X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/23645bfa01b6450257f140a30c87565225b1ef4a..99f72806595de291c8cf7e4828894188f851affb:/src/univ/scrolbar.cpp diff --git a/src/univ/scrolbar.cpp b/src/univ/scrolbar.cpp index 0bb2d38f6a..16fc367cdf 100644 --- a/src/univ/scrolbar.cpp +++ b/src/univ/scrolbar.cpp @@ -42,6 +42,7 @@ #include "wx/univ/renderer.h" #include "wx/univ/inphand.h" #include "wx/univ/theme.h" +#include "wx/log.h" #define WXDEBUG_SCROLLBAR @@ -49,6 +50,10 @@ #undef WXDEBUG_SCROLLBAR #endif // !__WXDEBUG__ +#if defined(WXDEBUG_SCROLLBAR) && defined(__WXMSW__) && !defined(__WXMICROWIN__) +#include "wx/msw/private.h" +#endif + // ---------------------------------------------------------------------------- // wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar // when the mouse is help pressed on the arrow or on the bar. It generates the @@ -160,6 +165,28 @@ wxScrollBar::~wxScrollBar() { } +// ---------------------------------------------------------------------------- +// misc accessors +// ---------------------------------------------------------------------------- + +bool wxScrollBar::IsStandalone() const +{ + wxWindow *parent = GetParent(); + if ( !parent ) + { + return TRUE; + } + + return (parent->GetScrollbar(wxHORIZONTAL) != this) && + (parent->GetScrollbar(wxVERTICAL) != this); +} + +bool wxScrollBar::AcceptsFocus() const +{ + // the window scrollbars never accept focus + return wxScrollBarBase::AcceptsFocus() && IsStandalone(); +} + // ---------------------------------------------------------------------------- // scrollbar API // ---------------------------------------------------------------------------- @@ -296,6 +323,12 @@ wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const // ---------------------------------------------------------------------------- void wxScrollBar::OnIdle(wxIdleEvent& event) +{ + UpdateThumb(); + event.Skip(); +} + +void wxScrollBar::UpdateThumb() { if ( m_dirty ) { @@ -360,7 +393,7 @@ void wxScrollBar::OnIdle(wxIdleEvent& event) } #endif // WXDEBUG_SCROLLBAR - Refresh(TRUE, &rect); + Refresh(FALSE, &rect); } m_elementsState[n] &= ~wxCONTROL_DIRTY; @@ -369,8 +402,6 @@ void wxScrollBar::OnIdle(wxIdleEvent& event) m_dirty = FALSE; } - - event.Skip(); } void wxScrollBar::DoDraw(wxControlRenderer *renderer) @@ -460,6 +491,10 @@ bool wxScrollBar::PerformAction(const wxControlAction& action, { DoSetThumb(numArg); + // VS: we have to force redraw here, otherwise the thumb will lack + // behind mouse cursor + UpdateThumb(); + scrollType = wxEVT_SCROLLWIN_THUMBTRACK; } else if ( action == wxACTION_SCROLL_LINE_UP ) @@ -512,6 +547,16 @@ bool wxScrollBar::PerformAction(const wxControlAction& action, bool changed = m_thumbPos != thumbOld; if ( notify || changed ) { + if ( IsStandalone() ) + { + // we should generate EVT_SCROLL events for the standalone + // scrollbars and not the EVT_SCROLLWIN ones + // + // NB: we assume that scrollbar events are sequentially numbered + // but this should be ok as other code relies on this as well + scrollType += wxEVT_SCROLL_TOP - wxEVT_SCROLLWIN_TOP; + } + wxScrollWinEvent event(scrollType, m_thumbPos, IsVertical() ? wxVERTICAL : wxHORIZONTAL); event.SetEventObject(this); @@ -671,7 +716,9 @@ bool wxStdScrollBarInputHandler::HandleKey(wxInputConsumer *consumer, case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break; case WXK_HOME: action = wxACTION_SCROLL_START; break; case WXK_END: action = wxACTION_SCROLL_END; break; + case WXK_PAGEUP: case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break; + case WXK_PAGEDOWN: case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break; }