X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1be7a35c5ec31b6cfcab9d969c7969586441a945..56c6aab7e6fe6dccd753fd94d07a44ded2ba70d1:/include/wx/glcanvas.h diff --git a/include/wx/glcanvas.h b/include/wx/glcanvas.h index b4f2bac6b6..751cd4f2e5 100644 --- a/include/wx/glcanvas.h +++ b/include/wx/glcanvas.h @@ -16,6 +16,34 @@ #if wxUSE_GLCANVAS +//--------------------------------------------------------------------------- +// Constants for attriblist +//--------------------------------------------------------------------------- + +// The generic GL implementation doesn't support most of these options, +// such as stereo, auxiliary buffers, alpha channel, and accum buffer. +// Other implementations may actually support them. + +enum +{ + WX_GL_RGBA=1, /* use true color palette */ + WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ + WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ + WX_GL_DOUBLEBUFFER, /* use doublebuffer */ + WX_GL_STEREO, /* use stereoscopic display */ + WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ + WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ + WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ + WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ + WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ + WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ + WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ + WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ + WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ + WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ + WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ +}; + #define wxGLCanvasName _T("GLCanvas") #if defined(__WXMSW__) @@ -32,8 +60,6 @@ #include "wx/mac/glcanvas.h" #elif defined(__WXCOCOA__) #include "wx/cocoa/glcanvas.h" -#elif defined(__WXPM__) -#include "wx/os2/glcanvas.h" #endif #include "wx/app.h"