X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1c07cf50cbb329b34b4b9f96e33dac6b70c51de2..2d5efafe74f3788bfd3b3d8b1e8e13135a595ed5:/samples/minimal/minimal.cpp diff --git a/samples/minimal/minimal.cpp b/samples/minimal/minimal.cpp index 0127be1f19..a78e462908 100644 --- a/samples/minimal/minimal.cpp +++ b/samples/minimal/minimal.cpp @@ -1,207 +1,200 @@ -Index: samples/minimal/minimal.cpp -=================================================================== -RCS file: /pack/cvsroots/wxwidgets/wxWidgets/samples/minimal/minimal.cpp,v -retrieving revision 1.71 -diff -B -b -u -2 -p -r1.71 minimal.cpp ---- samples/minimal/minimal.cpp 2006/06/29 13:47:45 1.71 -+++ samples/minimal/minimal.cpp 2006/11/04 20:50:29 -@@ -1,199 +0,0 @@ --///////////////////////////////////////////////////////////////////////////// --// Name: minimal.cpp --// Purpose: Minimal wxWidgets sample --// Author: Julian Smart --// Modified by: --// Created: 04/01/98 --// RCS-ID: $Id$ --// Copyright: (c) Julian Smart --// Licence: wxWindows licence --///////////////////////////////////////////////////////////////////////////// -- --// ============================================================================ --// declarations --// ============================================================================ -- --// ---------------------------------------------------------------------------- --// headers --// ---------------------------------------------------------------------------- -- --// For compilers that support precompilation, includes "wx/wx.h". --#include "wx/wxprec.h" -- --#ifdef __BORLANDC__ -- #pragma hdrstop --#endif -- --// for all others, include the necessary headers (this file is usually all you --// need because it includes almost all "standard" wxWidgets headers) --#ifndef WX_PRECOMP -- #include "wx/wx.h" --#endif -- --// ---------------------------------------------------------------------------- --// resources --// ---------------------------------------------------------------------------- -- --// the application icon (under Windows and OS/2 it is in resources and even --// though we could still include the XPM here it would be unused) --#if !defined(__WXMSW__) && !defined(__WXPM__) -- #include "../sample.xpm" --#endif -- --// ---------------------------------------------------------------------------- --// private classes --// ---------------------------------------------------------------------------- -- --// Define a new application type, each program should derive a class from wxApp --class MyApp : public wxApp --{ --public: -- // override base class virtuals -- // ---------------------------- -- -- // this one is called on application startup and is a good place for the app -- // initialization (doing it here and not in the ctor allows to have an error -- // return: if OnInit() returns false, the application terminates) -- virtual bool OnInit(); --}; -- --// Define a new frame type: this is going to be our main frame --class MyFrame : public wxFrame --{ --public: -- // ctor(s) -- MyFrame(const wxString& title); -- -- // event handlers (these functions should _not_ be virtual) -- void OnQuit(wxCommandEvent& event); -- void OnAbout(wxCommandEvent& event); -- --private: -- // any class wishing to process wxWidgets events must use this macro -- DECLARE_EVENT_TABLE() --}; -- --// ---------------------------------------------------------------------------- --// constants --// ---------------------------------------------------------------------------- -- --// IDs for the controls and the menu commands --enum --{ -- // menu items -- Minimal_Quit = wxID_EXIT, -- -- // it is important for the id corresponding to the "About" command to have -- // this standard value as otherwise it won't be handled properly under Mac -- // (where it is special and put into the "Apple" menu) -- Minimal_About = wxID_ABOUT --}; -- --// ---------------------------------------------------------------------------- --// event tables and other macros for wxWidgets --// ---------------------------------------------------------------------------- -- --// the event tables connect the wxWidgets events with the functions (event --// handlers) which process them. It can be also done at run-time, but for the --// simple menu events like this the static method is much simpler. --BEGIN_EVENT_TABLE(MyFrame, wxFrame) -- EVT_MENU(Minimal_Quit, MyFrame::OnQuit) -- EVT_MENU(Minimal_About, MyFrame::OnAbout) --END_EVENT_TABLE() -- --// Create a new application object: this macro will allow wxWidgets to create --// the application object