X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2a4c85e75522de4882f2b98c7bc5ca619aed61c6..80a779275ae04443c568dca919adb26cf6f5002c:/src/mac/carbon/glcanvas.cpp diff --git a/src/mac/carbon/glcanvas.cpp b/src/mac/carbon/glcanvas.cpp index 2ff4a89128..f1f70a4ecb 100644 --- a/src/mac/carbon/glcanvas.cpp +++ b/src/mac/carbon/glcanvas.cpp @@ -1,115 +1,112 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: glcanvas.cpp -// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh -// Author: AUTHOR +// Name: src/mac/carbon/glcanvas.cpp +// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh +// Author: Stefan Csomor // Modified by: -// Created: ??/??/98 +// Created: 1998-01-01 // RCS-ID: $Id$ -// Copyright: (c) AUTHOR -// Licence: wxWindows licence +// Copyright: (c) Stefan Csomor +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "glcanvas.h" -#endif - #include "wx/wxprec.h" #if defined(__BORLANDC__) -#pragma hdrstop + #pragma hdrstop #endif -#include "wx/setup.h" - #if wxUSE_GLCANVAS +#include "wx/glcanvas.h" + #ifndef WX_PRECOMP -#include "wx/frame.h" + #include "wx/frame.h" + #include "wx/log.h" + #include "wx/settings.h" #endif -#include "wx/settings.h" -#include "wx/log.h" - -#include "wx/glcanvas.h" #include "wx/mac/uma.h" +// DLL options compatibility check: +#include "wx/build.h" +WX_CHECK_BUILD_OPTIONS("wxGL") + +#include "wx/mac/private.h" + /* - * GLContext implementation - */ +* GLContext implementation +*/ wxGLContext::wxGLContext( - AGLPixelFormat fmt, wxGLCanvas *win, - const wxPalette& palette, - const wxGLContext *other /* for sharing display lists */ -) + AGLPixelFormat fmt, wxGLCanvas *win, + const wxPalette& palette, + const wxGLContext *other /* for sharing display lists */ + ) { m_window = win; - m_drawable = (AGLDrawable) UMAGetWindowPort(win->GetMacRootWindow()); + m_drawable = (AGLDrawable) UMAGetWindowPort(MAC_WXHWND(win->MacGetTopLevelWindowRef())); m_glContext = aglCreateContext(fmt, other ? other->m_glContext : NULL); wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") ); - GLboolean b; + GLboolean b; b = aglSetDrawable(m_glContext, m_drawable); wxCHECK_RET( b, wxT("Couldn't bind OpenGl context") ); - aglEnable(m_glContext , AGL_BUFFER_RECT ) ; + aglEnable(m_glContext , AGL_BUFFER_RECT ) ; b = aglSetCurrentContext(m_glContext); wxCHECK_RET( b, wxT("Couldn't activate OpenGl context") ); } wxGLContext::~wxGLContext() { - if (m_glContext) - { - aglSetCurrentContext(NULL); - aglDestroyContext(m_glContext); - } + if (m_glContext) + { + aglSetCurrentContext(NULL); + aglDestroyContext(m_glContext); + } } void wxGLContext::SwapBuffers() { - if (m_glContext) - { - aglSwapBuffers(m_glContext); - } + if (m_glContext) + { + aglSwapBuffers(m_glContext); + } } void wxGLContext::SetCurrent() { - if (m_glContext) - { - aglSetCurrentContext(m_glContext); - } + if (m_glContext) + { + aglSetCurrentContext(m_glContext); + } } void wxGLContext::Update() { - if (m_glContext) - { - aglUpdateContext(m_glContext); - } + if (m_glContext) + { + aglUpdateContext(m_glContext); + } } -void wxGLContext::SetColour(const char *colour) +void wxGLContext::SetColour(const wxChar *colour) { - float r = 0.0; - float g = 0.0; - float b = 0.0; - wxColour *col = wxTheColourDatabase->FindColour(colour); - if (col) - { - r = (float)(col->Red()/256.0); - g = (float)(col->Green()/256.0); - b = (float)(col->Blue()/256.0); - glColor3f( r, g, b); - } + wxColour col = wxTheColourDatabase->Find(colour); + if (col.Ok()) + { + float r = (float)(col.Red()/256.0); + float g = (float)(col.Green()/256.0); + float b = (float)(col.Blue()/256.0); + glColor3f( r, g, b); + } } /* - * wxGLCanvas implementation - */ +* wxGLCanvas implementation +*/ IMPLEMENT_CLASS(wxGLCanvas, wxWindow) @@ -118,191 +115,263 @@ BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow) END_EVENT_TABLE() wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette) + const wxPoint& pos, const wxSize& size, long style, const wxString& name, + int *attribList, const wxPalette& palette) { Create(parent, NULL, id, pos, size, style, name, attribList, palette); } wxGLCanvas::wxGLCanvas( wxWindow *parent, - const wxGLContext *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette ) + const wxGLContext *shared, wxWindowID id, + const wxPoint& pos, const wxSize& size, long style, const wxString& name, + int *attribList, const wxPalette& palette ) { Create(parent, shared, id, pos, size, style, name, attribList, palette); } wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette ) + const wxPoint& pos, const wxSize& size, long style, const wxString& name, + int *attribList, const wxPalette& palette ) { Create(parent, shared ? shared->GetContext() : NULL, id, pos, size, style, name, attribList, palette); } wxGLCanvas::~wxGLCanvas() { - if (m_glContext) - delete m_glContext; + if (m_glContext != NULL) { + delete m_glContext; + m_glContext = NULL; + } } static AGLPixelFormat ChoosePixelFormat(const int *attribList) { GLint data[512]; - GLint defaultAttribs[] = { AGL_RGBA, - AGL_DOUBLEBUFFER, - AGL_MINIMUM_POLICY, - AGL_DEPTH_SIZE, 1, // use largest available depth buffer - AGL_RED_SIZE, 1, - AGL_GREEN_SIZE, 1, - AGL_BLUE_SIZE, 1, - AGL_ALPHA_SIZE, 0, - AGL_NONE }; + GLint defaultAttribs[] = { AGL_RGBA, + AGL_DOUBLEBUFFER, + AGL_MINIMUM_POLICY, + AGL_DEPTH_SIZE, 1, // use largest available depth buffer + AGL_RED_SIZE, 1, + AGL_GREEN_SIZE, 1, + AGL_BLUE_SIZE, 1, + AGL_ALPHA_SIZE, 0, + AGL_NONE }; GLint *attribs; if (!attribList) { - attribs = defaultAttribs; + attribs = defaultAttribs; } else { - int arg=0, p=0; + int arg=0, p=0; - data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX - while( (attribList[arg]!=0) && (p<512) ) - { - switch( attribList[arg++] ) + data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX + while( (attribList[arg]!=0) && (p<512) ) { - case WX_GL_RGBA: data[p++] = AGL_RGBA; break; - case WX_GL_BUFFER_SIZE: - data[p++]=AGL_BUFFER_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_LEVEL: - data[p++]=AGL_LEVEL; data[p++]=attribList[arg++]; break; - case WX_GL_DOUBLEBUFFER: data[p++] = AGL_DOUBLEBUFFER; break; - case WX_GL_STEREO: data[p++] = AGL_STEREO; break; - case WX_GL_AUX_BUFFERS: - data[p++]=AGL_AUX_BUFFERS; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_RED: - data[p++]=AGL_RED_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_GREEN: - data[p++]=AGL_GREEN_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_BLUE: - data[p++]=AGL_BLUE_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ALPHA: - data[p++]=AGL_ALPHA_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_DEPTH_SIZE: - data[p++]=AGL_DEPTH_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_STENCIL_SIZE: - data[p++]=AGL_STENCIL_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ACCUM_RED: - data[p++]=AGL_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ACCUM_GREEN: - data[p++]=AGL_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ACCUM_BLUE: - data[p++]=AGL_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ACCUM_ALPHA: - data[p++]=AGL_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break; - default: - break; + switch( attribList[arg++] ) + { + case WX_GL_RGBA: data[p++] = AGL_RGBA; break; + case WX_GL_BUFFER_SIZE: + data[p++]=AGL_BUFFER_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_LEVEL: + data[p++]=AGL_LEVEL; data[p++]=attribList[arg++]; break; + case WX_GL_DOUBLEBUFFER: data[p++] = AGL_DOUBLEBUFFER; break; + case WX_GL_STEREO: data[p++] = AGL_STEREO; break; + case WX_GL_AUX_BUFFERS: + data[p++]=AGL_AUX_BUFFERS; data[p++]=attribList[arg++]; break; + case WX_GL_MIN_RED: + data[p++]=AGL_RED_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_MIN_GREEN: + data[p++]=AGL_GREEN_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_MIN_BLUE: + data[p++]=AGL_BLUE_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_MIN_ALPHA: + data[p++]=AGL_ALPHA_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_DEPTH_SIZE: + data[p++]=AGL_DEPTH_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_STENCIL_SIZE: + data[p++]=AGL_STENCIL_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_MIN_ACCUM_RED: + data[p++]=AGL_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_MIN_ACCUM_GREEN: + data[p++]=AGL_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_MIN_ACCUM_BLUE: + data[p++]=AGL_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break; + case WX_GL_MIN_ACCUM_ALPHA: + data[p++]=AGL_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break; + default: + break; + } } - } - data[p] = 0; + data[p] = 0; - attribs = data; + attribs = data; } - + return aglChoosePixelFormat(NULL, 0, attribs); } bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette) + const wxPoint& pos, const wxSize& size, long style, const