X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/25e2f480a7865625b25753d159ae351b78d337b9..d10e22fe8ad283f37b1809349028ffc282e393ce:/src/common/appcmn.cpp diff --git a/src/common/appcmn.cpp b/src/common/appcmn.cpp index 69731dd219..fb02e6b93d 100644 --- a/src/common/appcmn.cpp +++ b/src/common/appcmn.cpp @@ -26,13 +26,12 @@ #ifndef WX_PRECOMP #include "wx/app.h" + #include "wx/window.h" #include "wx/bitmap.h" - #include "wx/intl.h" - #include "wx/list.h" #include "wx/log.h" #include "wx/msgdlg.h" - #include "wx/bitmap.h" #include "wx/confbase.h" + #include "wx/utils.h" #endif #include "wx/apptrait.h" @@ -40,7 +39,7 @@ #include "wx/evtloop.h" #include "wx/msgout.h" #include "wx/thread.h" -#include "wx/utils.h" +#include "wx/vidmode.h" #include "wx/ptr_scpd.h" #if defined(__WXMSW__) @@ -55,6 +54,7 @@ #include "wx/build.h" WX_CHECK_BUILD_OPTIONS("wxCore") +WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete; // ---------------------------------------------------------------------------- // wxEventLoopPtr @@ -63,9 +63,6 @@ WX_CHECK_BUILD_OPTIONS("wxCore") // this defines wxEventLoopPtr wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoop) -// define it here as we don't have common/evtloopcmn.cpp for now -wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL; - // ============================================================================ // wxAppBase implementation // ============================================================================ @@ -80,9 +77,7 @@ wxAppBase::wxAppBase() m_useBestVisual = false; m_isActive = true; -#if wxUSE_EVTLOOP_IN_APP m_mainLoop = NULL; -#endif // wxUSE_EVTLOOP_IN_APP // We don't want to exit the app if the user code shows a dialog from its // OnInit() -- but this is what would happen if we set m_exitOnFrameDelete @@ -109,7 +104,6 @@ bool wxAppBase::Initialize(int& argcOrig, wxChar **argvOrig) #endif wxInitializeStockLists(); - wxInitializeStockObjects(); wxBitmap::InitStandardHandlers(); @@ -142,7 +136,7 @@ void wxAppBase::CleanUp() // undo everything we did in Initialize() above wxBitmap::CleanUpHandlers(); - wxDeleteStockObjects(); + wxStockGDI::DeleteAll(); wxDeleteStockLists(); @@ -163,6 +157,21 @@ void wxAppBase::CleanUp() #endif // wxUSE_THREADS } +// ---------------------------------------------------------------------------- + +wxWindow* wxAppBase::GetTopWindow() const +{ + wxWindow* window = m_topWindow; + if (window == NULL && wxTopLevelWindows.GetCount() > 0) + window = wxTopLevelWindows.GetFirst()->GetData(); + return window; +} + +wxVideoMode wxAppBase::GetDisplayMode() const +{ + return wxVideoMode(); +} + #if wxUSE_CMDLINE_PARSER // ---------------------------------------------------------------------------- @@ -265,51 +274,37 @@ bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser) int wxAppBase::MainLoop() { -#if wxUSE_EVTLOOP_IN_APP wxEventLoopTiedPtr mainLoop(&m_mainLoop, new wxEventLoop); return m_mainLoop->Run(); -#else // !wxUSE_EVTLOOP_IN_APP - return 0; -#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } void wxAppBase::ExitMainLoop() { -#if wxUSE_EVTLOOP_IN_APP // we should exit from the main event loop, not just any currently active // (e.g. modal dialog) event loop if ( m_mainLoop && m_mainLoop->IsRunning() ) { m_mainLoop->Exit(0); } -#endif // wxUSE_EVTLOOP_IN_APP } bool wxAppBase::Pending() { -#if wxUSE_EVTLOOP_IN_APP // use the currently active message loop here, not m_mainLoop, because if // we're showing a modal dialog (with its own event loop) currently the // main event loop is not running anyhow wxEventLoop * const loop = wxEventLoop::GetActive(); return loop && loop->Pending(); -#else // wxUSE_EVTLOOP_IN_APP - return false; -#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } bool wxAppBase::Dispatch() { -#if wxUSE_EVTLOOP_IN_APP // see comment in Pending() wxEventLoop * const loop = wxEventLoop::GetActive(); return loop && loop->Dispatch(); -#else // wxUSE_EVTLOOP_IN_APP - return true; -#endif // wxUSE_EVTLOOP_IN_APP/!wxUSE_EVTLOOP_IN_APP } // ---------------------------------------------------------------------------- @@ -386,11 +381,14 @@ void wxAppBase::DeletePendingObjects() { wxObject *obj = node->GetData(); - delete obj; - - if (wxPendingDelete.Member(obj)) + // remove it from the list first so that if we get back here somehow + // during the object deletion (e.g. wxYield called from its dtor) we + // wouldn't try to delete it the second time + if ( wxPendingDelete.Member(obj) ) wxPendingDelete.Erase(node); + delete obj; + // Deleting one object may have deleted other pending // objects, so start from beginning of list again. node = wxPendingDelete.GetFirst();