X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/22bd93879da9809ecb6ac5cd3bdf58c2aabf0da1..7344108e8a129a3f9b4df5ab0f98a1713db03b89:/include/wx/bitmap.h diff --git a/include/wx/bitmap.h b/include/wx/bitmap.h index 4a1d3b0296..baf02d10ad 100644 --- a/include/wx/bitmap.h +++ b/include/wx/bitmap.h @@ -5,7 +5,7 @@ // Modified by: // Created: 22.04.01 // RCS-ID: $Id$ -// Copyright: (c) wxWindows team +// Copyright: (c) wxWidgets team // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -16,111 +16,183 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma interface "bitmapbase.h" -#endif - -#include "wx/defs.h" -#include "wx/object.h" #include "wx/string.h" -#include "wx/gdiobj.h" #include "wx/gdicmn.h" // for wxBitmapType +#include "wx/colour.h" +#include "wx/image.h" -class WXDLLEXPORT wxBitmap; -class WXDLLEXPORT wxBitmapHandler; -class WXDLLEXPORT wxImage; -class WXDLLEXPORT wxMask; -class WXDLLEXPORT wxPalette; +class WXDLLIMPEXP_FWD_CORE wxBitmap; +class WXDLLIMPEXP_FWD_CORE wxBitmapHandler; +class WXDLLIMPEXP_FWD_CORE wxIcon; +class WXDLLIMPEXP_FWD_CORE wxMask; +class WXDLLIMPEXP_FWD_CORE wxPalette; // ---------------------------------------------------------------------------- -// wxBitmapHandler: class which knows how to create/load/save bitmaps in -// different formats +// wxVariant support +// ---------------------------------------------------------------------------- + +#if wxUSE_VARIANT +#include "wx/variant.h" +DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE) +#endif + +// ---------------------------------------------------------------------------- +// wxMask represents the transparent area of the bitmap // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxBitmapHandlerBase : public wxObject +// TODO: all implementation of wxMask, except the generic one, +// do not derive from wxMaskBase,,, they should +class WXDLLIMPEXP_CORE wxMaskBase : public wxObject { public: - wxBitmapHandlerBase() - { - m_type = wxBITMAP_TYPE_INVALID; - } - - virtual ~wxBitmapHandlerBase() { } + // create the mask from bitmap pixels of the given colour + bool Create(const wxBitmap& bitmap, const wxColour& colour); - virtual bool Create(wxBitmap *bitmap, void *data, long flags, - int width, int height, int depth = 1) = 0; - virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, - int desiredWidth, int desiredHeight) = 0; - virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, - int type, const wxPalette *palette = NULL) = 0; +#if wxUSE_PALETTE + // create the mask from bitmap pixels with the given palette index + bool Create(const wxBitmap& bitmap, int paletteIndex); +#endif // wxUSE_PALETTE - void SetName(const wxString& name) { m_name = name; } - void SetExtension(const wxString& ext) { m_extension = ext; } - void SetType(wxBitmapType type) { m_type = type; } - wxString GetName() const { return m_name; } - wxString GetExtension() const { return m_extension; } - wxBitmapType GetType() const { return m_type; } + // create the mask from the given mono bitmap + bool Create(const wxBitmap& bitmap); protected: + // this function is called from Create() to free the existing mask data + virtual void FreeData() = 0; + + // these functions must be overridden to implement the corresponding public + // Create() methods, they shouldn't call FreeData() as it's already called + // by the public wrappers + virtual bool InitFromColour(const wxBitmap& bitmap, + const wxColour& colour) = 0; + virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0; +}; + +#if defined(__WXDFB__) || \ + defined(__WXMAC__) || \ + defined(__WXGTK__) || \ + defined(__WXCOCOA__) || \ + defined(__WXMOTIF__) || \ + defined(__WXX11__) + #define wxUSE_BITMAP_BASE 1 +#else + #define wxUSE_BITMAP_BASE 0 +#endif + +// a more readable way to tell +#define wxBITMAP_SCREEN_DEPTH (-1) + + +// All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as +// base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as +// base class since it allows some code reuse there. +#if wxUSE_BITMAP_BASE + +// ---------------------------------------------------------------------------- +// wxBitmapHandler: class which knows how to create/load/save bitmaps in +// different formats +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject +{ +public: + wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; } + virtual ~wxBitmapHandler() { } + + // NOTE: the following functions should be pure virtuals, but they aren't + // because otherwise almost all ports would have to implement + // them as "return false"... + + virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data), + wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height), + int WXUNUSED(depth) = 1) + { return false; } + + virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name), + wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth), + int WXUNUSED(desiredHeight)) + { return false; } + + virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name), + wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const + { return false; } + + void SetName(const wxString& name) { m_name = name; } + void SetExtension(const wxString& ext) { m_extension = ext; } + void SetType(wxBitmapType type) { m_type = type; } + const wxString& GetName() const { return m_name; } + const wxString& GetExtension() const { return m_extension; } + wxBitmapType GetType() const { return m_type; } + +private: wxString m_name; wxString m_extension; wxBitmapType m_type; - DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase) + DECLARE_ABSTRACT_CLASS(wxBitmapHandler) }; +// ---------------------------------------------------------------------------- +// wxBitmap: class which represents platform-dependent