X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1b4651028a315ed881858165675667fdaef58d6c..657309a52bd20b14d5a431a6d4d107fd76f9569a:/src/univ/themes/win32.cpp diff --git a/src/univ/themes/win32.cpp b/src/univ/themes/win32.cpp index 716bcc0ec9..40475959a0 100644 --- a/src/univ/themes/win32.cpp +++ b/src/univ/themes/win32.cpp @@ -1,12 +1,12 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: univ/themes/win32.cpp +// Name: src/univ/themes/win32.cpp // Purpose: wxUniversal theme implementing Win32-like LNF // Author: Vadim Zeitlin // Modified by: // Created: 06.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) -// Licence: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // =========================================================================== @@ -24,6 +24,10 @@ #pragma hdrstop #endif +#include "wx/univ/theme.h" + +#if wxUSE_THEME_WIN32 + #ifndef WX_PRECOMP #include "wx/timer.h" #include "wx/intl.h" @@ -31,27 +35,41 @@ #include "wx/window.h" #include "wx/dcmemory.h" + #include "wx/dcclient.h" #include "wx/button.h" + #include "wx/bmpbuttn.h" #include "wx/listbox.h" #include "wx/checklst.h" #include "wx/combobox.h" #include "wx/scrolbar.h" #include "wx/slider.h" #include "wx/textctrl.h" + #include "wx/toolbar.h" + #include "wx/statusbr.h" + + #ifdef __WXMSW__ + // for COLOR_* constants + #include "wx/msw/private.h" + #endif + #include "wx/menu.h" + #include "wx/settings.h" + #include "wx/toplevel.h" + #include "wx/image.h" #endif // WX_PRECOMP #include "wx/notebook.h" #include "wx/spinbutt.h" -#include "wx/settings.h" -#include "wx/menu.h" +#include "wx/artprov.h" +#ifdef wxUSE_TOGGLEBTN +#include "wx/tglbtn.h" +#endif // wxUSE_TOGGLEBTN #include "wx/univ/scrtimer.h" - -#include "wx/univ/renderer.h" +#include "wx/univ/stdrend.h" +#include "wx/univ/inpcons.h" #include "wx/univ/inphand.h" #include "wx/univ/colschem.h" -#include "wx/univ/theme.h" // ---------------------------------------------------------------------------- // constants @@ -59,69 +77,25 @@ static const int BORDER_THICKNESS = 2; -// the offset between the label and focus rect around it -static const int FOCUS_RECT_OFFSET_X = 1; -static const int FOCUS_RECT_OFFSET_Y = 1; - -enum IndicatorType -{ - IndicatorType_Check, - IndicatorType_Radio, - IndicatorType_Menu, - IndicatorType_Max -}; - -enum IndicatorState -{ - IndicatorState_Normal, - IndicatorState_Pressed, // this one is for check/radioboxes - IndicatorState_Selected = IndicatorState_Pressed, // for menus - IndicatorState_Disabled, - IndicatorState_SelectedDisabled, // only for the menus - IndicatorState_Max -}; +static const size_t NUM_STATUSBAR_GRIP_BANDS = 3; +static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4; +static const size_t STATUSBAR_GRIP_SIZE = + WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS; -enum IndicatorStatus -{ - IndicatorStatus_Checked, - IndicatorStatus_Unchecked, - IndicatorStatus_Max -}; +static const wxCoord SLIDER_MARGIN = 6; // margin around slider +static const wxCoord SLIDER_THUMB_LENGTH = 18; +static const wxCoord SLIDER_TICK_LENGTH = 6; // wxWin32Renderer: draw the GUI elements in Win32 style // ---------------------------------------------------------------------------- -class wxWin32Renderer : public wxRenderer +class wxWin32Renderer : public wxStdRenderer { public: - // constants - enum wxArrowDirection - { - Arrow_Left, - Arrow_Right, - Arrow_Up, - Arrow_Down, - Arrow_Max - }; - - enum wxArrowStyle - { - Arrow_Normal, - Arrow_Disabled, - Arrow_Pressed, - Arrow_Inversed, - Arrow_InversedDisabled, - Arrow_StateMax - }; - // ctor wxWin32Renderer(const wxColourScheme *scheme); - // implement the base class pure virtuals - virtual void DrawBackground(wxDC& dc, - const wxColour& col, - const wxRect& rect, - int flags = 0); + // reimplement the renderer methods which are different for this theme virtual void DrawLabel(wxDC& dc, const wxString& label, const wxRect& rect, @@ -137,39 +111,15 @@ public: int alignment = wxALIGN_LEFT | wxALIGN_TOP, int indexAccel = -1, wxRect *rectBounds = NULL); - virtual void DrawBorder(wxDC& dc, - wxBorder border, - const wxRect& rect, - int flags = 0, - wxRect *rectIn = (wxRect *)NULL); - virtual void DrawHorizontalLine(wxDC& dc, - wxCoord y, wxCoord x1, wxCoord x2); - virtual void DrawVerticalLine(wxDC& dc, - wxCoord x, wxCoord y1, wxCoord y2); - virtual void DrawFrame(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags = 0, - int alignment = wxALIGN_LEFT, - int indexAccel = -1); - virtual void DrawTextBorder(wxDC& dc, - wxBorder border, - const wxRect& rect, - int flags = 0, - wxRect *rectIn = (wxRect *)NULL); virtual void DrawButtonBorder(wxDC& dc, const wxRect& rect, int flags = 0, - wxRect *rectIn = (wxRect *)NULL); + wxRect *rectIn = NULL); + virtual void DrawArrow(wxDC& dc, wxDirection dir, const wxRect& rect, int flags = 0); - virtual void DrawScrollbarArrow(wxDC& dc, - wxDirection dir, - const wxRect& rect, - int flags = 0) - { DrawArrow(dc, dir, rect, flags); } virtual void DrawScrollbarThumb(wxDC& dc, wxOrientation orient, const wxRect& rect, @@ -178,38 +128,18 @@ public: wxOrientation orient, const wxRect& rect, int flags = 0); - virtual void DrawScrollCorner(wxDC& dc, - const wxRect& rect); - virtual void DrawItem(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags = 0); - virtual void DrawCheckItem(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags = 0); - virtual void DrawCheckButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags = 0, - wxAlignment align = wxALIGN_LEFT, - int indexAccel = -1); - virtual void DrawRadioButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags = 0, - wxAlignment align = wxALIGN_LEFT, - int indexAccel = -1); - virtual void DrawTextLine(wxDC& dc, - const wxString& text, - const wxRect& rect, - int selStart = -1, - int selEnd = -1, - int flags = 0); - virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect); + +#if wxUSE_TOOLBAR + virtual void DrawToolBarButton(wxDC& dc, + const wxString& label, + const wxBitmap& bitmap, + const wxRect& rect, + int flags = 0, + long style = 0, + int tbarStyle = 0); +#endif // wxUSE_TOOLBAR + +#if wxUSE_NOTEBOOK virtual void DrawTab(wxDC& dc, const wxRect& rect, wxDirection dir, @@ -217,26 +147,33 @@ public: const wxBitmap& bitmap = wxNullBitmap, int flags = 0, int indexAccel = -1); +#endif // wxUSE_NOTEBOOK +#if wxUSE_SLIDER virtual void DrawSliderShaft(wxDC& dc, const wxRect& rect, + int lenThumb, wxOrientation orient, int flags = 0, + long style = 0, wxRect *rectShaft = NULL); virtual void DrawSliderThumb(wxDC& dc, const wxRect& rect, wxOrientation orient, - int flags = 0); + int flags = 0, + long style = 0); virtual void DrawSliderTicks(wxDC& dc, const wxRect& rect, - const wxSize& sizeThumb, + int lenThumb, wxOrientation orient, int start, int end, int step = 1, - int flags = 0); -#if wxUSE_MENUS + int flags = 0, + long style = 0); +#endif // wxUSE_SLIDER +#if wxUSE_MENUS virtual void DrawMenuBarItem(wxDC& dc, const wxRect& rect, const wxString& label, @@ -253,29 +190,26 @@ public: virtual void DrawMenuSeparator(wxDC& dc, wxCoord y, const wxMenuGeometryInfo& geomInfo); -#endif +#endif // wxUSE_MENUS + +#if wxUSE_STATUSBAR + virtual void DrawStatusField(wxDC& dc, + const wxRect& rect, + const wxString& label, + int flags = 0, int style = 0); +#endif // wxUSE_STATUSBAR + virtual void GetComboBitmaps(wxBitmap *bmpNormal, wxBitmap *bmpFocus, wxBitmap *bmpPressed, wxBitmap *bmpDisabled); virtual void AdjustSize(wxSize *size, const wxWindow *window); - virtual wxRect GetBorderDimensions(wxBorder border) const; virtual bool AreScrollbarsInsideBorder() const; virtual wxSize GetScrollbarArrowSize() const { return m_sizeScrollbarArrow; } - virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar, - wxScrollBar::Element elem, - int thumbPos = -1) const; - virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar); - virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar, - const wxPoint& pt) const; - virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar, - int thumbPos = -1); - virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord); - virtual wxCoord GetListboxItemHeight(wxCoord fontHeight) - { return fontHeight + 2; } + virtual wxSize GetCheckBitmapSize() const { return wxSize(13, 13); } virtual wxSize GetRadioBitmapSize() const @@ -283,103 +217,81 @@ public: virtual wxCoord GetCheckItemMargin() const { return 0; } +#if wxUSE_TOOLBAR + virtual wxSize GetToolBarButtonSize(wxCoord *separator) const + { if ( separator ) *separator = 5; return wxSize(16, 15); } + virtual wxSize GetToolBarMargin() const + { return wxSize(4, 4); } +#endif // wxUSE_TOOLBAR + +#if wxUSE_TEXTCTRL virtual wxRect GetTextTotalArea(const wxTextCtrl *text, - const wxRect& rect); + const wxRect& rect) const; virtual wxRect GetTextClientArea(const wxTextCtrl *text, const wxRect& rect, - wxCoord *extraSpaceBeyond); + wxCoord *extraSpaceBeyond) const; +#endif // wxUSE_TEXTCTRL +#if wxUSE_NOTEBOOK virtual wxSize GetTabIndent() const { return wxSize(2, 2); } virtual wxSize GetTabPadding() const { return wxSize(6, 5); } +#endif // wxUSE_NOTEBOOK + +#if wxUSE_SLIDER - virtual wxCoord GetSliderDim() const { return 20; } - virtual wxCoord GetSliderTickLen() const { return 4; } + virtual wxCoord GetSliderDim() const { return SLIDER_THUMB_LENGTH + 2*BORDER_THICKNESS; } + virtual wxCoord GetSliderTickLen() const { return SLIDER_TICK_LENGTH; } virtual wxRect GetSliderShaftRect(const wxRect& rect, - wxOrientation orient) const; + int lenThumb, + wxOrientation orient, + long style = 0) const; virtual wxSize GetSliderThumbSize(const wxRect& rect, + int lenThumb, wxOrientation orient) const; +#endif // wxUSE_SLIDER + virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); } #if wxUSE_MENUS virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const; virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win, const