X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/281b0186b81a35b3eff658635b083b04a3cfa23c..d2b1753d162aa390080a005fcf3e8bbf7bf966a8:/docs/readme.txt diff --git a/docs/readme.txt b/docs/readme.txt index c3f7ac1b6c..3b3d76947b 100644 --- a/docs/readme.txt +++ b/docs/readme.txt @@ -1,134 +1,75 @@ -wxWindows 2.1.14 ----------------- - -Welcome to wxWindows 2, a sophisticated cross-platform C++ +wxWidgets 2.5.3 +--------------- + +*** Please note that this is an UNSTABLE DEVELOPMENT SNAPSHOT. +*** Unless you need the new features and bug fixes, you may wish to +*** use the official 2.4.x stable series. You are still encouraged +*** to try the releases from 2.5.x branch, of course, and unstable +*** doesn't mean that they crash all the time -- just that the API +*** may change in backwards incompatible way. If this doesn't frighten +*** you, do try this release and please let us know what you think! + +Welcome to wxWidgets, a sophisticated cross-platform C++ framework for writing advanced GUI applications using (where possible) the native controls. -In addition to common and advanced GUI facilities such as frames, scrolling -windows, toolbars, tree controls, icons, device contexts, printing, -splitter windows and so on, there are wrappers for common file operations, -and facilities for writing TCP/IP applications, thread handling, and more. -Where certain features are not available on a platform, such as MDI and -tree controls on Unix, they are emulated. +In addition to common and advanced GUI facilities such as +frames, scrolling windows, toolbars, tree controls, icons, +device contexts, printing, splitter windows and so on, there are +wrappers for common file operations, and facilities for writing +TCP/IP applications, thread handling, and more. Where certain +features are not available on a platform, such as MDI and tree +controls on Unix, they are emulated. -A detailed 1100-page reference manual is supplied in HTML, PDF and -Windows Help form: see the docs hierarchy. +A detailed 1800-page reference manual is supplied in HTML, PDF +and Windows Help form: see the docs hierarchy. -For a quick start, point your Web browser at docs/html/index.htm for a list of -important documents and samples. +For a quick start, point your Web browser at docs/html/index.htm +for a list of important documents and samples. Changes in this release ----------------------- Please see changes.txt for details. -Note that there is a new contrib hierarchy for contributions, -which mirrors the regular wxWindows hierarchy. The Object -Graphics Library and MMedia library have been moved under -contrib, so you may need to change your makefiles or project -files, together with your source files. E.g. change #include "ogl.h" -to #include . - -Also VC++ project files and makefiles have been made more -consistent, so some paths and library names have changed. - Platforms supported ------------------- -wxWindows 2 currently supports the following platforms: +wxWidgets currently supports the following platforms: -- Windows 3.1, Windows 95/98, Windows NT +- Windows 95/98/ME, Windows NT, Windows 2000, Windows XP, Pocket PC +- Most Unix variants with GTK+ 1 and GTK+ 2 +- Most Unix variants with X11 (beta) - Most Unix variants with Motif/Lesstif -- Most Unix variants with GTK+ -- Mac (not covered here: please see the wxWindows web site - for details) +- MacOS 9.x and 10.x using Carbon (10.3 and above preferred) +- MacOS 10.x using Cocoa (beta) +- OS/2 (beta) Most popular C++ compilers are supported; see the install.txt file for each platform (available via docs/html/index.htm) for details. +See also http://www.wxwidgets.org/platform.htm. Files ----- -The distribution is available in a number of formats. -The most convenient is the platform-specific distribution, -but the zip set forms a more complete distribution, for example if -you wish to take part in wxWindows development. Also, add-ons -such as OGL may only be available in zip form. - -Zip set -------- - -Depending on what you downloaded, you may have one or more of -these ports. You may unarchive any or all of the ports into -the same directory hierarchy. The zip archive set comprises the -following, where x is the minor version and y the release number: - -wx2_x_y_gen.zip Generic source code and samples (required) -wx2_x_y_msw.zip Windows-specific source code -wx2_x_y_mot.zip Motif-specific source code -wx2_x_y_gtk.zip GTK-specific source code -wx2_x_y_stubs.zip Stubs ('empty port') source. Needs - wx2_x_y_gen.zip/tgz. -wx2_x_y_doc.zip Documentation source code (not required) -wx2_x_y_hlp.zip WinHelp documentation -wx2_x_y_pdf.zip Acrobat PDF documentation -wx2_x_y_htm.zip HTML documentation -wx2_x_y_vc.zip MS VC++ 5/6 project files -wx2_x_y_bc.zip Borland C++ 5 project files -wx2_x_y_cw.zip Metrowerks CodeWarrior 4.1 project files -jpeg.zip Optional JPEG library -tiff.zip Optional TIFF library -ogl3.zip Optional Object Graphics Library -mmedia.zip Optional MMedia class library (Motif, GTK, MSW) -stc.zip Optional wxStyledTextCtrl library (Motif, GTK, MSW) -tex2rtf2.zip Tex2RTF documentation tool - -wxWindows for GTK distribution ------------------------------- - -wxGTK-2.x.y.tgz wxGTK source distribution. You will - need the HTML and/or PDF documentation - from the zip set (above). - -wxWindows for Motif distribution --------------------------------- - -wxMotif-2.x.y.tgz wxMotif source distribution. You will - need the HTML and/or PDF documentation - -- OR -- from the zip set (above). - -wx2_x_y_gen.zip -wx2_x_y_mot.zip -jpeg.zip -tiff.zip - -wxWindows for Windows distribution ----------------------------------- - -As well as the core source, the Windows setup contains: - -- Windows Help versions of the documentation (docs/winhelp); -- wxGLCanvas (OpenGL integration, in utils/glcanvas); -- OGL 3 (Object Graphics Library, in utils/ogl); -- wxTreeLayout (for tree drawing, in utils/wxtree); -- a Dialog Editor binary; -- the JPEG library. - -setup.exe Setup file (Windows 95/98, NT) -setup.* Other setup files +The distribution is available in archive formats appropriate to the +target system. See the download pages for details. Installation ------------ -wxWindows 2 needs to be compiled before you can test out -the samples or write your own applications. -For installation information, please see the install.txt file -in the individual directories: +wxWidgets needs to be compiled before you can test out the samples +or write your own applications. For installation information, please +see the install.txt file in the individual directories: docs/msw docs/gtk docs/motif + docs/mac + docs/cocoa + docs/x11 + docs/mgl + docs/os2 Licence information ------------------- @@ -142,70 +83,71 @@ For licensing information, please see the files: docs/lgpl.txt Although this may seem complex, it is there to allow authors of -proprietary/commercial applications to use wxWindows in +proprietary/commercial applications to use wxWidgets in addition to those writing GPL'ed applications. In summary, the licence is LGPL plus a clause allowing unrestricted distribution of application binaries. To answer a FAQ, you don't have to distribute any source if you wish to write -commercial applications using wxWindows. +commercial applications using wxWidgets. However, if you distribute wxGTK or wxMotif (with Lesstif) version of your application, don't forget that it is linked against GTK+ (or Lesstif) which is covered by LGPL *without* exception notice. Under Linux systems your app is probably linked -against LGPL glibc as well. Please read carefuly LGPL, section 6. +against LGPL glibc as well. Please read carefully LGPL, section 6. which describes conditions for distribution of closed source applications -linked against LGPL library. Basically you should link dynamicaly and +linked against LGPL library. Basically you should link dynamically and include source code of LGPL libraries with your product (unless it is already present in user's system - like glibc usually is). -If compiled with --enable-odbc (Unix only), wxWindows library will +If compiled with --enable-odbc (Unix only), wxWidgets library will contain iODBC library which is covered by LGPL. If you use TIFF image handler, please see src/tiff/COPYRIGHT -for libtiff license details. +for libtiff licence details. If you use JPEG image handler, documentation for your program should contain following sentence: "This software is based in part on the work of the Independent JPEG Group". See src/jpeg/README for details. +If you use wxRegEx class on a system without native regular expressions +support (i.e. MS Windows), see src/regex/COPYRIGHT file for Henry Spencer's +regular expression library copyright. + +If you use wxXML classes or XRC, see src/expat/COPYING for licence details. Documentation ------------- -See docs/bugs.txt for a bug list: this file is new and will initially - be edited by hand, later generated from a web-based bug database. - See docs/html/index.htm for an HTML index of the major documents. -See docs/changes.txt for a summary of changes to wxWindows 2. +See docs/changes.txt for a summary of changes to wxWidgets. See docs/tech for an archive of technical notes. +The wxWidgets bug database can be browsed at: + + http://sourceforge.net/bugs/?group_id=9863 + The Windows help files are located in docs/winhelp. The PDF help files are located in docs/pdf. Further information ------------------- -The wxWindows Web site is located at: - - http://www.wxwindows.org - -The wxGTK Web site (with further wxGTK-specific files and -information) is located at: +The wxWidgets Web site is located at: - http://www.freiburg.linux.de/~wxxt + http://www.wxwidgets.org -The main wxWindows ftp site is at: +The main wxWidgets ftp site is at: - ftp://www.remstar.com/pub/wxwin + ftp://biolpc22.york.ac.uk/pub -A wxWindows CD-ROM with the latest distribution plus an HTML +A wxWidgets CD-ROM with the latest distribution plus an HTML front-end and hundreds of MB of compilers, utilities and other -material may be ordered from the CD-ROM page (see the wxWindows -web site) or contact Julian Smart . +material may be ordered from the CD-ROM page: see the wxWidgets +web site. -Good luck! +Have fun! -The wxWindows Team, 19 March, 2000 +The wxWidgets Team, October 2004