X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/26bacb82ff3191f5807b0602036899bf13f1ed36..77c8efc8c37da6d6a5e2e8022d21d1cd7d76371d:/src/common/evtloopcmn.cpp?ds=inline diff --git a/src/common/evtloopcmn.cpp b/src/common/evtloopcmn.cpp index a7ce28dc6c..99f2d78f3d 100644 --- a/src/common/evtloopcmn.cpp +++ b/src/common/evtloopcmn.cpp @@ -82,7 +82,7 @@ bool wxEventLoopBase::Yield(bool onlyIfNeeded) } // wxEventLoopManual is unused in the other ports -#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && wxUSE_BASE) +#if defined(__WINDOWS__) || defined(__WXDFB__) || ( ( defined(__UNIX__) && !defined(__WXOSX__) ) && wxUSE_BASE) // ============================================================================ // wxEventLoopManual implementation @@ -104,15 +104,23 @@ bool wxEventLoopManual::ProcessEvents() // and this input is only removed from it when pending event handlers are // executed) if ( wxTheApp ) + { wxTheApp->ProcessPendingEvents(); + // One of the pending event handlers could have decided to exit the + // loop so check for the flag before trying to dispatch more events + // (which could block indefinitely if no more are coming). + if ( m_shouldExit ) + return false; + } + return Dispatch(); } int wxEventLoopManual::Run() { // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); + wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); // ProcessIdle() and ProcessEvents() below may throw so the code here should // be exception-safe, hence we must use local objects for all actions we @@ -139,19 +147,11 @@ int wxEventLoopManual::Run() // generate and process idle events for as long as we don't // have anything else to do - while ( !Pending() && ProcessIdle() ) + while ( !m_shouldExit && !Pending() && ProcessIdle() ) ; - // if the "should exit" flag is set, the loop should terminate - // but not before processing any remaining messages so while - // Pending() returns true, do process them if ( m_shouldExit ) - { - while ( Pending() ) - ProcessEvents(); - break; - } // a message came or no more idle processing to do, dispatch // all the pending events and call Dispatch() to wait for the @@ -163,6 +163,33 @@ int wxEventLoopManual::Run() } } + // Process the remaining queued messages, both at the level of the + // underlying toolkit level (Pending/Dispatch()) and wx level + // (Has/ProcessPendingEvents()). + // + // We do run the risk of never exiting this loop if pending event + // handlers endlessly generate new events but they shouldn't do + // this in a well-behaved program and we shouldn't just discard the + // events we already have, they might be important. + for ( ;; ) + { + bool hasMoreEvents = false; + if ( wxTheApp && wxTheApp->HasPendingEvents() ) + { + wxTheApp->ProcessPendingEvents(); + hasMoreEvents = true; + } + + if ( Pending() ) + { + Dispatch(); + hasMoreEvents = true; + } + + if ( !hasMoreEvents ) + break; + } + #if wxUSE_EXCEPTIONS // exit the outer loop as well break; @@ -195,7 +222,7 @@ int wxEventLoopManual::Run() void wxEventLoopManual::Exit(int rc) { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); + wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_exitcode = rc; m_shouldExit = true; @@ -213,5 +240,5 @@ void wxEventLoopManual::Exit(int rc) WakeUp(); } -#endif // __WXMSW__ || __WXMAC__ || __WXDFB__ +#endif // __WINDOWS__ || __WXMAC__ || __WXDFB__