X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1e04d2bf54dcb336e20a27e906dcebdca368790b..eea4d01c65f9b29baa1193db762b4c6b8144af24:/src/msw/evtloop.cpp diff --git a/src/msw/evtloop.cpp b/src/msw/evtloop.cpp index d452e18d3a..6e734bc53f 100644 --- a/src/msw/evtloop.cpp +++ b/src/msw/evtloop.cpp @@ -1,12 +1,12 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: msw/evtloop.cpp +// Name: src/msw/evtloop.cpp // Purpose: implements wxEventLoop for MSW // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin -// License: wxWindows licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -79,8 +79,6 @@ bool wxMSWEventLoopBase::Pending() const bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg) { - wxCHECK_MSG( IsRunning(), false, _T("can't get messages if not running") ); - const BOOL rc = ::GetMessage(msg, NULL, 0, 0); if ( rc == 0 ) @@ -389,6 +387,7 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess) // we don't want to process WM_QUIT from here - it should be processed in // the main event loop in order to stop it MSG msg; + int nPaintsReceived = 0; while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT ) { @@ -398,15 +397,41 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess) if (msg.message == WM_PAINT) { - // WM_PAINT messages are the last ones of the queue... - break; + // NOTE: WM_PAINTs are categorized as wxEVT_CATEGORY_UI + if ((eventsToProcess & wxEVT_CATEGORY_UI) == 0) + { + // this msg is not going to be dispatched... + // however WM_PAINT is special: until there are damaged + // windows, Windows will keep sending it forever! + if (nPaintsReceived > 10) + { + // we got 10 WM_PAINT consecutive messages... + // we must have reached the tail of the message queue: + // we're now getting _only_ WM_PAINT events and this will + // continue forever (since we don't dispatch them + // because of the user-specified eventsToProcess mask)... + // break out of this loop! + break; + } + else + nPaintsReceived++; + } + //else: we're going to dispatch it below, + // so we don't need to take any special action + } + else + { + // reset the counter of consecutive WM_PAINT messages received: + nPaintsReceived = 0; } // choose a wxEventCategory for this Windows message wxEventCategory cat; switch (msg.message) { +#if !defined(__WXWINCE__) case WM_NCMOUSEMOVE: + case WM_NCLBUTTONDOWN: case WM_NCLBUTTONUP: case WM_NCLBUTTONDBLCLK: @@ -416,6 +441,7 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess) case WM_NCMBUTTONDOWN: case WM_NCMBUTTONUP: case WM_NCMBUTTONDBLCLK: +#endif case WM_KEYDOWN: case WM_KEYUP: @@ -444,11 +470,13 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess) case WM_IME_KEYDOWN: case WM_IME_KEYUP: +#if !defined(__WXWINCE__) case WM_MOUSEHOVER: + case WM_MOUSELEAVE: +#endif #ifdef WM_NCMOUSELEAVE case WM_NCMOUSELEAVE: #endif - case WM_MOUSELEAVE: case WM_CUT: case WM_COPY: @@ -479,7 +507,6 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess) { // 0;WM_USER-1 is the range of message IDs reserved for use // by the system. - // there are too many of these types of messages to handle // them in this switch cat = wxEVT_CATEGORY_UI; @@ -503,7 +530,8 @@ bool wxGUIEventLoop::YieldFor(long eventsToProcess) } // if there are pending events, we must process them. - ProcessPendingEvents(); + if (wxTheApp) + wxTheApp->ProcessPendingEvents(); // put back unprocessed events in the queue DWORD id = GetCurrentThreadId(); @@ -537,16 +565,7 @@ void wxConsoleEventLoop::WakeUp() void wxConsoleEventLoop::ProcessMessage(WXMSG *msg) { - if ( msg->message == WM_TIMER ) - { - TIMERPROC proc = (TIMERPROC)msg->lParam; - if ( proc ) - (*proc)(NULL, 0, msg->wParam, 0); - } - else - { - ::DispatchMessage(msg); - } + ::DispatchMessage(msg); } bool wxConsoleEventLoop::Dispatch()