during program execution (it's better than using a --// static object for many reasons) and also implements the accessor function --// wxGetApp() which will return the reference of the right type (i.e. MyApp and --// not wxApp) --IMPLEMENT_APP(MyApp) -- --// ============================================================================ --// implementation --// ============================================================================ -- --// ---------------------------------------------------------------------------- --// the application class --// ---------------------------------------------------------------------------- -- --// 'Main program' equivalent: the program execution "starts" here --bool MyApp::OnInit() --{ -- // call the base class initialization method, currently it only parses a -- // few common command-line options but it could be do more in the future -- if ( !wxApp::OnInit() ) -- return false; -- -- // create the main application window -- MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App")); -- -- // and show it (the frames, unlike simple controls, are not shown when -- // created initially) -- frame->Show(true); -- -- // success: wxApp::OnRun() will be called which will enter the main message -- // loop and the application will run. If we returned false here, the -- // application would exit immediately. -- return true; --} -- --// ---------------------------------------------------------------------------- --// main frame --// ---------------------------------------------------------------------------- -- --// frame constructor --MyFrame::MyFrame(const wxString& title) -- : wxFrame(NULL, wxID_ANY, title) --{ -- // set the frame icon -- SetIcon(wxICON(sample)); -- --#if wxUSE_MENUS -- // create a menu bar -- wxMenu *fileMenu = new wxMenu; -- -- // the "About" item should be in the help menu -- wxMenu *helpMenu = new wxMenu; -- helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog")); -- -- fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); -- -- // now append the freshly created menu to the menu bar... -- wxMenuBar *menuBar = new wxMenuBar(); -- menuBar->Append(fileMenu, _T("&File")); -- menuBar->Append(helpMenu, _T("&Help")); -- -- // ... and attach this menu bar to the frame -- SetMenuBar(menuBar); --#endif // wxUSE_MENUS -- --#if wxUSE_STATUSBAR -- // create a status bar just for fun (by default with 1 pane only) -- CreateStatusBar(2); -- SetStatusText(_T("Welcome to wxWidgets!")); --#endif // wxUSE_STATUSBAR --} -- -- --// event handlers -- --void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) --{ -- // true is to force the frame to close -- Close(true); --} -- --void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) --{ -- wxMessageBox(wxString::Format( -- _T("Welcome to %s!\n") -- _T("\n") -- _T("This is the minimal wxWidgets sample\n") -- _T("running under %s."), -- wxVERSION_STRING, -- wxGetOsDescription().c_str() -- ), -- _T("About wxWidgets minimal sample"), -- wxOK | wxICON_INFORMATION, -- this); --} +///////////////////////////////////////////////////////////////////////////// +// Name: minimal.cpp +// Purpose: Minimal wxWidgets sample +// Author: Julian Smart +// Modified by: +// Created: 04/01/98 +// RCS-ID: $Id$ +// Copyright: (c) Julian Smart +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// + +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + +// For compilers that support precompilation, includes "wx/wx.h". +#include "wx/wxprec.h" + +#ifdef __BORLANDC__ + #pragma hdrstop +#endif + +// for all others, include the necessary headers (this file is usually all you +// need because it includes almost all "standard" wxWidgets headers) +#ifndef WX_PRECOMP + #include "wx/wx.h" +#endif + +// ---------------------------------------------------------------------------- +// resources +// ---------------------------------------------------------------------------- + +// the application icon (under Windows and OS/2 it is in resources and even +// though we could still include the XPM here it would be unused) +#ifndef wxHAS_IMAGES_IN_RESOURCES + #include "../sample.xpm" +#endif + +// ---------------------------------------------------------------------------- +// private classes +// ---------------------------------------------------------------------------- + +// Define a new application type, each program should derive a class from wxApp +class MyApp : public wxApp +{ +public: + // override base class virtuals + // ---------------------------- + + // this one is called on application startup and is a good place for the