X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/21f280f4ec6815bae2664155b2370c7bf628c524..ab9d0a8ca3d306898d92960ecfaefb8c1191b18a:/docs/latex/wx/wxPython.tex

diff --git a/docs/latex/wx/wxPython.tex b/docs/latex/wx/wxPython.tex
index 71d6a83654..686f6505be 100644
--- a/docs/latex/wx/wxPython.tex
+++ b/docs/latex/wx/wxPython.tex
@@ -1,19 +1,20 @@
-\chapter{wxPython Notes}\label{wxPython}
-\pagenumbering{arabic}%
-\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
-\setfooter{\thepage}{}{}{}{}{\thepage}%
+\section{wxPython overview}\label{wxpython}
+%\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
+%\setfooter{\thepage}{}{}{}{}{\thepage}%
+
+This topic was written by Robin Dunn, author of the wxPython wrapper.
 
 %----------------------------------------------------------------------
-\section{What is wxPython?}\label{wxpwhat}
+\subsection{What is wxPython?}\label{wxpwhat}
 
-wxPython is a blending of the wxWindows GUI classes and the
+wxPython is a blending of the wxWidgets GUI classes and the
 \urlref{Python}{http://www.python.org/} programming language.
 
 \wxheading{Python}
 
 So what is Python?  Go to
-\urlref{http://www.python.org}{http://www.python.org}
-to learn more, but in a nutshell Python is an interpreted,
+\urlref{http://www.python.org}{http://www.python.org} to learn more,
+but in a nutshell Python is an interpreted,
 interactive, object-oriented programming language. It is often
 compared to Tcl, Perl, Scheme or Java.
 
@@ -31,218 +32,106 @@ commercial use.
 
 wxPython is a Python package that can be imported at runtime that
 includes a collection of Python modules and an extension module
-(native code).  It provides a series of Python classes that mirror (or
-shadow) many of the wxWindows GUI classes.  This extension module
-attempts to mirror the class heiarchy of wxWindows as closely as
-possble. This means that there is a wxFrame class in wxPython that
+(native code). It provides a series of Python classes that mirror (or
+shadow) many of the wxWidgets GUI classes. This extension module
+attempts to mirror the class hierarchy of wxWidgets as closely as
+possible. This means that there is a wxFrame class in wxPython that
 looks, smells, tastes and acts almost the same as the wxFrame class in
 the C++ version.
 
-wxPython is very versitile.  It can be used to create standalone GUI
+wxPython is very versatile. It can be used to create standalone GUI
 applications, or in situations where Python is embedded in a C++
 application as an internal scripting or macro language.
 
 Currently wxPython is available for Win32 platforms and the GTK
-toolkit (wxGTK) on most *nix/X-windows platforms.  The effort to
-enable wxPython for wxMotif will begin shortly.  See \helpref{Building
-Python}{wxpbuild} for details about getting wxPython working for you.
-
+toolkit (wxGTK) on most Unix/X-windows platforms. See the wxPython
+website \urlref{http://wxPython.org/}{http://wxPython.org/} for
+details about getting wxPython working for you.
 
 %----------------------------------------------------------------------
-\section{Why use wxPython?}\label{wxpwhy}
-
+\subsection{Why use wxPython?}\label{wxpwhy}
 
-So why would you want to use wxPython over just C++ and wxWindows?
-Personally I prefer using Python for everything.  I only use C++ when
-I absolutly have to eek more performance out of an algorithm, and even
-then I ususally code it as an extension module and leave the majority
+So why would you want to use wxPython over just C++ and wxWidgets?
+Personally I prefer using Python for everything. I only use C++ when I
+absolutely have to eke more performance out of an algorithm, and even
+then I usually code it as an extension module and leave the majority
 of the program in Python.
 
 Another good thing to use wxPython for is quick prototyping of your
-wxWindows apps.  With C++ you have to continuously go though the
-edit-compile-link-run cycle, which can be quite time comsuming.  With
-Python it is only an edit-run cycle.  You can easily build an
+wxWidgets apps. With C++ you have to continuously go though the
+edit-compile-link-run cycle, which can be quite time consuming. With
+Python it is only an edit-run cycle. You can easily build an
 application in a few hours with Python that would normally take a few
-days or longer with C++.  Converting a wxPython app to a C++/wxWindows app
+days or longer with C++. Converting a wxPython app to a C++/wxWidgets app
 should be a straight forward task.
 
