X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/252b53f55c5d7586543d5b87870ece19bdd7d7a7..e57ee9bb0cd5d0e49a60b36b2ca31af01dbde454:/build/msw/config.vc diff --git a/build/msw/config.vc b/build/msw/config.vc index e3b3bbbbbf..6d81210c43 100644 --- a/build/msw/config.vc +++ b/build/msw/config.vc @@ -1,7 +1,8 @@ # ========================================================================= -# This makefile was generated by -# Bakefile 0.1.1 (http://bakefile.sourceforge.net) -# Do not modify, all changes will be overwritten! +# This configuration file was generated by +# Bakefile 0.2.2 (http://bakefile.sourceforge.net) +# Beware that all changes made to this file will be overwritten next +# time you run Bakefile! # ========================================================================= @@ -9,80 +10,133 @@ # These are configurable options: # ------------------------------------------------------------------------- -# Type of compiled binaries [debug,release] -BUILD = debug - # C compiler CC = cl -# Name of your custom configuration. This affects directory -# where object files are stored as well as the location of -# compiled .lib files and setup.h under the lib/ toplevel directory. -CFG = +# C++ compiler +CXX = cl # Standard flags for CC CFLAGS = +# Standard flags for C++ +CXXFLAGS = + # Standard preprocessor flags (common for CC and CXX) CPPFLAGS = -# C++ compiler -CXX = cl +# Standard linker flags +LDFLAGS = -# Standard flags for C++ -CXXFLAGS = +# The C preprocessor +CPP = $(CC) /EP /nologo -# Should __WXDEBUG__ be defined? The default value "default" means that it will -# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] -DEBUG_FLAG = default +# What type of library to build? [0,1] +SHARED = 0 + +# Build wxUniversal instead of native port? [0,1] +WXUNIV = 0 + +# Compile Unicode build of wxWidgets? [0,1] +UNICODE = 0 + +# Use MSLU library when building Unicode version. [0,1] +MSLU = 0 + +# Type of compiled binaries [debug,release] +BUILD = debug + +# The target processor architecture must be specified when it is not X86. +# This does not affect the compiler output, so you still need to make sure +# your environment is set up appropriately with the correct compiler in the +# PATH. Rather it affects some options passed to some of the common build +# utilities such as the resource compiler and the linker. +# +# Accepted values: AMD64, IA64. +TARGET_CPU = $(CPU) # Should debugging info be included in the executables? The default value # "default" means that debug info will be included if BUILD=debug # and not included if BUILD=release. [0,1,default] DEBUG_INFO = default +# Should __WXDEBUG__ be defined? The default value "default" means that it will +# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] +DEBUG_FLAG = default + # Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)? -# Acts according to DEBUG_INFO by default. [0,1,default] +# Acts according to BUILD by default. [0,1,default] DEBUG_RUNTIME_LIBS = default -# Standard linker flags -LDFLAGS = - # Multiple libraries or single huge monolithic one? [0,1] MONOLITHIC = 0 -# Use MSLU library when building Unicode version. [0,1] -MSLU = 0 +# Build GUI libraries? [0,1] +USE_GUI = 1 -# Is this official build by wxWindows developers? [0,1] -OFFICIAL_BUILD = 0 +# Build wxHTML library (USE_GUI must be 1)? [0,1] +USE_HTML = 1 -# Version of C runtime library to use. You can change this to -# static if SHARED=0, but it is highly recommended to not do -# it if SHARED=1 unless you know what you are doing. [dynamic,static] -RUNTIME_LIBS = dynamic +# Build multimedia library (USE_GUI must be 1)? [0,1] +USE_MEDIA = 1 -# What type of library to build? [0,1] -SHARED = 0 +# Build wxXRC library (USE_GUI must be 1)? [0,1] +USE_XRC = 1 -# Compile Unicode build of wxWindows? [0,1] -UNICODE = 0 +# Build wxAUI library (USE_GUI must be 1)? [0,1] +USE_AUI = 1 -# Build GUI libraries? [0,1] -USE_GUI = 1 +# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1] +USE_RICHTEXT = 1 -# Build wxHTML library (USE_GUI must be 1)? [0,1] -USE_HTML = 1 +# Build OpenGL canvas library (USE_GUI must be 1)? [0,1] +USE_OPENGL = 0 # Build ODBC database classes (USE_GUI must be 1)? [0,1] USE_ODBC = 0 -# Build OpenGL canvas library (USE_GUI must be 1)? [0,1] -USE_OPENGL = 0 +# Build quality assurance classes library (USE_GUI must be 1)? [0,1] +USE_QA = 1 + +# Enable exceptions in compiled code. [0,1] +USE_EXCEPTIONS = 1 + +# Enable run-time type information (RTTI) in compiled code. [0,1] +USE_RTTI = 1 + +# Enable threading in compiled code. [0,1] +USE_THREADS = 1 + +# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1] +USE_GDIPLUS = 0 + +# Is this official build by wxWidgets developers? [0,1] +OFFICIAL_BUILD = 0 # Use this to name your customized DLLs differently VENDOR = custom -# Build wxUniversal instead of native port? [0,1] -WXUNIV = 0 +# +WX_FLAVOUR = + +# +WX_LIB_FLAVOUR = + +# Name of your custom configuration. This affects directory +# where object files are stored as well as the location of +# compiled .lib files and setup.h under the lib/ toplevel directory. +CFG = + +# Compiler flags needed to compile test suite in tests directory. If you want +# to run the tests, set it so that the compiler can find CppUnit headers. +CPPUNIT_CFLAGS = + +# Linker flags needed to link test suite in tests directory. If you want +# to run the tests, include CppUnit library here. +CPPUNIT_LIBS = + +# Version of C runtime library to use. You can change this to +# static if SHARED=0, but it is highly recommended to not do +# it if SHARED=1 unless you know what you are doing. [dynamic,static] +RUNTIME_LIBS = dynamic