X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/26a0063198e7efb9a542e51b5fab6beb3b414453..c8c77ee2af68bcea8ba157b4d5a4e2cd5b4912bd:/docs/msw/install.txt diff --git a/docs/msw/install.txt b/docs/msw/install.txt index b7a7c3e32f..74f4101987 100644 --- a/docs/msw/install.txt +++ b/docs/msw/install.txt @@ -1,96 +1,160 @@ +Installing wxWidgets for Windows +----------------------------------------------------------- -Installing wxWindows 2.3.3 --------------------------- +This is wxWidgets for Microsoft Windows 9x/ME, Windows NT +and later (2000, XP, Vista, 7, etc) and Windows CE. -This is wxWindows 2.3.3 for Microsoft Windows 9x/ME, Windows NT, -Windows 2000 and Windows XP. This is an unstable development release. - -Please note that the library naming conventions for VC++ -compilation have changed after 2.3.1. This means that -you will need to change your application project files. See the -relevant section below for details. +These installation notes can be found in docs/msw/install.txt +in your wxWidgets distribution. IMPORTANT NOTE: If you experience problems installing, please -re-read this instructions and other related files (changes.txt, -readme.txt, notes on the Web site) carefully before mailing -wx-users or the author. Preferably, try to fix the problem first and -then send a patch to the author. Please report bugs using the -bug report form on the wxWindows web site. +re-read these instructions and other related files (changes.txt, +readme.txt, FAQ) carefully before posting to wx-users list. + +If you are sure that you found a bug, please report it at +wxWidgets Trac: + + http://trac.wxwidgets.org/newticket + +Please notice that often trying to correct the bug yourself is the +quickest way to fix it. Even if you fail to do it, you may +discover valuable information allowing us to fix it while doing +it. We also give much higher priority to bug reports with patches +fixing the problems so this ensures that your report will be +addressed sooner. + + +Table of Contents: + - Installation + - Building wxWidgets + - Configuring the Build + - Building Applications Using wxWidgets + + +Installation +============ -Unarchiving ------------ +Please simply uncompress the .zip file manually into any directory. +However we advise avoiding using directories with spaces in their +names (notably "C:\Program Files") as this risks creating problems +with makefiles and other command-line tools. -A setup program is provided (setup.exe) to automatically copy files to a -directory on your hard disk. Do not install into a path that contains spaces. -The installation program should set the WXWIN environment variable, which -will be activated when your machine is rebooted. The setup -program contains the following: -- All common, generic and MSW-specific wxWindows source; -- samples; -- documentation in Windows Help format; -- makefiles for most Windows compilers, plus BC++ and - VC++ IDE files; -- JPEG library source; -- TIFF library source; -- Object Graphics Library; -- Tex2RTF source; -- Dialog Editor binary. +In the majority of cases, you don't need to change the default +library build configuration. If you wish to change some of the build +options you need to edit the include/wx/msw/setup.h file enabling or +disabling the features you would like to compile wxWidgets with[out]. -Alternatively, you may unarchive the .zip form by hand: -wxMSW-x.y.z.zip where x.y.z is the version number. +NB: If you checked your sources from version control repository and + didn't obtain them from a release file, the file above doesn't + exist and you will need to copy include/wx/msw/setup0.h to + include/wx/msw/setup.h. -Unarchive the required files plus any optional documentation -files into a suitable directory such as c:\wx. +Notice that this file is later copied into a directory under lib for +each of the build configurations which allows to have different +build options for different configurations too. -Other add-on packages are available from the wxWindows Web site, such as: +See "Configuring the Build" section for more information. + + +Building wxWidgets +================== + +The following sections explain how to compile wxWidgets with each supported +compiler, see the "Building Applications" section about the instructions for +building your application using wxWidgets. + +Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/Cygwin/Mingw32 +to quickly locate the instructions for your compiler. Notice that the primary +compilers for wxWidgets under MSW are Microsoft Visual C++ and GNU g++, other +compilers are more rarely tested and might not work so please consider using +one of these two if possible. + +All makefiles and project are located in build\msw directory. + +Where Compiled Files are Stored +------------------------------- -- mmedia.zip. Audio, CD, video access for Windows and Linux. -- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. -- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from - the same document source. +After successful compilation you'll find the libraries in a subdirectory +of lib directory named after the compiler and DLL/static settings. +A couple of examples: -General installation notes --------------------------- + lib\vc_lib VC++ compiled static libraries + lib\vc_dll VC++ DLLs + lib\bcc_lib Static libraries for Borland C++ + lib\wat_dll Watcom C++ DLLs -Alter your WXWIN environment variable to point to this directory. -For Cygwin or Mingw32 compilation, make sure WXWIN contains only -forward slashes. +Names of compiled wxWidgets libraries follow this scheme: libraries that don't +depend on GUI components begin with "wxbase" followed by a version number and, +optionally, letters indicating Unicode compilation ('u') and a debug build ('d'). +The last component is the name of the wxWidgets component (unless you build the +library as single monolithic library; look for "Configuring the Build" below). +This is a typical set of release ANSI build libraries (release versions on +left, debug on right side): -If installing from the CVS server, copy include/wx/msw/setup0.h to -include/wx/msw/setup.h and edit the resulting file to choose -the features you would like to compile wxWindows with[out]. + wxbase29.lib wxbase29d.lib + wxbase29_net.lib wxbase29d_net.lib + wxbase29_xml.lib wxbase29d_xml.lib + wxmsw29_core.lib wxmsw29d_core.lib + wxmsw29_html.lib wxmsw29d_html.lib + wxmsw29_adv.lib wxmsw29d_adv.lib -Compilation ------------ +Their Unicode debug counterparts in wxUniversal build would be -The following sections explain how to compile wxWindows with each supported -compiler. + wxbase29ud.lib + wxbase29ud_net.lib + wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW) + wxmswuniv29ud_core.lib + wxmswuniv29ud_html.lib + wxmswuniv29ud_adv.lib -Visual C++ 6.0 compilation ---------------------------- +These directories also contain a subdirectory with the wx/setup.h header. This +subdirectory is named after the port, Unicode, wxUniv and debug settings and +you must add it to the include paths when compiling your application. Some +examples: -Using project files (VC++ 6 only): + lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW + lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug + lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug -1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project +Below are compiler specific notes followed by customizing instructions that +apply to all compilers (search for "Configuring the Build"). + +Microsoft Visual C++ Compilation +---------------------------------------------------------------- + +You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide +for a more informal and detailed description of the process summarized below. + +Please note that the VC++ 6.0 project files will work for VC++ .NET as well. + +VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it +you will have trouble with internal compiler errors. It is available for +download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full. + +Using project files (VC++ 6 and later): + +1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project makefiles (already included in wxMSW-x.y.z.zip and the setup version). -2. Open src/wxWindows.dsp, which has configurations for static +2. Open build\msw\wx.dsw, which has configurations for static compilation or DLL compilation, and each of these available in - Unicode/ANSI and Debug/Release variations. Normally you'll use - a static linking ANSI configuration. Choose the Win32 Debug or - Win32 Release configuration for the wxWindows project, and compile. - Alternatively, use Batch Build to build more than one - configuration. - The following libraries will be produced depending on chosen - configuration: - - wxmsw.lib wxmswd.lib ; ANSI Release/Debug - wxmswu.lib wxmswud.lib ; UNICODE Release/Debug - wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug - wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug - - It will also produce similar variations on jpeg.lib, png.lib, - tiff.lib, zlib.lib, and regex.lib. + Unicode/ANSI, Debug/Release and wxUniversal or native variations. + Normally you'll use a static linking ANSI configuration. + Choose the Win32 Debug or Win32 Release configuration (or any other that + suits your needs) and use Batch Build to compile _all_ projects. If you + know you won't need some of the libraries (e.g. the HTML part), you don't have + to compile it. It will also produce similar variations on jpeg.lib, + png.lib, tiff.lib, zlib.lib, and regex.lib. + + If you want to build DLL configurations in wx.dsw project you unfortunately + need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat, + base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext, + propgrid) manually because VC6 doesn't always respect the correct build order. + + Alternatively, use the special wx_dll.dsw project which adds the + dependencies to force the correct order (but, because of this, doesn't work + for the static libraries) or simply redo the build several times until all + DLLs are linked correctly. 3. Open a sample project file, choose a configuration such as Win32 Debug using Build | Set Active Configuration..., and compile. The project files don't use precompiled headers, to save disk @@ -102,432 +166,384 @@ Using project files (VC++ 6 only): Using makefiles: -1. Make sure your WXWIN variable is set. -2. If you do NOT have the TIFF or JPEG source code, please remove - the tiff and jpeg targets from the 'all' target in - src\msw\makefile.vc. Also ensure the settings in - include\wx\msw\setup.h specify not to use JPEG or TIFF. -3. Change directory to wx\src\msw. Type: +1. Change directory to build\msw. Type: 'nmake -f makefile.vc' - to make the wxWindows core library with debug information - (wx\lib\wxd.lib), then - - 'nmake -f makefile.vc cleanall FINAL=1' - 'nmake -f makefile.vc FINAL=1' + to make the wxWidgets core library as release DLL. + See "Configuring the Build" for instruction how to build debug or static + libraries. - to make the wxWindows core library without debug information. -4. Change directory to wx\samples and type 'nmake -f makefile.vc' +2. Change directory to samples and type 'nmake -f makefile.vc' to make all the samples. You can also make them individually. Makefile notes: - Use the 'cleanall' target to clean all objects, libraries and + Use the 'clean' target to clean all objects, libraries and executables. - To build the release version using makefiles, add FINAL=1 to your - nmake invocation, both when building the library and for samples. - You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0) - before making a different configuration, because otherwise - object files used to build the previous configuration may be - used accidentally for the current configuration. You might see - this manifested in unexpected link errors or warnings. This problem - doesn't occur when using project files to build wxWindows. - - To build Unicode versions of the libraries, add UNICODE=1 - to the nmake invocation ( default is UNICODE=0 ). If you want to - be able to use Unicode version on Windows9x, you will need - MSLU (Microsoft Layer for Unicode) runtime DLL and import lib. - The former can be downloaded from Microsoft, the latter is part - of the latest Platform SDK from Microsoft (see msdn.microsoft.com - for details). An alternative implementation of import library can - be downloaded from http://libunicows.sourceforge.net - unlike the - official one, this one works with other compilers and does not - require 300+ MB Platform SDK update. Add MSLU=1 to the nmake - invocation to enable MSLU. - - Note that the wxWindows core library allows you to have debug - and release libraries available simultaneously, by compiling the - objects in different subdirectories, whereas samples must be - cleaned and re-made to build a different configuration. - -To build the DLL version using makefiles: - -1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch' - to make both a suitable DLL and import library, and to build a - suitable precompiled header file for compiling applications. - See the previous section for library names. -2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1' - (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all - applications). - Note (1): if you wish to use templates, please edit include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. Without this, the redefinition of 'new' will cause problems in the headers. Alternatively, #undef new before including template headers. You will also need to set wxUSE_IOSTREAMH to 0 if you will be using templates, to avoid the non-template stream files being included -within wxWindows. +within wxWidgets. Note (2): libraries and applications generated with makefiles and project files are now (hopefully) compatible where static libraries are concerned, but please exercise caution nevertheless and if possible, use one method or the other. -Note (3): VC++ 5's optimization code seems to be broken and can -cause both compile and run-time problems: this can be seen when -deleting an object Dialog Editor, in Release mode with optimizations -on. If in doubt, switch off optimisations, although this will result in much -larger executables. It seems possible that the library can be created with -strong optimization, so long as the application is not strongly -optimized. For example, in wxWindows project, set to 'Minimum -Size'. In Dialog Editor project, set to 'Customize: Favor Small -Code' (and no others). This will then work. - -Note (4): some crash problems can be due to inconsistent compiler +Note (3): some crash problems can be due to inconsistent compiler options. If