X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2973301f6fae5eed8a0f3ab93430da3f4806d2a8..06f28e557258a48f6a4b7ccb6aa08448c025ab68:/src/msw/toplevel.cpp diff --git a/src/msw/toplevel.cpp b/src/msw/toplevel.cpp index 3773984990..87508df811 100644 --- a/src/msw/toplevel.cpp +++ b/src/msw/toplevel.cpp @@ -6,7 +6,7 @@ // Created: 24.09.01 // RCS-ID: $Id$ // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) -// License: wxWindows licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -225,7 +225,7 @@ WXDWORD wxTopLevelWindowMSW::MSWGetStyle(long style, WXDWORD *exflags) const msflags |= WS_MAXIMIZE; // Keep this here because it saves recoding this function in wxTinyFrame - if ( style & (wxTINY_CAPTION_VERT | wxTINY_CAPTION_HORIZ) ) + if ( style & wxTINY_CAPTION ) msflags |= WS_CAPTION; if ( exflags ) @@ -375,8 +375,7 @@ bool wxTopLevelWindowMSW::CreateDialog(const void *dlgTemplate, #else // !__WXMICROWIN__ // static cast is valid as we're only ever called for dialogs wxWindow * const - parent = static_cast(this)-> - GetParentForModalDialog(GetParent()); + parent = static_cast(this)->GetParentForModalDialog(); m_hWnd = (WXHWND)::CreateDialogIndirect ( @@ -482,12 +481,15 @@ bool wxTopLevelWindowMSW::Create(wxWindow *parent, sizeReal.SetDefaults(GetDefaultSize()); } + // notice that we should append this window to wxTopLevelWindows list + // before calling CreateBase() as it behaves differently for TLW and + // non-TLW windows + wxTopLevelWindows.Append(this); + bool ret = CreateBase(parent, id, pos, sizeReal, style, name); if ( !ret ) return false; - wxTopLevelWindows.Append(this); - if ( parent ) parent->AddChild(this); @@ -609,6 +611,14 @@ void wxTopLevelWindowMSW::DoShowWindow(int nShowCmd) m_iconized = nShowCmd == SW_MINIMIZE; } +void wxTopLevelWindowMSW::ShowWithoutActivating() +{ + if ( !wxWindowBase::Show(true) ) + return; + + DoShowWindow(SW_SHOWNA); +} + bool wxTopLevelWindowMSW::Show(bool show) { // don't use wxWindow version as we want to call DoShowWindow() ourselves @@ -652,6 +662,18 @@ bool wxTopLevelWindowMSW::Show(bool show) nShowCmd = SW_HIDE; } +#if wxUSE_DEFERRED_SIZING + // we only set pending size if we're maximized before being shown, now that + // we're shown we don't need it any more (it is reset in size event handler + // for child windows but we have to do it ourselves for this parent window) + // + // make sure to reset it before actually showing the window as this will + // generate WM_SIZE events and we want to use the correct client size from + // them, not the size returned by WM_NCCALCSIZE in DoGetClientSize() which + // turns out to be wrong for maximized windows (see #11762) + m_pendingSize = wxDefaultSize; +#endif // wxUSE_DEFERRED_SIZING + DoShowWindow(nShowCmd); #if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(__POCKETPC__) && !defined(__SMARTPHONE__)) @@ -661,11 +683,6 @@ bool wxTopLevelWindowMSW::Show(bool show) frame->GetMenuBar()->AddAdornments(GetWindowStyleFlag()); #endif - // we only set pending size if we're maximized before being shown, now that - // we're shown we don't need it any more (it is reset in size event handler - // for child windows but we have to do it ourselves for this parent window) - m_pendingSize = wxDefaultSize; - return true; } @@ -686,6 +703,7 @@ void wxTopLevelWindowMSW::Maximize(bool maximize) // so just remember that we should do it later in this case m_maximizeOnShow = maximize; +#if wxUSE_DEFERRED_SIZING // after calling Maximize() the client code expects to get the frame // "real" size and doesn't want to know that, because of implementation // details, the frame isn't really maximized yet but will be only once @@ -703,6 +721,7 @@ void wxTopLevelWindowMSW::Maximize(bool maximize) m_pendingSize = wxGetClientDisplayRect().GetSize(); } //else: can't do anything in this case, we don't have the old size +#endif // wxUSE_DEFERRED_SIZING } } @@ -834,6 +853,72 @@ void wxTopLevelWindowMSW::DoGetSize(int *width, int *height) const #endif // __WXWINCE__ +void +wxTopLevelWindowMSW::MSWGetCreateWindowCoords(const wxPoint& pos, + const wxSize& size, + int& x, int& y, + int& w, int& h) const +{ + // let the system position the window if no explicit