X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/280e0cc4fed0334d1472dc2552453efb617210a7..2bcada5f33151d366b9d4c9e5e37c706dab23b27:/docs/msw/wince/readme.txt diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index 816003d156..d48ba9a8ea 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,110 +1,78 @@ ================================================= - Welcome to wxWidgets/CE 2.5.4 + Welcome to wxWidgets/CE ================================================= -You have downloaded version 2.5.4 of the Windows CE port of -the wxWidgets GUI library. This runs on PocketPC 2002, -SmartPhone 2002, and Windows CE .NET 4.x. +This is the readme file for the Windows CE port of the wxWidgets GUI library +which runs on Pocket PC 2002/2003, Smartphone 2002/2003, Windows CE .NET 4.x, +and Windows Mobile 5. This port requires the use of Microsoft Visual Studio +2005 and 2008, in particular eVC (Visual C++ Embedded) is not supported any +longer. -More information about the wxWidgets project as a whole -can be found at: +More information about the wxWidgets project as a whole can be found at: - http://www.wxwidgets.org + http://www.wxwidgets.org/ -Information about the Windows CE port in particular -can be found here: +Information about the Windows CE port in particular can be found in +the wxWinCE topic in the wxWidgets reference manual. -http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE - -Supported platforms -=================== - -These are the supported platforms at the moment: - -- x86 emulator build in eVC 3 and eVC 4.x -- PocketPC (StrongARM) - -You can test the library and applications using PocketPC emulator -and/or Compaq iPAQ or other PDAs using PocketPC - -Compiler installation -===================== - -Get the Visual C++ embedded (FREE) from Microsoft website - http://msdn.microsoft.com/vstudio/device/embedded/download.asp - -You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. - -Install selecting only the two target platforms used: - -- WCE x86em (PocketPC emulation) -- WCE ARM (PocketPC StrongARM) - -You can install other targets but you will need -to create new configurations for them in the -wxWidgets project files. wxWidgets/CE Configuration ================================ -You may wish to customize the following file -before compiling wxWinCE: +You may wish to customize the file include/wx/msw/wince/setup.h before building +wxWinCE to disable any features that your program doesn't need and minimize the +size of the library. -include/wx/msw/wince/setup.h wxWidgets/CE Compilation ================================ -NOTE: to generate targets not in the standard project files, -you should rebuild the project files using Bakefile. -See technote docs/tech/tn0016.txt for details. - -Open build/wince/wx.vcw, select an -ARM or x86 target (or emulator target for eVC++ 4), -and compile. +Unless the archive you downloaded already included CE-specific project files, +you first need to generate them yourself. For this please install bakefile +(from http://www.bakefile.org/, see technote docs/tech/tn0016.txt for more +details about it) and create the file build/bakefiles/Bakefiles.local.bkgen +with the following contents for Visual Studio 2008 (replace 2008 with 2005 +everywhere for the previous version): -Then open samples/minimal/minimal.vcw, select an -ARM, x86 or emulator target, and compile. You can -use the emulator or real hardware to run the -sample. + -There may be long delays while VC++ computes dependencies, and expect -to wait a long time for loading and saving the workspace. + + msvs2008prj(arm) + + -o ../msw/wx_vc9arm.sln -DMSVS_PLATFORMS=pocketpc2003 -DCOMPILER_PREFIX=vc9arm + + + -o $(INPUT_FILE_DIR)/$(INPUT_FILE_BASENAME_NOEXT)_vc9arm.sln -DMSVS_PLATFORMS=pocketpc2003 -DCOMPILER_PREFIX=vc9arm + + -To compile using the emulator on eVC++3: +Notice that this will create the output files in the directories using "vc9arm" +prefix instead of the usual "vc" one which allows to build the normal wxMSW and +wxCE in the same wxWidgets source tree. You're, of course, free, to use +different names for the project files suffix and the output directories prefix +if you wish. -- Open build/wince/wx.vcw, select the - WIN32 (WCE x86) Debug Unicode configuration, close the dialog, - then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, - and compile. +Then do -- Open samples/minimal/minimal.vcw, select the - WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and - Pocket PC 2002 Emulation as before, and compile. +cd %WXWIN%\build\bakefiles +bakefile_gen -f msvs2008prj -To compile using the emulator on eVC++4: +to create all *vc9arm.vcproj files. After this, simply open the solution file +in Visual Studio and build it. -- Open build/wince/wx.vcw, select the - WIN32 (WCE Emulator) Debug Unicode configuration, and compile. - -- Open samples/minimal/minimal.vcw with eCV 4.0, select the - WIN32 (WCE emulator) Debug configuration, and compile. Status ====== -It's possible to create working PocketPC or Smartphone +It's possible to create working Pocket PC or Smartphone applications with this port. For further information -about what has been done and what needs to be -done, see the wxWinCE topic in the reference manual, -and also: - -http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE - -Disclaimer -========== +about how to use wxWidgets with Windows CE, and further +work that needs to be done, see the wxWinCE topic in the +reference manual, and also: -All product names are used for identification purposes and are trademarks -or registered trademarks owned by their respective companies. +http://wiki.wxwidgets.org/Developers_Notebook/WxWinCE +The "Life!" demo in demos/life has some adaptations for +wxWinCE, and also demonstrates how to make an installer for +a Pocket PC application.