X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1d043598b7e6baae2e0a472a4133b8d60f0f45ec..66c2bf7b1d9326fb650acfaae22ec50528cfbf7c:/include/wx/unix/apptrait.h diff --git a/include/wx/unix/apptrait.h b/include/wx/unix/apptrait.h index 73b0649755..3fbe4d82da 100644 --- a/include/wx/unix/apptrait.h +++ b/include/wx/unix/apptrait.h @@ -4,7 +4,6 @@ // Author: Vadim Zeitlin // Modified by: // Created: 23.06.2003 -// RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -29,14 +28,28 @@ public: #if wxUSE_GUI -class WXDLLEXPORT wxGUIAppTraits : public wxGUIAppTraitsBase +// GTK+ and Motif integrate sockets and child processes monitoring directly in +// their main loop, the other Unix ports do it at wxEventLoop level and so use +// the non-GUI traits and don't need anything here +// +// TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there is +// no advantage in doing this compared to the generic way currently used +// by wxX11, should we continue to use GTK/Motif-specific stuff? +#if defined(__WXGTK__) || defined(__WXMOTIF__) + #define wxHAS_GUI_FDIOMANAGER + #define wxHAS_GUI_PROCESS_CALLBACKS +#endif // ports using wxFDIOManager + +#if defined(__WXMAC__) + #define wxHAS_GUI_PROCESS_CALLBACKS + #define wxHAS_GUI_SOCKET_MANAGER +#endif + +class WXDLLIMPEXP_CORE wxGUIAppTraits : public wxGUIAppTraitsBase { public: virtual wxEventLoopBase *CreateEventLoop(); virtual int WaitForChild(wxExecuteData& execData); -#if defined(__WXGTK__) || defined(__WXMOTIF__) - virtual int AddProcessCallback(wxEndProcessData *data, int fd); -#endif #if wxUSE_TIMER virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer); #endif @@ -46,34 +59,33 @@ public: #endif #if (defined(__WXMAC__) || defined(__WXCOCOA__)) && wxUSE_STDPATHS - virtual wxStandardPathsBase& GetStandardPaths(); + virtual wxStandardPaths& GetStandardPaths(); #endif virtual wxPortId GetToolkitVersion(int *majVer = NULL, int *minVer = NULL) const; -#if defined(__WXGTK__) && wxUSE_INTL - virtual void SetLocale(); -#endif // __WXGTK__ - #ifdef __WXGTK20__ virtual wxString GetDesktopEnvironment() const; virtual wxString GetStandardCmdLineOptions(wxArrayString& names, wxArrayString& desc) const; #endif // __WXGTK20____ -#if defined(__WXDEBUG__) && defined(__WXGTK20__) +#if defined(__WXGTK20__) virtual bool ShowAssertDialog(const wxString& msg); #endif - // GTK+ and Motif integrate sockets directly in their main loop, the other - // Unix ports do it at wxEventLoop level - // - // TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there - // is no advantage in doing this compared to the generic way - // currently used by wxX11, should we continue to use GTK/Motif- - // specific stuff? -#if wxUSE_SOCKETS && (defined(__WXGTK__) || defined(__WXMOTIF__)) - virtual GSocketManager *GetSocketManager(); +#if wxUSE_SOCKETS + +#ifdef wxHAS_GUI_SOCKET_MANAGER + virtual wxSocketManager *GetSocketManager(); +#endif + +#ifdef wxHAS_GUI_FDIOMANAGER + virtual wxFDIOManager *GetFDIOManager(); #endif + +#endif // wxUSE_SOCKETS + + virtual wxEventLoopSourcesManagerBase* GetEventLoopSourcesManager(); }; #endif // wxUSE_GUI