X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/211b54b109f623310b6a7558a5f1b0ea44f5bdd8..10a59880771fae005b31e003916a028267b54427:/src/msw/bitmap.cpp diff --git a/src/msw/bitmap.cpp b/src/msw/bitmap.cpp index 170c5b7897..b174fdf9de 100644 --- a/src/msw/bitmap.cpp +++ b/src/msw/bitmap.cpp @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "bitmap.h" #endif @@ -43,14 +43,16 @@ #include "wx/msw/private.h" #include "wx/log.h" -#if !defined(__WXMICROWIN__) +#if wxUSE_WXDIB #include "wx/msw/dib.h" #endif #include "wx/image.h" #include "wx/xpmdecod.h" +#ifdef wxHAVE_RAW_BITMAP #include "wx/rawbmp.h" +#endif // missing from mingw32 header #ifndef CLR_INVALID @@ -100,10 +102,20 @@ public: wxDC *m_selectedInto; #endif // __WXDEBUG__ +#if wxUSE_WXDIB + // when GetRawData() is called for a DDB we need to convert it to a DIB + // first to be able to provide direct access to it and we cache that DIB + // here and convert it back to DDB when UngetRawData() is called + wxDIB *m_dib; +#endif + // true if we have alpha transparency info and can be drawn using // AlphaBlend() bool m_hasAlpha; + // true if our HBITMAP is a DIB section, false if it is a DDB + bool m_isDIB; + private: // optional mask for transparent drawing wxMask *m_bitmapMask; @@ -129,28 +141,44 @@ IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject) // ---------------------------------------------------------------------------- // decide whether we should create a DIB or a DDB for the given parameters -static bool wxShouldCreateDIB(int w, int h, int d, WXHDC hdc) -{ - // here is the logic: - // - // (a) if hdc is specified, the caller explicitly wants DDB - // (b) otherwise, create a DIB if depth >= 24 (we don't support 16bpp or - // less DIBs anyhow) - // (c) finally, create DIBs under Win9x even if the depth hasn't been - // explicitly specified but the current display depth is 24 or more - // and the image is "big", i.e. > 16Mb which is the theoretical limit - // for DDBs under Win9x - // - // consequences (all of which seem to make sense): - // - // (i) by default, DDBs are created (depth == -1 usually) - // (ii) DIBs can be created by explicitly specifying the depth - // (iii) using a DC always forces creating a DDB - return !hdc && - (d >= 24 || - (d == -1 && - wxDIB::GetLineSize(w, wxDisplayDepth())*h > 16*1024*1024)); -} +// +// NB: we always use DIBs under Windows CE as this is much simpler (even if +// also less efficient...) and we obviously can't use them if there is no +// DIB support compiled in at all +#ifdef __WXWINCE__ + static inline bool wxShouldCreateDIB(int, int, int, WXHDC) { return true; } + + #define ALWAYS_USE_DIB +#elif !wxUSE_WXDIB + // no sense in defining wxShouldCreateDIB() as we can't compile code + // executed if it is true, so we have to use #if's anyhow + #define NEVER_USE_DIB +#else // wxUSE_WXDIB && !