X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1b941f2d3143c1205fc7c5b01bd254781db728b3..70a7bd90f9bdafd5ffbc89fd0b79b9e900d7dd22:/include/wx/gdicmn.h?ds=sidebyside diff --git a/include/wx/gdicmn.h b/include/wx/gdicmn.h index 83858f5c85..10e7b6b5ee 100644 --- a/include/wx/gdicmn.h +++ b/include/wx/gdicmn.h @@ -217,9 +217,15 @@ public: bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; } bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; } - // FIXME are these really useful? If they're, we should have += &c as well wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); } wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); } + wxSize operator/(const int i) { return wxSize(x / i, y / i); } + wxSize operator*(const int i) { return wxSize(x * i, y * i); } + + wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; } + wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; } + wxSize& operator/=(const int i) { x /= i; y /= i; return *this; } + wxSize& operator*=(const int i) { x *= i; y *= i; return *this; } void IncTo(const wxSize& sz) { if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; } @@ -313,7 +319,12 @@ public: : x(xx), y(yy), width(ww), height(hh) { } wxRect(const wxPoint& topLeft, const wxPoint& bottomRight); - wxRect(const wxPoint& pos, const wxSize& size); + wxRect(const wxPoint& pt, const wxSize& size) + : x(pt.x), y(pt.y), width(size.x), height(size.y) + { } + wxRect(const wxSize& size) + : x(0), y(0), width(size.x), height(size.y) + { } // default copy ctor and assignment operators ok @@ -385,8 +396,13 @@ public: return r; } - wxRect operator+(const wxRect& rect) const; - wxRect& operator+=(const wxRect& rect); + wxRect& Union(const wxRect& rect); + wxRect Union(const wxRect& rect) const + { + wxRect r = *this; + r.Union(rect); + return r; + } // compare rectangles bool operator==(const wxRect& rect) const; @@ -399,6 +415,16 @@ public: // return true if the rectangles have a non empty intersection bool Intersects(const wxRect& rect) const; + + // these are like Union() but don't ignore empty rectangles + wxRect operator+(const wxRect& rect) const; + wxRect& operator+=(const wxRect& rect) + { + *this = *this + rect; + return *this; + } + + public: int x, y, width, height; };