strange/weird/impossible things start to happen please check (dumping IDE project file as makefile and doing text comparison if necessary) that the project settings, especially the list of defined symbols, struct packing, etc. are exactly the same for all items in the project. After this, delete everything (including PCH) and recompile. -Note (5): to create your own IDE files, see the technical note on the -wxWindows web site or CD-ROM, entitled "Compiling wxWindows -applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the -wxWindows distribution). You can also copy .dsp and .dsw -files from an existing wxWindows sample and adapt them. +Note (4): to create your own IDE files, copy .dsp and .dsw +files from an existing wxWidgets sample and adapt them, or +visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide. -Visual C++ 1.5 compilation (16-bit) ------------------------------------ +Microsoft Visual C++ Compilation for 64-bit Windows +---------------------------------------------------------------- -NOTE: this has not been tested recently and probably doesn't -work. +Visual Studio 2005 includes 64-bit compilers, though they are not installed by +default; you need to select them during the installation. Both native 64-bit +compilers and 32-bit hosted cross compilers are included, so you do not need a +64-bit machine to use them (though you do to run the created executables). +Visual C++ Express Edition does not include 64-bit compilers. -1. Make sure your WXWIN variable is set, and uses the FAT (short - name) form. -2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to - make the wxWindows core library. -3. Change directory to a sample, such as wx\samples\minimal, and - type 'nmake -f makefile.dos'. +64-bit compilers are also available in various SDKs, for example +the .NET Framework SDK: + http://msdn.microsoft.com/netframework/programming/64bit/devtools/ -Add FINAL=1 to your makefile invocation to build the release -versions of the library and samples. +Using project files: -Use the 'clean' target to clean all objects, libraries and -executables. +1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then + convert the projects to the current Visual C++ project format. -Borland C++ 4.5/5.0/5.5 compilation -------------------------------- +2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration + Manager...'. In the 'Active solution platform' drop down choose '', + then you can choose either 'Itanium' or 'x64'. -Compiling using the makefiles: + For more detailed instructions see: + http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx -0. If downloading from CVS, copy include\wx\msw\setup0.h to - include\wx\setup.h. -1. Make sure your WXWIN variable is set [e.g add - set WXWIN=c:\wxwindows - to your autoexec.bat file], and that it uses the FAT (short - name) form with no spaces. - Reboot if needed for the changes to autoexec.bat to take effect. -2. Change directory to src\msw. Type 'make -f makefile.b32' to - make the wxWindows core library. Ignore the warnings about - 'XXX' not found in library. -3. Change directory to a sample or demo such as samples\minimal, and type - 'make -f makefile.b32'. -4. For release versions, recompile wxWindows and samples using - 'make -f makefile.b32 clean' - 'make -f makefile.b32 FINAL=1' - for the library and samples. -5. To make and use wxWindows as a DLL, type - 'make -f makefile.b32 clean' - 'make -f makefile.b32 DLL=1' - and then for each sample, - 'make -f makefile.b32 WXUSINGDLL=1' - Please note that the samples have not been exhaustively tested - with this configuration. - -Note (1): In Borland 4.5 and earleir, using bcc.exe you also need to define BCCDIR -in the autoexec.bat file; like this: - set BCCDIR=c:\progra~1\borland\bcc - so that it points to the root directory of - your Borland C++ installation, and it uses the FAT (short - name) form with no spaces. - - -Note (2): the wxWindows library and (some) samples compile in 16-bit mode -using makefile.bcc, but at present the wxWindows resource system is switched -off in this mode. See issues.txt for details. - -Note (3): unfortunately most samples won't link in 16-bit mode, -because the automatic data segment exceeds 64K. The minimal -sample links and runs, however. - -Note (4): the wxWindows makefiles assume byte structure alignment. Please -make sure that your own project or makefile settings use the -same alignment, or you could experience mysterious crashes. To -change the alignment, add a suitable option to the $(CFG) target code -in src/msw/makefile.b32. + Note: 64-bit targets created this way will use the build directory of the + corresponding 32-bit target for some files. Therefore after building + for one CPU it is necessary to clean the build before building the + equivalent target for another CPU. We've reported the problem to MS + but they say it is not possible to fix it. -Note (5): if you get undefined _SQL... symbols at link time, -either install odbc32.lib from the BC++ CD-ROM into your BC++ lib -directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and -recompile wxWindows. The same applies if compiling using the IDE. +3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the + all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'. -Note (6): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder; -you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove -the jpeg target from src\msw\makefile.b32, and remove jpeg from -src\makeprog.b32. + This will build a debug version of the static libs. The section above on + Visual C++ in general has more information about adjusting the settings to + build other configurations. +4. To compile one of the samples open one of the sample projects, such as + samples\minimal\minimal.dsw. Visual Studio will convert the project as in + step 1, then add a 64-bit target as in step 2, and build. -Note (7): If you wish debug messages to be sent to the console in -debug mode, edit src\makeb32.env and change /aa to /Tpe in -LINK_FLAGS. +Using makefiles: -Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder] +1. Open a 64-bit build command prompt, for either x64 or Itanium. Change + directory to build\msw. Then for x64 type: -1. Load src\bc32.ide (Release settings) -2. Go to Options|Project... and specify the correct BC++ include and lib path for - your file structure. -3. Press F9 to compile the wxWindows library. -4. Load samples\bc32.ide. -5. Go to Options|Project... and specify the correct BC++ include and lib path for - your file structure. -6. Press F9 to compile the samples (build each node separately if - you prefer, by right clicking and choose Build Node). -7. Run each sample: you may need to run from each sample's directory - since some (notably the wxHTML samples) look for files - relative to the working directory. + nmake -f makefile.vc TARGET_CPU=AMD64 -Note (1): the samples project file contains a selection of -samples, and not all samples. The remaining samples can be made -with the makefiles. See also the demos hierarchy which doesn't -have any BC++ project files yet. + or for Itanium: -Note (2): to make the png, zlib, jpeg and tiff libraries (needed for -some samples) you need to compile them with bc32.ide. + nmake -f makefile.vc TARGET_CPU=IA64 -Note (3): the debug version of the wxWindows library is about 40 MB, and the -release version is