-
 %----------------------------------------------------------------------
-\section{Other Python GUIs}\label{wxpother}
+\subsection{Other Python GUIs}\label{wxpother}
 
 There are other GUI solutions out there for Python.
 
 \wxheading{Tkinter}
 
-Tkinter is the defacto standard GUI for Python.  It is available
-on nearly every platform that Python and Tcl/TK are.  Why Tcl/Tk?
+Tkinter is the de facto standard GUI for Python. It is available
+on nearly every platform that Python and Tcl/TK are. Why Tcl/Tk?
 Well because Tkinter is just a wrapper around Tcl's GUI toolkit, Tk.
 This has its upsides and its downsides...
 
-The upside is that Tk is a pretty veristile toolkit.  It can be made
-to do a lot of things in a lot of different environments.  It is fairly
-easy to create new widgets and use them interchangably in your
+The upside is that Tk is a pretty versatile toolkit. It can be made
+to do a lot of things in a lot of different environments. It is fairly
+easy to create new widgets and use them interchangeably in your
 programs.
 
-The downside is Tcl.  When using Tkinter you actually have two
+The downside is Tcl. When using Tkinter you actually have two
 separate language interpreters running, the Python interpreter and the
-Tcl interpreter for the GUI.  Since the guts of Tcl is mostly about
-string processing, it is fairly slow as well.  (Not too bad on a fast
+Tcl interpreter for the GUI. Since the guts of Tcl is mostly about
+string processing, it is fairly slow as well. (Not too bad on a fast
 Pentium II, but you really notice the difference on slower machines.)
 
-It wasn't until the lastest version of Tcl/Tk that native Look and
-Feel's were possible on non-Motif platforms.  This is because Tk
-usually implements it's own widgets (controls) even when there are
+It wasn't until the latest version of Tcl/Tk that native Look and
+Feel was possible on non-Motif platforms. This is because Tk
+usually implements its own widgets (controls) even when there are
 native controls available.
 
-Tkinter is a pretty low-level toolkit.  You have to do a lot of work
+Tkinter is a pretty low-level toolkit. You have to do a lot of work
 (verbose program code) to do things that would be much simpler with a higher
 level of abstraction.
 
 \wxheading{PythonWin}
 
-PythonWin is an add-on package for Python for the Win32 platform.  It
-includes wrappers for MFC as well as much of the win32 API.  Because
+PythonWin is an add-on package for Python for the Win32 platform. It
+includes wrappers for MFC as well as much of the Win32 API. Because
 of its foundation, it is very familiar for programmers who have
-experience with MFC and the Win32 API.  It is obviously not compatible
-with other platforms and toolkits.  PythonWin is organized as separate
+experience with MFC and the Win32 API. It is obviously not compatible
+with other platforms and toolkits. PythonWin is organized as separate
 packages and modules so you can use the pieces you need without having
 to use the GUI portions.
 
 \wxheading{Others}
 
 There are quite a few other GUI modules available for Python, some in
-active use, some that havn't been updated for ages.  Most are simple
+active use, some that haven't been updated for ages. Most are simple
 wrappers around some C or C++ toolkit or another, and most are not
-cross-platform compatible.  See \urlref{this
-link}{http://www.python.org/download/Contributed.html\#Graphics}
+cross-platform compatible. See \urlref{this link}{http://www.python.org/download/Contributed.html\#Graphics}
 for a listing of a few of them.
 
