X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1e702ab351f24530b90709025ac52a3a1c96b3d8..6757b5e31cb48dd909754fdd5ceb5947585b76e1:/include/wx/debug.h diff --git a/include/wx/debug.h b/include/wx/debug.h index 93f394a60b..649550d08c 100644 --- a/include/wx/debug.h +++ b/include/wx/debug.h @@ -6,7 +6,7 @@ // Created: 29/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DEBUG_H_ @@ -55,11 +55,11 @@ // (popping up a message box in your favourite GUI, sending you e-mail or // whatever) it will affect all ASSERTs, FAILs and CHECKs in your code. // -// Warning: if you don't like advices on programming style, don't read +// Warning: if you don't like advice on programming style, don't read // further! ;-) // // Extensive use of these macros is recommended! Remember that ASSERTs are -// disabled in final (without __WXDEBUG__ defined) build, so they add strictly +// disabled in final build (without __WXDEBUG__ defined), so they add strictly // nothing to your program's code. On the other hand, CHECK macros do stay // even in release builds, but in general are not much of a burden, while // a judicious use of them might increase your program's stability. @@ -78,25 +78,25 @@ szFile and nLine - file name and line number of the ASSERT szMsg - optional message explaining the reason */ - extern void WXDLLEXPORT wxOnAssert(const wxChar *szFile, - int nLine, - const wxChar *szCond, - const wxChar *szMsg = NULL); + extern void WXDLLIMPEXP_BASE wxOnAssert(const wxChar *szFile, + int nLine, + const wxChar *szCond, + const wxChar *szMsg = NULL); - // call this function to break into the debugger uncodnitionally (assuming + // call this function to break into the debugger unconditionally (assuming // the program is running under debugger, of course) - extern void WXDLLEXPORT wxTrap(); + extern void WXDLLIMPEXP_BASE wxTrap(); // helper function used to implement wxASSERT and wxASSERT_MSG // // note using "int" and not "bool" for cond to avoid VC++ warnings about // implicit conversions when doing "wxAssert( pointer )" and also use of // "!!cond" below to ensure that everything is converted to int - extern void WXDLLEXPORT wxAssert(int cond, - const wxChar *szFile, - int nLine, - const wxChar *szCond, - const wxChar *szMsg = NULL) ; + extern void WXDLLIMPEXP_BASE wxAssert(int cond, + const wxChar *szFile, + int nLine, + const wxChar *szCond, + const wxChar *szMsg = NULL) ; // generic assert macro #define wxASSERT(cond) wxAssert(!!(cond), __TFILE__, __LINE__, _T(#cond)) @@ -112,7 +112,7 @@ // // NB: this is made obsolete by wxCOMPILE_TIME_ASSERT() and shouldn't be // used any longer - extern bool WXDLLEXPORT wxAssertIsEqual(int x, int y); + extern bool WXDLLIMPEXP_BASE wxAssertIsEqual(int x, int y); #else #define wxTrap() @@ -124,7 +124,7 @@ // Use of wxFalse instead of FALSE suppresses compiler warnings about testing // constant expression -WXDLLEXPORT_DATA(extern const bool) wxFalse; +WXDLLIMPEXP_DATA_BASE(extern const bool) wxFalse; #define wxAssertFailure wxFalse // special form of assert: always triggers it (in debug mode) @@ -181,19 +181,9 @@ WXDLLEXPORT_DATA(extern const bool) wxFalse; particular, this is why we define a struct and not an object (which would result in a warning about unused variable) and a named struct (otherwise we'd get a warning about an unnamed struct not used to define an object!). - The _n__ part is to stop VC++ 7 being confused since it encloses __LINE++ in - parentheses. Unfortunately this does not work with MetroWerks CW so this fix - is being limited to VC++. */ -#define wxMAKE_ASSERT_NAME_HELPER(line) wxAssert_ ## line -#define wxMAKE_ASSERT_NAME(line) wxMAKE_ASSERT_NAME_HELPER(line) -#ifdef __VISUALC__ -#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_ASSERT_NAME(_n___ ## __LINE__) -#else -#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_ASSERT_NAME(__LINE__) -#endif -#define wxMAKE_UNIQUE_ASSERT_NAME2(text) wxMAKE_ASSERT_NAME(text) +#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_UNIQUE_NAME(wxAssert_) /* The second argument of this macro must be a valid C++ identifier and not a @@ -206,6 +196,13 @@ WXDLLEXPORT_DATA(extern const bool) wxFalse; #define wxCOMPILE_TIME_ASSERT(expr, msg) \ struct wxMAKE_UNIQUE_ASSERT_NAME { unsigned int msg: expr; } +/* + When using VC++ 6 with "Edit and Continue" on, the compiler completely + mishandles __LINE__ and so wxCOMPILE_TIME_ASSERT() doesn't work, provide a + way to make "unique" assert names by specifying a unique prefix explicitly + */ +#define wxMAKE_UNIQUE_ASSERT_NAME2(text) wxCONCAT(wxAssert_, text) + #define wxCOMPILE_TIME_ASSERT2(expr, msg, text) \ struct wxMAKE_UNIQUE_ASSERT_NAME2(text) { unsigned int msg: expr; } @@ -218,5 +215,19 @@ WXDLLEXPORT_DATA(extern const bool) wxFalse; wxCOMPILE_TIME_ASSERT(sizeof(type) * CHAR_BIT >= size, \ wxMAKE_BITSIZE_MSG(type, size)) +// ---------------------------------------------------------------------------- +// other miscellaneous debugger-related functions +// ---------------------------------------------------------------------------- + +// return true if we're running under debugger +// +// currently this only really works under Mac in CodeWarrior builds, it always +// returns false otherwise +#ifdef __WXMAC__ + extern bool WXDLLIMPEXP_BASE wxIsDebuggerRunning(); +#else // !Mac + inline bool wxIsDebuggerRunning() { return false; } +#endif // Mac/!Mac + #endif // _WX_DEBUG_H_