X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1b7735e10f1f9dc889c9817a8066ef34e399328f..d6a7ca317ff8ca63e468aaa72818d17211d7476b:/src/common/toplvcmn.cpp diff --git a/src/common/toplvcmn.cpp b/src/common/toplvcmn.cpp index 6c9f3d89f9..c519fbc7c9 100644 --- a/src/common/toplvcmn.cpp +++ b/src/common/toplvcmn.cpp @@ -4,7 +4,7 @@ // Author: Julian Smart, Vadim Zeitlin // Created: 01/02/97 // Id: $Id$ -// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem +// Copyright: (c) 1998 Robert Roebling and Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -16,10 +16,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "toplevelbase.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -30,8 +26,11 @@ #ifndef WX_PRECOMP #include "wx/toplevel.h" #include "wx/dcclient.h" + #include "wx/app.h" #endif // WX_PRECOMP +#include "wx/display.h" + // ---------------------------------------------------------------------------- // event table // ---------------------------------------------------------------------------- @@ -45,10 +44,7 @@ END_EVENT_TABLE() // implementation // ============================================================================ -// FIXME: some platforms don't have wxTopLevelWindow yet -#ifdef wxTopLevelWindowNative - IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow) -#endif +IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow) // ---------------------------------------------------------------------------- // construction/destruction @@ -56,11 +52,25 @@ END_EVENT_TABLE() wxTopLevelWindowBase::wxTopLevelWindowBase() { + // Unlike windows, top level windows are created hidden by default. + m_isShown = false; } wxTopLevelWindowBase::~wxTopLevelWindowBase() { - // this destructor is required for Darwin + // don't let wxTheApp keep any stale pointers to us + if ( wxTheApp && wxTheApp->GetTopWindow() == this ) + wxTheApp->SetTopWindow(NULL); + + bool shouldExit = IsLastBeforeExit(); + + wxTopLevelWindows.DeleteObject(this); + + if ( shouldExit ) + { + // then do it + wxTheApp->ExitMainLoop(); + } } bool wxTopLevelWindowBase::Destroy() @@ -70,7 +80,106 @@ bool wxTopLevelWindowBase::Destroy() if ( !wxPendingDelete.Member(this) ) wxPendingDelete.Append(this); - return TRUE; + if (wxTopLevelWindows.GetCount() > 1) + { + // Hide it immediately. This should + // not be done if this TLW is the + // only one left since we then would + // risk not to get any idle events + // at all anymore during which we + // could delete any pending events. + Hide(); + } + + return true; +} + +bool wxTopLevelWindowBase::IsLastBeforeExit() const +{ + // we exit the application if there are no more top level windows left + // normally but wxApp can prevent this from happening + return wxTopLevelWindows.GetCount() == 1 && + wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this && + wxTheApp && wxTheApp->GetExitOnFrameDelete(); +} + +// ---------------------------------------------------------------------------- +// wxTopLevelWindow geometry +// ---------------------------------------------------------------------------- + +void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h) +{ + GetPosition(x,y); + GetSize(w,h); +} + +wxSize wxTopLevelWindowBase::GetMaxSize() const +{ + wxSize size( GetMaxWidth(), GetMaxHeight() ); + int w, h; + + wxClientDisplayRect( 0, 0, &w, &h ); + + if( size.GetWidth() == wxDefaultCoord ) + size.SetWidth( w ); + + if( size.GetHeight() == wxDefaultCoord ) + size.SetHeight( h ); + + return size; +} + +/* static */ +wxSize wxTopLevelWindowBase::GetDefaultSize() +{ + wxSize size = wxGetClientDisplayRect().GetSize(); + + // create proportionally bigger windows on small screens + if ( size.x >= 1024 ) + size.x = 400; + else if ( size.x >= 800 ) + size.x = 300; + else if ( size.x >= 320 ) + size.x = 240; + + if ( size.y >= 768 ) + size.y = 250; + else if ( size.y > 200 ) + { + size.y *= 2; + size.y /= 3; + } + + return size; +} + +void wxTopLevelWindowBase::DoCentre(int dir) +{ + wxRect rectCentre; + if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() ) + { + // centre on parent window + rectCentre = GetParent()->GetRect(); + } + else + { + // we were explicitely asked to centre this window on the entire screen + // or if we have no parent anyhow and so can't centre on it +#if wxUSE_DISPLAY + const int nDisplay = wxDisplay::GetFromWindow(this); + if ( nDisplay != wxNOT_FOUND ) + { + rectCentre = wxDisplay(nDisplay).GetGeometry(); + } + else +#endif // wxUSE_DISPLAY + { + wxDisplaySize(&rectCentre.width, &rectCentre.height); + } + } + + // window may be at -1 if it's centered on a secondary display, for example + SetSize(GetRect().CentreIn(rectCentre, dir), wxSIZE_ALLOW_MINUS_ONE); } // ---------------------------------------------------------------------------- @@ -111,20 +220,18 @@ void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const // default resizing behaviour - if only ONE subwindow, resize to fill the // whole client area -void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event)) +void wxTopLevelWindowBase::DoLayout() { - // if we're using constraints - do use them -#if wxUSE_CONSTRAINTS + // if we're using constraints or sizers - do use them if ( GetAutoLayout() ) { Layout(); } else -#endif // wxUSE_CONSTRAINTS { // do we have _exactly_ one child? wxWindow *child = (wxWindow *)NULL; - for ( wxWindowList::Node *node = GetChildren().GetFirst(); + for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst(); node; node = node->GetNext() ) { @@ -177,3 +284,26 @@ bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized) return GetEventHandler()->ProcessEvent(event); } + +// do the window-specific processing after processing the update event +void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event) +{ + // call inherited, but skip the wxControl's version, and call directly the + // wxWindow's one instead, because the only reason why we are overriding this + // function is that we want to use SetTitle() instead of wxControl::SetLabel() + wxWindowBase::DoUpdateWindowUI(event); + + // update title + if ( event.GetSetText() ) + { + if ( event.GetText() != GetTitle() ) + SetTitle(event.GetText()); + } +} + +void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags)) +{ + // it's probably better than do nothing, isn't it? + Raise(); +} +