-
-%----------------------------------------------------------------------
-\section{Building wxPython}\label{wxpbuild}
-
-I used SWIG (\urlref{http://www.swig.org}{http://www.swig.org}) to
-create the source code for the extension module.  This enabled me to
-only have to deal with a small amount of code and only have to bother
-with the exceptional issues.  SWIG takes care of the rest and
-generates all the repetative code for me.  You don't need SWIG to
-build the extension module as all the generated C++ code is included
-under the src directory.  If you try to build wxPython and get errors
-because SWIG is missing, then simply touch the .cpp and .py files so
-make won't attempt to build them from the .i files.
-
-I added a few minor features to SWIG to control some of the code
-generation.  If you want to play around with this the patches are in
-wxPython/SWIG.patches and they should be applied to the 1.1p5 version
-of SWIG.  These new patches are documented at
-\urlref{this site}{http://starship.skyport.net/crew/robind/python/\#swig},
-and they should also end up in the 1.2 version of SWIG.
-
-wxPython is organized as a Python package.  This means that the
-directory containing the results of the build process should be a
-subdirectory of a directory on the \tt{PYTHONPATH}, (and preferably
-should be named wxPython.)  You can control where the build process
-will dump wxPython by setting the \tt{TARGETDIR} makefile variable.
-The default is \tt{\$(WXWIN)/utils/wxPython}.  If you leave it here
-then you should add \tt{\$(WXWIN)/utils} to your \tt{PYTHONPATH}.
-However, you may prefer to use something that is already on your
-\tt{PYTHONPATH}, such as the \tt{site-packages} directory on Unix
- systems.
-
-
-\wxheading{Win32}
-
-These instructions assume that you have Microsoft Visual C++ 5.0 or
-6.0, that you have installed the command-line tools, and that the
-appropriate environment variables are set for these tools.  You should
-also have Python 1.5.1 installed, and wxWindows installed and built as
-specified below.
-
-\begin{enumerate}\itemsep=0pt
-\item Build wxWindows with \tt{wxUSE_RESOURCE_LOADING_IN_MSW} set to 1 in
-\tt{include/wx/msw/setup.h} so icons can be loaded dynamically.  While
-there, make sure \tt{wxUSE_OWNER_DRAWN} is also set to 1.
-
-\item Change into the \tt{\$(WXWIN)/utils/wxPython/src} directory.
-
-\item Edit makefile.vc and specify where your python installation is at.
-You may also want to fiddle with the \tt{TARGETDIR} variable as described
-above.
-
-\item Run \tt{nmake -f makefile.vc}
-
-\item If it builds successfully, congratulations!  Move on to the next
-step.  If not then you can try mailing the wxwin-developers list for
-help.  Also, I will always have a pre-built win32 version of this extension module at
-\urlref{http://alldunn.com/wxPython}{http://alldunn.com/wxPython}.
-
-\item Change to the \tt{\$(WXWIN)/utils/wxPython/tests} directory.
-
-\item Try executing the test programs.  Note that some of these print
-diagnositc or test info to standard output, so they will require the
-console version of python.  For example:
-
-    \tt{python test1.py}
-
-To run them without requiring a console, you can use the \tt{pythonw.exe}
-version of Python either from the command line or from a shortcut.
-
-\end{enumerate}
-
-
-\wxheading{Unix}
-
-These directions assume that you have already successfully built
-wxWindows for GTK, and installed Python 1.5.1.  If you build Python
-yourself, you will get everything installed that you need simply by
-doing \bftt{make install}.  If you get Python from an RPM or other
-pre-packaged source then there will probably be a separate package
-with the development libraries, etc. that you will need to install.
-
-
-\begin{enumerate}\itemsep=0pt
-\item Change into the \tt{\$(WXWIN)/utils/wxPython/src} directory.
-
-\item Edit \tt{Setup.in} and ensure that the flags, directories, and toolkit
-options are correct, (hopefully this will be done by \tt{configure}
-soon.)  See the above commentary about \tt{TARGETDIR}.  There are a
-few sample Setup.in.[platform] files provided.
-
-\item Run this command to generate a makefile:
-
-    \tt{make -f Makefile.pre.in boot}
-
-\item Once you have the \tt{Makefile}, run \bftt{make} to build and then
-\bftt{make install} to install the wxPython extension module.
-
-\item Change to the \tt{\$(WXWIN)/utils/wxPython/tests} directory.
-
-\item Try executing the test programs.  For example:
-
-    \tt{python test1.py}
-
-\end{enumerate}
-
-
-
 %----------------------------------------------------------------------
-\section{Using wxPython}\label{wxpusing}
+\subsection{Using wxPython}\label{wxpusing}
 
