X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1fded56b375bf7a4687af1cdb182899614c1b2a8..8f8c4b40456b5a4ef56a704c69570c7a1c86e714:/wxPython/wx/lib/splashscreen.py?ds=sidebyside diff --git a/wxPython/wx/lib/splashscreen.py b/wxPython/wx/lib/splashscreen.py index 2c14a2fa1a..d616691e1f 100644 --- a/wxPython/wx/lib/splashscreen.py +++ b/wxPython/wx/lib/splashscreen.py @@ -1,11 +1,132 @@ +#---------------------------------------------------------------------- +# Name: wxPython.lib.splashscreen +# Purpose: A simple frame that can display a bitmap and closes itself +# after a specified timeout or a mouse click. +# +# Author: Mike Fletcher, Robin Dunn +# +# Created: 19-Nov-1999 +# RCS-ID: $Id$ +# Copyright: (c) 1999 by Total Control Software +# Licence: wxWindows license +#---------------------------------------------------------------------- +# 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net) +# +# o 2.5 compatability update. +# o Untested. +# -"""Renamer stub: provides a way to drop the wx prefix from wxPython objects.""" +""" +A Splash Screen implemented in Python. -__cvsid__ = "$Id$" -__revision__ = "$Revision$"[11:-2] +NOTE: Now that wxWindows has a wxSplashScrren class and it is wrapped +in wxPython this class is deprecated. See the docs for more details. +""" -from wx import _rename -from wxPython.lib import splashscreen -_rename(globals(), splashscreen.__dict__, modulename='lib.splashscreen') -del splashscreen -del _rename +import warnings +import wx + +warningmsg = r"""\ + +#####################################################\ +# THIS MODULE IS NOW DEPRECATED | +# | +# The core wx library now contains an implementation | +# of the 'real' wx.SpashScreen. | +#####################################################/ + +""" + +warnings.warn(warningmsg, DeprecationWarning, stacklevel=2) + + +#---------------------------------------------------------------------- + +class SplashScreen(wx.Frame): + def __init__(self, parent, ID=-1, title="SplashScreen", + style=wx.SIMPLE_BORDER|wx.STAY_ON_TOP, + duration=1500, bitmapfile="bitmaps/splashscreen.bmp", + callback = None): + ''' + parent, ID, title, style -- see wx.Frame + duration -- milliseconds to display the splash screen + bitmapfile -- absolute or relative pathname to image file + callback -- if specified, is called when timer completes, callback is + responsible for closing the splash screen + ''' + ### Loading bitmap + self.bitmap = bmp = wx.Image(bitmapfile, wx.BITMAP_TYPE_ANY).ConvertToBitmap() + + ### Determine size of bitmap to size window... + size = (bmp.GetWidth(), bmp.GetHeight()) + + # size of screen + width = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_X) + height = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_Y) + pos = ((width-size[0])/2, (height-size[1])/2) + + # check for overflow... + if pos[0] < 0: + size = (wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_X), size[1]) + if pos[1] < 0: + size = (size[0], wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_Y)) + + wx.Frame.__init__(self, parent, ID, title, pos, size, style) + self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseClick) + self.Bind(wx.EVT_CLOSE, self.OnCloseWindow) + self.Bind(wx.EVT_PAINT, self.OnPaint) + self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBG) + + self.Show(True) + + + class SplashTimer(wx.Timer): + def __init__(self, targetFunction): + self.Notify = targetFunction + wx.Timer.__init__(self) + + if callback is None: + callback = self.OnSplashExitDefault + + self.timer = SplashTimer(callback) + self.timer.Start(duration, 1) # one-shot only + + def OnPaint(self, event): + dc = wx.PaintDC(self) + dc.DrawBitmap(self.bitmap, (0,0), False) + + def OnEraseBG(self, event): + pass + + def OnSplashExitDefault(self, event=None): + self.Close(True) + + def OnCloseWindow(self, event=None): + self.Show(False) + self.timer.Stop() + del self.timer + self.Destroy() + + def OnMouseClick(self, event): + self.timer.Notify() + +#---------------------------------------------------------------------- + + +if __name__ == "__main__": + class DemoApp(wx.App): + def OnInit(self): + wx.InitAllImageHandlers() + self.splash = SplashScreen(None, bitmapfile="splashscreen.jpg", callback=self.OnSplashExit) + self.splash.Show(True) + self.SetTopWindow(self.splash) + return True + def OnSplashExit(self, event=None): + print "Yay! Application callback worked!" + self.splash.Close(True) + del self.splash + ### Build working windows here... + def test(sceneGraph=None): + app = DemoApp(0) + app.MainLoop() + test()