around 5 MB. + This will build a debug version of wxWidgets DLLs. See "Configuring the + build" for instruction how to build other configurations such as a release + build or static libraries. -See also the file docs/tech/tn0007.txt for further instructions and details -of how to create your own project files. +2. Change to the directory of one of the samples such as samples\minimal. Type + the same command used to build the main library, for example for x64: -** REMEMBER ** + nmake -f makefile.vc TARGET_CPU=AMD64 -In all of your wxWindows applications, your source code should include +Notes: + +The versions of the VC++ 8 compiler included with some SDKs requires an +additional library to be linked or the following error is received. + + LNK2001 unresolved external symbol __security_check_cookie + +If you receive this error add bufferoverflowu.lib to link, e.g.: + + nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib + +See http://support.microsoft.com/?id=894573 for more information. + +Borland C++ Compilation +---------------------------------------------------------------- + +The minimum version required is 5.5 (last version supported by BC++ 5.0 was +2.4.2), which can be downloaded for free from: +http://www.borland.com/products/downloads/download_cbuilder.html + +We have found that the free Turbo Explorer and commercial BDS work fine; the +debugger is very good. To avoid linker errors you will need to add +-DSHARED=1 to the makefile line for the library + +The version 5.6 included in Borland C++ Builder 2006 works as well after the +following small change: please remove the test for __WINDOWS__ from line 88 +of the file BCCDIR\include\stl\_threads.h. + +Compiling using the makefiles: + +1. Change directory to build\msw. Type 'make -f makefile.bcc' to + make the wxWidgets core library. Ignore the compiler warnings. + This produces a couple of libraries in the lib\bcc_lib directory. + +2. Change directory to a sample or demo such as samples\minimal, and type + 'make -f makefile.bcc'. This produces a windows exe file - by default + in the bcc_mswd subdirectory. + +Note (1): the wxWidgets makefiles assume dword structure alignment. Please +make sure that your own project or makefile settings use the +same alignment, or you could experience mysterious crashes. To +change the alignment, change CPPFLAGS in build\msw\config.bcc. + +Note (2): If you wish debug messages to be sent to the console in +debug mode, edit makefile.bcc and change /aa to /Tpe in link commands. + +Using the Debugger and IDE in BDS or Turbo Explorer +--------------------------------------------------- + +Doubleclick / open samples\minimal\borland.bdsproj. The current version +is to be used with a dynamic build of wxWidgets-made by running +make -f Makefile.bcc -DBUILD=debug -DSHARED=1 +in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll +directory in your PATH. The debugger tracks your source and also +traces into the wxWidgets sources. + +To use this to debug other samples, copy the borland_ide.cpp +and borland.bdsproj files, then replace all occurrences of +"minimal" with the name of the new project files + +Compilation succeeds with CBuilderX personal edition and CBuilder6, but +you may have to copy make.exe from the 5.5 download to the new bin directory. + +Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE +(v1-v6): not supported + + +** REMEMBER ** +In all of your wxWidgets applications, your source code should include the following preprocessor directive: #ifdef __BORLANDC__ #pragma hdrstop #endif -(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for -more details) - -Borland C++Builder IDE compilation ------------------------------- - -1. Build the wxWindows libraries using the Borland make utility as - specified in the section called "Borland C++ 4.5/5.0 compilation" - above. (C++ Builder includes a stand-alone C++ compiler. For example, - C++ Builder 4.0 comes with C++ 5.4.) - -2. You can build samples using the makefiles as per the - instructions for BC++ above, or you can follow the instructions - in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html. - You can use the process_sample_bcb.bat command which is in - wxwindows\distrib\msw to generate a .mak or .bpr file for most of the - samples [mak for Cbuilder 1-3; bpr for v4]. Execute this in the sample - directory, passing the name of the cpp files on the command line. - -Watcom C++ 10.6/11 compilation ---------------------------- - -1. Make sure your WXWIN variable is set, and uses the DOS short - name form. -2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat all' to - make the wxWindows core library. -3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat all' +(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for +more details) + +Borland 16 Bit Compilation for Windows 3.1 +---------------------------------------------------------------- + +The last version of wxWidgets to support 16-bit compilation with Borland was +2.2.7 - Please download and read the instructions in that release + +Watcom C++ 10.6/11 and OpenWatcom Compilation +---------------------------------------------------------------- + +1. Change directory to build\msw. Type 'wmake -f makefile.wat' to + make the wxWidgets core library. + +2. Change directory to samples\minimal and type 'wmake -f makefile.wat' to make this sample. Repeat for other samples of interest. -Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom -directory. See the notes in that directory. -Note (2): if variant.cpp is compiled with date/time class -options, the linker gives up. So the date/time option is switched -off for Watcom C++. Also, wxAutomationObject is not compiled with -Watcom C++. -Note (3): if Watcom can't read the precompiled header when -building a sample, try deleting src\msw\watcom.pch and -compiling the sample again. - -Metrowerks CodeWarrior compilation ----------------------------------- - -1. CodeWarrior Pro7 project files in XML format are already - included in wxMSW-x.y.z.zip and the setup version. -2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if - you are working from the CVS version) to make sure the settings reflect - what you want. If you aren't sure, leave it alone and go with the +Note (1): if variant.cpp is compiled with date/time class options, the linker + gives up. So the date/time option is switched off for Watcom C++. + Also, wxAutomationObject is not compiled with Watcom C++ 10. + +Note (2): RawBitmaps won't work at present because they use unsupported template + classes + +Note (3): if Watcom can't read the precompiled header when building a sample, + try deleting .pch files in build\msw\wat_* and compiling + the sample again. + +Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this + compiler doesn't come with standard C++ library headers by default. + If you install STLPort or another STL implementation, you'll need to + edit wx/string.h and remove the check for Digital Mars in it (search + for __WATCOM__). + + +Metrowerks CodeWarrior Compilation +---------------------------------------------------------------- + +** NOTE: We don't use Metrowerks compiler any more and so depend on +** your contributions to keep it up to date. It is possible that +** the project files mentioned below are out of date due to recently +** added files, please add them manually if