wxMenu& menu) const; -#endif -protected: - // helper of DrawLabel() and DrawCheckOrRadioButton() - void DoDrawLabel(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags = 0, - int alignment = wxALIGN_LEFT | wxALIGN_TOP, - int indexAccel = -1, - wxRect *rectBounds = NULL, - const wxPoint& focusOffset - = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y)); - - // common part of DrawLabel() and DrawItem() - void DrawFocusRect(wxDC& dc, const wxRect& rect); - - // DrawLabel() and DrawButtonLabel() helper - void DrawLabelShadow(wxDC& dc, - const wxString& label, - const wxRect& rect, - int alignment, - int indexAccel); - - // DrawButtonBorder() helper - void DoDrawBackground(wxDC& dc, - const wxColour& col, - const wxRect& rect); - - // DrawBorder() helpers: all of them shift and clip the DC after drawing - // the border - - // just draw a rectangle with the given pen - void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen); - - // draw the lower left part of rectangle - void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen); - - // draw the rectange using the first brush for the left and top sides and - // the second one for the bottom and right ones - void DrawShadedRect(wxDC& dc, wxRect *rect, - const wxPen& pen1, const wxPen& pen2); +#endif // wxUSE_MENUS - // draw the normal 3D border - void DrawRaisedBorder(wxDC& dc, wxRect *rect); +protected: + // overridden wxStdRenderer methods + virtual void DrawFrameWithLabel(wxDC& dc, + const wxString& label, + const wxRect& rectFrame, + const wxRect& rectText, + int flags, + int alignment, + int indexAccel); + + virtual void DrawCheckItemBitmap(wxDC& dc, + const wxBitmap& bitmap, + const wxRect& rect, + int flags); - // draw the sunken 3D border - void DrawSunkenBorder(wxDC& dc, wxRect *rect); // draw the border used for scrollbar arrows - void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE); + void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false); // public DrawArrow()s helper void DrawArrow(wxDC& dc, const wxRect& rect, - wxArrowDirection arrowDir, wxArrowStyle arrowStyle); + ArrowDirection arrowDir, ArrowStyle arrowStyle); // DrawArrowButton is used by DrawScrollbar and DrawComboButton void DrawArrowButton(wxDC& dc, const wxRect& rect, - wxArrowDirection arrowDir, - wxArrowStyle arrowStyle); - - // DrawCheckButton/DrawRadioButton helper - void DrawCheckOrRadioButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags, - wxAlignment align, - int indexAccel, - wxCoord focusOffsetY); + ArrowDirection arrowDir, + ArrowStyle arrowStyle); // draw a normal or transposed line (useful for using the same code fo both // horizontal and vertical widgets) void DrawLine(wxDC& dc, wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, - bool transpose = FALSE) + bool transpose = false) { if ( transpose ) dc.DrawLine(y1, x1, y2, x2); @@ -389,25 +301,34 @@ protected: // get the standard check/radio button bitmap wxBitmap GetIndicator(IndicatorType indType, int flags); - wxBitmap GetCheckBitmap(int flags) + virtual wxBitmap GetCheckBitmap(int flags) { return GetIndicator(IndicatorType_Check, flags); } - wxBitmap GetRadioBitmap(int flags) + virtual wxBitmap GetRadioBitmap(int flags) { return GetIndicator(IndicatorType_Radio, flags); } -private: - const wxColourScheme *m_scheme; + virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type); +private: // the sizing parameters (TODO make them changeable) wxSize m_sizeScrollbarArrow; - // GDI objects we use for drawing - wxColour m_colDarkGrey, - m_colHighlight; + // the checked and unchecked bitmaps for DrawCheckItemBitmap() + wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max]; - wxPen m_penBlack, - m_penDarkGrey, - m_penLightGrey, - m_penHighlight; + // the bitmaps returned by GetIndicator() + wxBitmap m_bmpIndicators[IndicatorType_Max] + [IndicatorState_MaxMenu] + [IndicatorStatus_Max]; + + // titlebar icons: + wxBitmap m_bmpFrameButtons[FrameButton_Max]; + + // standard defaults for the above bitmaps + static const char **ms_xpmChecked[IndicatorStatus_Max]; + static const char **ms_xpmIndicators[IndicatorType_Max] + [IndicatorState_MaxMenu] + [IndicatorStatus_Max]; + static const char **ms_xpmFrameButtons[FrameButton_Max]; // first row is for the normal state, second - for the disabled wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max]; @@ -421,34 +342,33 @@ private: class wxWin32InputHandler : public wxInputHandler { public: - wxWin32InputHandler(wxWin32Renderer *renderer); + wxWin32InputHandler() { } - virtual bool HandleKey(wxControl *control, + virtual bool HandleKey(wxInputConsumer *control, const wxKeyEvent& event, bool pressed); - virtual bool HandleMouse(wxControl *control, + virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event); - -protected: - wxWin32Renderer *m_renderer; }; +#if wxUSE_SCROLLBAR class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler { public: - wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer, + wxWin32ScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler); - virtual bool HandleMouse(wxControl *control, const wxMouseEvent& event); - virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event); + virtual bool HandleMouse(wxInputConsumer *control, + const wxMouseEvent& event); + virtual bool HandleMouseMove(wxInputConsumer *control, + const wxMouseEvent& event); virtual bool OnScrollTimer(wxScrollBar *scrollbar, const wxControlAction& action); protected: - virtual bool IsAllowedButton(int button) { return button == 1; } - - virtual void Highlight(wxScrollBar *scrollbar, bool doIt) + virtual void Highlight(wxScrollBar * WXUNUSED(scrollbar), + bool WXUNUSED(doIt)) { // we don't highlight anything } @@ -463,28 +383,78 @@ protected: // we remember the interval of the timer to be able to restart it int m_interval; }; +#endif // wxUSE_SCROLLBAR -class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler +#if wxUSE_CHECKBOX +class wxWin32CheckboxInputHandler : public wxStdInputHandler { public: wxWin32CheckboxInputHandler(wxInputHandler *handler) - : wxStdCheckboxInputHandler(handler) { } + : wxStdInputHandler(handler) { } - virtual bool HandleKey(wxControl *control, + virtual bool HandleKey(wxInputConsumer *control, const wxKeyEvent& event, bool pressed); }; +#endif // wxUSE_CHECKBOX -class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler +#if wxUSE_TEXTCTRL +class wxWin32TextCtrlInputHandler : public wxStdInputHandler { public: wxWin32TextCtrlInputHandler(wxInputHandler *handler) - : wxStdTextCtrlInputHandler(handler) { } + : wxStdInputHandler(handler) { } - virtual bool HandleKey(wxControl *control, + virtual bool HandleKey(wxInputConsumer *control, const wxKeyEvent& event, bool pressed); }; +#endif // wxUSE_TEXTCTRL + +class wxWin32StatusBarInputHandler : public wxStdInputHandler +{ +public: + wxWin32StatusBarInputHandler(wxInputHandler *handler); + + virtual bool HandleMouse(wxInputConsumer *consumer, + const wxMouseEvent& event); + + virtual bool HandleMouseMove(wxInputConsumer *consumer, + const wxMouseEvent& event); + +protected: + // is the given point over the statusbar grip? + bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const; + +private: + // the cursor we had replaced with the resize one + wxCursor m_cursorOld; + + // was the mouse over the grip last time we checked? + bool m_isOnGrip; +}; + +class wxWin32SystemMenuEvtHandler; + +class wxWin32FrameInputHandler : public wxStdInputHandler +{ +public: + wxWin32FrameInputHandler(wxInputHandler *handler); + virtual ~wxWin32FrameInputHandler(); + + virtual bool HandleMouse(wxInputConsumer *control, + const wxMouseEvent& event); + + virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); + +#if wxUSE_MENUS + void PopupSystemMenu(wxTopLevelWindow *window) const; +#endif // wxUSE_MENUS + +private: + // was the mouse over the grip last time we checked? + wxWin32SystemMenuEvtHandler *m_menuHandler; +}; // ---------------------------------------------------------------------------- // wxWin32ColourScheme: uses (default) Win32 colours @@ -497,11 +467,23 @@ public: virtual wxColour GetBackground(wxWindow *win) const; }; +// ---------------------------------------------------------------------------- +// wxWin32ArtProvider +// ---------------------------------------------------------------------------- + +class wxWin32ArtProvider : public wxArtProvider +{ +protected: + virtual wxBitmap CreateBitmap(const wxArtID& id, + const wxArtClient& client, + const wxSize& size); +}; + // ---------------------------------------------------------------------------- // wxWin32Theme // ---------------------------------------------------------------------------- -WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers); +WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers); class wxWin32Theme : public wxTheme { @@ -509,23 +491,22 @@ public: wxWin32Theme(); virtual ~wxWin32Theme(); - virtual wxRenderer *GetRenderer() { return m_renderer; } - virtual wxInputHandler *GetInputHandler(const wxString& control); + virtual wxRenderer *GetRenderer(); + virtual wxArtProvider *GetArtProvider(); + virtual wxInputHandler *GetInputHandler(const wxString& control, + wxInputConsumer *consumer); virtual wxColourScheme *GetColourScheme(); private: - // get the default input handler - wxInputHandler *GetDefaultInputHandler(); - wxWin32Renderer *m_renderer; + wxWin32ArtProvider *m_artProvider; + // the names of the already created handlers and the handlers themselves // (these arrays are synchronized) wxSortedArrayString m_handlerNames; wxArrayHandlers m_handlers; - wxWin32InputHandler *m_handlerDefault; - wxWin32ColourScheme *m_scheme; WX_DECLARE_THEME(win32) @@ -535,6 +516,91 @@ private: // standard bitmaps // ---------------------------------------------------------------------------- +// frame buttons bitmaps +static const char *frame_button_close_xpm[] = { +"12 10 2 1", +" c None", +"X c black", +" ", +" XX XX ", +" XX XX ", +" XXXX ", +" XX ", +" XXXX ", +" XX XX ", +" XX XX ", +" ", +" "}; + +static const char *frame_button_help_xpm[] = { +"12 10 2 1", +" c None", +"X c #000000", +" XXXX ", +" XX XX ", +" XX XX ", +" XX ", +" XX ", +" XX ", +" ", +" XX ", +" XX ", +" "}; + +static const char *frame_button_maximize_xpm[] = { +"12 10 2 1", +" c None", +"X c #000000", +" XXXXXXXXX ", +" XXXXXXXXX ", +" X X ", +" X X ", +" X X ", +" X X ", +" X X ", +" X X ", +" XXXXXXXXX ", +" "}; + +static const char *frame_button_minimize_xpm[] = { +"12 10 2 1", +" c None", +"X c #000000", +" ", +" ", +" ", +" ", +" ", +" ", +" ", +" XXXXXX ", +" XXXXXX ", +" "}; + +static const char *frame_button_restore_xpm[] = { +"12 10 2 1", +" c None", +"X c #000000", +" XXXXXX ", +" XXXXXX ", +" X X ", +" XXXXXX X ", +" XXXXXX X ", +" X XXX ", +" X X ", +" X X ", +" XXXXXX ", +" "}; + +const char **wxWin32Renderer::ms_xpmFrameButtons[FrameButton_Max] = +{ + frame_button_close_xpm, + frame_button_minimize_xpm, + frame_button_maximize_xpm, + frame_button_restore_xpm, + frame_button_help_xpm, +}; + // menu bitmaps static const char *checked_menu_xpm[] = { @@ -768,6 +834,54 @@ static const char *unchecked_item_xpm[] = { "wwwwwwwwwwwww" }; +static const char *undetermined_xpm[] = { +/* columns rows colors chars-per-pixel */ +"13 13 5 1", +"A c #030303", +"B c #838383", +"C c #C3C3C3", +"D c #FBFBFB", +"E c #DBDBDB", +/* pixels */ +"BBBBBBBBBBBBD", +"BAAAAAAAAAAED", +"BACDCDCDCDCED", +"BADCDCDCDBDED", +"BACDCDCDBBCED", +"BADBDCEBBBDED", +"BACBBDBBBDCED", +"BADBBBBBDCDED", +"BACDBBBDCDCED", +"BADCDBDCDCDED", +"BACDCDCDCDCED", +"BEEEEEEEEEEED", +"DDDDDDDDDDDDD" +}; + +static const char *pressed_undetermined_xpm[] = { +/* columns rows colors chars-per-pixel */ +"13 13 5 1", +"A c #040404", +"B c #848484", +"C c #C4C4C4", +"D c #FCFCFC", +"E c #DCDCDC", +/* pixels */ +"BBBBBBBBBBBBD", +"BAAAAAAAAAAED", +"BACCCCCCCCCCD", +"BACCCCCCCACED", +"BACCCCCCAACED", +"BACACCCAAACED", +"BACAACAAACCED", +"BACAAAAACCCED", +"BACCAAACCCCCD", +"BACCCACCCCCED", +"BACCCCCCCCCED", +"BEEEEEEEEEEED", +"DDDDDDDDDDDDD" +}; + static const char *checked_radio_xpm[] = { /* columns rows colors chars-per-pixel */ "12 12 6 1", @@ -888,49 +1002,56 @@ static const char *pressed_unchecked_radio_xpm[] = { " hhhh " }; -static const char ** - bmpIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] = +const char **wxWin32Renderer::ms_xpmIndicators[IndicatorType_Max] + [IndicatorState_MaxMenu] + [IndicatorStatus_Max] = { // checkboxes first { // normal state - { checked_xpm, unchecked_xpm }, + { checked_xpm, unchecked_xpm, undetermined_xpm }, // pressed state - { pressed_checked_xpm, pressed_unchecked_xpm }, + { pressed_checked_xpm, pressed_unchecked_xpm, pressed_undetermined_xpm }, // disabled state - { pressed_disabled_checked_xpm, pressed_unchecked_xpm }, + { pressed_disabled_checked_xpm, pressed_unchecked_xpm, pressed_disabled_checked_xpm }, }, // radio { // normal state - { checked_radio_xpm, unchecked_radio_xpm }, + { checked_radio_xpm, unchecked_radio_xpm, NULL }, // pressed state - { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm }, + { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm, NULL }, // disabled state - { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm }, + { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm, NULL }, }, // menu { // normal state - { checked_menu_xpm, NULL }, + { checked_menu_xpm, NULL, NULL }, // selected state - { selected_checked_menu_xpm, NULL }, + { selected_checked_menu_xpm, NULL, NULL }, // disabled state - { disabled_checked_menu_xpm, NULL }, + { disabled_checked_menu_xpm, NULL, NULL }, // disabled selected state - { selected_disabled_checked_menu_xpm, NULL }, + { selected_disabled_checked_menu_xpm, NULL, NULL }, } }; +const char **wxWin32Renderer::ms_xpmChecked[IndicatorStatus_Max] = +{ + checked_item_xpm, + unchecked_item_xpm +}; + // ============================================================================ // implementation // ============================================================================ @@ -943,84 +1064,95 @@ WX_IMPLEMENT_THEME(wxWin32Theme, win32, wxTRANSLATE("Win32 theme")); wxWin32Theme::wxWin32Theme() { - m_scheme = new wxWin32ColourScheme; - m_renderer = new wxWin32Renderer(m_scheme); - m_handlerDefault = NULL; + m_scheme = NULL; + m_renderer = NULL; + m_artProvider = NULL; } wxWin32Theme::~wxWin32Theme() { - size_t count = m_handlers.GetCount(); - for ( size_t n = 0; n < count; n++ ) + delete m_renderer; + delete m_scheme; + delete m_artProvider; +} + +wxRenderer *wxWin32Theme::GetRenderer() +{ + if ( !m_renderer ) { - if ( m_handlers[n] != m_handlerDefault ) - delete m_handlers[n]; + m_renderer = new wxWin32Renderer(GetColourScheme()); } - delete m_handlerDefault; - - delete m_renderer; - delete m_scheme; + return m_renderer; } -wxInputHandler *wxWin32Theme::GetDefaultInputHandler() +wxArtProvider *wxWin32Theme::GetArtProvider() { - if ( !m_handlerDefault ) + if ( !m_artProvider ) { - m_handlerDefault = new wxWin32InputHandler(m_renderer); + m_artProvider = new wxWin32ArtProvider; } - return m_handlerDefault; + return m_artProvider; } -wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control) +wxInputHandler * +wxWin32Theme::GetInputHandler(const wxString& control, + wxInputConsumer *consumer) { - wxInputHandler *handler; + wxInputHandler *handler = NULL; int n = m_handlerNames.Index(control); if ( n == wxNOT_FOUND ) { + static wxWin32InputHandler s_handlerDef; + + wxInputHandler * const + handlerStd = consumer->DoGetStdInputHandler(&s_handlerDef); + // create a new handler - if ( control == wxINP_HANDLER_SCROLLBAR ) - handler = new wxWin32ScrollBarInputHandler(m_renderer, - GetDefaultInputHandler()); -#if wxUSE_BUTTON - else if ( control == wxINP_HANDLER_BUTTON ) - handler = new wxStdButtonInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_BUTTON + if ( control == wxINP_HANDLER_TOPLEVEL ) + { + static wxWin32FrameInputHandler s_handler(handlerStd); + + handler = &s_handler; + } #if wxUSE_CHECKBOX else if ( control == wxINP_HANDLER_CHECKBOX ) - handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler()); + { + static wxWin32CheckboxInputHandler s_handler(handlerStd); + + handler = &s_handler; + } #endif // wxUSE_CHECKBOX -#if wxUSE_COMBOBOX - else if ( control == wxINP_HANDLER_COMBOBOX ) - handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_COMBOBOX -#if wxUSE_LISTBOX - else if ( control == wxINP_HANDLER_LISTBOX ) - handler = new wxStdListboxInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_LISTBOX -#if wxUSE_CHECKLISTBOX - else if ( control == wxINP_HANDLER_CHECKLISTBOX ) - handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_CHECKLISTBOX +#if wxUSE_SCROLLBAR + else if ( control == wxINP_HANDLER_SCROLLBAR ) + { + static wxWin32ScrollBarInputHandler + s_handler(GetRenderer(), handlerStd); + + handler = &s_handler; + } +#endif // wxUSE_SCROLLBAR +#if wxUSE_STATUSBAR + else if ( control == wxINP_HANDLER_STATUSBAR ) + { + static wxWin32StatusBarInputHandler s_handler(handlerStd); + + handler = &s_handler; + } +#endif // wxUSE_STATUSBAR #if wxUSE_TEXTCTRL else if ( control == wxINP_HANDLER_TEXTCTRL ) - handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler()); + { + static wxWin32TextCtrlInputHandler s_handler(handlerStd); + + handler = &s_handler; + } #endif // wxUSE_TEXTCTRL -#if wxUSE_SLIDER - else if ( control == wxINP_HANDLER_SLIDER ) - handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_SLIDER -#if wxUSE_SPINBTN - else if ( control == wxINP_HANDLER_SPINBTN ) - handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_SPINBTN -#if wxUSE_NOTEBOOK - else if ( control == wxINP_HANDLER_NOTEBOOK ) - handler = new wxStdNotebookInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_NOTEBOOK - else - handler = GetDefaultInputHandler(); + else // no special handler for this control + { + handler = handlerStd; + } n = m_handlerNames.Add(control); m_handlers.Insert(handler, n); @@ -1035,6 +1167,10 @@ wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control) wxColourScheme *wxWin32Theme::GetColourScheme() { + if ( !m_scheme ) + { + m_scheme = new wxWin32ColourScheme; + } return m_scheme; } @@ -1051,21 +1187,37 @@ wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const col = win->GetBackgroundColour(); } - if ( win->IsContainerWindow() ) + if ( !win->ShouldInheritColours() ) { +#if wxUSE_TEXTCTRL wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl); - if ( text ) +#endif // wxUSE_TEXTCTRL +#if wxUSE_LISTBOX + wxListBox* listBox = wxDynamicCast(win, wxListBox); +#endif // wxUSE_LISTBOX + +#if wxUSE_TEXTCTRL + if ( text +#if wxUSE_LISTBOX + || listBox +#endif + ) { - if ( !text->IsEnabled() ) // not IsEditable() + if ( !win->IsEnabled() ) // not IsEditable() col = Get(CONTROL); - //else: execute code below + else + { + if ( !col.Ok() ) + { + // doesn't depend on the state + col = Get(WINDOW); + } + } } +#endif // wxUSE_TEXTCTRL - if ( !col.Ok() ) - { - // doesn't depend on the state - col = Get(WINDOW); - } + if (!col.Ok()) + col = Get(CONTROL); // Most controls should be this colour, not WINDOW } else { @@ -1073,12 +1225,14 @@ wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const // the colour set by the user should be used for the normal state // and for the states for which we don't have any specific colours - if ( !col.Ok() || (flags != 0) ) + if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 ) { +#if wxUSE_SCROLLBAR if ( wxDynamicCast(win, wxScrollBar) ) col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED : SCROLLBAR); else +#endif // wxUSE_SCROLLBAR col = Get(CONTROL); } } @@ -1090,8 +1244,6 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const { switch ( col ) { - case WINDOW: return *wxWHITE; - // use the