X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1c53456fc91cbf647c9001221f8f630212718df0..2e2a55b22eebde25797bd030660d8c644bc7700b:/src/mgl/window.cpp diff --git a/src/mgl/window.cpp b/src/mgl/window.cpp index ae6e6e0177..3d526a5c99 100644 --- a/src/mgl/window.cpp +++ b/src/mgl/window.cpp @@ -16,10 +16,6 @@ // headers // --------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "window.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -37,7 +33,6 @@ #include "wx/utils.h" #include "wx/app.h" #include "wx/panel.h" - #include "wx/caret.h" #endif #if wxUSE_DRAG_AND_DROP @@ -49,6 +44,7 @@ #include "wx/mgl/private.h" #include "wx/intl.h" #include "wx/dcscreen.h" +#include "wx/caret.h" #include @@ -742,7 +738,7 @@ void wxWindowMGL::KillFocus() // this wxWindowBase function is implemented here (in platform-specific file) // because it is static and so couldn't be made virtual // ---------------------------------------------------------------------------- -wxWindow *wxWindowBase::FindFocus() +wxWindow *wxWindowBase::DoFindFocus() { return (wxWindow*)gs_focusedWindow; } @@ -939,7 +935,33 @@ void wxWindowMGL::DoGetClientSize(int *x, int *y) const void wxWindowMGL::DoMoveWindow(int x, int y, int width, int height) { - MGL_wmSetWindowPosition(GetHandle(), x, y, width, height); + wxRect rcClient(GetClientRect()); + + MGL_wmSetWindowPosition(m_wnd, x, y, width, height); + + // When the origin or a window stays fixed but the height or width + // changes, invalidate the old and new non-client areas + if ( !HasFlag(wxFULL_REPAINT_ON_RESIZE) && + m_wnd->x == x && m_wnd->y == y && + rcClient.Intersect(GetClientRect()) != wxRect(0, 0, width, height) ) + { + wxRegion rgn(0, 0, width, height); + rgn.Subtract(rcClient); + + // This should work I think, but doesn't seem to: + //MGL_wmInvalidateWindowRegion(m_wnd, rgn.GetMGLRegion().rgnPointer()); + + // Use MGL_wmInvalidateWindowRect instead: + for (wxRegionIterator it(rgn); it; it++) + { + rect_t rc; + rc.left = it.GetX(); + rc.top = it.GetY(); + rc.right = rc.left + it.GetW(); + rc.bottom = rc.top + it.GetH(); + MGL_wmInvalidateWindowRect(m_wnd, &rc); + } + } } // set the size of the window: if the dimensions are positive, just use them,