X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/22b6de6a70900550b5411f14fffc9d48adbbf222..9967de02678d23a149183bc5908c7fadcd4f76eb:/src/common/socket.cpp diff --git a/src/common/socket.cpp b/src/common/socket.cpp index c5b4ce938c..a53ae44d63 100644 --- a/src/common/socket.cpp +++ b/src/common/socket.cpp @@ -37,9 +37,10 @@ #endif #include "wx/apptrait.h" - #include "wx/sckaddr.h" #include "wx/stopwatch.h" +#include "wx/thread.h" +#include "wx/evtloop.h" // DLL options compatibility check: #include "wx/build.h" @@ -101,6 +102,50 @@ public: DECLARE_NO_COPY_CLASS(wxSocketState) }; +// ============================================================================ +// GSocketManager +// ============================================================================ + +GSocketManager *GSocketManager::ms_manager = NULL; + +/* static */ +void GSocketManager::Set(GSocketManager *manager) +{ + wxASSERT_MSG( !ms_manager, "too late to set manager now" ); + + ms_manager = manager; +} + +/* static */ +void GSocketManager::Init() +{ + wxASSERT_MSG( !ms_manager, "shouldn't be initialized twice" ); + + /* + Details: Initialize() creates a hidden window as a sink for socket + events, such as 'read completed'. wxMSW has only one message loop + for the main thread. If Initialize is called in a secondary thread, + the socket window will be created for the secondary thread, but + since there is no message loop on this thread, it will never + receive events and all socket operations will time out. + BTW, the main thread must not be stopped using sleep or block + on a semaphore (a bad idea in any case) or socket operations + will time out. + + On the Mac side, Initialize() stores a pointer to the CFRunLoop for + the main thread. Because secondary threads do not have run loops, + adding event notifications to the "Current" loop would have no + effect at all, events would never fire. + */ + wxASSERT_MSG( wxIsMainThread(), + "sockets must be initialized from the main thread" ); + + wxAppConsole * const app = wxAppConsole::GetInstance(); + wxCHECK_RET( app, "sockets can't be initialized without wxApp" ); + + ms_manager = app->GetTraits()->GetSocketManager(); +} + // ========================================================================== // wxSocketBase // ========================================================================== @@ -122,31 +167,6 @@ bool wxSocketBase::Initialize() { if ( !m_countInit++ ) { - /* - Details: Initialize() creates a hidden window as a sink for socket - events, such as 'read completed'. wxMSW has only one message loop - for the main thread. If Initialize is called in a secondary thread, - the socket window will be created for the secondary thread, but - since there is no message loop on this thread, it will never - receive events and all socket operations will time out. - BTW, the main thread must not be stopped using sleep or block - on a semaphore (a bad idea in any case) or socket operations - will time out. - - On the Mac side, Initialize() stores a pointer to the CFRunLoop for - the main thread. Because secondary threads do not have run loops, - adding event notifications to the "Current" loop would have no - effect at all, events would never fire. - */ - wxASSERT_MSG( wxIsMainThread(), - wxT("Call wxSocketBase::Initialize() from the main thread first!")); - - wxAppTraits *traits = wxAppConsole::GetInstance() ? - wxAppConsole::GetInstance()->GetTraits() : NULL; - GSocketGUIFunctionsTable *functions = - traits ? traits->GetSocketGUIFunctionsTable() : NULL; - GSocket_SetGUIFunctions(functions); - if ( !GSocket_Init() ) { m_countInit--; @@ -161,7 +181,7 @@ bool wxSocketBase::Initialize() void wxSocketBase::Shutdown() { // we should be initialized - wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") ); + wxASSERT_MSG( m_countInit > 0, _T("extra call to Shutdown()") ); if ( --m_countInit == 0 ) { GSocket_Cleanup(); @@ -695,7 +715,9 @@ bool wxSocketBase::_Wait(long seconds, else timeout = m_timeout * 1000; - bool has_event_loop = wxTheApp->GetTraits() ? (wxTheApp->GetTraits()->GetSocketGUIFunctionsTable() ? true : false) : false; + // check if we are using event loop or not: normally we do in GUI but not in + // console applications but this can be overridden + const bool has_event_loop = wxEventLoop::GetActive() != NULL; // Wait in an active polling loop. // @@ -1009,7 +1031,7 @@ void wxSocketBase::OnRequest(wxSocketNotify notification) void wxSocketBase::Notify(bool notify) { m_notify = notify; - if ( m_socket ) + if (m_socket) m_socket->Notify(notify); } @@ -1238,6 +1260,8 @@ bool wxSocketBase::SetLocal(wxIPV4address& local) wxSocketClient::wxSocketClient(wxSocketFlags flags) : wxSocketBase(flags, wxSOCKET_CLIENT) { + m_initialRecvBufferSize = + m_initialSendBufferSize = -1; } wxSocketClient::~wxSocketClient() @@ -1307,10 +1331,14 @@ bool wxSocketClient::DoConnect(wxSockAddress& addr_man, wxSockAddress* local, bo m_socket->SetLocal(la); } +#if defined(__WXMSW__) || defined(__WXGTK__) + m_socket->SetInitialSocketBuffers(m_initialRecvBufferSize, m_initialSendBufferSize); +#endif + m_socket->SetPeer(addr_man.GetAddress()); err = m_socket->Connect(GSOCK_STREAMED); - // register for callbacks (call it after m_socket->m_fd was initialized) + //this will register for callbacks - must be called after m_socket->m_fd was initialized m_socket->Notify(m_notify); if (!wait)