you get linking errors. +** The authoritative list of files is in build/bakefiles/files.bkl + +1. CodeWarrior Pro 7 project files in XML format are already + included in wxMSW-2.8.x.zip and the setup version. + +2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if + you are working from the SVN version) to make sure the settings reflect + what you want. If you aren't sure, leave it alone and go with the default settings. A few notes: - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL - - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports + - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports will be rather confusing due to interactions with the MSL ANSI and runtime libs. -3. The project file to build the Win32 wxWindows libraries relies on the - Batch File Runner plug-in. This plug-in is not installed as part of - a normal CW7 installation. However, you can find this plug-in on the - CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the - "Batch File Post Linker". -4. If you choose not to install the Batch File Runner plug-in, then you + +3. The project file to build the Win32 wxWidgets libraries relies on the + Batch File Runner plug-in. This plug-in is not installed as part of + a normal CW7 installation. However, you can find this plug-in on the + CodeWarrior Reference CD, in the Thrill Seekers folder; it's called the + "Batch File Post Linker". + +4. If you choose not to install the Batch File Runner plug-in, then you need to do the following by hand: - (1) Create the directories lib\cw7msw\include\wx and copy the file - include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are - working from the CVS version) to lib\cw7msw\include\wx\setup.h - (2) Create the directories lib\cw7mswd\include\wx and copy the file - include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are - working from the CVS version) to lib\cw7mswd\include\wx\setup.h -5. Import srcwxWindows.xml to create the project file wxWindows.mcp. - Store this project file in directory src. You may get warnings about - not being able to find certain project paths; ignore these warnings, the + (1) Create the directories lib\cw7msw\include\wx and copy the file + include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are + working from the SVN version) to lib\cw7msw\include\wx\setup.h + (2) Create the directories lib\cw7mswd\include\wx and copy the file + include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are + working from the SVN version) to lib\cw7mswd\include\wx\setup.h + +5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp. + Store this project file in directory src. You may get warnings about + not being able to find certain project paths; ignore these warnings, the appropriate paths will be created during the build by the Batch File Runner. -6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You - will get some warnings about hidden virtual functions, illegal conversions + +6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You + will get some warnings about hidden virtual functions, illegal conversions from const pointers to pointers, etc., all of which you can safely ignore. - ***Note: if you get errors that the compiler can't find "wx/setup.h", just - stop the build and build again. These errors occur because sometimes the + ***Note: if you get errors that the compiler can't find "wx/setup.h", just + stop the build and build again. These errors occur because sometimes the compiler starts doing its thing before the copying of setup.h has completed. + 7. The following libraries will be produced depending on chosen target: - wx_x86.lib ANSI Release (static) - wx_x86_d.lib ANSI Debug (static) -8. Sorry, I haven't had time yet to create and test unicode or DLL versions. - Volunteers for this are welcome (as neither DLLs nor unicode builds are + +8. Sorry, I haven't had time yet to create and test Unicode or DLL versions. + Volunteers for this are welcome (as neither DLLs nor Unicode builds are big priorities for me ;). -9. CodeWarrior Pro7 project files (in XML format) are also provided for some - of the samples. In particular, for the minimal, controls, dialogs, dnd, - and docview samples. You can use these project files as templates for - the other samples and for your own projects. - - -Symantec C++ compilation ------------------------- - -1. Make sure your WXWIN variable is set, and uses the FAT (short - name) form. -2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0. -3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to - make the wxWindows core library. -4. Change directory to wx\samples\minimal and type 'make -f makefile.sc' - to make this sample. - -Note: the minimal sample doesn't link properly ('Error: no -start address'). -32-bit compilation only (partially) supported at present, using SC++ 6.1. -Some functionality is missing using this compiler (see makefile). -Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore -Step (2). 16-bit compilation is left as an exercise for the user! - -Salford C++ compilation ------------------------ - -1. Make sure your WXWIN variable is set, and uses the FAT (short - name) form. -2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per - notes. -3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to - make the wxWindows core library. -4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl' - to make this sample. - -Unfortunately, Salford C++ seems to have problems with its code generation for -operations on objects, as seen in wxFrame::OnMenuHighlight -(minimal sample) or wxWindow::SetValidator (mdi sample). Also the -the debugging version of the library is 90MB, with samples coming in -at 40MB :-) However, wxWindows at least makes a good test suite for -improving the compiler. - -Cygwin/Mingw32 compilation ----------------------------------- - -wxWindows 2 supports Cygwin (formerly GnuWin32) betas and -releases, and Mingw32. - -Thanks are due to Keith Garry Boyce (garp@opustel.com), Cygnus -and others for making it all possible. - -Both Cygwin and MinGW can be used with the same makefiles. - -NOTE: some notes specific to old Cygwin ( < 1.1.x ) - and MinGW ( < 1.0 ) are at the end of this section - ( see OLD VERSIONS ) - -Here are the steps required: - -- Retrieve and install the latest version of Cygwin, or Mingw32, as per the - instructions with either of these packages. - -- If using Mingw32, you need some extra files to use the wxWindows - makefiles. You can find these files in ports/mingw32 on the - wxWindows ftp site or CD-ROM, as extra.zip. - - ftp://ftp.remstar.com/pub/wxwin/ports/mingw32/extra.zip - - These should be extracted to the Mingw32 directory. If you have - already downloaded rm, cp, mv from elsewhere, you won't need this. - -- Set your WXWIN variable to where wxWindows is installed. - *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not - backslashes. - -- Use the makefile.g95 files for compiling wxWindows and samples, - e.g. to compile a debugging version of wxWindows: - > cd c:\wx\src\msw - > make -f makefile.g95 - > cd c:\wx\samples\minimal - > make -f makefile.g95 - to compile with optimizations: - > cd c:\wx\src\msw - > make -f makefile.g95 FINAL=1 - > cd c:\wx\samples\minimal - > make -f makefile.g95 FINAL=1 +9. CodeWarrior Pro7 project files (in XML format) are also provided for some + of the samples. In