X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/233f573883834b6c86ad5a9d72fdb6a260f74f81..438959cca892a7651634cc3a7aad4819ac49b23c:/include/wx/scrolwin.h?ds=sidebyside diff --git a/include/wx/scrolwin.h b/include/wx/scrolwin.h index 6360fd721b..73d93aaf61 100644 --- a/include/wx/scrolwin.h +++ b/include/wx/scrolwin.h @@ -106,6 +106,10 @@ public: // Clear() is necessary. If false, the whole canvas is invalidated and a // Clear() is necessary. Disable for when the scroll increment is used to // actually scroll a non-constant distance + // + // Notice that calling this method with a false argument doesn't disable + // scrolling the window in this direction, it just changes the mechanism by + // which it is implemented to not use wxWindow::ScrollWindow(). virtual void EnableScrolling(bool x_scrolling, bool y_scrolling); // Disable use of keyboard keys for scrolling. By default cursor movement @@ -252,10 +256,6 @@ protected: // delete the event handler we installed void DeleteEvtHandler(); - // calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation - // in wxScrollHelperEvtHandler::ProcessEvent() - void ResetDrawnFlag(); - // this function should be overridden to return the size available for // m_targetWindow inside m_win of the given size // @@ -283,6 +283,10 @@ protected: wxTimer *m_timerAutoScroll; + // The number of pixels to scroll in horizontal and vertical directions + // respectively. + // + // If 0, means that the scrolling in the given direction is disabled. int m_xScrollPixelsPerLine; int m_yScrollPixelsPerLine; int m_xScrollPosition; @@ -376,24 +380,38 @@ public: this->MacSetClipChildren(true); #endif - this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint)); - // by default, we're scrollable in both directions (but if one of the // styles is specified explicitly, we shouldn't add the other one // automatically) if ( !(style & (wxHSCROLL | wxVSCROLL)) ) style |= wxHSCROLL | wxVSCROLL; +#ifdef __WXOSX__ + bool retval = T::Create(parent, winid, pos, size, style, name); + if ( retval && (style & wxALWAYS_SHOW_SB) ) + ShowScrollbars(wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS); + return retval; +#else + if ( style & wxALWAYS_SHOW_SB ) + ShowScrollbars(wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS); + return T::Create(parent, winid, pos, size, style, name); +#endif } +#ifdef __WXMSW__ // we need to return a special WM_GETDLGCODE value to process just the // arrows but let the other navigation characters through -#ifdef __WXMSW__ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam)); } + + // Take into account the scroll origin. + virtual void MSWAdjustBrushOrg(int* xOrg, int* yOrg) const + { + CalcUnscrolledPosition(*xOrg, *yOrg, xOrg, yOrg); + } #endif // __WXMSW__ WX_FORWARD_TO_SCROLL_HELPER() @@ -405,16 +423,6 @@ protected: } private: - // this is needed for wxEVT_PAINT processing hack described in - // wxScrollHelperEvtHandler::ProcessEvent() - void OnPaint(wxPaintEvent& event) - { - // the user code didn't really draw the window if we got here, so set - // this flag to try to call OnDraw() later - ResetDrawnFlag(); - event.Skip(); - } - // VC++ 6 gives warning for the declaration of template member function // without definition #ifndef __VISUALC6__