X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/23645bfa01b6450257f140a30c87565225b1ef4a..36d9119341753b2f6f606571702a9b906050a07c:/src/univ/scrolbar.cpp?ds=sidebyside diff --git a/src/univ/scrolbar.cpp b/src/univ/scrolbar.cpp index 0bb2d38f6a..66d0d7a173 100644 --- a/src/univ/scrolbar.cpp +++ b/src/univ/scrolbar.cpp @@ -42,6 +42,7 @@ #include "wx/univ/renderer.h" #include "wx/univ/inphand.h" #include "wx/univ/theme.h" +#include "wx/log.h" #define WXDEBUG_SCROLLBAR @@ -49,6 +50,10 @@ #undef WXDEBUG_SCROLLBAR #endif // !__WXDEBUG__ +#if defined(WXDEBUG_SCROLLBAR) && defined(__WXMSW__) && !defined(__WXMICROWIN__) +#include "wx/msw/private.h" +#endif + // ---------------------------------------------------------------------------- // wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar // when the mouse is help pressed on the arrow or on the bar. It generates the @@ -160,6 +165,24 @@ wxScrollBar::~wxScrollBar() { } +bool wxScrollBar::AcceptsFocus() const +{ + if (!wxWindow::AcceptsFocus()) return FALSE; + + wxWindow *parent = (wxWindow*) GetParent(); + + if (parent) + { + if ((parent->GetScrollbar( wxHORIZONTAL ) == this) || + (parent->GetScrollbar( wxVERTICAL ) == this)) + { + return FALSE; + } + } + + return TRUE; +} + // ---------------------------------------------------------------------------- // scrollbar API // ---------------------------------------------------------------------------- @@ -296,6 +319,12 @@ wxScrollArrows::Arrow wxScrollBar::HitTest(const wxPoint& pt) const // ---------------------------------------------------------------------------- void wxScrollBar::OnIdle(wxIdleEvent& event) +{ + UpdateThumb(); + event.Skip(); +} + +void wxScrollBar::UpdateThumb() { if ( m_dirty ) { @@ -360,7 +389,7 @@ void wxScrollBar::OnIdle(wxIdleEvent& event) } #endif // WXDEBUG_SCROLLBAR - Refresh(TRUE, &rect); + Refresh(FALSE, &rect); } m_elementsState[n] &= ~wxCONTROL_DIRTY; @@ -369,8 +398,6 @@ void wxScrollBar::OnIdle(wxIdleEvent& event) m_dirty = FALSE; } - - event.Skip(); } void wxScrollBar::DoDraw(wxControlRenderer *renderer) @@ -460,6 +487,10 @@ bool wxScrollBar::PerformAction(const wxControlAction& action, { DoSetThumb(numArg); + // VS: we have to force redraw here, otherwise the thumb will lack + // behind mouse cursor + UpdateThumb(); + scrollType = wxEVT_SCROLLWIN_THUMBTRACK; } else if ( action == wxACTION_SCROLL_LINE_UP ) @@ -671,7 +702,9 @@ bool wxStdScrollBarInputHandler::HandleKey(wxInputConsumer *consumer, case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break; case WXK_HOME: action = wxACTION_SCROLL_START; break; case WXK_END: action = wxACTION_SCROLL_END; break; + case WXK_PAGEUP: case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break; + case WXK_PAGEDOWN: case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break; }