__WXWINCE__ + static inline bool wxShouldCreateDIB(int w, int h, int d, WXHDC hdc) + { + // here is the logic: + // + // (a) if hdc is specified, the caller explicitly wants DDB + // (b) otherwise, create a DIB if depth >= 24 (we don't support 16bpp + // or less DIBs anyhow) + // (c) finally, create DIBs under Win9x even if the depth hasn't been + // explicitly specified but the current display depth is 24 or + // more and the image is "big", i.e. > 16Mb which is the + // theoretical limit for DDBs under Win9x + // + // consequences (all of which seem to make sense): + // + // (i) by default, DDBs are created (depth == -1 usually) + // (ii) DIBs can be created by explicitly specifying the depth + // (iii) using a DC always forces creating a DDB + return !hdc && + (d >= 24 || + (d == -1 && + wxDIB::GetLineSize(w, wxDisplayDepth())*h > 16*1024*1024)); + } + + #define SOMETIMES_USE_DIB +#endif // different DIB usage scenarious // ---------------------------------------------------------------------------- // wxBitmapRefData @@ -162,7 +190,13 @@ wxBitmapRefData::wxBitmapRefData() m_selectedInto = NULL; #endif m_bitmapMask = NULL; + m_hBitmap = (WXHBITMAP) NULL; +#if wxUSE_WXDIB + m_dib = NULL; +#endif + + m_isDIB = m_hasAlpha = FALSE; } @@ -171,6 +205,10 @@ void wxBitmapRefData::Free() wxASSERT_MSG( !m_selectedInto, wxT("deleting bitmap still selected into wxMemoryDC") ); +#if wxUSE_WXDIB + wxASSERT_MSG( !m_dib, _T("forgot to call wxBitmap::UngetRawData()!") ); +#endif + if ( m_hBitmap) { if ( !::DeleteObject((HBITMAP)m_hBitmap) ) @@ -202,7 +240,7 @@ wxGDIImageRefData *wxBitmap::CreateData() const bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon) { -#ifndef __WXMICROWIN__ +#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__) // it may be either HICON or HCURSOR HICON hicon = (HICON)icon.GetHandle(); @@ -211,7 +249,7 @@ bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon) { wxLogLastError(wxT("GetIconInfo")); - return FALSE; + return false; } wxBitmapRefData *refData = new wxBitmapRefData; @@ -234,13 +272,10 @@ bool wxBitmap::CopyFromIconOrCursor(const wxGDIImage& icon) // delete the old one now as we don't need it any more ::DeleteObject(iconInfo.hbmMask); -#if WXWIN_COMPATIBILITY_2 - refData->m_ok = TRUE; -#endif // WXWIN_COMPATIBILITY_2 - - return TRUE; + return true; #else - return FALSE; + wxUnusedVar(icon); + return false; #endif } @@ -253,13 +288,7 @@ bool wxBitmap::CopyFromCursor(const wxCursor& cursor) if ( !cursor.Ok() ) return FALSE; -#ifdef __WIN16__ - wxFAIL_MSG( _T("don't know how to convert cursor to bitmap") ); - - return FALSE; -#else return CopyFromIconOrCursor(cursor); -#endif // Win16 } bool wxBitmap::CopyFromIcon(const wxIcon& icon) @@ -269,43 +298,49 @@ bool wxBitmap::CopyFromIcon(const wxIcon& icon) if ( !icon.Ok() ) return FALSE; - // GetIconInfo() doesn't exist under Win16 and I don't know any other way - // to create a bitmap from icon there - but using this way we won't have - // the mask (FIXME) -#ifdef __WIN16__ - int width = icon.GetWidth(), - height = icon.GetHeight(); + return CopyFromIconOrCursor(icon); +} + +#ifndef NEVER_USE_DIB - // copy the icon to the bitmap - ScreenHDC hdcScreen; - HDC hdc = ::CreateCompatibleDC(hdcScreen); - HBITMAP hbitmap = ::CreateCompatibleBitmap(hdcScreen, width, height); - HBITMAP hbmpOld = (HBITMAP)::SelectObject(hdc, hbitmap); +bool wxBitmap::CopyFromDIB(const wxDIB& dib) +{ + wxCHECK_MSG( dib.IsOk(), FALSE, _T("invalid DIB in CopyFromDIB") ); - ::DrawIcon(hdc, 0, 0, GetHiconOf(icon)); +#ifdef SOMETIMES_USE_DIB + HBITMAP hbitmap = dib.CreateDDB(); + if ( !hbitmap ) + return FALSE; +#else // ALWAYS_USE_DIB + HBITMAP hbitmap = ((wxDIB &)dib).Detach(); // const_cast +#endif // SOMETIMES_USE_DIB/ALWAYS_USE_DIB - ::SelectObject(hdc, hbmpOld); - ::DeleteDC(hdc); + UnRef(); wxBitmapRefData *refData = new wxBitmapRefData; m_refData = refData; - refData->m_width = width; - refData->m_height = height; - refData->m_depth = wxDisplayDepth(); + refData->m_width = dib.GetWidth(); + refData->m_height = dib.GetHeight(); + refData->m_depth = dib.GetDepth(); refData->m_hBitmap = (WXHBITMAP)hbitmap; -#if WXWIN_COMPATIBILITY_2 - refData->m_ok = TRUE; -#endif // WXWIN_COMPATIBILITY_2 +#if wxUSE_PALETTE + wxPalette *palette = dib.CreatePalette(); + if ( palette ) + { + refData->m_bitmapPalette = *palette; + } + + delete palette; +#endif // wxUSE_PALETTE return TRUE; -#else // Win32 - return CopyFromIconOrCursor(icon); -#endif // Win16/Win32 } +#endif // NEVER_USE_DIB + wxBitmap::~wxBitmap() { } @@ -377,7 +412,11 @@ wxBitmap::wxBitmap(const char bits[], int width, int height, int depth) } // Create from XPM data +#if wxUSE_IMAGE && wxUSE_XPM bool wxBitmap::CreateFromXpm(const char **data) +#else +bool wxBitmap::CreateFromXpm(const char **WXUNUSED(data)) +#endif { #if wxUSE_IMAGE && wxUSE_XPM Init(); @@ -402,6 +441,13 @@ wxBitmap::wxBitmap(int w, int h, int d) (void)Create(w, h, d); } +wxBitmap::wxBitmap(int w, int h, const wxDC& dc) +{ + Init(); + + (void)Create(w, h, dc); +} + wxBitmap::wxBitmap(void *data, long type, int width, int height, int depth) { Init(); @@ -437,8 +483,9 @@ bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc) GetBitmapData()->m_width = w; GetBitmapData()->m_height = h; - HBITMAP hbmp; + HBITMAP hbmp wxDUMMY_INITIALIZE(0); +#ifndef NEVER_USE_DIB if ( wxShouldCreateDIB(w, h, d, hdc) ) { if ( d == -1 ) @@ -454,16 +501,13 @@ bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc) // don't delete the DIB section in dib object dtor hbmp = dib.Detach(); + GetBitmapData()->m_isDIB = TRUE; GetBitmapData()->m_depth = d; - GetBitmapData()->m_hasAlpha = d == 32; // 32bpp DIBs have alpha channel } else // create a DDB +#endif // NEVER_USE_DIB { - if ( d == -1 ) - d = wxDisplayDepth(); - - GetBitmapData()->m_depth = d; - +#ifndef ALWAYS_USE_DIB #ifndef __WXMICROWIN__ if ( d > 0 ) { @@ -472,8 +516,10 @@ bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc) { wxLogLastError(wxT("CreateBitmap")); } + + GetBitmapData()->m_depth = d; } - else + else // d == 0, create bitmap compatible with the screen #endif // !__WXMICROWIN__ { ScreenHDC dc; @@ -485,14 +531,11 @@ bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc) GetBitmapData()->m_depth = wxDisplayDepth(); } +#endif // !ALWAYS_USE_DIB } SetHBITMAP((WXHBITMAP)hbmp); -#if WXWIN_COMPATIBILITY_2 - GetBitmapData()->m_ok = hbmp != 0; -#endif // WXWIN_COMPATIBILITY_2 - return Ok(); } @@ -617,11 +660,6 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, const wxDC& dc) SetPalette(image.GetPalette()); #endif // wxUSE_PALETTE -#if WXWIN_COMPATIBILITY_2 - // check the wxBitmap object - GetBitmapData()->SetOk(); -#endif // WXWIN_COMPATIBILITY_2 - return TRUE; } @@ -694,6 +732,8 @@ wxImage wxBitmap::ConvertToImage() const // wxImage to/from conversions // ---------------------------------------------------------------------------- +#if wxUSE_WXDIB + bool wxBitmap::CreateFromImage(const wxImage& image, int depth) { return CreateFromImage(image, depth, 0); @@ -707,7 +747,7 @@ bool wxBitmap::CreateFromImage(const wxImage& image, const wxDC& dc) return CreateFromImage(image, -1, dc.GetHDC()); } -bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc ) +bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc) { wxCHECK_MSG( image.Ok(), FALSE, wxT("invalid image") ); @@ -732,104 +772,31 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc ) // next either store DIB as is or create a DDB from it - HBITMAP hbitmap; + HBITMAP hbitmap wxDUMMY_INITIALIZE(0); // are we going to use DIB? - if ( wxShouldCreateDIB(w, h, depth, hdc) ) + // + // NB: DDBs don't support alpha so if we have alpha channel we must use DIB + if ( image.HasAlpha() || wxShouldCreateDIB(w, h, depth, hdc) ) { // don't delete the DIB section in dib object dtor hbitmap = dib.Detach(); + refData->m_isDIB = TRUE; refData->m_depth = dib.GetDepth(); } +#ifndef ALWAYS_USE_DIB else // we need to convert DIB to DDB { - // create and set the device-dependent bitmap - // - // VZ: why don't we just use SetDIBits() instead? because of the - // palette or is there some other reason? - hbitmap = ::CreateCompatibleBitmap(hdc ? (HDC)hdc : ScreenHDC(), w, h); - if ( !hbitmap ) - { - wxLogLastError(_T("CreateCompatibleBitmap()")); - - return FALSE; - } - - MemoryHDC hdcMem; - SelectInHDC select(hdcMem, hbitmap); - if ( !select ) - { - wxLogLastError(_T("SelectObjct(hBitmap)")); - } - -#if wxUSE_PALETTE - const wxPalette& palette = image.GetPalette(); - - HPALETTE hOldPalette; - if ( palette.Ok() ) - { - SetPalette(palette); - - hOldPalette = ::SelectPalette - ( - hdcMem, - GetHpaletteOf(palette), - FALSE // ignored for hdcMem - ); - - if ( !hOldPalette ) - { - wxLogLastError(_T("SelectPalette()")); - } - - if ( ::RealizePalette(hdcMem) == GDI_ERROR ) - { - wxLogLastError(_T("RealizePalette()")); - } - } - else // no valid palette - { - hOldPalette = 0; - } -#endif // wxUSE_PALETTE - - DIBSECTION ds; - if ( !::GetObject(dib.GetHandle(), sizeof(ds), &ds) ) - { - wxLogLastError(_T("GetObject(hDIB)")); - } - - if ( ::StretchDIBits(hdcMem, - 0, 0, w, h, - 0, 0, w, h, - dib.GetData(), - (BITMAPINFO *)&ds.dsBmih, - DIB_RGB_COLORS, - SRCCOPY) == GDI_ERROR ) - { - wxLogLastError(_T("StretchDIBits()")); - - return FALSE; - } - -#if wxUSE_PALETTE - if ( hOldPalette ) - { - ::SelectPalette(hdcMem, hOldPalette, FALSE); - } -#endif // wxUSE_PALETTE + hbitmap = dib.CreateDDB((HDC)hdc); - refData->m_depth = depth == -1 ? wxDisplayDepth() : depth; + refData->m_depth = depth == -1 ? dib.GetDepth() : depth; } +#endif // !ALWAYS_USE_DIB // validate this object SetHBITMAP((WXHBITMAP)hbitmap); -#if WXWIN_COMPATIBILITY_2 - m_refData->m_ok = TRUE; -#endif // WXWIN_COMPATIBILITY_2 - // finally also set the mask if we have one if ( image.HasMask() ) { @@ -843,132 +810,89 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc ) wxImage wxBitmap::ConvertToImage() const { - wxImage image; - - wxCHECK_MSG( Ok(), wxNullImage, wxT("invalid