 \wxheading{First things first...}
 
-I'm not going to try and teach the Python language here.  You can do
+I'm not going to try and teach the Python language here. You can do
 that at the \urlref{Python Tutorial}{http://www.python.org/doc/tut/tut.html}.
-I'm also going to assume that you know a bit about wxWindows already,
+I'm also going to assume that you know a bit about wxWidgets already,
 enough to notice the similarities in the classes used.
 
-Take a look at the following wxPython program.  You can find a similar
-program in the \tt{wxPython/tests} directory, named \tt{test7.py}.  If your
+Take a look at the following wxPython program. You can find a similar
+program in the {\tt wxPython/demo} directory, named {\tt DialogUnits.py}. If your
 Python and wxPython are properly installed, you should be able to run
 it by issuing this command:
 
 \begin{indented}{1cm}
-    \bftt{python test7.py}
+    {\bf\tt python DialogUnits.py}
 \end{indented}
 
 \hrule
@@ -302,17 +191,17 @@ it by issuing this command:
 052:         self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
 053:
 054:
-055: # Every wxWindows application must have a class derived from wxApp
+055: # Every wxWidgets application must have a class derived from wxApp
 056: class MyApp(wxApp):
 057:
-058:     # wxWindows calls this method to initialize the application
+058:     # wxWidgets calls this method to initialize the application
 059:     def OnInit(self):
 060:
 061:         # Create an instance of our customized Frame class
 062:         frame = MyFrame(NULL, -1, "This is a test")
 063:         frame.Show(true)
 064:
-065:         # Tell wxWindows that this is our main window
+065:         # Tell wxWidgets that this is our main window
 066:         self.SetTopWindow(frame)
 067:
 068:         # Return a success flag
@@ -325,85 +214,86 @@ it by issuing this command:
 \end{verbatim}
 \hrule
 
