X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1b941f2d3143c1205fc7c5b01bd254781db728b3..1c5e12589c56fdc7830453422d7f428f1b00d565:/src/common/tbarbase.cpp diff --git a/src/common/tbarbase.cpp b/src/common/tbarbase.cpp index 2d250e20d5..6f94c924cc 100644 --- a/src/common/tbarbase.cpp +++ b/src/common/tbarbase.cpp @@ -2,7 +2,7 @@ // Name: common/tbarbase.cpp // Purpose: wxToolBarBase implementation // Author: Julian Smart -// Modified by: VZ at 11.12.99 (wxScrollableToolBar splitted off) +// Modified by: VZ at 11.12.99 (wxScrollableToolBar split off) // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "tbarbase.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -35,8 +31,11 @@ #endif #include "wx/frame.h" -#include "wx/image.h" -#include "wx/settings.h" + +#if wxUSE_IMAGE + #include "wx/image.h" + #include "wx/settings.h" +#endif // wxUSE_IMAGE #include "wx/toolbar.h" @@ -49,7 +48,7 @@ END_EVENT_TABLE() #include "wx/listimpl.cpp" -WX_DEFINE_LIST(wxToolBarToolsList); +WX_DEFINE_LIST(wxToolBarToolsList) // ============================================================================ // implementation @@ -122,8 +121,10 @@ wxToolBarBase::wxToolBarBase() { // the list owns the pointers m_xMargin = m_yMargin = 0; - m_maxRows = m_maxCols = 0; + m_toolPacking = m_toolSeparation = 0; + m_defaultWidth = 16; + m_defaultHeight = 15; } wxToolBarToolBase *wxToolBarBase::DoAddTool(int id, @@ -376,14 +377,14 @@ void wxToolBarBase::UnToggleRadioGroup(wxToolBarToolBase *tool) wxToolBarToolsList::compatibility_iterator nodeNext = node->GetNext(); while ( nodeNext ) { - wxToolBarToolBase *tool = nodeNext->GetData(); + wxToolBarToolBase *toolNext = nodeNext->GetData(); - if ( !tool->IsButton() || tool->GetKind() != wxITEM_RADIO ) + if ( !toolNext->IsButton() || toolNext->GetKind() != wxITEM_RADIO ) break; - if ( tool->Toggle(false) ) + if ( toolNext->Toggle(false) ) { - DoToggleTool(tool, false); + DoToggleTool(toolNext, false); } nodeNext = nodeNext->GetNext(); @@ -392,14 +393,14 @@ void wxToolBarBase::UnToggleRadioGroup(wxToolBarToolBase *tool) wxToolBarToolsList::compatibility_iterator nodePrev = node->GetPrevious(); while ( nodePrev ) { - wxToolBarToolBase *tool = nodePrev->GetData(); + wxToolBarToolBase *toolNext = nodePrev->GetData(); - if ( !tool->IsButton() || tool->GetKind() != wxITEM_RADIO ) + if ( !toolNext->IsButton() || toolNext->GetKind() != wxITEM_RADIO ) break; - if ( tool->Toggle(false) ) + if ( toolNext->Toggle(false) ) { - DoToggleTool(tool, false); + DoToggleTool(toolNext, false); } nodePrev = nodePrev->GetPrevious(); @@ -422,7 +423,7 @@ wxToolBarBase::~wxToolBarBase() // notify the frame that it doesn't have a tool bar any longer to avoid // dangling pointers - wxFrameBase *frame = wxDynamicCast(GetParent(), wxFrameBase); + wxFrame *frame = wxDynamicCast(GetParent(), wxFrame); if ( frame && frame->GetToolBar() == this ) { frame->SetToolBar(NULL); @@ -539,7 +540,7 @@ bool wxToolBarBase::GetToolEnabled(int id) const wxString wxToolBarBase::GetToolShortHelp(int id) const { wxToolBarToolBase *tool = FindById(id); - wxCHECK_MSG( tool, _T(""), _T("no such tool") ); + wxCHECK_MSG( tool, wxEmptyString, _T("no such tool") ); return tool->GetShortHelp(); } @@ -547,7 +548,7 @@ wxString wxToolBarBase::GetToolShortHelp(int id) const wxString wxToolBarBase::GetToolLongHelp(int id) const { wxToolBarToolBase *tool = FindById(id); - wxCHECK_MSG( tool, _T(""), _T("no such tool") ); + wxCHECK_MSG( tool, wxEmptyString, _T("no such tool") ); return tool->GetLongHelp(); } @@ -665,64 +666,73 @@ void wxToolBarBase::UpdateWindowUI(long flags) } } -// Helper function, used by wxCreateGreyedImage +#if wxUSE_IMAGE + +/* + * Make a greyed-out image suitable for disabled buttons. + * This code is adapted from wxNewBitmapButton in FL. + */ -static void wxGreyOutImage( const wxImage& src, - wxImage& dest, - const wxColour& darkCol, - const wxColour& lightCol, - const wxColour& bgCol ) +bool wxCreateGreyedImage(const wxImage& src, wxImage& dst) { + dst = src.Copy(); + + unsigned char rBg, gBg, bBg; + if ( src.HasMask() ) + { + src.GetOrFindMaskColour(&rBg, &gBg, &bBg); + dst.SetMaskColour(rBg, gBg, bBg); + } + else // assuming the pixels along the edges are of the background color + { + rBg = src.GetRed(0, 0); + gBg = src.GetGreen(0, 0); + bBg = src.GetBlue(0, 0); + } + + const wxColour colBg(rBg, gBg, bBg); + + const wxColour colDark = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); + const wxColour colLight = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT); + // Second attempt, just making things monochrome - int width = src.GetWidth(); - int height = src.GetHeight(); + const int width = src.GetWidth(); + const int height = src.GetHeight(); - int redCur, greenCur, blueCur; for ( int x = 0; x < width; x++ ) { - for ( int y = 1; y < height; y++ ) + for ( int y = 0; y < height; y++ ) { - redCur = src.GetRed(x, y); - greenCur = src.GetGreen(x, y); - blueCur = src.GetBlue(x, y); + const int r = src.GetRed(x, y); + const int g = src.GetGreen(x, y); + const int b = src.GetBlue(x, y); - // Change light things to the background colour - if ( redCur >= (lightCol.Red() - 50) && greenCur >= (lightCol.Green() - 50) && blueCur >= (lightCol.Blue() - 50) ) + if ( r == rBg && g == gBg && b == bBg ) { - dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue()); + // Leave the background colour as-is + continue; } - else if ( redCur == bgCol.Red() && greenCur == bgCol.Green() && blueCur == bgCol.Blue() ) + + // Change light things to the background colour + wxColour col; + if ( r >= (colLight.Red() - 50) && + g >= (colLight.Green() - 50) && + b >= (colLight.Blue() - 50) ) { - // Leave the background colour as-is - // dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue()); + col = colBg; } - else // if ( redCur <= darkCol.Red() && greenCur <= darkCol.Green() && blueCur <= darkCol.Blue() ) + else // Change dark things to really dark { - // Change dark things to really dark - dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue()); + col = colDark; } + + dst.SetRGB(x, y, col.Red(), col.Green(), col.Blue()); } } -} - -/* - * Make a greyed-out image suitable for disabled buttons. - * This code is adapted from wxNewBitmapButton in FL. - */ - -bool wxCreateGreyedImage(const wxImage& in, wxImage& out) -{ - out = in.Copy(); - - // assuming the pixels along the edges are of the background color - wxColour bgCol(in.GetRed(0, 0), in.GetGreen(0, 0), in.GetBlue(0, 0)); - - wxColour darkCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ; - wxColour lightCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT) ; - - wxGreyOutImage(in, out, darkCol, lightCol, bgCol); return true; } +#endif // wxUSE_IMAGE + #endif // wxUSE_TOOLBAR