particular, there are project files for the minimal, + controls, dialogs, dnd, nd docview samples. You can use these project + files as templates for the other samples and for your own projects. + - For example, to make a project file for the "grid" sample, + just copy the project file for the "minimal" sample, minimalW7.mcp + (made by importing minimalW7.xml into CodeWarrior), into the + sample/grid directory, calling it gridW7.mcp. Open + newgridW7.mcp and revise the project by deleting the files + minimal.rc and minimal.cpp and adding the files griddemo.rc and + griddemo.cpp. Build and run.... - to compile a DLL: - > cd c:\wx\src\msw - > make -f makefile.g95 WXMAKINGDLL=1 - > cd c:\wx\samples\minimal - > make -f makefile.g95 WXUSINGDLL=1 - to compile the Unicode version: - > cd c:\wx\src\msw - > make -f makefile.g95 UNICODE=1 - > cd c:\wx\samples\minimal - > make -f makefile.g95 UNICODE=1 +Cygwin/MinGW Compilation +---------------------------------------------------------------- + +wxWidgets supports Cygwin (formerly GnuWin32) betas and +releases, and MinGW. Cygwin can be downloaded from: + + http://sources.redhat.com/cygwin/ + +and MinGW from: + + http://www.mingw.org/ + +Both Cygwin and MinGW can be used with configure (assuming you have MSYS +installed in case of MinGW). You will need new enough MinGW version, preferably +MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older +than 2.95.3 don't work; you can use wxWidgets 2.4 with them. + +NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this + section (see OLD VERSIONS) + +There are two methods of compiling wxWidgets, by using the +makefiles provided or by using 'configure'. + +Retrieve and install the latest version of Cygwin, or MinGW, as per +the instructions with either of these packages. - Options can be combined ( e.g.: UNICODE=1 FINAL=1 ) +If using MinGW, you can download the add-on MSYS package to +provide Unix-like tools that you'll need to build wxWidgets using configure. - Ignore the warning about the default entry point. +Using makefiles Directly +---------------------------------------------------------------- -- Use the 'strip' command to reduce executable size. +NOTE: The makefile.gcc makefiles are for compilation under MinGW using + Windows command interpreter (command.com/cmd.exe), they won't work in + other environments (such as UNIX or Unix-like, e.g. MSYS where you have + to use configure instead, see the section below) -- With Cygwin, you can invoke gdb --nw myfile.exe to - debug an executable. If there are memory leaks, they will be - flagged when the program quits. You can use Cygwin gdb - to debug MinGW executables. +Use the makefile.gcc files for compiling wxWidgets and samples, +e.g. to compile a debugging version of wxWidgets: + > cd c:\wx\build\msw + > mingw32-make -f makefile.gcc BUILD=debug + > cd c:\wx\samples\minimal + > mingw32-make -f makefile.gcc BUILD=debug + (See below for more options.) + +Notice that Windows command interpreter (cmd.exe) and mingw32-make must be +used, using Bash (sh.exe) and make.exe from MSYS will only work when using +configure-based build procedure described below! + +You can also use the 'strip' command to reduce executable/dll size (note that +stripping an executable/dll will remove debug information!). All targets have 'clean' targets to allow removal of object files -and other intermediate compiler files and 'cleanall' targets to -allow removal of all object files and library files. +and other intermediate compiler files. + +Using configure +---------------------------------------------------------------- + +Instead of using the makefiles, you can use the configure +system to generate appropriate makefiles, as used on Unix +and Mac OS X systems. + +Change directory to the root of the wxWidgets distribution, +make a build directory, and run configure and make in this directory. + +For example: + + cd $WXWIN + mkdir build-debug + cd build-debug + ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared + make + make install % This step is optional, see note (6) below. + cd samples/minimal + make + ./minimal.exe Notes: -1. See also the Cygwin/Mingw32 on the web site or CD-ROM for - further information about using wxWindows with these compilers. +1. See also the Cygwin/MinGW on the web site or CD-ROM for + further information about using wxWidgets with these compilers. -2. libwx.a is 48 MB or more - but much less if compiled with no +2. libwx.a is 100 MB or more - but much less if compiled with no debug info (-g0) and level 4 optimization (-O4). -3. There's a bug in Mingw32 headers for some early distributions. +3. If you get a link error under MinGW 2.95.2 referring to: + + EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8 + + then you need to edit the file objidl.h at line 663 and add + a missing PURE keyword: + + STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE; + +4. There's a bug in MinGW headers for some early distributions. in include/windows32/defines.h, where it says: @@ -539,14 +555,7 @@ Notes: (a missing bracket). -4. If there's a problem with the copy or remove commands in - src/msw/makefile.g95, you may need to change the COPY and - RM variables in makeg95.env. - -5. If there's a problem executing the windres program, try - commenting out RCPREPROCESSOR in makeg95.env. - -6. OpenGL support should work with Mingw32 as-is. However, +5. OpenGL support should work with MinGW as-is. However, if you wish to generate import libraries appropriate either for the MS OpenGL libraries or the SGI OpenGL libraries, go to include/wx/msw/gl and use: @@ -559,12 +568,26 @@ Notes: and similarly for glu[32].def. -OLD VERSIONS: +6. The 'make install' step is optional, and copies files + as follows: + + /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll + /usr/local/include/wx - wxWidgets header files + /usr/local/bin - wx-config + + You may need to do this if using wx-config with the + default root path. + +7. With Cygwin, you can invoke gdb --nw myfile.exe to + debug an executable. If there are memory leaks, they will be + flagged when the program quits. You can use Cygwin gdb + to debug MinGW executables. -- If using Mingw32 2.95 and below with wxWindows 2.1 or above, you - must hand-patch with Mingw32-gcc295.patches (located in the - top-level of the wxWindows 2 installation). Mingw32 2.95.2 - and above contain the fixes already. +8. Note that gcc's precompiled headers do not work on current versions of + Cygwin. If your version of Cygwin is affected you will need to use the + --disable-precomp-headers configure option. + +OLD VERSIONS: - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) to set up appropriate variables, if necessary mounting drives. @@ -572,51 +595,331 @@ OLD VERSIONS: - For Cygwin, make sure there's a \tmp directory on your Windows drive or bison will crash (actually you don't need - bison for ordinary wxWindows compilation: a pre-generated .c file is + bison for ordinary wxWidgets compilation: a pre-generated .c file is supplied). -- Edit wx/src/makeg95.env and set the MINGW32 variable at the top of - the file to either 1 (you have Mingw32 or Cygwin 1.x releases) or 0 - (if you have Cygwin betas). If using Mingw32, also set the - MINGW32VERSION variable appropriately. - - If using GnuWin32 b18, you will need to copy windres.exe - from e.g. the Mingw32 distribution, to