X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/27dc7e21d9bc78c7c0c991eb9c0c0350278d163d..b34590ebf846bbb14f6e09a100e4ad33242603ec:/src/generic/panelg.cpp diff --git a/src/generic/panelg.cpp b/src/generic/panelg.cpp index e9339b481a..346a2c82e6 100644 --- a/src/generic/panelg.cpp +++ b/src/generic/panelg.cpp @@ -1,35 +1,50 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: panelg.cpp -// Purpose: wxPanel -// Author: Julian Smart +// Name: src/generic/panelg.cpp +// Purpose: wxPanel and the keyboard handling code +// Author: Julian Smart, Robert Roebling, Vadim Zeitlin // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + #ifdef __GNUG__ -#pragma implementation "panelg.h" + #pragma implementation "panelg.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif #ifndef WX_PRECOMP -#include "wx/object.h" -#include "wx/font.h" -#include "wx/colour.h" -#include "wx/settings.h" + #include "wx/object.h" + #include "wx/font.h" + #include "wx/colour.h" + #include "wx/settings.h" + #include "wx/log.h" #endif +#include "wx/toolbar.h" +#include "wx/statusbr.h" + #include "wx/generic/panelg.h" -#if !USE_SHARED_LIBRARY +// ---------------------------------------------------------------------------- +// wxWin macros +// ---------------------------------------------------------------------------- + IMPLEMENT_DYNAMIC_CLASS(wxPanel, wxWindow) BEGIN_EVENT_TABLE(wxPanel, wxWindow) @@ -39,7 +54,13 @@ BEGIN_EVENT_TABLE(wxPanel, wxWindow) EVT_SIZE(wxPanel::OnSize) END_EVENT_TABLE() -#endif +// ============================================================================ +// implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// wxPanel creation +// ---------------------------------------------------------------------------- void wxPanel::Init() { @@ -57,16 +78,18 @@ bool wxPanel::Create(wxWindow *parent, wxWindowID id, if ( ret ) { -#ifndef __WXGTK__ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE)); SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); -#endif } return ret; } -void wxPanel::InitDialog(void) +// ---------------------------------------------------------------------------- +// misc +// ---------------------------------------------------------------------------- + +void wxPanel::InitDialog() { wxInitDialogEvent event(GetId()); event.SetEventObject(this); @@ -83,69 +106,145 @@ void wxPanel::OnSysColourChanged(wxSysColourChangedEvent& event) wxWindow::OnSysColourChanged(event); } +void wxPanel::OnSize(wxSizeEvent& WXUNUSED(event)) +{ +#if wxUSE_CONSTRAINTS + if (GetAutoLayout()) + Layout(); +#endif +} + +// ---------------------------------------------------------------------------- +// Keyboard handling - this is the place where the TAB traversal logic is +// implemented. As this code is common to all ports, this ensures consistent +// behaviour even if we don't specify how exactly the wxNavigationKeyEvent are +// generated and this is done in platform specific code which also ensures that +// we can follow the given platform standards. +// ---------------------------------------------------------------------------- + void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event ) { - // there is not much to do if we have only one child (or not at all) - if (GetChildren().GetCount() < 2) - { - event.Skip(); - return; - } + // the event is propagated downwards if the event emitter was our parent + bool goingDown = event.GetEventObject() == GetParent(); + + const wxWindowList& children = GetChildren(); - // don't process these ones here - if (event.IsWindowChange()) + // there is not much to do if we don't have children and we're not + // interested in "notebook page change" events here + if ( !children.GetCount() || event.IsWindowChange() ) { - event.Skip(); + // let the parent process it unless it already comes from our parent + // of we don't have any + wxWindow *parent = GetParent(); + if ( goingDown || + !parent || !parent->GetEventHandler()->ProcessEvent(event) ) + { + event.Skip(); + } + return; } - wxWindow *winFocus = event.GetCurrentFocus(); - if (!winFocus) - winFocus = wxWindow::FindFocus(); + // where are we going? + bool forward = event.GetDirection(); - if (!winFocus) + // the node of the children list from which we should start looking for the + // next acceptable child + wxWindowList::Node *node, *start_node; + + // we should start from the first/last control and not from the one which + // had focus the last time if we're propagating the event downwards because + // for our parent we look like a single control + if ( goingDown ) { - event.Skip(); - return; + // just to be sure it's not used (normally this is not necessary, but + // doesn't hurt neither) + m_winLastFocused = (wxWindow *)NULL; + + // start from first or last depending on where we're going + node = forward ? children.GetFirst() : children.GetLast(); + + // we want to cycle over all nodes + start_node = (wxWindowList::Node *)NULL; } + else + { + // try to find the child which has the focus currently - wxWindowList::Node *start_node = GetChildren().Find( winFocus ); - if ( !start_node ) - start_node = GetChildren().Find( m_winLastFocused ); - if ( !start_node ) - start_node = GetChildren().GetFirst(); + // the event emitter might have done this for us + wxWindow *winFocus = event.GetCurrentFocus(); - wxWindowList::Node *node = event.GetDirection() ? start_node->GetNext() - : start_node->GetPrevious(); + // but if not, we might know where the focus was ourselves + if (!winFocus) + winFocus = m_winLastFocused; + + // if still no luck, do it the hard way + if (!winFocus) + winFocus = wxWindow::FindFocus(); + + if ( winFocus ) + { + // ok, we found the focus - now is it our child? + start_node = children.Find( winFocus ); + } + else + { + start_node = (wxWindowList::Node *)NULL; + } + + if ( !start_node && m_winLastFocused ) + { + // window which has focus isn't our child, fall back to the one + // which had the focus the last time + start_node = children.Find( m_winLastFocused ); + } + + // if we still didn't find anything, we should start with the first one + if ( !start_node ) + { + start_node = children.GetFirst(); + } + + // and the first child which we can try setting focus to is the next or + // the previous one + node = forward ? start_node->GetNext() : start_node->GetPrevious(); + } + // we want to cycle over all elements passing by NULL while ( node != start_node ) { + // Have we come to the last or first item on the panel? if ( !node ) { - // check if our (may be grand) parent is another panel: if this is - // the case, they will know what to do with this navigation key and - // so give them the chance to process it instead of looping inside - // this panel (normally, the focus will go to the next/previous - // item after this panel in the parent panel) - wxWindow *focussed_child_of_p = this; - for ( wxWindow *p = GetParent(); p; p = p->GetParent() ) + if ( !goingDown ) { - // we don't want to tab into a different dialog or frame - if ( focussed_child_of_p->IsTopLevel() ) - break; - - if ( wxDynamicCast(p, wxPanel) ) + // Check if our (may be grand) parent is another panel: if this + // is the case, they will know what to do with this navigation + // key and so give them the chance to process it instead of + // looping inside this panel (normally, the focus will go to + // the next/previous item after this panel in the parent + // panel). + wxWindow *focussed_child_of_parent = this; + for ( wxWindow *parent = GetParent(); + parent; + parent = parent->GetParent() ) { - event.SetCurrentFocus( focussed_child_of_p ); - if (p->GetEventHandler()->ProcessEvent( event )) + // we don't want to tab into a different dialog or frame + if ( focussed_child_of_parent->IsTopLevel() ) + break; + + event.SetCurrentFocus( focussed_child_of_parent ); + if (parent->GetEventHandler()->ProcessEvent( event )) return; + + focussed_child_of_parent = parent; } - focussed_child_of_p = p; } + //else: as the focus came from our parent, we definitely don't want + // to send it back to it! // no, we are not inside another panel so process this ourself - node = event.GetDirection() ? GetChildren().GetFirst() - : GetChildren().GetLast(); + node = forward ? children.GetFirst() : children.GetLast(); continue; } @@ -154,12 +253,38 @@ void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event ) if ( child->AcceptsFocus() ) { - // ok, event processed - child->SetFocus(); + m_winLastFocused = child; // should be redundant, but it is not + + // if we're setting the focus to a child panel we should prevent it + // from giving it to the child which had the focus the last time + // and instead give it to the first/last child depending from which + // direction we're coming + wxPanel *subpanel = wxDynamicCast(child, wxPanel); + if ( subpanel ) + { + // trick the panel into thinking that it got the navigation + // event - instead of duplicating all the code here + // + // make sure that we do trick it by setting all the parameters + // correctly (consistently with the code in this very function + // above) and that it starts from the very beginning/end by + // using