X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1e6feb95a79834836e88143b15d9f424ebe79621..831faf970a05e1710eac5663fd252da12a36992d:/include/wx/univ/scrarrow.h diff --git a/include/wx/univ/scrarrow.h b/include/wx/univ/scrarrow.h index b4d68719cc..3ccda643d2 100644 --- a/include/wx/univ/scrarrow.h +++ b/include/wx/univ/scrarrow.h @@ -5,17 +5,13 @@ // Modified by: // Created: 22.01.01 // RCS-ID: $Id$ -// Copyright: (c) 2001 Vadim Zeitlin +// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_SCRARROW_H_ #define _WX_UNIV_SCRARROW_H_ -#ifdef __GNUG__ - #pragma interface "univscrarrow.h" -#endif - // ---------------------------------------------------------------------------- // wxScrollArrows is not a control but just a class containing the common // functionality of scroll arrows, whether part of scrollbars, spin ctrls or @@ -54,11 +50,12 @@ public: // draws the arrow on the given DC in the given rectangle, uses // wxControlWithArrows::GetArrowState() to get its current state void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect, - bool scrollbarLike = FALSE) const; + bool scrollbarLike = false) const; // process a mouse move, enter or leave event, possibly calling - // wxControlWithArrows::SetArrowState() if wxControlWithArrows::HitTest() - // says that the mosue has left/entered an arrow + // wxControlWithArrows::SetArrowState() if + // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered + // an arrow bool HandleMouseMove(const wxMouseEvent& event) const; // process a mouse click event @@ -85,6 +82,8 @@ private: class WXDLLEXPORT wxControlWithArrows { public: + virtual ~wxControlWithArrows() {} + // get the renderer to use for drawing the arrows virtual wxRenderer *GetRenderer() const = 0; @@ -100,13 +99,13 @@ public: // set or clear the specified flag in the arrow state: this function is // responsible for refreshing the control virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, - int flag, bool set = TRUE) = 0; + int flag, bool set = true) = 0; // hit testing: return on which arrow the point is (or Arrow_None) - virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const = 0; + virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0; - // called when the arrow is pressed, return TRUE to continue scrolling and - // FALSE to stop it + // called when the arrow is pressed, return true to continue scrolling and + // false to stop it virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0; };