bitmap") ); + // convert DDB to DIB + wxDIB dib(*this); - // create an wxImage object - int width = GetWidth(); - int height = GetHeight(); - image.Create( width, height ); - unsigned char *data = image.GetData(); - if( !data ) + if ( !dib.IsOk() ) { - wxFAIL_MSG( wxT("could not allocate data for image") ); return wxNullImage; } - // calc the number of bytes per scanline and padding in the DIB - int bytePerLine = width*3; - int sizeDWORD = sizeof( DWORD ); - int lineBoundary = bytePerLine % sizeDWORD; - int padding = 0; - if( lineBoundary > 0 ) - { - padding = sizeDWORD - lineBoundary; - bytePerLine += padding; - } - - // create a DIB header - int headersize = sizeof(BITMAPINFOHEADER); - BITMAPINFO *lpDIBh = (BITMAPINFO *) malloc( headersize ); - if( !lpDIBh ) - { - wxFAIL_MSG( wxT("could not allocate data for DIB header") ); - free( data ); - return wxNullImage; - } - // Fill in the DIB header - lpDIBh->bmiHeader.biSize = headersize; - lpDIBh->bmiHeader.biWidth = width; - lpDIBh->bmiHeader.biHeight = -height; - lpDIBh->bmiHeader.biSizeImage = bytePerLine * height; - lpDIBh->bmiHeader.biPlanes = 1; - lpDIBh->bmiHeader.biBitCount = 24; - lpDIBh->bmiHeader.biCompression = BI_RGB; - lpDIBh->bmiHeader.biClrUsed = 0; - // These seem not really needed for our purpose here. - lpDIBh->bmiHeader.biClrImportant = 0; - lpDIBh->bmiHeader.biXPelsPerMeter = 0; - lpDIBh->bmiHeader.biYPelsPerMeter = 0; - // memory for DIB data - unsigned char *lpBits; - lpBits = (unsigned char *) malloc( lpDIBh->bmiHeader.biSizeImage ); - if( !lpBits ) + // and then DIB to our wxImage + wxImage image = dib.ConvertToImage(); + if ( !image.Ok() ) { - wxFAIL_MSG( wxT("could not allocate data for DIB") ); - free( data ); - free( lpDIBh ); return wxNullImage; } - // copy data from the device-dependent bitmap to the DIB - HDC hdc = ::GetDC(NULL); - HBITMAP hbitmap; - hbitmap = (HBITMAP) GetHBITMAP(); - ::GetDIBits( hdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS ); - - // copy DIB data into the wxImage object - int i, j; - unsigned char *ptdata = data; - unsigned char *ptbits = lpBits; - for( i=0; iGetMaskBitmap() ) + // now do the same for the mask, if we have any + HBITMAP hbmpMask = GetMask() ? (HBITMAP) GetMask()->GetMaskBitmap() : NULL; + if ( hbmpMask ) { - hbitmap = (HBITMAP) GetMask()->GetMaskBitmap(); - // memory DC created, color set, data copied, and memory DC deleted - HDC memdc = ::CreateCompatibleDC( hdc ); - ::SetTextColor( memdc, RGB( 0, 0, 0 ) ); - ::SetBkColor( memdc, RGB( 255, 255, 255 ) ); - ::GetDIBits( memdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS ); - ::DeleteDC( memdc ); - // background color set to RGB(16,16,16) in consistent with wxGTK - unsigned char r=16, g=16, b=16; - ptdata = data; - ptbits = lpBits; - for( i=0; i> 3; + const int maskBytesPerLine = wxDIB::GetLineSize(w, bpp); + unsigned char *data = image.GetData(); + + // remember that DIBs are stored in bottom to top order + unsigned char * + maskLineStart = dibMask.GetData() + ((h - 1) * maskBytesPerLine); + + for ( int y = 0; y < h; y++, maskLineStart -= maskBytesPerLine ) { - if( *ptbits != 0 ) - ptdata += 3; - else + // traverse one mask DIB line + unsigned char *mask = maskLineStart; + for ( int x = 0; x < w; x++, mask += maskBytesPerPixel ) { - *(ptdata++) = r; - *(ptdata++) = g; - *(ptdata++) = b; + // should this pixel be transparent? + if ( *mask ) + { + // no, check that it isn't transparent by accident + if ( (data[0] == MASK_RED) && + (data[1] == MASK_GREEN) && + (data[2] == MASK_BLUE) ) + { + // we have to fudge the colour a bit to prevent + // this pixel from appearing transparent + data[2] = MASK_BLUE_REPLACEMENT; + } + + data += 3; + } + else // yes, transparent pixel + { + *data++ = MASK_RED; + *data++ = MASK_GREEN; + *data++ = MASK_BLUE; + } } - ptbits += 3; } - ptbits += padding; + + image.SetMaskColour(MASK_RED, MASK_GREEN, MASK_BLUE); } - image.SetMaskColour( r, g, b ); - image.SetMask( TRUE ); - } - else - { - image.SetMask( FALSE ); } - // free allocated resources - ::ReleaseDC(NULL, hdc); - free(lpDIBh); - free(lpBits); return image; } +#endif // wxUSE_WXDIB + #endif // wxUSE_IMAGE // ---------------------------------------------------------------------------- @@ -988,7 +912,7 @@ bool wxBitmap::LoadFile(const wxString& filename, long type) return handler->LoadFile(this, filename, type, -1, -1); } #if wxUSE_IMAGE - else + else // no bitmap handler found { wxImage image; if ( image.LoadFile( filename, type ) && image.Ok() ) @@ -1032,7 +956,7 @@ bool wxBitmap::SaveFile(const wxString& filename, return handler->SaveFile(this, filename, type, palette); } #if wxUSE_IMAGE - else + else // no bitmap handler found { // FIXME what about palette? shouldn't we use it? wxImage image = ConvertToImage(); @@ -1110,11 +1034,13 @@ wxBitmap wxBitmap::GetSubBitmap( const wxRect& rect) const // wxBitmap accessors // ---------------------------------------------------------------------------- +#if wxUSE_PALETTE wxPalette* wxBitmap::GetPalette() const { return GetBitmapData() ? &GetBitmapData()->m_bitmapPalette : (wxPalette *) NULL; } +#endif wxMask *wxBitmap::GetMask() const { @@ -1139,6 +1065,12 @@ int wxBitmap::GetQuality() const #endif // WXWIN_COMPATIBILITY_2_4 +void wxBitmap::UseAlpha() +{ + if ( GetBitmapData() ) + GetBitmapData()->m_hasAlpha = true; +} + bool wxBitmap::HasAlpha() const { return GetBitmapData() && GetBitmapData()->m_hasAlpha; @@ -1176,17 +1108,6 @@ void wxBitmap::SetMask(wxMask *mask) GetBitmapData()->SetMask(mask); } -#if WXWIN_COMPATIBILITY_2 - -void wxBitmap::SetOk(bool isOk) -{ - EnsureHasData(); - - GetBitmapData()->m_ok = isOk; -} - -#endif // WXWIN_COMPATIBILITY_2 - #if WXWIN_COMPATIBILITY_2_4 void wxBitmap::SetQuality(int WXUNUSED(quality)) @@ -1199,105 +1120,144 @@ void wxBitmap::SetQuality(int WXUNUSED(quality)) // raw bitmap access support // ---------------------------------------------------------------------------- -bool wxBitmap::GetRawData(wxRawBitmapData *data) +#ifdef wxHAVE_RAW_BITMAP +void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp) { - wxCHECK_MSG( data, FALSE, _T("NULL pointer in wxBitmap::GetRawData") ); - +#if wxUSE_WXDIB if ( !Ok() ) { // no bitmap, no data (raw or otherwise) - return FALSE; + return NULL; + } + + // if we're already a DIB we can access our data directly, but if not we + // need to convert this DDB to a DIB section and use it for raw access and + // then