position was specified + if ( pos.x == wxDefaultCoord ) + { + // if x is set to CW_USEDEFAULT, y parameter is ignored anyhow so we + // can just as well set it to CW_USEDEFAULT as well + x = + y = CW_USEDEFAULT; + } + else + { + // OTOH, if x is not set to CW_USEDEFAULT, y shouldn't be set to it + // neither because it is not handled as a special value by Windows then + // and so we have to choose some default value for it, even if a + // completely arbitrary one + static const int DEFAULT_Y = 200; + + x = pos.x; + y = pos.y == wxDefaultCoord ? DEFAULT_Y : pos.y; + } + + if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord ) + { + // We don't use CW_USEDEFAULT here for several reasons: + // + // 1. It results in huge frames on modern screens (1000*800 is not + // uncommon on my 1280*1024 screen) which is way too big for a half + // empty frame of most of wxWidgets samples for example) + // + // 2. It is buggy for frames with wxFRAME_TOOL_WINDOW style for which + // the default is for whatever reason 8*8 which breaks client <-> + // window size calculations (it would be nice if it didn't, but it + // does and the simplest way to fix it seemed to change the broken + // default size anyhow) + // + // 3. There is just no advantage in doing it: with x and y it is + // possible that [future versions of] Windows position the new top + // level window in some smart way which we can't do, but we can + // guess a reasonably good size for a new window just as well + // ourselves + // + // The only exception is for the Windows CE platform where the system + // does know better than we how should the windows be sized +#ifdef _WIN32_WCE + w = + h = CW_USEDEFAULT; +#else // !_WIN32_WCE + wxSize sizeReal = size; + sizeReal.SetDefaults(GetDefaultSize()); + + w = sizeReal.x; + h = sizeReal.y; +#endif // _WIN32_WCE/!_WIN32_WCE + } + else + { + w = size.x; + h = size.y; + } +} + // ---------------------------------------------------------------------------- // wxTopLevelWindowMSW fullscreen // ---------------------------------------------------------------------------- @@ -966,14 +1051,24 @@ bool wxTopLevelWindowMSW::DoSelectAndSetIcon(const wxIconBundle& icons, { const wxSize size(::GetSystemMetrics(smX), ::GetSystemMetrics(smY)); - const wxIcon icon = icons.GetIconOfExactSize(size); - if ( icon.Ok() ) + // Try the exact size first. + wxIcon icon = icons.GetIconOfExactSize(size); + + if ( !icon.IsOk() ) { - ::SendMessage(GetHwnd(), WM_SETICON, i, (LPARAM)GetHiconOf(icon)); - return true; + // If we didn't find any, set at least some icon: it will look scaled + // and ugly but in practice it's impossible to prevent this because not + // everyone can provide the icons in all sizes used by all versions of + // Windows in all DPIs (this would include creating them in at least + // 14, 16, 22, 32, 48, 64 and 128 pixel sizes). + icon = icons.GetIcon(size); } - return false; + if ( !icon.IsOk() ) + return false; + + ::SendMessage(GetHwnd(), WM_SETICON, i, (LPARAM)GetHiconOf(icon)); + return true; } void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons) @@ -988,15 +1083,8 @@ void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons) return; } - bool anySet = - DoSelectAndSetIcon(icons, SM_CXSMICON, SM_CYSMICON, ICON_SMALL); - if ( DoSelectAndSetIcon(icons, SM_CXICON, SM_CYICON, ICON_BIG) ) - anySet = true; - - if ( !anySet ) - { - wxFAIL_MSG( "icon bundle doesn't contain any suitable icon" ); - } + DoSelectAndSetIcon(icons, SM_CXSMICON, SM_CYSMICON, ICON_SMALL); + DoSelectAndSetIcon(icons, SM_CXICON, SM_CYICON, ICON_BIG); } bool wxTopLevelWindowMSW::EnableCloseButton(bool enable) @@ -1191,6 +1279,17 @@ bool wxTopLevelWindowMSW::CanSetTransparent() return (os_type == wxOS_WINDOWS_NT && ver_major >= 5); } +void wxTopLevelWindowMSW::DoEnable(bool enable) +{ + wxTopLevelWindowBase::DoEnable(enable); + + // Enabling or disabling a window may change its appearance. Unfortunately, + // in at least some situation, toplevel windows don't repaint themselves, + // so we have to issue explicit refresh to avoid rendering artifacts. + // + // TODO: find out just what exactly is wrong here + Refresh(); +} void wxTopLevelWindowMSW::DoFreeze() {