X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/2265a2d51e3338353aeaa56f8d7521d7993342f7..c5e2dc6f5ba909192ff6c22ead5e7600a00bad0f:/build/msw/config.vc diff --git a/build/msw/config.vc b/build/msw/config.vc index 272e8995d2..546861da49 100644 --- a/build/msw/config.vc +++ b/build/msw/config.vc @@ -1,6 +1,6 @@ # ========================================================================= # This makefile was generated by -# Bakefile 0.1.1 (http://bakefile.sourceforge.net) +# Bakefile 0.1.3 (http://bakefile.sourceforge.net) # Do not modify, all changes will be overwritten! # ========================================================================= @@ -9,80 +9,83 @@ # These are configurable options: # ------------------------------------------------------------------------- -# Type of compiled binaries [debug,release] -BUILD = release - # C compiler CC = cl -# Name of your custom configuration. This affects directory -# where object files are stored as well as the location of -# compiled .lib files and setup.h under the lib/ toplevel directory. -CFG = +# C++ compiler +CXX = cl # Standard flags for CC CFLAGS = +# Standard flags for C++ +CXXFLAGS = + # Standard preprocessor flags (common for CC and CXX) CPPFLAGS = -# C++ compiler -CXX = cl +# Standard linker flags +LDFLAGS = -# Standard flags for C++ -CXXFLAGS = +# What type of library to build? [0,1] +SHARED = 0 -# Should __WXDEBUG__ be defined? The default value "default" means that it will -# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] -DEBUG_FLAG = default +# Build wxUniversal instead of native port? [0,1] +WXUNIV = 0 + +# Compile Unicode build of wxWindows? [0,1] +UNICODE = 0 + +# Use MSLU library when building Unicode version. [0,1] +MSLU = 0 + +# Type of compiled binaries [debug,release] +BUILD = debug # Should debugging info be included in the executables? The default value # "default" means that debug info will be included if BUILD=debug # and not included if BUILD=release. [0,1,default] DEBUG_INFO = default +# Should __WXDEBUG__ be defined? The default value "default" means that it will +# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] +DEBUG_FLAG = default + # Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)? # Acts according to DEBUG_INFO by default. [0,1,default] DEBUG_RUNTIME_LIBS = default -# Standard linker flags -LDFLAGS = - # Multiple libraries or single huge monolithic one? [0,1] MONOLITHIC = 0 -# Use MSLU library when building Unicode version. [0,1] -MSLU = 0 - -# Is this official build by wxWindows developers? [0,1] -OFFICIAL_BUILD = 0 - -# Version of C runtime library to use. You can change this to -# static if SHARED=0, but it is highly recommended to not do -# it if SHARED=1 unless you know what you are doing. [dynamic,static] -RUNTIME_LIBS = dynamic - -# What type of library to build? [0,1] -SHARED = 1 - -# Compile Unicode build of wxWindows? [0,1] -UNICODE = 0 - # Build GUI libraries? [0,1] USE_GUI = 1 # Build wxHTML library (USE_GUI must be 1)? [0,1] USE_HTML = 1 +# Build OpenGL canvas library (USE_GUI must be 1)? [0,1] +USE_OPENGL = 0 + # Build ODBC database classes (USE_GUI must be 1)? [0,1] USE_ODBC = 0 -# Build OpenGL canvas library (USE_GUI must be 1)? [0,1] -USE_OPENGL = 0 +# Enable exceptions in compiled code. [0,1] +USE_EXCEPTIONS = 1 + +# Is this official build by wxWindows developers? [0,1] +OFFICIAL_BUILD = 0 # Use this to name your customized DLLs differently VENDOR = custom -# Build wxUniversal instead of native port? [0,1] -WXUNIV = 0 +# Name of your custom configuration. This affects directory +# where object files are stored as well as the location of +# compiled .lib files and setup.h under the lib/ toplevel directory. +CFG = + +# Version of C runtime library to use. You can change this to +# static if SHARED=0, but it is highly recommended to not do +# it if SHARED=1 unless you know what you are doing. [dynamic,static] +RUNTIME_LIBS = dynamic