X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/262a153683d362d9bff41ed0adf09db194245068..180b5b4827d08f1ac13bbb5eca03f775ab35a0b1:/src/common/toplvcmn.cpp diff --git a/src/common/toplvcmn.cpp b/src/common/toplvcmn.cpp index 1645b2bf97..4e501fa79d 100644 --- a/src/common/toplvcmn.cpp +++ b/src/common/toplvcmn.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: common/toplvcmn.cpp +// Name: src/common/toplvcmn.cpp // Purpose: common (for all platforms) wxTopLevelWindow functions // Author: Julian Smart, Vadim Zeitlin // Created: 01/02/97 @@ -23,8 +23,9 @@ #pragma hdrstop #endif +#include "wx/toplevel.h" + #ifndef WX_PRECOMP - #include "wx/toplevel.h" #include "wx/dcclient.h" #include "wx/app.h" #endif // WX_PRECOMP @@ -38,8 +39,12 @@ BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow) EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow) EVT_SIZE(wxTopLevelWindowBase::OnSize) + EVT_WINDOW_DESTROY(wxTopLevelWindowBase::OnChildDestroy) + WX_EVENT_TABLE_CONTROL_CONTAINER(wxTopLevelWindowBase) END_EVENT_TABLE() +WX_DELEGATE_TO_CONTROL_CONTAINER(wxTopLevelWindowBase, wxWindow) + // ============================================================================ // implementation // ============================================================================ @@ -54,21 +59,54 @@ wxTopLevelWindowBase::wxTopLevelWindowBase() { // Unlike windows, top level windows are created hidden by default. m_isShown = false; + m_winDefault = + m_winTmpDefault = NULL; + + WX_INIT_CONTROL_CONTAINER(); } wxTopLevelWindowBase::~wxTopLevelWindowBase() { + m_winDefault = + m_winTmpDefault = NULL; + // don't let wxTheApp keep any stale pointers to us if ( wxTheApp && wxTheApp->GetTopWindow() == this ) wxTheApp->SetTopWindow(NULL); - bool shouldExit = IsLastBeforeExit(); - wxTopLevelWindows.DeleteObject(this); - if ( shouldExit ) + // delete any our top level children which are still pending for deletion + // immediately: this could happen if a child (e.g. a temporary dialog + // created with this window as parent) was Destroy()'d) while this window + // was deleted directly (with delete, or maybe just because it was created + // on the stack) immediately afterwards and before the child TLW was really + // destroyed -- not destroying it now would leave it alive with a dangling + // parent pointer and result in a crash later + for ( wxObjectList::iterator i = wxPendingDelete.begin(); + i != wxPendingDelete.end(); + ) { - // then do it + wxWindow * const win = wxDynamicCast(*i, wxWindow); + if ( win && win->GetParent() == this ) + { + wxPendingDelete.erase(i); + + delete win; + + // deleting it invalidated the list (and not only one node because + // it could have resulted in deletion of other objects to) + i = wxPendingDelete.begin(); + } + else + { + ++i; + } + } + + if ( IsLastBeforeExit() ) + { + // no other (important) windows left, quit the app wxTheApp->ExitMainLoop(); } } @@ -96,37 +134,63 @@ bool wxTopLevelWindowBase::Destroy() bool wxTopLevelWindowBase::IsLastBeforeExit() const { - // we exit the application if there are no more top level windows left - // normally but wxApp can prevent this from happening - return wxTopLevelWindows.GetCount() == 1 && - wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this && - wxTheApp && wxTheApp->GetExitOnFrameDelete(); + // first of all, automatically exiting the app on last window close can be + // completely disabled at wxTheApp level + if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() ) + return false; + + wxWindowList::const_iterator i; + const wxWindowList::const_iterator end = wxTopLevelWindows.end(); + + // then decide whether we should exit at all + for ( i = wxTopLevelWindows.begin(); i != end; ++i ) + { + wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i); + if ( win->ShouldPreventAppExit() ) + { + // there remains at least one important TLW, don't exit + return false; + } + } + + // if yes, close all the other windows: this could still fail + for ( i = wxTopLevelWindows.begin(); i != end; ++i ) + { + // don't close twice the windows which are already marked for deletion + wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i); + if ( !wxPendingDelete.Member(win) && !win->Close() ) + { + // one of the windows refused to close, don't exit + // + // NB: of course, by now some other windows could have been already + // closed but there is really nothing we can do about it as we + // have no way just to ask the window if it can close without + // forcing it to do it + return false; + } + } + + return true; } // ---------------------------------------------------------------------------- // wxTopLevelWindow geometry // ---------------------------------------------------------------------------- -void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h) +void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize) { - GetPosition(x,y); - GetSize(w,h); + SetSizeHints(minSize, GetMaxSize()); } -wxSize wxTopLevelWindowBase::GetMaxSize() const +void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize) { - wxSize size( GetMaxWidth(), GetMaxHeight() ); - int w, h; - - wxClientDisplayRect( 0, 0, &w, &h ); - - if( size.GetWidth() == wxDefaultCoord ) - size.SetWidth( w ); - - if( size.GetHeight() == wxDefaultCoord ) - size.SetHeight( h ); + SetSizeHints(GetMinSize(), maxSize); +} - return size; +void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h) +{ + GetPosition(x,y); + GetSize(w,h); } /* static */ @@ -155,8 +219,15 @@ wxSize wxTopLevelWindowBase::GetDefaultSize() void wxTopLevelWindowBase::DoCentre(int dir) { - // we need the display rect anyhow so store it first - int nDisplay = wxDisplay::GetFromWindow(this); + // on