-\wxheading{Things to notice:}\begin{enumerate}\itemsep=0pt
+\wxheading{Things to notice}
+
+\begin{enumerate}\itemsep=11pt
 \item At line 2 the wxPython classes, constants, and etc. are imported
-into the current module's namespace.  If you prefer to reduce
-namespace polution you can use "\tt{from wxPython import wx}" and
+into the current module's namespace. If you prefer to reduce
+namespace pollution you can use "{\tt from wxPython import wx}" and
 then access all the wxPython identifiers through the wx module, for
-example, "\tt{wx.wxFrame}".
-
+example, "{\tt wx.wxFrame}".
 \item At line 13 the frame's sizing and moving events are connected to
-methods of the class.  These helper functions are intended to be like
-the event table macros that wxWindows employs.  But since static event
+methods of the class. These helper functions are intended to be like
+the event table macros that wxWidgets employs. But since static event
 tables are impossible with wxPython, we use helpers that are named the
-same to dynamically build the table.  The only real difference is
-that the first arguemnt to the event helpers is always the window that
+same to dynamically build the table. The only real difference is
+that the first argument to the event helpers is always the window that
 the event table entry should be added to.
-
-\item Notice the use of \tt{wxDLG_PNT} and \tt{wxDLG_SZE} in lines 19
-- 29 to convert from dialog units to pixels.  These helpers are unique
+\item Notice the use of {\tt wxDLG\_PNT} and {\tt wxDLG\_SZE} in lines 19
+- 29 to convert from dialog units to pixels. These helpers are unique
 to wxPython since Python can't do method overloading like C++.
-
-\item There is an \tt{OnCloseWindow} method at line 34 but no call to
-EVT_CLOSE to attach the event to the method.  Does it really get
-called?  The answer is, yes it does.  This is because many of the
-\em{standard} events are attached to windows that have the associated
-\em{standard} method names.  I have tried to follow the lead of the
-C++ classes in this area to determine what is \em{standard} but since
-that changes from time to time I can make no guarentees, nor will it
-be fully documented.  When in doubt, use an EVT_*** function.
-
+\item There is an {\tt OnCloseWindow} method at line 34 but no call to
+EVT\_CLOSE to attach the event to the method. Does it really get
+called?  The answer is, yes it does. This is because many of the
+{\em standard} events are attached to windows that have the associated
+{\em standard} method names. I have tried to follow the lead of the
+C++ classes in this area to determine what is {\em standard} but since
+that changes from time to time I can make no guarantees, nor will it
+be fully documented. When in doubt, use an EVT\_*** function.
 \item At lines 17 to 21 notice that there are no saved references to
-the panel or the static text items that are created.  Those of you
+the panel or the static text items that are created. Those of you
 who know Python might be wondering what happens when Python deletes
-these objects when they go out of scope.  Do they disappear from the GUI?  They
-don't.  Remember that in wxPython the Python objects are just shadows of the
-coresponding C++ objects.  Once the C++ windows and controls are
+these objects when they go out of scope. Do they disappear from the GUI?  They
+don't. Remember that in wxPython the Python objects are just shadows of the
+corresponding C++ objects. Once the C++ windows and controls are
 attached to their parents, the parents manage them and delete them
-when necessary.  For this reason, most wxPython objects do not need to
-have a __del__ method that explicitly causes the C++ object to be
-deleted.  If you ever have the need to forcibly delete a window, use
+when necessary. For this reason, most wxPython objects do not need to
+have a \_\_del\_\_ method that explicitly causes the C++ object to be
+deleted. If you ever have the need to forcibly delete a window, use
 the Destroy() method as shown on line 36.
-
-\item Just like wxWindows in C++, wxPython apps need to create a class
-derived from \tt{wxApp} (line 56) that implements a method named
-\tt{OnInit}, (line 59.) This method should create the application's
-main window (line 62) and use \tt{wxApp.SetTopWindow()} (line 66) to
-inform wxWindows about it.
-
+\item Just like wxWidgets in C++, wxPython apps need to create a class
+derived from {\tt wxApp} (line 56) that implements a method named
+{\tt OnInit}, (line 59.) This method should create the application's
+main window (line 62) and use {\tt wxApp.SetTopWindow()} (line 66) to
+inform wxWidgets about it.
 \item And finally, at line 72 an instance of the application class is
-created.  At this point wxPython finishes initializing itself, and calls
-the \tt{OnInit} method to get things started.  (The zero parameter here is
-a flag for functionality that isn't quite implemented yet.  Just
-ignore it for now.)  The call to \tt{MainLoop} at line 73 starts the event
+created. At this point wxPython finishes initializing itself, and calls
+the {\tt OnInit} method to get things started. (The zero parameter here is
+a flag for functionality that isn't quite implemented yet. Just
+ignore it for now.)  The call to {\tt MainLoop} at line 73 starts the event
 loop which continues until the application terminates or all the top
 level windows are closed.
-
 \end{enumerate}
 
-
-
 %----------------------------------------------------------------------
-\section{wxWindows classes implemented in wxPython}\label{wxpclasses}
+\subsection{wxWidgets classes implemented in wxPython}\label{wxpclasses}
 
-The following classes are supported in wxPython.  Most provide nearly
+The following classes are supported in wxPython. Most provide nearly
 full implementations of the public interfaces specified in the C++
-documentation, others are less so.  They will all be brought as close
+documentation, others are less so. They will all be brought as close
 as possible to the C++ spec over time.
 
