X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2352862a7ee8440fdc2ae65baff31b73e40179d5..d642db66a5efc82d374b813022c72ba88bc50839:/include/wx/button.h diff --git a/include/wx/button.h b/include/wx/button.h index 5f6da7282a..42b8e88a93 100644 --- a/include/wx/button.h +++ b/include/wx/button.h @@ -14,38 +14,9 @@ #include "wx/defs.h" -// ---------------------------------------------------------------------------- -// wxButton flags shared with other classes -// ---------------------------------------------------------------------------- - -#if wxUSE_TOGGLEBTN || wxUSE_BUTTON - -// These flags affect label alignment -#define wxBU_LEFT 0x0040 -#define wxBU_TOP 0x0080 -#define wxBU_RIGHT 0x0100 -#define wxBU_BOTTOM 0x0200 -#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM ) -#endif - #if wxUSE_BUTTON -// ---------------------------------------------------------------------------- -// wxButton specific flags -// ---------------------------------------------------------------------------- - -// These two flags are obsolete -#define wxBU_NOAUTODRAW 0x0000 -#define wxBU_AUTODRAW 0x0004 - -// by default, the buttons will be created with some (system dependent) -// minimal size to make them look nicer, giving this style will make them as -// small as possible -#define wxBU_EXACTFIT 0x0001 - -#include "wx/control.h" - -class WXDLLIMPEXP_FWD_CORE wxBitmap; +#include "wx/anybutton.h" extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[]; @@ -53,107 +24,26 @@ extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[]; // wxButton: a push button // ---------------------------------------------------------------------------- -class WXDLLIMPEXP_CORE wxButtonBase : public wxControl +class WXDLLIMPEXP_CORE wxButtonBase : public wxAnyButton { public: wxButtonBase() { } - // show the image in the button in addition to the label: this method is - // supported on all (major) platforms - void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT) - { - SetBitmapLabel(bitmap); - SetBitmapPosition(dir); - } - - wxBitmap GetBitmap() const { return DoGetBitmap(State_Normal); } - - // Methods for setting individual images for different states: normal, - // selected (meaning pushed or pressed), focused (meaning normal state for - // a focused button), disabled or hover (a.k.a. hot or current). - // - // Remember that SetBitmap() itself must be called before any other - // SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym - // for it anyhow) and that all bitmaps passed to these functions should be - // of the same size. - void SetBitmapLabel(const wxBitmap& bitmap) - { DoSetBitmap(bitmap, State_Normal); } - void SetBitmapPressed(const wxBitmap& bitmap) - { DoSetBitmap(bitmap, State_Pressed); } - void SetBitmapDisabled(const wxBitmap& bitmap) - { DoSetBitmap(bitmap, State_Disabled); } - void SetBitmapCurrent(const wxBitmap& bitmap) - { DoSetBitmap(bitmap, State_Current); } - void SetBitmapFocus(const wxBitmap& bitmap) - { DoSetBitmap(bitmap, State_Focused); } - - wxBitmap GetBitmapLabel() const { return DoGetBitmap(State_Normal); } - wxBitmap GetBitmapPressed() const { return DoGetBitmap(State_Pressed); } - wxBitmap GetBitmapDisabled() const { return DoGetBitmap(State_Disabled); } - wxBitmap GetBitmapCurrent() const { return DoGetBitmap(State_Current); } - wxBitmap GetBitmapFocus() const { return DoGetBitmap(State_Focused); } - - - // set the margins around the image - void SetBitmapMargins(wxCoord x, wxCoord y) { DoSetBitmapMargins(x, y); } - void SetBitmapMargins(const wxSize& sz) { DoSetBitmapMargins(sz.x, sz.y); } - - // set the image position relative to the text, i.e. wxLEFT means that the - // image is to the left of the text (this is the default) - virtual void SetBitmapPosition(wxDirection WXUNUSED(dir)) { } - + // show the authentication needed symbol on the button: this is currently + // only implemented on Windows Vista and newer (on which it shows the UAC + // shield symbol) + void SetAuthNeeded(bool show = true) { DoSetAuthNeeded(show); } + bool GetAuthNeeded() const { return DoGetAuthNeeded(); } // make this button the default button in its top level window // // returns the old default item (possibly NULL) virtual wxWindow *SetDefault(); - // Buttons on MSW can look bad if they are not native colours, because - // then they become owner-drawn and not theme-drawn. Disable it here - // in wxButtonBase to make it consistent. - virtual bool ShouldInheritColours() const { return false; } - // returns the default button size for this platform static wxSize GetDefaultSize(); - // wxUniv-compatible and deprecated equivalents to SetBitmapXXX() -#if WXWIN_COMPATIBILITY_2_8 - void SetImageLabel(const wxBitmap& bitmap) { SetBitmap(bitmap); } - void SetImageMargins(wxCoord x, wxCoord y) { SetBitmapMargins(x, y); } -#endif // WXWIN_COMPATIBILITY_2_8 - - // backwards compatible names for pressed/current bitmaps: they're not - // deprecated as there is nothing really wrong with using them and no real - // advantage to using the new names but the new names are still preferred - wxBitmap GetBitmapSelected() const { return GetBitmapPressed(); } - wxBitmap GetBitmapHover() const { return GetBitmapCurrent(); } - - void SetBitmapSelected(const wxBitmap& bitmap) { SetBitmapPressed(bitmap); } - void SetBitmapHover(const wxBitmap& bitmap) { SetBitmapCurrent(bitmap); } - protected: - // choose the default border for this window - virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } - - enum State - { - State_Normal, - State_Pressed, // a.k.a. "selected" in public API for some reason - State_Current, // a.k.a. hot or "hovering" - State_Disabled, - State_Focused, - State_Max - }; - - virtual wxBitmap DoGetBitmap(State WXUNUSED(which)) const - { return wxBitmap(); } - virtual void DoSetBitmap(const wxBitmap& WXUNUSED(bitmap), - State WXUNUSED(which)) - { } - virtual void DoSetBitmapMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) - { } - - wxDECLARE_NO_COPY_CLASS(wxButtonBase); }; @@ -173,11 +63,8 @@ protected: #include "wx/cocoa/button.h" #elif defined(__WXPM__) #include "wx/os2/button.h" -#elif defined(__WXPALMOS__) - #include "wx/palmos/button.h" #endif #endif // wxUSE_BUTTON -#endif - // _WX_BUTTON_H_BASE_ +#endif // _WX_BUTTON_H_BASE_