some platforms centering top level windows is impossible + // because they are always maximized by guidelines or limitations + if(IsAlwaysMaximized()) + return; + + // we need the display rect anyhow so store it first: notice that we should + // be centered on the same display as our parent window, the display of + // this window itself is not really defined yet + int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this); wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay); const wxRect rectDisplay(dpy.GetClientArea()); @@ -172,8 +243,8 @@ void wxTopLevelWindowBase::DoCentre(int dir) // parent frame under Mac but could happen elsewhere too if the frame // was hidden/moved away for some reason), don't use it as otherwise // this window wouldn't be visible at all - if ( !rectDisplay.Inside(rectParent.GetTopLeft()) && - !rectParent.Inside(rectParent.GetBottomRight()) ) + if ( !rectDisplay.Contains(rectParent.GetTopLeft()) && + !rectParent.Contains(rectParent.GetBottomRight()) ) { // this is enough to make IsEmpty() test below pass rectParent.width = 0; @@ -182,41 +253,42 @@ void wxTopLevelWindowBase::DoCentre(int dir) if ( rectParent.IsEmpty() ) { - // we were explicitely asked to centre this window on the entire screen + // we were explicitly asked to centre this window on the entire screen // or if we have no parent anyhow and so can't centre on it rectParent = rectDisplay; } + // centering maximized window on screen is no-op + if((rectParent == rectDisplay) && IsMaximized()) + return; + // the new window rect candidate wxRect rect = GetRect().CentreIn(rectParent, dir); // we don't want to place the window off screen if Centre() is called as // this is (almost?) never wanted and it would be very difficult to prevent // it from happening from the user code if we didn't check for it here - if ( rectDisplay.Inside(rect.GetTopLeft()) ) + if ( !rectDisplay.Contains(rect.GetTopLeft()) ) { - if ( !rectDisplay.Inside(rect.GetBottomRight()) ) - { - // check if we can move the window so that the bottom right corner - // is visible without hiding the top left one - int dx = rectDisplay.GetRight() - rect.GetRight(); - int dy = rectDisplay.GetBottom() - rect.GetBottom(); - rect.Offset(dx, dy); - } - //else: the window top left and bottom right corner are both visible, - // although the window might still be not entirely on screen (with - // 2 staggered displays for example) we wouldn't be able to - // improve the layout much in such case, so just leave it as is + // move the window just enough to make the corner visible + int dx = rectDisplay.GetLeft() - rect.GetLeft(); + int dy = rectDisplay.GetTop() - rect.GetTop(); + rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0); } - else // make top left corner visible - { - if ( rect.x < rectDisplay.x ) - rect.x = rectDisplay.x; - if ( rect.y < rectDisplay.y ) - rect.y = rectDisplay.y; + if ( !rectDisplay.Contains(rect.GetBottomRight()) ) + { + // do the same for this corner too + int dx = rectDisplay.GetRight() - rect.GetRight(); + int dy = rectDisplay.GetBottom() - rect.GetBottom(); + rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0); } + // the window top left and bottom right corner are both visible now and + // although the window might still be not entirely on screen (with 2 + // staggered displays for example) we wouldn't be able to improve the + // layout much in such case, so we stop here + // -1 could be valid coordinate here if there are several displays SetSize(rect, wxSIZE_ALLOW_MINUS_ONE); } @@ -252,6 +324,34 @@ void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const wxWindow::DoClientToScreen(x, y); } +bool wxTopLevelWindowBase::IsAlwaysMaximized() const +{ +#if defined(__SMARTPHONE__) || defined(__POCKETPC__) + return true; +#else + return false; +#endif +} + +// ---------------------------------------------------------------------------- +// icons +// ---------------------------------------------------------------------------- + +wxIcon wxTopLevelWindowBase::GetIcon() const +{ + return m_icons.IsEmpty() ? wxIcon() : m_icons.GetIcon( -1 ); +} + +void wxTopLevelWindowBase::SetIcon(const wxIcon& icon) +{ + // passing wxNullIcon to SetIcon() is possible (it means that we shouldn't + // have any icon), but adding an invalid icon to wxIconBundle is not + wxIconBundle icons; + if ( icon.Ok() ) + icons.AddIcon(icon); + + SetIcons(icons); +} // ---------------------------------------------------------------------------- // event handlers @@ -291,21 +391,13 @@ void wxTopLevelWindowBase::DoLayout() } // do we have any children at all? - if ( child ) + if ( child && child->IsShown() ) { // exactly one child - set it's size to fill the whole frame int clientW, clientH; DoGetClientSize(&clientW, &clientH); - // for whatever reasons, wxGTK wants to have a small offset - it - // probably looks better with it? -#ifdef __WXGTK__ - static const int ofs = 1; -#else - static const int ofs = 0; -#endif - - child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs); + child->SetSize(0, 0, clientW, clientH); } } } @@ -316,6 +408,17 @@ void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) Destroy(); } +void wxTopLevelWindowBase::OnChildDestroy(wxWindowDestroyEvent& event) +{ + event.Skip(); + + wxWindow * const win = event.GetWindow(); + if ( win == m_winDefault ) + m_winDefault = NULL; + if ( win == m_winTmpDefault ) + m_winTmpDefault = NULL; +} + bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized) { wxIconizeEvent event(GetId(), iconized); @@ -345,4 +448,3 @@ void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags)) // it's probably better than do nothing, isn't it? Raise(); } -