X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1e4a197e4c60e461b8068b0619692ea083e30b8b..32485259c1342115488d219776dfebeb3d4d81b1:/wxPython/distrib/README.1st.txt?ds=inline diff --git a/wxPython/distrib/README.1st.txt b/wxPython/distrib/README.1st.txt index 4b55d30398..a4699bf910 100644 --- a/wxPython/distrib/README.1st.txt +++ b/wxPython/distrib/README.1st.txt @@ -1,114 +1,58 @@ -README for wxPythonSrc-*.tar.gz -------------------------------- +README for wxPython-src-2.6.*.tar.gz +==================================== -Prior to version 2.3.3 of wxPython I had always made my Linux/Unix -binaries based on the released binary of wxGTK and wxGTK-gl. This -imposed a few restrictions and so starting with 2.3.3 I have decided -to do a combined binary that inlcudes wxGTK as well as wxPython. This -allows me a bit more flexibility and is consistent with how the -Windows and Mac OS X binaries are built. -If you are reading this file then you are probably interested in -building your own copy of wxPython from the sources contained in this -archive. If you wish to use the released wxGTK binary as has been -done in the past then you can still follow the old build directions in -wxPython/BUILD.unix.txt. If you are building for Windows or Mac OS X -then you should look at wxPython/BUILD.win32.txt or -wxPython/BUILD.osx.txt respectivly. +This archive contains the source code and other files for both +wxWidgets and wxPython. Some things not needed for the build (such as +the wxWidgets samples and docs) have been removed in order to minimize +the size of the archive and are available elsewhere. If you would +like to have the complete set of sources and etc. then please either +use a CVS snapshot from http://wxwindows.org/snapshots/ or do a +checkout from CVS yourself (see http://www.wxwindows.org/cvs.htm.) If +you would like to use CVS to get the exact same sources as one of +these tarballs then you can update using a release tag. For example:: -If, on the other hand, you would like to build Linux/Unix binaries -with a private copy of wxGTK like what I am now distributing then -you'll want to follow the instructions in this file. (You should -probably still read wxPython/BUILD.unix.txt though since there are -other details there that you may need to be aware of. + cvs update -r wxPy_2_6_1_0 -Clear as mud? Good. Let's get started. +For more details about building and installing wxWidgets and wxPython +please see these files:: -1. We'll be making a private copy of wxGTK so it doesn't conflict with - one used by wxGTK C++ apps that expect to have the default binary - installed from RPM or whatever. I put it in /usr/lib/wxPython, but - you can use whatever you like. I'll just set a variable to our wx - prefix to reference later: + wxPython/docs/BUILD.txt + wxPython/docs/INSTALL.txt - export WXPREF=/usr/lib/wxPython +For a log of recent changes check these files:: -2. Make a build directory and configure wxGTK. + docs/changes.txt (for wxWidgets) + wxPython/docs/CHANGES.txt (for wxPython) - cd wxPythonGTK-2.3.3 # or whatever the top-level dir is - mkdir build - cd build - ../configure --with-gtk \ - --prefix=$WXPREF \ - --enable-rpath=$WXPREF/lib \ - --with-opengl \ - --enable-geometry \ - --enable-optimise \ - --enable-debug_flag \ - You may want to use --enable-debug instead of --enable-optimise if - you need to run though a debugger and want full debugging symbols. +And for information about major changes in wxPython 2.6 and how to +migrate your existing code to 2.6 please read this file:: - if you want to use the image and zlib libraries included with - wxWindows instead of those already installed on your system, (for - example, to reduce dependencies on 3rd party libraries) then you - can add these flags to the configure command: + wxPython/docs/MigrationGuide.txt - --with-libjpeg=builtin \ - --with-libpng=builtin \ - --with-libtiff=builtin \ - --with-zlib=builtin \ - If you would like to use GTK 2.x and unicode, then add the - following flags. Please note that this is still beta-level - quality, but does look and work quite nice for the most part: +Further information can be found on the wxWidgets and wxPython web +sites and the project wikis:: - --enable-gtk2 \ - --enable-unicode \ + http://www.wxwindows.org/ + http://wiki.wxwindows.org/ + http://www.wxpython.org/ + http://wiki.wxpython.org/ -3. Build and install wxGTK. (You may need to be root for the last - step, depending on where your WXPREF is.) - make - cd ../build - make install +And be sure to direct your questions to one of the various mail +lists:: + http://www.wxpython.org/maillist.php -4. Build and install wxPython. If you want to use a different version - of Python than is found by default on the PATH then specify the - whole pathname in these steps. The version of Python that runs - setup.py is the version wxPython will be built and installed for. - (You will need to be root for the install step unless your Python - is not in a system location.) - cd ../wxPython - python setup.py \ - WX_CONFIG=$WXPREF/bin/wx-config \ - build install - If you are using GTK 2.x and unicode then do it this way instead: +Have fun! - python setup.py \ - WX_CONFIG=$WXPREF/bin/wx-config \ - WXPORT=gtk2 UNICODE=1 \ - build install - - If you get errors about wxGLCanvas or being unable to find libGLU - or something like that then you can add BUILD_GLCANVAS=0 to the - setup.py command line to disable the building of the glcanvas - module. - - If you would like to install to someplace besides the Python - site-packages directory (such as to your home directory) then you - can add "--root=" after the "install" command. To use - wxPython like this you'll need to ensure that the directory - containing wxPyrthon is contained in in the PYTHONPATH environment - variable. - - -5. That's all, except for the having fun part! -- Robin Dunn