 \begin{itemize}\itemsep=0pt
 \item \helpref{wxAcceleratorEntry}{wxacceleratorentry}
 \item \helpref{wxAcceleratorTable}{wxacceleratortable}
 \item \helpref{wxActivateEvent}{wxactivateevent}
-\item \helpref{wxBitmapButton}{wxbitmapbutton}
 \item \helpref{wxBitmap}{wxbitmap}
+\item \helpref{wxBitmapButton}{wxbitmapbutton}
+\item \helpref{wxBitmapDataObject}{wxbitmapdataobject}
+\item wxBMPHandler
+\item \helpref{wxBoxSizer}{wxboxsizer}
 \item \helpref{wxBrush}{wxbrush}
+\item \helpref{wxBusyInfo}{wxbusyinfo}
+\item \helpref{wxBusyCursor}{wxbusycursor}
 \item \helpref{wxButton}{wxbutton}
 \item \helpref{wxCalculateLayoutEvent}{wxcalculatelayoutevent}
+\item \helpref{wxCalendarCtrl}{wxcalendarctrl}
+\item wxCaret
 \item \helpref{wxCheckBox}{wxcheckbox}
 \item \helpref{wxCheckListBox}{wxchecklistbox}
 \item \helpref{wxChoice}{wxchoice}
 \item \helpref{wxClientDC}{wxclientdc}
+\item \helpref{wxClipboard}{wxclipboard}
 \item \helpref{wxCloseEvent}{wxcloseevent}
 \item \helpref{wxColourData}{wxcolourdata}
 \item \helpref{wxColourDialog}{wxcolourdialog}
@@ -413,30 +303,66 @@ as possible to the C++ spec over time.
 \item \helpref{wxConfig}{wxconfigbase}
 \item \helpref{wxControl}{wxcontrol}
 \item \helpref{wxCursor}{wxcursor}
+\item \helpref{wxCustomDataObject}{wxcustomdataobject}
+\item \helpref{wxDataFormat}{wxdataformat}
+\item \helpref{wxDataObject}{wxdataobject}
+\item \helpref{wxDataObjectComposite}{wxdataobjectcomposite}
+\item \helpref{wxDataObjectSimple}{wxdataobjectsimple}
+\item \helpref{wxDateTime}{wxdatetime}
+\item \helpref{wxDateSpan}{wxdatespan}
 \item \helpref{wxDC}{wxdc}
 \item \helpref{wxDialog}{wxdialog}
 \item \helpref{wxDirDialog}{wxdirdialog}
+\item \helpref{wxDragImage}{wxdragimage}
 \item \helpref{wxDropFilesEvent}{wxdropfilesevent}
+\item \helpref{wxDropSource}{wxdropsource}
+\item \helpref{wxDropTarget}{wxdroptarget}
 \item \helpref{wxEraseEvent}{wxeraseevent}
 \item \helpref{wxEvent}{wxevent}
 \item \helpref{wxEvtHandler}{wxevthandler}
+\item wxFileConfig
+\item \helpref{wxFileDataObject}{wxfiledataobject}
 \item \helpref{wxFileDialog}{wxfiledialog}
+\item \helpref{wxFileDropTarget}{wxfiledroptarget}
+\item \helpref{wxFileSystem}{wxfilesystem}
+\item \helpref{wxFileSystemHandler}{wxfilesystemhandler}
 \item \helpref{wxFocusEvent}{wxfocusevent}
 \item \helpref{wxFontData}{wxfontdata}
 \item \helpref{wxFontDialog}{wxfontdialog}
 \item \helpref{wxFont}{wxfont}
 \item \helpref{wxFrame}{wxframe}
+\item \helpref{wxFSFile}{wxfsfile}
 \item \helpref{wxGauge}{wxgauge}
-\item \helpref{wxGridCell}{wxgridcell}
-\item \helpref{wxGridEvent}{wxgridevent}
+\item wxGIFHandler
+\item wxGLCanvas
+\begin{comment}
+\item wxGridCell
+\item wxGridEvent
 \item \helpref{wxGrid}{wxgrid}
-\item \helpref{wxIconizeEvent}{wxiconizeevent}
+\end{comment}
+\item \helpref{wxHtmlCell}{wxhtmlcell}
+\item \helpref{wxHtmlContainerCell}{wxhtmlcontainercell}
+\item \helpref{wxHtmlDCRenderer}{wxhtmldcrenderer}
+\item \helpref{wxHtmlEasyPrinting}{wxhtmleasyprinting}