a directory in your path. + from e.g. the MinGW distribution, to a directory in your path. + + +Symantec & DigitalMars C++ Compilation +---------------------------------------------------------------- + +The DigitalMars compiler is a free successor to the Symantec compiler +and can be downloaded from http://www.digitalmars.com/ + +1. You need to download and unzip in turn (later packages will overwrite + older files) + Digital Mars C/C++ Compiler Version 8.40 or later + Basic utilities + from http://www.digitalmars.com/download/freecompiler.html + +2. Change directory to build\msw and type 'make -f makefile.dmc' to + make the wxWidgets core library. + +3. Change directory to samples\minimal and type 'make -f makefile.dmc' + to make this sample. Most of the other samples also work. + -References: +Note that if you don't have the files makefile.dmc you may create them yourself +using bakefile tool according to the instructions in build\bakefiles\README: - - The Cygwin site is at - http://sources.redhat.com/cygwin - - Mingw32 is available at: - ftp://www.mingw.org + cd build\bakefiles + bakefile_gen -f dmars -b wx.bkl + bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl -TWIN32 and gcc on Linux ------------------------ -The wxWindows 2 for Windows port may be compiled using -the TWIN32 emulator package from www.willows.com. However, -TWIN32 is by no means finished so this should be taken as -something to think about for the future, rather than -a tool for writing products with. +Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this +compiler doesn't come with standard C++ library headers by default. If you +install STLPort or another STL implementation, you'll need to edit wx/string.h +and remove the check for Digital Mars in it (search for __DMC__). -Use makefile.twn in much the same way as makefile.g95, as -described above. Not all sample makefiles are supplied yet. -For some reason, I found I had to copy TWIN32's Windows resource -compiler (rc) to the current working directory for it to be found. +16-bit compilation is no longer supported. -General Notes -------------- +Configuring the Build +================================================================ -- Debugging: under Windows 95, debugging output isn't output in - the same way that it is under NT or Windows 3.1. - Please see DebugView (bin/dbgview.exe in the distribution), also - available from http://www.sysinternals.com and on the wxWindows CD-ROM - under Packages. +So far the instructions only explain how to build release DLLs of wxWidgets +and did not cover any configuration. It is possible to change many aspects of +the build, including debug/release and ANSI/Unicode settings. All makefiles in +build\msw directory use same options (with a few exceptions documented below) +and the only difference between them is in object files and library directory +names and in make invocation command. -- If you are installing wxWindows 2 from CVS, you may find that - include/wx/msw/setup.h is missing. This is deliberate, to avoid - developers' different setup.h configurations getting confused. - Please copy setup0.h to setup.h before compiling. Also, read - the BuildCVS.txt for other hints. +Changing the Settings +---------------------------------------------------------------- +There are two ways to modify the settings: either by passing the values as +arguments when invoking make or by editing build\msw\config.$(compiler) file +where $(compiler) is same extension as the makefile you use has (see below). +The latter is good for setting options that never change in your development +process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of +wxWidgets and use them side by side, the former method is better. Settings in +config.* files are shared by all makefiles (samples, contrib, main library), +but if you pass the options as arguments, you must use same arguments you used +for the library when building samples or contrib libraries! + +Examples of invoking make in Unicode debug build (other options described +below are set analogically): + +Visual C++: + > nmake -f makefile.vc BUILD=debug UNICODE=1 + +Borland C++: + > make -f makefile.bcc -DBUILD=debug -DUNICODE=1 + (Note that you have to use -D to set the variable, unlike in other make + tools!) + +Watcom C/C++: + > wmake -f makefile.wat BUILD=debug UNICODE=1 + +MinGW using native makefiles: + > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1 + +MinGW using configure: + > ./configure --enable-debug --enable-unicode + (see ./configure --help on details; configure is not covered in this + section) + +Cygwin using configure: + > ./configure --disable-precomp-headers --enable-debug --enable-unicode + (use --disable-precomp-headers if Cygwin doesn't support precompiled + headers) + +Brief explanation of options and possible values is in every +build\msw\config.* file; more detailed description follows. + +Basic Options +---------------------------------------------------------------- + +BUILD=release + Builds release version of the library. It differs from default 'debug' in + lack of appended 'd' in name of library and uses the release CRT libraries + instead of debug ones. Notice that even release builds do include debug + information by default, see DEBUG_FLAG for more information about it. + +SHARED=1 + Build shared libraries (DLLs). By default, DLLs are not built + (SHARED=0). + +UNICODE=0 + To build ANSI versions of the libraries, add UNICODE=0 to make invocation + (default is UNICODE=1). If you want to be able to use Unicode version on + Windows9x, you will need to set MSLU=1 as well. + + This option affect name of the library ('u' is appended) and the directory + where the library and setup.h are store (ditto). + +WXUNIV=1 + Build wxUniversal instead of native wxMSW (see + http://www.wxwidgets.org/wxuniv.htm for more information). + +Advanced Options +---------------------------------------------------------------- + +MONOLITHIC=1 + Starting with version 2.5.1, wxWidgets has the ability to be built as + several smaller libraries instead of single big one as used to be the case + in 2.4 and older versions. This is called "multilib build" and is the + default behaviour of makefiles. You can still build single library + ("monolithic build") by setting MONOLITHIC variable to 1. + +USE_GUI=0 + Disable building GUI parts of the library, build only wxBase components used + by console applications. Note that if you leave USE_GUI=1 then both wxBase + and GUI libraries are built. If you are building monolithic library, then + you should set wxUSE_GUI to 1 in setup.h. + +USE_OPENGL=1 + Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas. + You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that + OpenGL library is always built as additional library, even in monolithic + build! + +USE_HTML=0 + Do not build wxHTML library. If MONOLITHIC=1, then you must also + #define wxUSE_HTML 1 in setup.h. + +USE_XRC=0 + Do not build XRC resources library. If MONOLITHIC=1, then you must also + #define wxUSE_HTML 1 in setup.h. + +RUNTIME_LIBS=static + Links static version of C and C++ runtime libraries into the executable, so + that the program does not depend on DLLs provided with the compiler (e.g. + Visual C++'s msvcrt.dll or Borland's cc3250mt.dll). + Caution: Do not use static runtime libraries when building