convert it back + HBITMAP hDIB; + if ( !GetBitmapData()->m_isDIB ) + { + wxCHECK_MSG( !GetBitmapData()->m_dib, FALSE, + _T("GetRawData() may be called only once") ); + + wxDIB *dib = new wxDIB(*this); + if ( !dib->IsOk() ) + { + delete dib; + + return NULL; + } + + // we'll free it in UngetRawData() + GetBitmapData()->m_dib = dib; + + hDIB = dib->GetHandle(); + } + else // we're a DIB + { + hDIB = GetHbitmap(); } - // we only support raw access to the DIBs, so check if we have one DIBSECTION ds; - if ( !::GetObject(GetHbitmap(), sizeof(ds), &ds) ) + if ( ::GetObject(hDIB, sizeof(ds), &ds) != sizeof(DIBSECTION) ) { - return FALSE; + wxFAIL_MSG( _T("failed to get DIBSECTION from a DIB?") ); + + return NULL; + } + + // check that the bitmap is in correct format + if ( ds.dsBm.bmBitsPixel != bpp ) + { + wxFAIL_MSG( _T("incorrect bitmap type in wxBitmap::GetRawData()") ); + + return NULL; } - // ok, store the relevant info in wxRawBitmapData + // ok, store the relevant info in wxPixelDataBase const LONG h = ds.dsBm.bmHeight; - data->m_width = ds.dsBm.bmWidth; - data->m_height = h; - data->m_bypp = ds.dsBm.bmBitsPixel / 8; + data.m_width = ds.dsBm.bmWidth; + data.m_height = h; // remember that DIBs are stored in top to bottom order! const LONG bytesPerRow = ds.dsBm.bmWidthBytes; - data->m_stride = -bytesPerRow; - data->m_pixels = (unsigned char *)ds.dsBm.bmBits; + data.m_stride = -bytesPerRow; + + char *bits = (char *)ds.dsBm.bmBits; if ( h > 1 ) { - data->m_pixels += (h - 1)*bytesPerRow; + bits += (h - 1)*bytesPerRow; } - return TRUE; + return bits; +#else + return NULL; +#endif } -// ---------------------------------------------------------------------------- -// TODO: to be replaced by something better -// ---------------------------------------------------------------------------- - -// Creates a bitmap that matches the device context, from -// an arbitray bitmap. At present, the original bitmap must have an -// associated palette. TODO: use a default palette if no palette exists. -// Contributed by Frederic Villeneuve -wxBitmap wxBitmap::GetBitmapForDC(wxDC& dc) const +void wxBitmap::UngetRawData(wxPixelDataBase& dataBase) { -#ifdef __WXMICROWIN__ - return *this; -#else - wxMemoryDC memDC; - wxBitmap tmpBitmap(GetWidth(), GetHeight(), dc.GetDepth()); - HPALETTE hPal = (HPALETTE) NULL; - LPBITMAPINFO lpDib; - void *lpBits = (void*) NULL; +#if wxUSE_WXDIB + if ( !Ok() ) + return; -#if wxUSE_PALETTE - if( GetPalette() && GetPalette()->Ok() ) - { - tmpBitmap.SetPalette(*GetPalette()); - memDC.SelectObject(tmpBitmap); - memDC.SetPalette(*GetPalette()); - hPal = (HPALETTE)GetPalette()->GetHPALETTE(); - } - else + // the cast is ugly but we can't do without it and without making this + // function template (and hence inline) unfortunately + typedef wxPixelData PixelData; + PixelData& data = (PixelData &)dataBase; + + if ( !data ) { - hPal = (HPALETTE) ::GetStockObject(DEFAULT_PALETTE); - wxPalette palette; - palette.SetHPALETTE( (WXHPALETTE)hPal ); - tmpBitmap.SetPalette( palette ); - memDC.SelectObject(tmpBitmap); - memDC.SetPalette( palette ); + // invalid data, don't crash -- but don't assert neither as we're + // called automatically from wxPixelDataBase