X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1bd2ceb57b0cc9f2b07b8bbb7d38d0e0d2381d3a..4a32fcf1555f9a52a6970e52ad0191a0ee69dbf9:/src/generic/animateg.cpp diff --git a/src/generic/animateg.cpp b/src/generic/animateg.cpp index dbdc6665d1..d860f2d487 100644 --- a/src/generic/animateg.cpp +++ b/src/generic/animateg.cpp @@ -51,14 +51,14 @@ wxSize wxAnimation::GetSize() const return M_ANIMDATA->GetAnimationSize(); } -size_t wxAnimation::GetFrameCount() const +unsigned int wxAnimation::GetFrameCount() const { wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") ); return M_ANIMDATA->GetFrameCount(); } -wxImage wxAnimation::GetFrame(size_t i) const +wxImage wxAnimation::GetFrame(unsigned int i) const { wxCHECK_MSG( IsOk(), wxNullImage, wxT("invalid animation") ); @@ -68,35 +68,35 @@ wxImage wxAnimation::GetFrame(size_t i) const return ret; } -int wxAnimation::GetDelay(size_t i) const +int wxAnimation::GetDelay(unsigned int i) const { wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") ); return M_ANIMDATA->GetDelay(i); } -wxPoint wxAnimation::GetFramePosition(size_t frame) const +wxPoint wxAnimation::GetFramePosition(unsigned int frame) const { wxCHECK_MSG( IsOk(), wxDefaultPosition, wxT("invalid animation") ); return M_ANIMDATA->GetFramePosition(frame); } -wxSize wxAnimation::GetFrameSize(size_t frame) const +wxSize wxAnimation::GetFrameSize(unsigned int frame) const { wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") ); return M_ANIMDATA->GetFrameSize(frame); } -wxAnimationDisposal wxAnimation::GetDisposalMethod(size_t frame) const +wxAnimationDisposal wxAnimation::GetDisposalMethod(unsigned int frame) const { wxCHECK_MSG( IsOk(), wxANIM_UNSPECIFIED, wxT("invalid animation") ); return M_ANIMDATA->GetDisposalMethod(frame); } -wxColour wxAnimation::GetTransparentColour(size_t frame) const +wxColour wxAnimation::GetTransparentColour(unsigned int frame) const { wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") ); @@ -147,10 +147,6 @@ bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type) handler = FindHandler(type); - // do a copy of the handler from the static list which we will own - // as our reference data - m_refData = handler->Clone(); - if (handler == NULL) { wxLogWarning( _("No animation handler for type %ld defined."), type ); @@ -158,6 +154,11 @@ bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type) return false; } + + // do a copy of the handler from the static list which we will own + // as our reference data + m_refData = handler->Clone(); + if (stream.IsSeekable() && !M_ANIMDATA->CanRead(stream)) { wxLogError(_("Animation file is not of type %ld."), type); @@ -254,8 +255,8 @@ class wxAnimationModule: public wxModule DECLARE_DYNAMIC_CLASS(wxAnimationModule) public: wxAnimationModule() {} - bool OnInit() { wxAnimation::InitStandardHandlers(); return true; }; - void OnExit() { wxAnimation::CleanUpHandlers(); }; + bool OnInit() { wxAnimation::InitStandardHandlers(); return true; } + void OnExit() { wxAnimation::CleanUpHandlers(); } }; IMPLEMENT_DYNAMIC_CLASS(wxAnimationModule, wxModule) @@ -428,7 +429,7 @@ bool wxAnimationCtrl::Play(bool looped) // wxAnimationCtrl - rendering methods // ---------------------------------------------------------------------------- -bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame) +bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(unsigned int frame) { // if we've not created the backing store yet or it's too // small, then recreate it @@ -451,7 +452,7 @@ bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame) DisposeToBackground(dc); // Draw all intermediate frames that haven't been removed from the animation - for (size_t i = 0; i < frame; i++) + for (unsigned int i = 0; i < frame; i++) { if (m_animation.GetDisposalMethod(i) == wxANIM_DONOTREMOVE || m_animation.GetDisposalMethod(i) == wxANIM_UNSPECIFIED) @@ -557,7 +558,7 @@ void wxAnimationCtrl::DisplayStaticImage() Refresh(); } -void wxAnimationCtrl::DrawFrame(wxDC &dc, size_t frame) +void wxAnimationCtrl::DrawFrame(wxDC &dc, unsigned int frame) { // PERFORMANCE NOTE: // this draw stuff is not as fast as possible: the wxAnimationDecoder @@ -583,7 +584,8 @@ void wxAnimationCtrl::DisposeToBackground() // clear the backing store wxMemoryDC dc; dc.SelectObject(m_backingStore); - DisposeToBackground(dc); + if ( dc.IsOk() ) + DisposeToBackground(dc); } void wxAnimationCtrl::DisposeToBackground(wxDC& dc)