DLL (SHARED=1)! + +MSLU=1 + Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if + used together with UNICODE=1. If you want to be able to use Unicode version + on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL + and import lib. The former can be downloaded from Microsoft, the latter is + part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for + details). An alternative implementation of import library can be downloaded + from http://libunicows.sourceforge.net - unlike the official one, this one + works with other compilers and does not require 300+ MB Platform SDK update. + +DEBUG_FLAG=0 +DEBUG_FLAG=1 +DEBUG_FLAG=2 + Specifies the level of debug support in wxWidgets. Notice that + this is independent from both BUILD and DEBUG_INFO options. By default + always set to 1 meaning that debug support is enabled: asserts are compiled + into the code (they are inactive by default in release builds of the + application but can be enabled), wxLogDebug() and wxLogTrace() are available + and __WXDEBUG__ is defined. Setting it to 0 completely disables all + debugging code in wxWidgets while setting it to 2 enables even the time + consuming assertions and checks which are deemed to be unsuitable for + production environment. + +DEBUG_INFO=0 +DEBUG_INFO=1 + This option affects whether debugging information is generated. If + omitted or set to 'default' its value is determined the value of + the BUILD option. + +TARGET_CPU=AMD64|IA64 + (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86 + build is performed. + +VENDOR= + Set this to a short string identifying your company if you are planning to + distribute wxWidgets DLLs with your application. Default value is 'custom'. + This string is included as part of DLL name. wxWidgets DLLs contain compiler + name, version information and vendor name in them. For example + wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with + default settings. If you set VENDOR=mycorp, the name will change to + wxmsw290_core_bcc_mycorp.dll. + +CFG= + Sets configuration name so that you can have multiple wxWidgets builds with + different setup.h settings coexisting in same tree. See "Object and library + directories" below for more information. + +COMPILER_PREFIX= + If you build with multiple versions of the same compiler, you can put + their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of + "vc_lib" by setting this variable to e.g. "vc6". This is merely a + convenience variable, you can achieve the same effect (but different + directory names) with the CFG option. + + +Compiler-Specific Options +---------------------------------------------------------------- + +* MinGW + +If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to +2.95. In build\msw\config.gcc, change +> GCC_VERSION = 3 +to +> GCC_VERSION = 2.95 + +* Visual C++ + +DEBUG_RUNTIME_LIBS=0 +DEBUG_RUNTIME_LIBS=1 + If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default + msvcrtd.dll is used only if the executable contains debug info and + msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info + and still link against msvcrt.dll (e.g. when you want to ship the app to + customers and still have usable .pdb files with debug information) and this + setting makes it possible. + +Fine-tuning the Compiler +---------------------------------------------------------------- + +All makefiles have variables that you can use to specify additional options +passed to the compiler or linker. You won't need this in most cases, but if you +do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++ +compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker). + +Object and Library Directories +---------------------------------------------------------------- + +All object files produced during a library build are stored in a directory under +build\msw. Its name is derived from the build settings and CFG variable and from +the compiler name. Examples of directory names: + + build\msw\bcc_msw SHARED=0 + build\msw\bcc_mswdll SHARED=1 + build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug + build\msw\vc_mswunivd ditto, with Visual C++ + +Libraries and DLLs are copied into a subdirectory of the lib directory with a +name derived from the compiler and a static/DLL setting and setup.h into a +directory with a name that contains other settings: + + lib\bcc_msw + lib\bcc_lib\msw\wx\setup.h + lib\bcc_dll + lib\bcc_dll\msw\wx\setup.h + lib\bcc_lib + lib\bcc_lib\mswunivd\wx\setup.h + lib\vc_lib + lib\vc_lib\mswunivd\wx\setup.h + +Each lib\ subdirectory has wx subdirectory with setup.h as seen above. +This file is copied there from include\wx\msw\setup.h (and if it doesn't exist, +from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by +all samples and should be used by your apps as well. If you are doing changes +to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h. + +If you set CFG to something, the value is appended to directory names. E.g. +for CFG=MyBuild, you'll have object files in + + build\msw\bcc_mswMyBuild + build\msw\bcc_mswdllMyBuild + etc. + +and libraries in + + lib\bcc_libMyBuild + lib\bcc_dllMyBuild + etc. + +By now it is clear what CFG is for: builds with different CFG settings don't +share any files and they use different setup.h files. For example, this allows +you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets +enabled (without CFG, both of them would be put into same directory and there +would be conflicts between the files). + + +Building Applications Using wxWidgets +===================================== + +NB: The makefiles and project files provided with wxWidgets samples show which + flags should be used when building applications using wxWidgets so in case + of a problem, e.g. if the instructions here are out of date, you can always + simply copy a makefile or project file from samples\minimal or some other + sample and adapt it to your application. + +Independently of the compiler and make/IDE you are using you must do the +following to use wxWidgets: + +* Add $WXWIN/include to the + - compiler + - resource compiler + include paths. +* Define the following symbols for the preprocessor: + - __WXMSW__ to ensure you use the correct wxWidgets port. + - _UNICODE unless you want to use deprecated ANSI build of wxWidgets. + - NDEBUG if you want to build in release mode, i.e. disable asserts. + - WXUSINGDLL if you are using DLL build of wxWidgets. +* Add $WXWIN/lib/prefix_lib-or-dll to the libraries path. The prefix depends + on the compiler, by default it is "vc" for MSVC, "gcc" for g++ and so on. +* Add the list of libraries to link with to the linker input. The exact list + depends on which libraries you use and whether you built wxWidgets in + monolithic or default multlib mode and basically should include all the + relevant libraries from the directory above, e.g. "wxmsw29ud_core.lib + wxbase29ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib + wxexpatd.lib" for a debug build of an application using the core library only + (all wxWidgets applications use the base library). + + +Microsoft Visual C++ users can simplify the linker setup by prepending the +directory $WXWIN/msvc to the include path (it must come before $WXWIN/include +directory!) and omitting the last step: the required libraries will be linked +in automatically using the "#pragma comment(lib)" feature of this compiler.