X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/25057abaacf5ccf30bf136ec2ac430eb61664c3b..32485259c1342115488d219776dfebeb3d4d81b1:/include/wx/msw/notebook.h diff --git a/include/wx/msw/notebook.h b/include/wx/msw/notebook.h index 6bed22bbfe..483eecbeb2 100644 --- a/include/wx/msw/notebook.h +++ b/include/wx/msw/notebook.h @@ -183,9 +183,6 @@ public: return true; } - - virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, wxWindow *win); - virtual wxColour MSWGetBgColourForChild(wxWindow *win); #endif // wxUSE_UXTHEME protected: @@ -198,22 +195,43 @@ protected: // remove one page from the notebook, without deleting virtual wxNotebookPage *DoRemovePage(size_t nPage); + // get the page rectangle for the current notebook size + // + // returns empty rectangle if an error occurs, do test for it + wxRect GetPageSize() const; + // set the size of the given page to fit in the notebook void AdjustPageSize(wxNotebookPage *page); #if wxUSE_UXTHEME - // this is a slightly ugly function which gets the bitmap of notebook - // background and either returns the colour under the specified window in it - // or creates a brush from it - // - // so if win == NULL, a brush is created and returned - // win != NULL, returns COLORREF of the pixel under its top left corner - WXHANDLE QueryBgBitmap(wxWindow *win = NULL); + // gets the bitmap of notebook background and returns a brush from it + WXHBRUSH QueryBgBitmap(); // creates the brush to be used for drawing the tab control background void UpdateBgBrush(); + + // return the themed brush for painting our children + virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, WXHWND hWnd); + + // draw child background + virtual bool MSWPrintChild(WXHDC hDC, wxWindow *win); + + // common part of QueryBgBitmap() and MSWPrintChild() + // + // if child == NULL, draw background for the entire notebook itself + bool DoDrawBackground(WXHDC hDC, wxWindow *child = NULL); #endif // wxUSE_UXTHEME + // these function are only used for reducing flicker on notebook resize and + // we don't need to do this for WinCE +#ifndef __WXWINCE__ + void OnEraseBackground(wxEraseEvent& event); + void OnPaint(wxPaintEvent& event); + + // true if we have already subclassed our updown control + bool m_hasSubclassedUpdown; +#endif // __WXWINCE__ + // the current selection (-1 if none) int m_nSelection;