X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2432b92dd7a837db13d3938a56c1959decd03203..8162b8489765fbc579b9f60f229265ca1bfd8ab0:/src/msw/tbar95.cpp diff --git a/src/msw/tbar95.cpp b/src/msw/tbar95.cpp index 83347ece08..2cf8e00d61 100644 --- a/src/msw/tbar95.cpp +++ b/src/msw/tbar95.cpp @@ -26,19 +26,21 @@ #if wxUSE_BUTTONBAR && wxUSE_TOOLBAR && defined(__WIN95__) -#ifndef __GNUWIN32__ +#if !defined(__GNUWIN32__) && !defined(__SALFORDC__) #include "malloc.h" #endif #include -#ifndef __GNUWIN32__ +#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__) #include #endif +#ifndef __TWIN32__ #ifdef __GNUWIN32__ #include "wx/msw/gnuwin32/extra.h" #endif +#endif #include "wx/msw/dib.h" #include "wx/tbar95.h" @@ -149,10 +151,18 @@ bool wxToolBar95::Create(wxWindow *parent, msflags |= TBSTYLE_FLAT; } + bool want3D; + WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D) ; + + // Even with extended styles, need to combine with WS_BORDER + // for them to look right. + if ( want3D || wxStyleHasBorder(m_windowStyle) ) + msflags |= WS_BORDER; + // Create the toolbar control. HWND hWndToolbar = CreateWindowEx ( - 0L, // No extended styles. + exStyle, // Extended styles. TOOLBARCLASSNAME, // Class name for the toolbar. "", // No default text. msflags, // Styles @@ -372,8 +382,12 @@ bool wxToolBar95::MSWNotify(WXWPARAM WXUNUSED(wParam), // FIXME this is a temp hack only until I understand better what // must be done in both ANSI and Unicode builds size_t lenAnsi = tool->m_shortHelpString.Len(); + #ifdef __MWERKS__ + wchar_t *pwz = new wchar_t[lenAnsi * 2 + 1]; + #else size_t lenUnicode = mbstowcs(NULL, tool->m_shortHelpString, lenAnsi); wchar_t *pwz = new wchar_t[lenUnicode + 1]; + #endif mbstowcs(pwz, tool->m_shortHelpString, lenAnsi + 1); memcpy(ttText->szText, pwz, (sizeof(ttText->szText) - 1)/sizeof(ttText->szText[0])); @@ -422,7 +436,8 @@ void wxToolBar95::GetSize(int *w, int *h) const wxWindow::GetSize(w, h); // For some reason, the returned height is several pixels bigger than that // displayed! - *h -= 2; + // Taking this fudge factor out now, it seems fine without it. +// *h -= 2; } // The button size is bigger than the bitmap size