X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/24714ea3c5289d3d8a87bd7e529eafc7850ce10b..4547faae1dbfbeffb584c1b16b8dd50d1edf26cd:/samples/minimal/minimal.cpp diff --git a/samples/minimal/minimal.cpp b/samples/minimal/minimal.cpp index 978db2a254..b43511267f 100644 --- a/samples/minimal/minimal.cpp +++ b/samples/minimal/minimal.cpp @@ -16,10 +16,6 @@ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "minimal.cpp" - #pragma interface "minimal.cpp" -#endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" @@ -29,16 +25,17 @@ #endif // for all others, include the necessary headers (this file is usually all you -// need because it includes almost all "standard" wxWindows headers +// need because it includes almost all "standard" wxWindows headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- -// ressources +// resources // ---------------------------------------------------------------------------- -// the application icon -#if defined(__WXGTK__) || defined(__WXMOTIF__) + +// the application icon (under Windows and OS/2 it is in resources) +#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) #include "mondrian.xpm" #endif @@ -64,7 +61,7 @@ class MyFrame : public wxFrame { public: // ctor(s) - MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); + MyFrame(const wxString& title); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); @@ -83,13 +80,12 @@ private: enum { // menu items - Minimal_Quit = 1, - Minimal_About, - Minimal_Test1, - Minimal_Test2, + Minimal_Quit = wxID_EXIT, - // controls start here (the numbers are, of course, arbitrary) - Minimal_Text = 1000, + // it is important for the id corresponding to the "About" command to have + // this standard value as otherwise it won't be handled properly under Mac + // (where it is special and put into the "Apple" menu) + Minimal_About = wxID_ABOUT }; // ---------------------------------------------------------------------------- @@ -106,7 +102,7 @@ END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a -// static object for many reasons) and also declares the accessor function +// static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) @@ -119,17 +115,15 @@ IMPLEMENT_APP(MyApp) // the application class // ---------------------------------------------------------------------------- -// `Main program' equivalent: the program execution "starts" here +// 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { - // Create the main application window - MyFrame *frame = new MyFrame("Minimal wxWindows App", - wxPoint(50, 50), wxSize(450, 340)); + // create the main application window + MyFrame *frame = new MyFrame(_T("Minimal wxWindows App")); - // Show it and tell the application that it's our main window - // @@@ what does it do exactly, in fact? is it necessary here? + // and show it (the frames, unlike simple controls, are not shown when + // created initially) frame->Show(TRUE); - SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the @@ -142,29 +136,36 @@ bool MyApp::OnInit() // ---------------------------------------------------------------------------- // frame constructor -MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) - : wxFrame((wxFrame *)NULL, -1, title, pos, size) +MyFrame::MyFrame(const wxString& title) + : wxFrame(NULL, -1, title) { // set the frame icon SetIcon(wxICON(mondrian)); +#if wxUSE_MENUS // create a menu bar wxMenu *menuFile = new wxMenu; - menuFile->Append(Minimal_About, "&About...", "Show about dialog"); - menuFile->AppendSeparator(); - menuFile->Append(Minimal_Quit, "E&xit", "Quit this program"); + // the "About" item should be in the help menu + wxMenu *helpMenu = new wxMenu; + helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); + + menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); // now append the freshly created menu to the menu bar... - wxMenuBar *menuBar = new wxMenuBar; - menuBar->Append(menuFile, "&File"); + wxMenuBar *menuBar = new wxMenuBar(); + menuBar->Append(menuFile, _T("&File")); + menuBar->Append(helpMenu, _T("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); +#endif // wxUSE_MENUS +#if wxUSE_STATUSBAR && !defined(__WXWINCE__) // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); - SetStatusText("Welcome to wxWindows!"); + SetStatusText(_T("Welcome to wxWindows!")); +#endif // wxUSE_STATUSBAR } @@ -179,16 +180,8 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; - msg.Printf("This is the about dialog of minimal sample.\n" - "Welcome to %s" -#ifdef wxBETA_NUMBER - " (beta %d)!" -#endif // wxBETA_NUMBER - , wxVERSION_STRING -#ifdef wxBETA_NUMBER - , wxBETA_NUMBER -#endif // wxBETA_NUMBER - ); - - wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this); + msg.Printf( _T("This is the About dialog of the minimal sample.\n") + _T("Welcome to %s"), wxVERSION_STRING); + + wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this); }