dtor and so there is no + // way to prevent this from happening + return; } -#else // !wxUSE_PALETTE - hPal = (HPALETTE) ::GetStockObject(DEFAULT_PALETTE); -#endif // wxUSE_PALETTE/!wxUSE_PALETTE - // set the height negative because in a DIB the order of the lines is - // reversed - if ( !wxCreateDIB(GetWidth(), -GetHeight(), GetDepth(), hPal, &lpDib) ) + if ( GetBitmapData()->m_hasAlpha ) { - return wxNullBitmap; - } + // AlphaBlend() wants to have premultiplied source alpha but + // wxRawBitmap API uses normal, not premultiplied, colours, so adjust + // them here now + PixelData::Iterator p(data); - lpBits = malloc(lpDib->bmiHeader.biSizeImage); + const int w = data.GetWidth(); + const int h = data.GetHeight(); - ::GetBitmapBits(GetHbitmap(), lpDib->bmiHeader.biSizeImage, lpBits); + for ( int y = 0; y < h; y++ ) + { + PixelData::Iterator rowStart = p; - ::SetDIBitsToDevice(GetHdcOf(memDC), 0, 0, - GetWidth(), GetHeight(), - 0, 0, 0, GetHeight(), - lpBits, lpDib, DIB_RGB_COLORS); + for ( int x = 0; x < w; x++ ) + { + const unsigned alpha = p.Alpha(); - free(lpBits); + p.Red() = (p.Red() * alpha + 127) / 255; + p.Blue() = (p.Blue() * alpha + 127) / 255; + p.Green() = (p.Green() * alpha + 127) / 255; - wxFreeDIB(lpDib); + ++p; + } - return tmpBitmap; -#endif + p = rowStart; + p.OffsetY(data, 1); + } + } + + // if we're a DDB we need to convert DIB back to DDB now to make the + // changes made via raw bitmap access effective + if ( !GetBitmapData()->m_isDIB ) + { + wxDIB *dib = GetBitmapData()->m_dib; + GetBitmapData()->m_dib = NULL; + + // TODO: convert + + delete dib; + } +#endif // wxUSE_WXDIB } +#endif // #ifdef wxHAVE_RAW_BITMAP // ---------------------------------------------------------------------------- // wxMask @@ -1534,14 +1494,11 @@ bool wxCreateDIB(long xSize, long ySize, long bitsPerPixel, HPALETTE hPal, LPBITMAPINFO* lpDIBHeader) { unsigned long i, headerSize; - LPBITMAPINFO lpDIBheader = NULL; - LPPALETTEENTRY lpPe = NULL; - // Allocate space for a DIB header headerSize = (sizeof(BITMAPINFOHEADER) + (256 * sizeof(PALETTEENTRY))); - lpDIBheader = (BITMAPINFO *) malloc(headerSize); - lpPe = (PALETTEENTRY *)((BYTE*)lpDIBheader + sizeof(BITMAPINFOHEADER)); + LPBITMAPINFO lpDIBheader = (BITMAPINFO *) malloc(headerSize); + LPPALETTEENTRY lpPe = (PALETTEENTRY *)((BYTE*)lpDIBheader + sizeof(BITMAPINFOHEADER)); GetPaletteEntries(hPal, 0, 256, lpPe); @@ -1605,6 +1562,7 @@ HICON wxBitmapToIconOrCursor(const wxBitmap& bmp, } ICONINFO iconInfo; + wxZeroMemory(iconInfo); iconInfo.fIcon = iconWanted; // do we want an icon or a cursor? if ( !iconWanted ) { @@ -1681,8 +1639,8 @@ HBITMAP wxInvertMask(HBITMAP hbmpMask, int w, int h) wxLogLastError(wxT("CreateBitmap")); } - ::SelectObject(hdcSrc, hbmpMask); - ::SelectObject(hdcDst, hbmpInvMask); + HGDIOBJ srcTmp = ::SelectObject(hdcSrc, hbmpMask); + HGDIOBJ dstTmp = ::SelectObject(hdcDst, hbmpInvMask); if ( !::BitBlt(hdcDst, 0, 0, w, h, hdcSrc, 0, 0, NOTSRCCOPY) ) @@ -1690,6 +1648,10 @@ HBITMAP wxInvertMask(HBITMAP hbmpMask, int w, int h) wxLogLastError(wxT("BitBlt")); } + // Deselect objects + SelectObject(hdcSrc,srcTmp); + SelectObject(hdcDst,dstTmp); + ::DeleteDC(hdcSrc); ::DeleteDC(hdcDst);