X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1e6b2edfc836c8867cb868e73d35f36a6e68f943..c2a738e372126950e5c70f72a3e8876f1ac89bf5:/include/wx/msw/setup0.h diff --git a/include/wx/msw/setup0.h b/include/wx/msw/setup0.h index 2bac203e0c..6ff9903c96 100644 --- a/include/wx/msw/setup0.h +++ b/include/wx/msw/setup0.h @@ -60,6 +60,50 @@ // debugging settings // ---------------------------------------------------------------------------- +// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no +// need to define it here. You may do it for two reasons: either completely +// disable/compile out the asserts in release version (then do it inside #ifdef +// NDEBUG) or, on the contrary, enable more asserts, including the usually +// disabled ones, in the debug build (then do it inside #ifndef NDEBUG) +// +// #ifdef NDEBUG +// #define wxDEBUG_LEVEL 0 +// #else +// #define wxDEBUG_LEVEL 2 +// #endif + +// wxHandleFatalExceptions() may be used to catch the program faults at run +// time and, instead of terminating the program with a usual GPF message box, +// call the user-defined wxApp::OnFatalException() function. If you set +// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. +// +// This setting is for Win32 only and can only be enabled if your compiler +// supports Win32 structured exception handling (currently only VC++ does) +// +// Default is 1 +// +// Recommended setting: 1 if your compiler supports it. +#define wxUSE_ON_FATAL_EXCEPTION 1 + +// Set this to 1 to be able to generate a human-readable (unlike +// machine-readable minidump created by wxCrashReport::Generate()) stack back +// trace when your program crashes using wxStackWalker +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_STACKWALKER 1 + +// Set this to 1 to compile in wxDebugReport class which allows you to create +// and optionally upload to your web site a debug report consisting of back +// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, it is compiled into a separate library so there +// is no overhead if you don't use it +#define wxUSE_DEBUGREPORT 1 + // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features @@ -67,10 +111,13 @@ // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // -// Using VC++ CRT memory debugging is enabled by default in debug mode -// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) +// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG +// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) // and if __NO_VC_CRTDBG__ is not defined. +// The rest of the options in this section are obsolete and not supported, +// enable them at your own risk. + // If 1, enables wxDebugContext, for writing error messages to file, etc. If // __WXDEBUG__ is not defined, will still use the normal memory operators. // @@ -111,65 +158,20 @@ // Recommended setting: 0 #define wxUSE_DEBUG_NEW_ALWAYS 0 -// wxHandleFatalExceptions() may be used to catch the program faults at run -// time and, instead of terminating the program with a usual GPF message box, -// call the user-defined wxApp::OnFatalException() function. If you set -// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. -// -// This setting is for Win32 only and can only be enabled if your compiler -// supports Win32 structured exception handling (currently only VC++ does) -// -// Default is 1 -// -// Recommended setting: 1 if your compiler supports it. -#define wxUSE_ON_FATAL_EXCEPTION 1 - -// Set this to 1 to be able to generate a human-readable (unlike -// machine-readable minidump created by wxCrashReport::Generate()) stack back -// trace when your program crashes using wxStackWalker -// -// Default is 1 if supported by the compiler. -// -// Recommended setting: 1, set to 0 if your programs never crash -#define wxUSE_STACKWALKER 1 - -// Set this to 1 to compile in wxDebugReport class which allows you to create -// and optionally upload to your web site a debug report consisting of back -// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. -// -// Default is 1 if supported by the compiler. -// -// Recommended setting: 1, it is compiled into a separate library so there -// is no overhead if you don't use it -#define wxUSE_DEBUGREPORT 1 // ---------------------------------------------------------------------------- // Unicode support // ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be -// defined as wchar_t, wxString will use Unicode internally. If you set this -// to 1, you must use wxT() macro for all literal strings in the program. -// -// Unicode is currently only fully supported under Windows NT/2000/XP -// (Windows 9x doesn't support it and the programs compiled in Unicode mode -// will not run under 9x -- but see wxUSE_UNICODE_MSLU below). -// -// Default is 0 (but only because of makefiles) -// -// Recommended setting: 1 +// These settings are obsolete: the library is always built in Unicode mode +// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if +// absolutely necessary -- updating it is strongly recommended as the ANSI mode +// will disappear completely in future wxWidgets releases. #ifndef wxUSE_UNICODE - #define wxUSE_UNICODE 0 + #define wxUSE_UNICODE 1 #endif -// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without -// compiling the program in Unicode mode. More precisely, it will be possible -// to construct wxString from a wide (Unicode) string and convert any wxString -// to Unicode. -// -// Default is 1 -// -// Recommended setting: 1 +// wxUSE_WCHAR_T is required by wxWidgets now, don't change. #define wxUSE_WCHAR_T 1 // ---------------------------------------------------------------------------- @@ -259,6 +261,22 @@ // Recommended setting: 1 as setting it to 0 disables many other