X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1cc0bc109a9057eab309a95f5d37eb6253b41d65..e1366cdb2a2c3fdbce35d6ef3207d01c288c8bfa:/docs/msw/wince/readme.txt diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index a5b35607bf..6bcf29dbbe 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,16 +1,16 @@ ================================================= - Welcome to wxWindows/CE 2.5.1 + Welcome to wxWidgets/CE 2.5.2 ================================================= -You have downloaded version 2.5.1 of the Windows CE port of -the wxWindows GUI library. This runs on PocketPC 2002, +You have downloaded version 2.5.2 of the Windows CE port of +the wxWidgets GUI library. This runs on PocketPC 2002, SmartPhone 2002, and Windows CE .NET 4.x. -More information about the wxWindows project as a whole +More information about the wxWidgets project as a whole can be found at: - http://www.wxwindows.org + http://www.wxwidgets.org Information about the Windows CE port in particular can be found here: @@ -22,7 +22,7 @@ Supported platforms These are the supported platforms at the moment: -- x86 emulator +- x86 emulator build in eVC 3 and eVC 4.x - PocketPC (StrongARM) You can test the library and applications using PocketPC emulator @@ -43,9 +43,9 @@ Install selecting only the two target platforms used: You can install other targets but you will need to create new configurations for them in the -wxWindows project files. +wxWidgets project files. -wxWindows/CE Configuration +wxWidgets/CE Configuration ================================ You may wish to customize the following file @@ -53,34 +53,18 @@ before compiling wxWinCE: include/wx/msw/wince/setup.h -These are some of the Windows CE-specific settings -you can adjust. - -wxUSE_POCKETPC_UI - - If you are compiling with Windows CE .NET, you may - wish to emulate PocketPC behaviour (set it to 1), or - take advantage of the greater flexibility of - Windows CE .NET (set it to 0). - If 0, the PocketPC-specific toolbar class will be - used, which uses commandbar to combine the toolbar - and menubar in one control. If 1, the normal menubar - and toolbar behaviour will be used, as per - desktop Windows. - -wxUSE_SMARTPHONE - - Set this to 1 if you wish to compile for the SmartPhone - platform (with eVC++ 3). - -wxWindows/CE Compilation +wxWidgets/CE Compilation ================================ -Open src/msw/wince/wxWindowsCE.vcp, select an +NOTE: in lack of workspace and project files for eVC IDE +in source tree of wxWidgets you should build them yourself using Bakefile. +See technote docs/tech/tn0016.txt for details. + +Open build/wince/wxWidgetsCE.vcw, select an ARM or x86 target (or emulator target for eVC++ 4), and compile. -Then open samples/minimal/minimalCE.vcp, select an +Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator target, and compile. You can use the emulator or real hardware to run the sample. @@ -90,21 +74,21 @@ to wait a long time for loading and saving the workspace. To compile using the emulator on eVC++3: -- Open src/msw/wince/wxWindowsCE.vcp, select the +- Open build/wince/wxWidgetsCE.vcw, select the WIN32 (WCE x86) Debug Unicode configuration, close the dialog, then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, and compile. -- Open samples/minimal/minimalCE.vcp, select the +- Open samples/minimal/minimal.vcw, select the WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and Pocket PC 2002 Emulation as before, and compile. To compile using the emulator on eVC++4: -- Open src/msw/wince/wxWindowsCE.vcp, select the +- Open build/wince/wxWidgetsCE.vcw, select the WIN32 (WCE Emulator) Debug Unicode configuration, and compile. -- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the +- Open samples/minimal/minimal.vcw with eCV 4.0, select the WIN32 (WCE emulator) Debug configuration, and compile. Status