+\item \helpref{wxHtmlParser}{wxhtmlparser}
+\item \helpref{wxHtmlTagHandler}{wxhtmltaghandler}
+\item \helpref{wxHtmlTag}{wxhtmltag}
+\item \helpref{wxHtmlWinParser}{wxhtmlwinparser}
+\item \helpref{wxHtmlPrintout}{wxhtmlprintout}
+\item \helpref{wxHtmlWinTagHandler}{wxhtmlwintaghandler}
+\item \helpref{wxHtmlWindow}{wxhtmlwindow}
+\item wxIconizeEvent
 \item \helpref{wxIcon}{wxicon}
 \item \helpref{wxIdleEvent}{wxidleevent}
+\item \helpref{wxImage}{wximage}
+\item \helpref{wxImageHandler}{wximagehandler}
 \item \helpref{wxImageList}{wximagelist}
 \item \helpref{wxIndividualLayoutConstraint}{wxindividuallayoutconstraint}
 \item \helpref{wxInitDialogEvent}{wxinitdialogevent}
+\item \helpref{wxInputStream}{wxinputstream}
+\item \helpref{wxInternetFSHandler}{fs}
 \item \helpref{wxJoystickEvent}{wxjoystickevent}
+\item wxJPEGHandler
 \item \helpref{wxKeyEvent}{wxkeyevent}
 \item \helpref{wxLayoutAlgorithm}{wxlayoutalgorithm}
 \item \helpref{wxLayoutConstraints}{wxlayoutconstraints}
@@ -444,12 +370,13 @@ as possible to the C++ spec over time.
 \item \helpref{wxListCtrl}{wxlistctrl}
 \item \helpref{wxListEvent}{wxlistevent}
 \item \helpref{wxListItem}{wxlistctrlsetitem}
+\item \helpref{wxMask}{wxmask}
+\item wxMaximizeEvent
 \item \helpref{wxMDIChildFrame}{wxmdichildframe}
 \item \helpref{wxMDIClientWindow}{wxmdiclientwindow}
 \item \helpref{wxMDIParentFrame}{wxmdiparentframe}
-\item \helpref{wxMask}{wxmask}
-\item \helpref{wxMaximizeEvent}{wxmaximizeevent}
 \item \helpref{wxMemoryDC}{wxmemorydc}
+\item \helpref{wxMemoryFSHandler}{wxmemoryfshandler}
 \item \helpref{wxMenuBar}{wxmenubar}
 \item \helpref{wxMenuEvent}{wxmenuevent}
 \item \helpref{wxMenuItem}{wxmenuitem}
@@ -461,18 +388,25 @@ as possible to the C++ spec over time.
 \item \helpref{wxMoveEvent}{wxmoveevent}
 \item \helpref{wxNotebookEvent}{wxnotebookevent}
 \item \helpref{wxNotebook}{wxnotebook}
-\item \helpref{wxPageSetupData}{wxpagesetupdata}
+\item \helpref{wxPageSetupDialogData}{wxpagesetupdialogdata}
 \item \helpref{wxPageSetupDialog}{wxpagesetupdialog}
 \item \helpref{wxPaintDC}{wxpaintdc}
 \item \helpref{wxPaintEvent}{wxpaintevent}
 \item \helpref{wxPalette}{wxpalette}
 \item \helpref{wxPanel}{wxpanel}
 \item \helpref{wxPen}{wxpen}
+\item wxPNGHandler
 \item \helpref{wxPoint}{wxpoint}
 \item \helpref{wxPostScriptDC}{wxpostscriptdc}
+\item \helpref{wxPreviewFrame}{wxpreviewframe}
 \item \helpref{wxPrintData}{wxprintdata}
+\item \helpref{wxPrintDialogData}{wxprintdialogdata}
 \item \helpref{wxPrintDialog}{wxprintdialog}
+\item \helpref{wxPrinter}{wxprinter}
+\item \helpref{wxPrintPreview}{wxprintpreview}
 \item \helpref{wxPrinterDC}{wxprinterdc}
+\item \helpref{wxPrintout}{wxprintout}
+\item \helpref{wxProcess}{wxprocess}
 \item \helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}
 \item \helpref{wxRadioBox}{wxradiobox}
 \item \helpref{wxRadioButton}{wxradiobutton}
@@ -487,53 +421,60 @@ as possible to the C++ spec over time.
 \item \helpref{wxScrollBar}{wxscrollbar}