things #define wxUSE_STREAMS 1 +// This is not a real option but is used as the default value for +// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING. +// +// Currently the Digital Mars and Watcom compilers come without standard C++ +// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have +// them (e.g. from STLPort). +// +// VC++ 5.0 does include standard C++ library headers, however they produce +// many warnings that can't be turned off when compiled at warning level 4. +#if defined(__DMC__) || defined(__WATCOMC__) \ + || (defined(_MSC_VER) && _MSC_VER < 1200) + #define wxUSE_STD_DEFAULT 0 +#else + #define wxUSE_STD_DEFAULT 1 +#endif + // Use standard C++ streams if 1 instead of wx streams in some places. If // disabled (default), wx streams are used everywhere and wxWidgets doesn't // depend on the standard streams library. @@ -271,24 +289,15 @@ // Recommended setting: 1 if you use the standard streams anyhow and so // dependency on the standard streams library is not a // problem -#define wxUSE_STD_IOSTREAM 0 +#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT // Enable conversion to standard C++ string if 1. // // Default is 1 for most compilers. // -// Currently the Digital Mars and Watcom compilers come without standard C++ -// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have -// them (e.g. from STLPort). -// -// VC++ 5.0 does include standard C++ library header, however they produce -// many warnings that can't be turned off when compiled at warning level 4. -#if defined(__DMC__) || defined(__WATCOMC__) \ - || (defined(_MSC_VER) && _MSC_VER < 1200) - #define wxUSE_STD_STRING 0 -#else - #define wxUSE_STD_STRING 1 -#endif +// Recommended setting: 1 unless you want to ensure your program doesn't use +// the standard C++ library at all. +#define wxUSE_STD_STRING wxUSE_STD_DEFAULT // Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf. // Note that if the system's implementation does not support positional @@ -375,6 +384,21 @@ // i18n support: _() macro, wxLocale class. Requires wxTextFile. #define wxUSE_INTL 1 +// Provide wxFoo_l() functions similar to standard foo() functions but taking +// an extra locale parameter. +// +// Notice that this is fully implemented only for the systems providing POSIX +// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary +// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will +// only work for the current user locale and "C" locale. You can use +// wxHAS_XLOCALE_SUPPORT to test whether the full support is available. +// +// Default is 1 +// +// Recommended setting: 1 but may be disabled if you are writing programs +// running only in C locale anyhow +#define wxUSE_XLOCALE 1 + // Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which // allow to manipulate dates, times and time intervals. wxDateTime replaces the // old wxTime and wxDate classes which are still provided for backwards @@ -406,6 +430,13 @@ // Recommended setting: 1 (needed by wxSocket) #define wxUSE_STOPWATCH 1 +// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_FSWATCHER 1 + // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes // which allow the application to store its settings in the persistent // storage. Setting this to 1 will also enable on-demand creation of the @@ -454,6 +485,17 @@ // Set to 1 to use socket classes #define wxUSE_SOCKETS 1 +// Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS) +// +// Notice that currently setting this option under Windows will result in +// programs which can only run on recent OS versions (with ws2_32.dll +// installed) which is why it is disabled by default. +// +// Default is 1. +// +// Recommended setting: 1 if you need IPv6 support +#define wxUSE_IPV6 0 + // Set to 1 to enable virtual file systems (required by wxHTML) #define wxUSE_FILESYSTEM 1 @@ -535,6 +577,14 @@ // possible in which case setting this to 0 can gain up to 100KB. #define wxUSE_VARIANT 1 +// Support for wxAny class, the successor for wxVariant. +// +// Default is 1. +// +// Recommended setting: 1 unless you want to reduce the library size by a small amount, +// or your compiler cannot for some reason cope with complexity of templates used. +#define wxUSE_ANY 1 + // Support for regular expression matching via wxRegEx class: enable this to // use POSIX regular expressions in your code. You need to compile regex // library from src/regex to use it under Windows. @@ -558,13 +608,6 @@ // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 -// Use GStreamer for Unix (req a lot of dependancies) -// -// Default is 0 -// -// Recommended setting: 1 (wxMediaCtrl won't work by default without it) -#define wxUSE_GSTREAMER 0 - // Use wxWidget's XRC XML-based resource system. Recommended. // // Default is 1 @@ -587,6 +630,20 @@ // Recommended setting: 1 #define wxUSE_AUI 1 +// Use wxWidget's Ribbon classes for interfaces +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_RIBBON 1 + +// Use wxPropertyGrid. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_PROPGRID 1 + // Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla. // // Default is 1 @@ -664,6 +721,7 @@ #define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl #define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl #define wxUSE_GAUGE 1 // wxGauge +#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl #define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl #define wxUSE_LISTBOX 1 // wxListBox #define wxUSE_LISTCTRL 1 // wxListCtrl @@ -751,14 +809,6 @@ // Recommended setting: 1 #define wxUSE_TOOLBOOK 1 -// wxTabDialog is a generic version of wxNotebook but it is incompatible with -// the new class. It shouldn't be used in new code. -// -// Default is 0. -// -// Recommended setting: 0 (use wxNotebook) -#define wxUSE_TAB_DIALOG 0 - // wxTaskBarIcon is a small notification icon shown in the system toolbar or // dock. // @@ -808,6 +858,15 @@ // Recommended setting: 1 but can be safely set to 0 #define wxUSE_BITMAPCOMBOBOX 1 +// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items +// up and down in it. It is also used as part of wxRearrangeDialog. