X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1c263d56675aa7e75115d2380515a7a539f5a880..fdec2c055413ed1b39bd2df9979c6c04aa94fe28:/include/wx/xtistrm.h diff --git a/include/wx/xtistrm.h b/include/wx/xtistrm.h index d24ea83dec..8289f676c9 100644 --- a/include/wx/xtistrm.h +++ b/include/wx/xtistrm.h @@ -21,7 +21,7 @@ #if wxUSE_EXTENDED_RTTI const int wxInvalidObjectID = -2 ; -const int wxNullObjectID = -1 ; +const int wxNullObjectID = -3 ; // Filer contains the interfaces for streaming objects in and out of XML, // rendering them either to objects in memory, or to code. Note: We @@ -57,11 +57,11 @@ public : // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto // writing that property at all by returning false - virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } + virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto // writing that property at all by returning false - virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; } + virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; } // will be called after a property has been written out, may be needed for adjusting stacks virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {} @@ -173,6 +173,8 @@ public : // Reads the component the reader is pointed at from the underlying format. // The return value is the root object ID, which can // then be used to ask the depersister about that object + // if there was a problem you will get back wxInvalidObjectID and the current + // error log will carry the problems encoutered virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ; private : @@ -203,6 +205,19 @@ public : const wxClassInfo **objectClassInfos , wxxVariantArray &metadata) = 0; + // construct the new object on the heap, that object will have the passed in ID (for objects that + // don't support allocate-create type of creation) + // creation parameters which are objects are having their Ids passed in objectIDValues + // having objectId <> wxInvalidObjectID + + virtual void ConstructObject(int objectID, + const wxClassInfo *classInfo, + int paramCount, + wxxVariant *VariantValues , + int *objectIDValues , + const wxClassInfo **objectClassInfos , + wxxVariantArray &metadata) = 0; + // destroy the heap-allocated object having the ID objectID, this may be used if an object // is embedded in another object and set via value semantics, so the intermediate // object can be destroyed after safely @@ -235,7 +250,7 @@ public : // sets the corresponding event handler virtual void SetConnect(int EventSourceObjectID, const wxClassInfo *EventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , + const wxPropertyInfo *delegateInfo , const wxClassInfo *EventSinkClassInfo , const wxHandlerInfo* handlerInfo , int EventSinkObjectID ) = 0; @@ -275,6 +290,19 @@ public : wxxVariantArray &metadata ) ; + // construct the new object on the heap, that object will have the passed in ID (for objects that + // don't support allocate-create type of creation) + // creation parameters which are objects are having their Ids passed in objectIDValues + // having objectId <> wxInvalidObjectID + + virtual void ConstructObject(int objectID, + const wxClassInfo *classInfo, + int paramCount, + wxxVariant *VariantValues , + int *objectIDValues , + const wxClassInfo **objectClassInfos , + wxxVariantArray &metadata) ; + // destroy the heap-allocated object having the ID objectID, this may be used if an object // is embedded in another object and set via value semantics, so the intermediate // object can be destroyed after safely @@ -307,7 +335,7 @@ public : // sets the corresponding event handler virtual void SetConnect(int eventSourceObjectID, const wxClassInfo *eventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , + const wxPropertyInfo *delegateInfo , const wxClassInfo *eventSinkClassInfo , const wxHandlerInfo* handlerInfo , int eventSinkObjectID ) ; @@ -349,6 +377,19 @@ public: wxxVariantArray &metadata ) ; + // construct the new object on the heap, that object will have the passed in ID (for objects that + // don't support allocate-create type of creation) + // creation parameters which are objects are having their Ids passed in objectIDValues + // having objectId <> wxInvalidObjectID + + virtual void ConstructObject(int objectID, + const wxClassInfo *classInfo, + int paramCount, + wxxVariant *VariantValues , + int *objectIDValues , + const wxClassInfo **objectClassInfos , + wxxVariantArray &metadata) ; + // destroy the heap-allocated object having the ID objectID, this may be used if an object // is embedded in another object and set via value semantics, so the intermediate // object can be destroyed after safely @@ -381,7 +422,7 @@ public: // sets the corresponding event handler virtual void SetConnect(int eventSourceObjectID, const wxClassInfo *eventSourceClassInfo, - const wxDelegateTypeInfo *delegateInfo , + const wxPropertyInfo *delegateInfo , const wxClassInfo *eventSinkClassInfo , const wxHandlerInfo* handlerInfo , int eventSinkObjectID ) ;