bitmap (unlike wxImage) +// ---------------------------------------------------------------------------- -class WXDLLEXPORT wxBitmapBase : public wxGDIObject +class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject { public: - wxBitmapBase() : wxGDIObject() {} - virtual ~wxBitmapBase() {} - /* Derived class must implement these: wxBitmap(); - wxBitmap(int width, int height, int depth = -1); - wxBitmap(const char bits[], int width, int height, int depth = 1); - wxBitmap(const char **bits); - wxBitmap(char **bits); wxBitmap(const wxBitmap& bmp); + wxBitmap(const char bits[], int width, int height, int depth = 1); + wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH); + wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH); + wxBitmap(const char* const* bits); wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM); - wxBitmap(const wxImage& image, int depth = -1); - wxBitmap& operator = (const wxBitmap& bmp); - bool operator == (const wxBitmap& bmp) const; - bool operator != (const wxBitmap& bmp) const; - - bool Create(int width, int height, int depth = -1); + wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH); static void InitStandardHandlers(); */ - virtual bool Ok() const = 0; + virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0; + virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0; virtual int GetHeight() const = 0; virtual int GetWidth() const = 0; virtual int GetDepth() const = 0; + wxSize GetSize() const + { return wxSize(GetWidth(), GetHeight()); } + +#if wxUSE_IMAGE virtual wxImage ConvertToImage() const = 0; + // Convert to disabled (dimmed) bitmap. + wxBitmap ConvertToDisabled(unsigned char brightness = 255) const; +#endif // wxUSE_IMAGE + virtual wxMask *GetMask() const = 0; virtual void SetMask(wxMask *mask) = 0; virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0; virtual bool SaveFile(const wxString &name, wxBitmapType type, - const wxPalette *palette = (wxPalette *)NULL) const = 0; + const wxPalette *palette = NULL) const = 0; virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0; + /* + If raw bitmap access is supported (see wx/rawbmp.h), the following + methods should be implemented: + + virtual bool GetRawData(wxRawBitmapData *data) = 0; + virtual void UngetRawData(wxRawBitmapData *data) = 0; + */ + +#if wxUSE_PALETTE virtual wxPalette *GetPalette() const = 0; virtual void SetPalette(const wxPalette& palette) = 0; - -#if WXWIN_COMPATIBILITY - wxPalette *GetColourMap() const { return GetPalette(); } - void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); }; -#endif // WXWIN_COMPATIBILITY +#endif // wxUSE_PALETTE // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon) = 0; @@ -132,8 +204,8 @@ public: // Format handling static inline wxList& GetHandlers() { return sm_handlers; } - static void AddHandler(wxBitmapHandlerBase *handler); - static void InsertHandler(wxBitmapHandlerBase *handler); + static void AddHandler(wxBitmapHandler *handler); + static void InsertHandler(wxBitmapHandler *handler); static bool RemoveHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType); @@ -144,31 +216,82 @@ public: static void CleanUpHandlers(); + // this method is only used by the generic implementation of wxMask + // currently but could be useful elsewhere in the future: it can be + // overridden to quantize the colour to correspond to bitmap colour depth + // if necessary; default implementation simply returns the colour as is + virtual wxColour QuantizeColour(const wxColour& colour) const + { + return colour; + } + protected: static wxList sm_handlers; DECLARE_ABSTRACT_CLASS(wxBitmapBase) }; +#endif // wxUSE_BITMAP_BASE +// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value +// for wxBitmap's ctor and wxBitmap::LoadFile() functions. #if defined(__WXMSW__) -#include "wx/msw/bitmap.h" + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE + #include "wx/msw/bitmap.h" #elif defined(__WXMOTIF__) -#include "wx/motif/bitmap.h" + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM + #include "wx/x11/bitmap.h" +#elif defined(__WXGTK20__) + #ifdef __WINDOWS__ + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE + #else + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM + #endif + #include "wx/gtk/bitmap.h" #elif defined(__WXGTK__) -#include "wx/gtk/bitmap.h" -#elif defined(__WXMGL__) -#include "wx/mgl/bitmap.h" -#elif defined(__WXQT__) -#include "wx/qt/bitmap.h" + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM + #include "wx/gtk1/bitmap.h" +#elif defined(__WXX11__) + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM + #include "wx/x11/bitmap.h" +#elif defined(__WXDFB__) + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE + #include "wx/dfb/bitmap.h" #elif defined(__WXMAC__) -#include "wx/mac/bitmap.h" + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE + #include "wx/osx/bitmap.h" +#elif defined(__WXCOCOA__) + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE + #include "wx/cocoa/bitmap.h" #elif defined(__WXPM__) -#include "wx/os2/bitmap.h" -#elif defined(__WXSTUBS__) -#include "wx/stubs/bitmap.h" + #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE + #include "wx/os2/bitmap.h" #endif +#if wxUSE_IMAGE +inline +wxBitmap +#if wxUSE_BITMAP_BASE +wxBitmapBase:: +#else +wxBitmap:: #endif - // _WX_BITMAP_H_BASE_ +ConvertToDisabled(unsigned char brightness) const +{ + return ConvertToImage().ConvertToDisabled(brightness); +} +#endif // wxUSE_IMAGE + +// we must include generic mask.h after wxBitmap definition +#if defined(__WXDFB__) + #define wxUSE_GENERIC_MASK 1 +#else + #define wxUSE_GENERIC_MASK 0 +#endif + +#if wxUSE_GENERIC_MASK + #include "wx/generic/mask.h" +#endif + +#endif // _WX_BITMAP_H_BASE_