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 (currently used only by +// wxHeaderCtrl) +#define wxUSE_REARRANGECTRL 1 + // ---------------------------------------------------------------------------- // Miscellaneous GUI stuff // ---------------------------------------------------------------------------- @@ -847,6 +906,14 @@ // enumerated above, then this class is mostly useless too) #define wxUSE_IMAGLIST 1 +// Use wxInfoBar class. +// +// Default is 1. +// +// Recommended setting: 1 (but can be disabled without problems as nothing +// depends on it) +#define wxUSE_INFOBAR 1 + // Use wxMenu, wxMenuBar, wxMenuItem. // // Default is 1. @@ -854,6 +921,17 @@ // Recommended setting: 1 (can't be disabled under MSW) #define wxUSE_MENUS 1 +// Use wxNotificationMessage. +// +// wxNotificationMessage allows to show non-intrusive messages to the user +// using balloons, banners, popups or whatever is the appropriate method for +// the current platform. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_NOTIFICATION_MESSAGE 1 + // Use wxSashWindow class. // // Default is 1. @@ -878,6 +956,20 @@ // wxValidator class and related methods #define wxUSE_VALIDATORS 1 +// Use reference counted ID management: this means that wxWidgets will track +// the automatically allocated ids (those used when you use wxID_ANY when +// creating a window, menu or toolbar item &c) instead of just supposing that +// the program never runs out of them. This is mostly useful only under wxMSW +// where the total ids range is limited to SHRT_MIN..SHRT_MAX and where +// long-running programs can run into problems with ids reuse without this. On +// the other platforms, where the ids have the full int range, this shouldn't +// be necessary. +#ifdef __WXMSW__ +#define wxUSE_AUTOID_MANAGEMENT 1 +#else +#define wxUSE_AUTOID_MANAGEMENT 0 +#endif + // ---------------------------------------------------------------------------- // common dialogs // ---------------------------------------------------------------------------- @@ -1024,14 +1116,16 @@ // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL // headers and libraries to be able to compile the library with wxUSE_GLCANVAS -// set to 1. Note that for some compilers (notably Microsoft Visual C++) you -// will need to manually add opengl32.lib and glu32.lib to the list of -// libraries linked with your program if you use OpenGL. +// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the +// list of libraries used to link your application (although this is done +// implicitly for Microsoft Visual C++ users). // -// Default is 0. +// Default is 1 unless the compiler is known to ship without the necessary +// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). // -// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise -#define wxUSE_GLCANVAS 0 +// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 +// otherwise. +#define wxUSE_GLCANVAS 1 // wxRichTextCtrl allows editing of styled text. // @@ -1082,7 +1176,7 @@ // ---------------------------------------------------------------------------- // wxSingleInstanceChecker class allows to verify at startup if another program -// instance is running (it is only available under Win32) +// instance is running. // // Default is 1 // @@ -1130,7 +1224,7 @@ #define wxUSE_AFM_FOR_POSTSCRIPT 1 // Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows -// to create fiels in SVG (Scalable Vector Graphics) format. +// to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 // ---------------------------------------------------------------------------- @@ -1146,14 +1240,15 @@ #define REMOVE_UNUSED_ARG 1 // VC++ 4.2 and above allows and but you can't mix -// them. Set to 1 for , 0 for . Note that VC++ 7.1 -// and later doesn't support wxUSE_IOSTREAMH == 1 and so will be -// used anyhow. +// them. Set this option to 1 to use , 0 to use . // -// Default is 1. +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// +// Default is 0. // -// Recommended setting: whatever your compiler likes more -#define wxUSE_IOSTREAMH 1 +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 // ---------------------------------------------------------------------------- // image format support @@ -1324,6 +1419,15 @@ // Recommended setting: 1, set to 0 for a small library size reduction #define wxUSE_OWNER_DRAWN 1 +// Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It +// is required by native wxNotificationMessage implementation. +// +// Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain +// the necessary declarations. +// +// Recommended setting: 1, set to 0 for a tiny library size reduction +#define wxUSE_TASKBARICON_BALLOONS 1 + // Set to 1 to compile MS Windows XP theme engine support #define wxUSE_UXTHEME 1 @@ -1360,17 +1464,6 @@ // // Recommended setting: 1, set to 0 if your programs never crash #define wxUSE_CRASHREPORT 1 - -// ---------------------------------------------------------------------------- -// obsolete settings -// ---------------------------------------------------------------------------- - -// NB: all settings in this section are obsolete and should not be used/changed -// at all, they will disappear - -// Define 1 to use bitmap messages. -#define wxUSE_BITMAP_MESSAGE 1 - /* --- end MSW options --- */ #endif // _WX_SETUP_H_