X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1e6feb95a79834836e88143b15d9f424ebe79621..e6893d5d28b59703bdb7653df83bac83c904c186:/include/wx/button.h?ds=inline diff --git a/include/wx/button.h b/include/wx/button.h index b9b1f0388b..89bef2b6b5 100644 --- a/include/wx/button.h +++ b/include/wx/button.h @@ -12,13 +12,42 @@ #ifndef _WX_BUTTON_H_BASE_ #define _WX_BUTTON_H_BASE_ +#include "wx/defs.h" + +// ---------------------------------------------------------------------------- +// wxButton flags shared with other classes +// ---------------------------------------------------------------------------- + +#if wxUSE_TOGGLEBTN || wxUSE_BUTTON + +// These flags affect label alignment +#define wxBU_LEFT 0x0040 +#define wxBU_TOP 0x0080 +#define wxBU_RIGHT 0x0100 +#define wxBU_BOTTOM 0x0200 +#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM ) +#endif + #if wxUSE_BUTTON +// ---------------------------------------------------------------------------- +// wxButton specific flags +// ---------------------------------------------------------------------------- + +// These two flags are obsolete +#define wxBU_NOAUTODRAW 0x0000 +#define wxBU_AUTODRAW 0x0004 + +// by default, the buttons will be created with some (system dependent) +// minimal size to make them look nicer, giving this style will make them as +// small as possible +#define wxBU_EXACTFIT 0x0001 + #include "wx/control.h" class WXDLLEXPORT wxBitmap; -WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr; +extern WXDLLEXPORT_DATA(const wxChar) wxButtonNameStr[]; // ---------------------------------------------------------------------------- // wxButton: a push button @@ -27,18 +56,29 @@ WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr; class WXDLLEXPORT wxButtonBase : public wxControl { public: + wxButtonBase() { } + // show the image in the button in addition to the label - virtual void SetImageLabel(const wxBitmap& bitmap) { } + virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { } // set the margins around the image - virtual void SetImageMargins(wxCoord x, wxCoord y) { } + virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { } - // this wxButton method is called when the button becomes the default one - // on its panel - virtual void SetDefault() { } + // make this button the default button in its top level window + // + // returns the old default item (possibly NULL) + virtual wxWindow *SetDefault(); + + // Buttons on MSW can look bad if they are not native colours, because + // then they become owner-drawn and not theme-drawn. Disable it here + // in wxButtonBase to make it consistent. + virtual bool ShouldInheritColours() const { return false; } // returns the default button size for this platform static wxSize GetDefaultSize(); + +protected: + DECLARE_NO_COPY_CLASS(wxButtonBase) }; #if defined(__WXUNIVERSAL__) @@ -47,16 +87,18 @@ public: #include "wx/msw/button.h" #elif defined(__WXMOTIF__) #include "wx/motif/button.h" -#elif defined(__WXGTK__) +#elif defined(__WXGTK20__) #include "wx/gtk/button.h" -#elif defined(__WXQT__) - #include "wx/qt/button.h" +#elif defined(__WXGTK__) + #include "wx/gtk1/button.h" #elif defined(__WXMAC__) #include "wx/mac/button.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/button.h" #elif defined(__WXPM__) #include "wx/os2/button.h" -#elif defined(__WXSTUBS__) - #include "wx/stubs/button.h" +#elif defined(__WXPALMOS__) + #include "wx/palmos/button.h" #endif #endif // wxUSE_BUTTON