X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1b62f00d8e3ec5437ab780cb3d73d299cc61e20c..4649b5eded522cdc6d76aae074f98a2c162fd648:/wxPython/BUILD.win32.txt?ds=inline diff --git a/wxPython/BUILD.win32.txt b/wxPython/BUILD.win32.txt index d86ccfa952..748d5c0d0b 100644 --- a/wxPython/BUILD.win32.txt +++ b/wxPython/BUILD.win32.txt @@ -19,8 +19,10 @@ few bits of background information on tools. I use a tool called SWIG (http://www.swig.org) to help generate the C++ sources used in the wxPython extension module. However you don't need to have SWIG unless you want to modify the *.i files. If you do -you'll want to have version 1.1-883 of SWIG and you'll need to change -a flag in the setup.py script as described below. +you'll want to have version 1.1-883 of SWIG and you'll need to apply +the patches and updates in wxPython/SWIG and rebuild it. Then you'll +need to change a flag in the setup.py script as described below so the +wxPython build process will use SWIG if needed. I use the new Python Distutils tool to build wxPython. It is included with Python 2.0, but if you want to use Python 1.5.2 or 1.6 then @@ -76,7 +78,6 @@ D. Change to the wx2\include\wx\msw directory and copy setup0.h to wxUSE_NEW_GRID 1 wxUSE_GLOBAL_MEMORY_OPERATORS 0 wxUSE_LIBTIFF 1 - wxUSE_GLCANVAS 1 wxDIALOG_UNIT_COMPATIBILITY 0 I also turn off the following as they are not currently used in @@ -93,6 +94,13 @@ D. Change to the wx2\include\wx\msw directory and copy setup0.h to wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0 + ** NEW ** + Be sure that wxUSE_GLCANVAS is defined to be 0 as wxPython now + keeps its own copy of the glcanvas sources and expects that it is + not in the main library. This is done to reduce the number of + dependant DLLs on the core library and therefore help reduce + startup time. + 2. Build the wxWindows DLL @@ -150,7 +158,7 @@ B. There are three different types of wxWindows DLLs that can be C. Change to the wx2\src\msw directory and type the following command, using the value for FINAL that you want: - nmake -f makefile.vc dll pch USE_GLCANVAS=1 FINAL=hybrid + nmake -f makefile.vc dll pch FINAL=hybrid Your machine will then crunch away for possibly a long time, depending on your hardware, and when it's done you should have a