X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/23645bfa01b6450257f140a30c87565225b1ef4a..e8e24dfa9322702d56a125586a7d4a37f4a5dfd7:/src/univ/button.cpp?ds=sidebyside diff --git a/src/univ/button.cpp b/src/univ/button.cpp index fe2cedc46d..fb7914d2a1 100644 --- a/src/univ/button.cpp +++ b/src/univ/button.cpp @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "univbutton.h" #endif @@ -34,18 +34,20 @@ #include "wx/dcscreen.h" #include "wx/button.h" #include "wx/validate.h" + #include "wx/settings.h" #endif #include "wx/univ/renderer.h" #include "wx/univ/inphand.h" #include "wx/univ/theme.h" +#include "wx/univ/colschem.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // default margins around the image -static const wxCoord DEFAULT_BTN_MARGIN_X = 0; +static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; // ============================================================================ @@ -80,7 +82,7 @@ bool wxButton::Create(wxWindow *parent, style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL; } - if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) ) + if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) return FALSE; SetLabel(label); @@ -111,8 +113,11 @@ wxSize wxButtonBase::GetDefaultSize() // this corresponds more or less to wxMSW standard in Win32 theme (see // wxWin32Renderer::AdjustSize()) - s_sizeBtn.x = 8*dc.GetCharWidth(); - s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; +// s_sizeBtn.x = 8*dc.GetCharWidth(); +// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; + // Otto Wyss, Patch 664399 + s_sizeBtn.x = dc.GetCharWidth()*10 + 2; + s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; } return s_sizeBtn; @@ -134,15 +139,23 @@ wxSize wxButton::DoGetBestClientSize() const width += m_bitmap.GetWidth() + 2*m_marginBmpX; } + // The default size should not be adjusted, so the code is moved into the + // renderer. This is conceptual wrong but currently the only solution. + // (Otto Wyss, Patch 664399) + +/* // for compatibility with other ports, the buttons default size is never - // less than the standard one - if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) + // less than the standard one, but not when display not PDAs. + if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) { - wxSize szDef = GetDefaultSize(); - if ( width < szDef.x ) - width = szDef.x; + if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) + { + wxSize szDef = GetDefaultSize(); + if ( width < szDef.x ) + width = szDef.x; + } } - +*/ return wxSize(width, height); } @@ -160,6 +173,30 @@ void wxButton::DoDraw(wxControlRenderer *renderer) renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); } +bool wxButton::DoDrawBackground(wxDC& dc) +{ + wxRect rect; + wxSize size = GetSize(); + rect.width = size.x; + rect.height = size.y; + + if ( GetBackgroundBitmap().Ok() ) + { + // get the bitmap and the flags + int alignment; + wxStretch stretch; + wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); + wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); + } + else + { + m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), + rect, GetStateFlags()); + } + + return TRUE; +} + // ---------------------------------------------------------------------------- // input processing // ---------------------------------------------------------------------------- @@ -236,9 +273,9 @@ void wxButton::SetImageLabel(const wxBitmap& bitmap) void wxButton::SetImageMargins(wxCoord x, wxCoord y) { - m_marginBmpX = x; - m_marginBmpY = y; - + m_marginBmpX = x + 2; + m_marginBmpY = y + 2; + SetBestSize(wxDefaultSize); } @@ -286,7 +323,7 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, // the other mouse buttons are ignored if ( event.Button(1) ) { - if ( event.ButtonDown(1) ) + if ( event.LeftDown() || event.LeftDClick() ) { m_winCapture = consumer->GetInputWindow(); m_winCapture->CaptureMouse(); @@ -296,7 +333,7 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, return TRUE; } - else // up + else if ( event.LeftUp() ) { if ( m_winCapture ) { @@ -314,6 +351,7 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, //else: the mouse was released outside the window, this doesn't // count as a click } + //else: don't do anything special about the double click } return wxStdInputHandler::HandleMouse(consumer, event); @@ -357,8 +395,8 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, return wxStdInputHandler::HandleMouseMove(consumer, event); } -bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, - const wxFocusEvent& event) +bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), + const wxFocusEvent& WXUNUSED(event)) { // buttons change appearance when they get/lose focus, so return TRUE to // refresh @@ -366,7 +404,7 @@ bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, } bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, - bool activated) + bool WXUNUSED(activated)) { // the default button changes appearance when the app is [de]activated, so // return TRUE to refresh