X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1df4b19481c1e4fb26b7395933d65e9fa4a506ec..eb7350290f690dd3e4d92bcf0515027678b3374f:/src/cocoa/evtloop.mm diff --git a/src/cocoa/evtloop.mm b/src/cocoa/evtloop.mm index b46b1ffcee..0957eb764b 100644 --- a/src/cocoa/evtloop.mm +++ b/src/cocoa/evtloop.mm @@ -11,13 +11,13 @@ #include "wx/wxprec.h" +#include "wx/evtloop.h" + #ifndef WX_PRECOMP #include "wx/log.h" #include "wx/app.h" #endif //WX_PRECOMP -#include "wx/evtloop.h" - #import #import #import @@ -33,7 +33,7 @@ int wxGUIEventLoop::Run() { // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); + wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); wxEventLoopActivator activate(this); @@ -46,7 +46,7 @@ int wxGUIEventLoop::Run() void wxGUIEventLoop::Exit(int rc) { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); + wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_exitcode = rc; @@ -86,7 +86,7 @@ bool wxGUIEventLoop::Dispatch() { // This check is required by wxGTK but probably not really for wxCocoa // Keep it here to encourage developers to write cross-platform code - wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); + wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); NSApplication *cocoaApp = [NSApplication sharedApplication]; // Block to retrieve an event then send it if(NSEvent *event = [cocoaApp @@ -117,3 +117,61 @@ int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) return true; } +bool wxGUIEventLoop::YieldFor(long eventsToProcess) +{ +#if wxUSE_LOG + // disable log flushing from here because a call to wxYield() shouldn't + // normally result in message boxes popping up &c + wxLog::Suspend(); +#endif // wxUSE_LOG + + m_isInsideYield = true; + m_eventsToProcessInsideYield = eventsToProcess; + + // Run the event loop until it is out of events + while (1) + { + // TODO: implement event filtering using the eventsToProcess mask + + wxAutoNSAutoreleasePool pool; + /* NOTE: It may be better to use something like + NSEventTrackingRunLoopMode since we don't necessarily want all + timers/sources/observers to run, only those which would + run while tracking events. However, it should be noted that + NSEventTrackingRunLoopMode is in the common set of modes + so it may not effectively make much of a difference. + */ + NSEvent *event = [GetNSApplication() + nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + dequeue: YES]; + if(!event) + break; + [GetNSApplication() sendEvent: event]; + } + + /* + Because we just told NSApplication to avoid blocking it will in turn + run the CFRunLoop with a timeout of 0 seconds. In that case, our + run loop observer on kCFRunLoopBeforeWaiting never fires because + no waiting occurs. Therefore, no idle events are sent. + + Believe it or not, this is actually desirable because we do not want + to process idle from here. However, we do want to process pending + events because some user code expects to do work in a thread while + the main thread waits and then notify the main thread by posting + an event. + */ + if (wxTheApp) + wxTheApp->ProcessPendingEvents(); + +#if wxUSE_LOG + // let the logs be flashed again + wxLog::Resume(); +#endif // wxUSE_LOG + + m_isInsideYield = false; + + return true; +}