X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1c2ed09a15a5eccaa1f78d3c57a597c13ba9f8f1..a607d8d633e055fc5cea22c0b829cd65b5c3dbfb:/docs/latex/wx/tunicode.tex diff --git a/docs/latex/wx/tunicode.tex b/docs/latex/wx/tunicode.tex index 01973d69d1..606859f61f 100644 --- a/docs/latex/wx/tunicode.tex +++ b/docs/latex/wx/tunicode.tex @@ -17,7 +17,7 @@ characters from languages other than English. \subsection{What is Unicode?}\label{whatisunicode} -Starting with release 2.1 wxWidgets has support for compiling in Unicode mode +wxWidgets has support for compiling in Unicode mode on the platforms which support it. Unicode is a standard for character encoding which addresses the shortcomings of the previous, 8 bit standards, by using at least 16 (and possibly 32) bits for encoding each character. This @@ -189,9 +189,7 @@ the \helpref{wxMBConv classes overview}{mbconvclasses}. \subsection{Unicode-related compilation settings}\label{unicodesettings} You should define {\tt wxUSE\_UNICODE} to $1$ to compile your program in -Unicode mode. Note that it currently only works in Win32 and GTK 2.0 and -that some parts of -wxWidgets are not Unicode-compliant yet. If you +Unicode mode. This currently works for wxMSW, wxGTK, wxMac and wxX11. If you compile your program in ANSI mode you can still define {\tt wxUSE\_WCHAR\_T} to get some limited support for {\tt wchar\_t} type.