 \item \helpref{wxScrollEvent}{wxscrollevent}
 \item \helpref{wxScrolledWindow}{wxscrolledwindow}
-\item \helpref{wxShowEvent}{wxshowevent}
+\item \helpref{wxScrollWinEvent}{wxscrollwinevent}
+\item wxShowEvent
 \item \helpref{wxSingleChoiceDialog}{wxsinglechoicedialog}
 \item \helpref{wxSizeEvent}{wxsizeevent}
 \item \helpref{wxSize}{wxsize}
+\item \helpref{wxSizer}{wxsizer}
+\item wxSizerItem
 \item \helpref{wxSlider}{wxslider}
 \item \helpref{wxSpinButton}{wxspinbutton}
-\item \helpref{wxSpinEvent}{wxspinevent}
+\item wxSpinEvent
 \item \helpref{wxSplitterWindow}{wxsplitterwindow}
 \item \helpref{wxStaticBitmap}{wxstaticbitmap}
 \item \helpref{wxStaticBox}{wxstaticbox}
+\item \helpref{wxStaticBoxSizer}{wxstaticboxsizer}
+\item \helpref{wxStaticLine}{wxstaticline}
 \item \helpref{wxStaticText}{wxstatictext}
 \item \helpref{wxStatusBar}{wxstatusbar}
 \item \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}
 \item \helpref{wxTaskBarIcon}{wxtaskbaricon}
 \item \helpref{wxTextCtrl}{wxtextctrl}
+\item \helpref{wxTextDataObject}{wxtextdataobject}
+\item \helpref{wxTextDropTarget}{wxtextdroptarget}
 \item \helpref{wxTextEntryDialog}{wxtextentrydialog}
 \item \helpref{wxTimer}{wxtimer}
-\item \helpref{wxToolBarTool}{wxtoolbartool}
+\item \helpref{wxTimerEvent}{wxtimerevent}
+\item \helpref{wxTimeSpan}{wxtimespan}
+\item \helpref{wxTipProvider}{wxtipprovider}
+\item wxToolBarTool
 \item \helpref{wxToolBar}{wxtoolbar}
-\item \helpref{wxToolTip}{wxtooltip}
+\item wxToolTip
 \item \helpref{wxTreeCtrl}{wxtreectrl}
 \item \helpref{wxTreeEvent}{wxtreeevent}
 \item \helpref{wxTreeItemData}{wxtreeitemdata}
-\item \helpref{wxTreeItemId}{wxtreeitemid}
+\item wxTreeItemId
 \item \helpref{wxUpdateUIEvent}{wxupdateuievent}
+\item \helpref{wxValidator}{wxvalidator}
 \item \helpref{wxWindowDC}{wxwindowdc}
 \item \helpref{wxWindow}{wxwindow}
+\item \helpref{wxZipFSHandler}{fs}
 \end{itemize}
 
 %----------------------------------------------------------------------
-\section{Where to go for help}\label{wxphelp}
+\subsection{Where to go for help}\label{wxphelp}
 
 Since wxPython is a blending of multiple technologies, help comes from
-multiple sources.  See
-\urlref{http://alldunn.com/wxPython}{http://alldunn.com/wxPython} for details on
+multiple sources. See
+\urlref{http://wxpython.org/}{http://wxpython.org/} for details on
 various sources of help, but probably the best source is the
-wxPython-users mail list.  You can view the archive or subscribe by
+wxPython-users mail list. You can view the archive or subscribe by
 going to
 
-\urlref{http://starship.python.net/mailman/listinfo/wxpython-users}{http://starship.python.net/mailman/listinfo/wxpython-users}
+\urlref{http://lists.wxwindows.org/mailman/listinfo/wxpython-users}{http://lists.wxwindows.org/mailman/listinfo/wxpython-users}
 
 Or you can send mail directly to the list using this address:
 
-wxpython-users@starship.python.net
-
-
-
-
-
+wxpython-users@lists.wxwindows.org
 