app + // initialization (doing it here and not in the ctor allows to have an error + // return: if OnInit() returns false, the application terminates) + virtual bool OnInit(); +}; + +// Define a new frame type: this is going to be our main frame +class MyFrame : public wxFrame +{ +public: + // ctor(s) + MyFrame(const wxString& title); + + // event handlers (these functions should _not_ be virtual) + void OnQuit(wxCommandEvent& event); + void OnAbout(wxCommandEvent& event); + +private: + // any class wishing to process wxWidgets events must use this macro + DECLARE_EVENT_TABLE() +}; + +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +// IDs for the controls and the menu commands +enum +{ + // menu items + Minimal_Quit = wxID_EXIT, + + // it is important for the id corresponding to the "About" command to have + // this standard value as otherwise it won't be handled properly under Mac + // (where it is special and put into the "Apple" menu) + Minimal_About = wxID_ABOUT +}; + +// ---------------------------------------------------------------------------- +// event tables and other macros for wxWidgets +// ---------------------------------------------------------------------------- + +// the event tables connect the wxWidgets events with the functions (event +// handlers) which process them. It can be also done at run-time, but for the +// simple menu events like this the static method is much simpler. +BEGIN_EVENT_TABLE(MyFrame, wxFrame) + EVT_MENU(Minimal_Quit, MyFrame::OnQuit) + EVT_MENU(Minimal_About, MyFrame::OnAbout) +END_EVENT_TABLE() + +// Create a new application object: this macro will allow wxWidgets to create +// the application object during program execution (it's better than using a +// static object for many reasons) and also implements the accessor function +// wxGetApp() which will return the reference of the right type (i.e. MyApp and +// not wxApp) +IMPLEMENT_APP(MyApp) + +// ============================================================================ +// implementation +// ============================================================================ + +// ---------------------------------------------------------------------------- +// the application class +// ---------------------------------------------------------------------------- + +// 'Main program' equivalent: the program execution "starts" here +bool MyApp::OnInit() +{ + // call the base class initialization method, currently it only parses a + // few common command-line options but it could be do more in the future + if ( !wxApp::OnInit() ) + return false; + + // create the main application window + MyFrame *frame = new MyFrame("Minimal wxWidgets App"); + + // and show it (the frames, unlike simple controls, are not shown when + // created initially) + frame->Show(true); + + // success: wxApp::OnRun() will be called which will enter the main message + // loop and the application will run. If we returned false here, the + // application would exit immediately. + return true; +} + +// ---------------------------------------------------------------------------- +// main frame +// ---------------------------------------------------------------------------- + +// frame constructor +MyFrame::MyFrame(const wxString& title) + : wxFrame(NULL, wxID_ANY, title) +{ + // set the frame icon + SetIcon(wxICON(sample)); + +#if wxUSE_MENUS + // create a menu bar + wxMenu *fileMenu = new wxMenu; + + // the "About" item should be in the help menu + wxMenu *helpMenu = new wxMenu; + helpMenu->Append(Minimal_About, "&About\tF1", "Show about dialog"); + + fileMenu->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); + + // now append the freshly created menu to the menu bar... + wxMenuBar *menuBar = new wxMenuBar(); + menuBar->Append(fileMenu, "&File"); + menuBar->Append(helpMenu, "&Help"); + + // ... and attach this menu bar to the frame + SetMenuBar(menuBar); +#endif // wxUSE_MENUS + +#if wxUSE_STATUSBAR + // create a status bar just for fun (by default with 1 pane only) + CreateStatusBar(2); + SetStatusText("Welcome to wxWidgets!"); +#endif // wxUSE_STATUSBAR +} + + +// event handlers + +void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) +{ + // true is to force the frame to close + Close(true); +} + +void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) +{ + wxMessageBox(wxString::Format + ( + "Welcome to %s!\n" + "\n" + "This is the minimal wxWidgets sample\n" + "running under %s.", + wxVERSION_STRING, + wxGetOsDescription() + ), + "About wxWidgets minimal sample", + wxOK | wxICON_INFORMATION, + this); +}