X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1d341cf4f7d1a2d4d5687d2fb6069c6b89dabedc..2e09dc2dc80d5dd5c42a559c4dd4738ed006a276:/BuildCVS.txt?ds=sidebyside diff --git a/BuildCVS.txt b/BuildCVS.txt index 5fe2d69624..7c14fd12ce 100644 --- a/BuildCVS.txt +++ b/BuildCVS.txt @@ -72,6 +72,17 @@ c) Build instructions -> type: make -f makefile.g95 (if using GNU tools) or type: nmake -f makefile.vc (if using MS VC++) +d) Borland (including free command line tools) + Download tools from http://www.borland.com/downloads/ + + See docs/msw/install.txt for details; in brief + +-> type set WXWIN=c:\wxwindows +-> type set BCCDIR=c:\progra~1\borland\cb4 +-> type cd %WXWIN%\include\wx +-> type copy msw\setup0.h setup.h +-> type cd %WXWIN%\src\msw +-> type make -f makefile.b32 II) Unix ports -------------- @@ -125,11 +136,15 @@ Refer to the readme.txt and install.txt files in docs/mac to build wxWindows under Classic Mac OS using CodeWarrior. If you are checking out the CVS sources using cvs under Mac OS X and -compiling under Classic Mac OS, make sure that all text files have a -Mac OS type of 'TEXT' otherwise CodeWarrior may ignore them. Checking -out the CVS sources using cvs under Mac OS X creates untyped files -which can lead to compialtion errors under CodeWarrior which are hard -to track down. +compiling under Classic Mac OS: + +- make sure that all text files have a Mac OS type of 'TEXT' otherwise + CodeWarrior may ignore them. Checking out the CVS sources using cvs + under Mac OS X creates untyped files which can lead to compilation + errors under CodeWarrior which are hard to track down. + +- convert the xml files to CodeWarrior binary projects using the supplied + AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3) V) MacOS X using configure and the Developer Tools ----------------------------------------