wxString& name, + int *attribList, const wxPalette& palette) { - m_macEraseOnRedraw = false ; + m_macCanvasIsShown = false ; + m_glContext = 0 ; wxWindow::Create( parent, id, pos, size, style, name ); AGLPixelFormat fmt = ChoosePixelFormat(attribList); wxCHECK_MSG( fmt, false, wxT("Couldn't create OpenGl pixel format") ); m_glContext = new wxGLContext(fmt, this, palette, shared); - + m_macCanvasIsShown = true ; aglDestroyPixelFormat(fmt); - + return true; } void wxGLCanvas::SwapBuffers() { - if (m_glContext) - m_glContext->SwapBuffers(); + if (m_glContext) + m_glContext->SwapBuffers(); } void wxGLCanvas::UpdateContext() { - if (m_glContext) - m_glContext->Update(); + if (m_glContext) + m_glContext->Update(); } void wxGLCanvas::SetViewport() { - // viewport is initially set to entire port - // adjust glViewport to just this window + // viewport is initially set to entire port + // adjust glViewport to just this window int x = 0 ; int y = 0 ; - - MacClientToRootWindow( &x , &y ) ; - int width, height; - GetClientSize(& width, & height); - Rect bounds ; - GetWindowPortBounds( GetMacRootWindow() , &bounds ) ; - GLint parms[4] ; - parms[0] = x ; - parms[1] = bounds.bottom - bounds.top - ( y + height ) ; - parms[2] = width ; - parms[3] = height ; - - aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ; + + wxWindow* iter = this ; + while( iter->GetParent() ) + { + iter = iter->GetParent() ; + } + + if ( iter && iter->IsTopLevel() ) + { + MacClientToRootWindow( &x , &y ) ; + int width, height; + GetClientSize(& width, & height); + Rect bounds ; +#if 0 + // TODO in case we adopt point vs pixel coordinates, this will make the conversion + GetWindowPortBounds( MAC_WXHWND(MacGetTopLevelWindowRef()) , &bounds ) ; + HIRect hiRect = CGRectMake( x, y, width, height ) ; + HIRectConvert( &hiRect, kHICoordSpace72DPIGlobal, NULL, kHICoordSpaceScreenPixel, NULL) ; + HIRect hiBounds = CGRectMake( 0, 0, bounds.right - bounds.left , bounds.bottom - bounds.top ) ; + HIRectConvert( &hiBounds, kHICoordSpace72DPIGlobal, NULL, kHICoordSpaceScreenPixel, NULL) ; + GLint parms[4] ; + parms[0] = hiRect.origin.x ; + parms[1] = hiBounds.size.height - (hiRect.origin.y + hiRect.size.height) ; + parms[2] = hiRect.size.width ; + parms[3] = hiRect.size.height ; +#else + GetWindowPortBounds( MAC_WXHWND(MacGetTopLevelWindowRef()) , &bounds ) ; + GLint parms[4] ; + parms[0] = x ; + parms[1] = bounds.bottom - bounds.top - ( y + height ) ; + parms[2] = width ; + parms[3] = height ; +#endif + if ( !m_macCanvasIsShown ) + parms[0] += 20000 ; + aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ; + } } void wxGLCanvas::OnSize(wxSizeEvent& event) { - MacUpdateView() ; + MacUpdateView() ; } void wxGLCanvas::MacUpdateView() { - if (m_glContext) - { - UpdateContext(); - m_glContext->SetCurrent(); - SetViewport(); - } + if (m_glContext) + { + UpdateContext(); + m_glContext->SetCurrent(); + SetViewport(); + } } void wxGLCanvas::MacSuperChangedPosition() { - MacUpdateView() ; - wxWindow::MacSuperChangedPosition() ; + MacUpdateView() ; + wxWindow::MacSuperChangedPosition() ; } void wxGLCanvas::MacTopLevelWindowChangedPosition() { - MacUpdateView() ; - wxWindow::MacTopLevelWindowChangedPosition() ; + MacUpdateView() ; + wxWindow::MacTopLevelWindowChangedPosition() ; } void wxGLCanvas::SetCurrent() { - if (m_glContext) - { - m_glContext->SetCurrent(); - } + if (m_glContext) + { + m_glContext->SetCurrent(); + } } -void wxGLCanvas::SetColour(const char *colour) +void wxGLCanvas::SetColour(const wxChar *colour) { - if (m_glContext) - m_glContext->SetColour(colour); + if (m_glContext) + m_glContext->SetColour(colour); } +bool wxGLCanvas::Show(bool show) +{ + if ( !wxWindow::Show( show ) ) + return false ; +/* + if ( !show ) + { + if ( m_macCanvasIsShown ) + { + m_macCanvasIsShown = false ; + SetViewport() ; + } + } + else + { + if ( m_peer->IsVisible()&& !m_macCanvasIsShown ) + { + m_macCanvasIsShown = true ; + SetViewport() ; + } + } +*/ + return true ; +} + +void wxGLCanvas::MacVisibilityChanged() +{ + if ( !MacIsReallyShown() ) + { + if ( m_macCanvasIsShown ) + { + m_macCanvasIsShown = false ; + SetViewport() ; + } + } + else + { + if ( !m_macCanvasIsShown ) + { + m_macCanvasIsShown = true ; + SetViewport() ; + } + } + wxWindowMac::MacVisibilityChanged() ; +} //--------------------------------------------------------------------------- // wxGLApp