SetLastFocus(NULL) + subpanel->SetLastFocus((wxWindow *)NULL); + } + + event.SetEventObject(this); + if ( !child->GetEventHandler()->ProcessEvent(event) ) + { + // everything is simple: just give focus to it + child->SetFocus(); + } + //else: the child manages its focus itself + + event.Skip( FALSE ); return; } - node = event.GetDirection() ? node->GetNext() : node->GetPrevious(); + node = forward ? node->GetNext() : node->GetPrevious(); } // we cycled through all of our children and none of them wanted to accept @@ -167,24 +292,115 @@ void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event ) event.Skip(); } - -void wxPanel::OnSize(wxSizeEvent& WXUNUSED(event)) +void wxPanel::SetFocus() { -#if wxUSE_CONSTRAINTS - if (GetAutoLayout()) Layout(); -#endif + wxLogTrace(_T("focus"), _T("SetFocus on wxPanel 0x%08x."), GetHandle()); + + // If the panel gets the focus *by way of getting it set directly* + // we move the focus to the first window that can get it. + + // VZ: no, we set the focus to the last window too. I don't understand why + // should we make this distinction: if an app wants to set focus to + // some precise control, it may always do it directly, but if we don't + // use m_winLastFocused here, the focus won't be set correctly after a + // notebook page change nor after frame activation under MSW (it calls + // SetFocus too) + // + // RR: yes, when I the tab key to navigate in a panel with some controls and + // a notebook and the focus jumps to the notebook (typically coming from + // a button at the top) the notebook should focus the first child in the + // current notebook page, not the last one which would otherwise get the + // focus if you used the tab key to navigate from the current notebook + // page to button at the bottom. See every page in the controls sample. + // + // VZ: ok, but this still doesn't (at least I don't see how it can) take + // care of first/last child problem: i.e. if Shift-TAB is pressed in a + // situation like above, the focus should be given to the last child, + // not the first one (and not to the last focused one neither) - I + // think my addition to OnNavigationKey() above takes care of it. + // Keeping #ifdef __WXGTK__ for now, but please try removing it and see + // what happens. + // + // RR: Removed for now. Let's see what happens.. + + if ( !SetFocusToChild() ) + { + wxWindow::SetFocus(); + } } void wxPanel::OnFocus(wxFocusEvent& event) { - if ( m_winLastFocused ) + wxLogTrace(_T("focus"), _T("OnFocus on wxPanel 0x%08x, name: %s"), GetHandle(), GetName().c_str() ); + + // If the panel gets the focus *by way of getting clicked on* + // we move the focus to either the last window that had the + // focus or the first one that can get it. + (void)SetFocusToChild(); + + event.Skip(); +} + +bool wxPanel::SetFocusToChild() +{ + return wxSetFocusToChild(this, &m_winLastFocused); +} + +// ---------------------------------------------------------------------------- +// SetFocusToChild(): this function is used by wxPanel but also by wxFrame in +// wxMSW, this is why it is outside of wxPanel class +// ---------------------------------------------------------------------------- + +bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused) +{ + if ( *childLastFocused ) { - // it might happen that the window got reparented... - if ( m_winLastFocused->GetParent() != this ) - m_winLastFocused = (wxWindow *)NULL; + // It might happen that the window got reparented or no longer accepts + // the focus. + if ( (*childLastFocused)->GetParent() == win && + (*childLastFocused)->AcceptsFocus() ) + { + wxLogTrace(_T("focus"), + _T("SetFocusToChild() => last child (0x%08x)."), + (*childLastFocused)->GetHandle()); + + (*childLastFocused)->SetFocus(); + return TRUE; + } else - m_winLastFocused->SetFocus(); + { + // it doesn't count as such any more + *childLastFocused = (wxWindow *)NULL; + } } - else - event.Skip(); + + // set the focus to the first child who wants it + wxWindowList::Node *node = win->GetChildren().GetFirst(); + while ( node ) + { + wxWindow *child = node->GetData(); + + if ( child->AcceptsFocus() + && !child->IsTopLevel() +#if wxUSE_TOOLBAR + && !wxDynamicCast(child, wxToolBar) +#endif // wxUSE_TOOLBAR +#if wxUSE_STATUSBAR + && !wxDynamicCast(child, wxStatusBar) +#endif // wxUSE_STATUSBAR + ) + { + wxLogTrace(_T("focus"), + _T("SetFocusToChild() => first child (0x%08x)."), + child->GetHandle()); + + *childLastFocused = child; // should be redundant, but it is not + child->SetFocus(); + return TRUE; + } + + node = node->GetNext(); + } + + return FALSE; }