system colours under Windows #if defined(__WXMSW__) case WINDOW: return wxColour(GetSysColor(COLOR_WINDOW)); @@ -1102,8 +1254,12 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const case CONTROL_TEXT: return wxColour(GetSysColor(COLOR_BTNTEXT)); - case SCROLLBAR: return wxColour(GetSysColor(COLOR_SCROLLBAR)); - case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_HIGHLIGHT)); +#if defined(COLOR_3DLIGHT) + case SCROLLBAR: return wxColour(GetSysColor(COLOR_3DLIGHT)); +#else + case SCROLLBAR: return wxColour(0xe0e0e0); +#endif + case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_BTNTEXT)); case HIGHLIGHT: return wxColour(GetSysColor(COLOR_HIGHLIGHT)); case HIGHLIGHT_TEXT: return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT)); @@ -1111,7 +1267,7 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const #if defined(COLOR_3DDKSHADOW) case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW)); #else - case SHADOW_DARK: return *wxBLACK; + case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DHADOW)); #endif case CONTROL_TEXT_DISABLED: @@ -1121,8 +1277,18 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const case CONTROL_TEXT_DISABLED_SHADOW: case SHADOW_OUT: return wxColour(GetSysColor(COLOR_BTNSHADOW)); + + case TITLEBAR: return wxColour(GetSysColor(COLOR_INACTIVECAPTION)); + case TITLEBAR_ACTIVE: return wxColour(GetSysColor(COLOR_ACTIVECAPTION)); + case TITLEBAR_TEXT: return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT)); + case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT)); + + case DESKTOP: return wxColour(0x808000); + case FRAME: return wxColour(GetSysColor(COLOR_APPWORKSPACE)); #else // !__WXMSW__ // use the standard Windows colours elsewhere + case WINDOW: return *wxWHITE; + case CONTROL_PRESSED: case CONTROL_CURRENT: case CONTROL: return wxColour(0xc0c0c0); @@ -1137,15 +1303,25 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const case SHADOW_DARK: return *wxBLACK; - case CONTROL_TEXT_DISABLED: - case SHADOW_HIGHLIGHT: return wxColour(0xe0e0e0); + case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0); + case SHADOW_HIGHLIGHT: return wxColour(0xffffff); case SHADOW_IN: return wxColour(0xc0c0c0); case CONTROL_TEXT_DISABLED_SHADOW: case SHADOW_OUT: return wxColour(0x7f7f7f); + + case TITLEBAR: return wxColour(0xaeaaae); + case TITLEBAR_ACTIVE: return wxColour(0x820300); + case TITLEBAR_TEXT: return wxColour(0xc0c0c0); + case TITLEBAR_ACTIVE_TEXT:return *wxWHITE; + + case DESKTOP: return wxColour(0x808000); + case FRAME: return wxColour(0x808080); #endif // __WXMSW__ + case GAUGE: return Get(HIGHLIGHT); + case MAX: default: wxFAIL_MSG(_T("invalid standard colour")); @@ -1162,22 +1338,11 @@ wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const // ---------------------------------------------------------------------------- wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme) + : wxStdRenderer(scheme) { // init data - m_scheme = scheme; m_sizeScrollbarArrow = wxSize(16, 16); - // init colours and pens - m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID); - - m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT); - m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID); - - m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID); - - m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT); - m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID); - // init the arrow bitmaps static const size_t ARROW_WIDTH = 7; static const size_t ARROW_LENGTH = 4; @@ -1310,31 +1475,31 @@ wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme) } - // create the inversed bitmap but only for the right arrow as we only + // create the inverted bitmap but only for the right arrow as we only // use it for the menus if ( n == Arrow_Right ) { - m_bmpArrows[Arrow_Inversed][n].Create(w, h); - dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]); + m_bmpArrows[Arrow_Inverted][n].Create(w, h); + dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]); dcInverse.Clear(); dcInverse.Blit(0, 0, w, h, &dcNormal, 0, 0, wxXOR); dcInverse.SelectObject(wxNullBitmap); - mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK); - m_bmpArrows[Arrow_Inversed][n].SetMask(mask); + mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK); + m_bmpArrows[Arrow_Inverted][n].SetMask(mask); - m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h); - dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]); + m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h); + dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]); dcInverse.Clear(); dcInverse.Blit(0, 0, w, h, &dcDisabled, 0, 0, wxXOR); dcInverse.SelectObject(wxNullBitmap); - mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK); - m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask); + mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK); + m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask); } dcNormal.SelectObject(wxNullBitmap); @@ -1349,264 +1514,84 @@ wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme) } } -// ---------------------------------------------------------------------------- -// border stuff -// ---------------------------------------------------------------------------- - -/* - The raised border in Win32 looks like this: - - IIIIIIIIIIIIIIIIIIIIIIB - I GB - I GB I = white (HILIGHT) - I GB H = light grey (LIGHT) - I GB G = dark grey (SHADOI) - I GB B = black (DKSHADOI) - I GB I = hIghlight (COLOR_3DHILIGHT) - I GB - IGGGGGGGGGGGGGGGGGGGGGB - BBBBBBBBBBBBBBBBBBBBBBB - - The sunken border looks like this: - - GGGGGGGGGGGGGGGGGGGGGGI - GBBBBBBBBBBBBBBBBBBBBHI - GB HI - GB HI - GB HI - GB HI - GB HI - GB HI - GHHHHHHHHHHHHHHHHHHHHHI - IIIIIIIIIIIIIIIIIIIIIII - - The static border (used for the controls which don't get focus) is like - this: - - GGGGGGGGGGGGGGGGGGGGGGW - G W - G W - G W - G W - G W - G W - G W - WWWWWWWWWWWWWWWWWWWWWWW - - The most complicated is the double border: - - HHHHHHHHHHHHHHHHHHHHHHB - HWWWWWWWWWWWWWWWWWWWWGB - HWHHHHHHHHHHHHHHHHHHHGB - HWH HGB - HWH HGB - HWH HGB - HWH HGB - HWHHHHHHHHHHHHHHHHHHHGB - HGGGGGGGGGGGGGGGGGGGGGB - BBBBBBBBBBBBBBBBBBBBBBB - - And the simple border is, well, simple: - - BBBBBBBBBBBBBBBBBBBBBBB - B B - B B - B B - B B - B B - B B - B B - B B - BBBBBBBBBBBBBBBBBBBBBBB -*/ - -void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) -{ - // draw - dc.SetPen(pen); - dc.SetBrush(*wxTRANSPARENT_BRUSH); - dc.DrawRectangle(*rect); - - // adjust the rect - rect->Inflate(-1); -} - -void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen) -{ - // draw the bottom and right sides - dc.SetPen(pen); - dc.DrawLine(rect->GetLeft(), rect->GetBottom(), - rect->GetRight() + 1, rect->GetBottom()); - dc.DrawLine(rect->GetRight(), rect->GetTop(), - rect->GetRight(), rect->GetBottom()); - - // adjust the rect - rect->width--; - rect->height--; -} - -void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect, - const wxPen& pen1, const wxPen& pen2) -{ - // draw the rectangle - dc.SetPen(pen1); - dc.DrawLine(rect->GetLeft(), rect->GetTop(), - rect->GetLeft(), rect->GetBottom()); - dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), - rect->GetRight(), rect->GetTop()); - dc.SetPen(pen2); - dc.DrawLine(rect->GetRight(), rect->GetTop(), - rect->GetRight(), rect->GetBottom()); - dc.DrawLine(rect->GetLeft(), rect->GetBottom(), - rect->GetRight() + 1, rect->GetBottom()); - - // adjust the rect - rect->Inflate(-1); -} - -void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect) +bool wxWin32Renderer::AreScrollbarsInsideBorder() const { - DrawShadedRect(dc, rect, m_penHighlight, m_penBlack); - DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey); -} - -void wxWin32Renderer::DrawSunkenBorder(wxDC& dc, wxRect *rect) -{ - DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight); - DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey); + return true; } -void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed) +// ---------------------------------------------------------------------------- +// label +// ---------------------------------------------------------------------------- + +void wxWin32Renderer::DrawLabel(wxDC& dc, + const wxString& label, + const wxRect& rect, + int flags, + int alignment, + int indexAccel, + wxRect *rectBounds) { - if ( isPressed ) + // the underscores are not drawn for focused controls in wxMSW + if ( flags & wxCONTROL_FOCUSED ) { - DrawRect(dc, rect, m_penDarkGrey); - - // the arrow is usually drawn inside border of width 2 and is offset by - // another pixel in both directions when it's pressed - as the border - // in this case is more narrow as well, we have to adjust rect like - // this: - rect->Inflate(-1); - rect->x++; - rect->y++; + indexAccel = -1; } - else + + if ( flags & wxCONTROL_DISABLED ) { - DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); - DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); + // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED + // currently only can happen for a menu item and it seems that Windows + // doesn't draw the shadow in this case, so we don't do it neither + if ( flags & wxCONTROL_SELECTED ) + { + // just make the label text greyed out + dc.SetTextForeground(m_penDarkGrey.GetColour()); + + flags &= ~wxCONTROL_DISABLED; + } } + + wxStdRenderer::DrawLabel(dc, label, rect, flags, alignment, + indexAccel, rectBounds); } -void wxWin32Renderer::DrawBorder(wxDC& dc, - wxBorder border, - const wxRect& rectTotal, - int WXUNUSED(flags), - wxRect *rectIn) +void wxWin32Renderer::DrawFrameWithLabel(wxDC& dc, + const wxString& label, + const wxRect& rectFrame, + const wxRect& rectText, + int flags, + int alignment, + int indexAccel) { - int i; - - wxRect rect = rectTotal; - - switch ( border ) + wxString label2; + label2 << _T(' ') << label << _T(' '); + if ( indexAccel != -1 ) { - case wxBORDER_SUNKEN: - for ( i = 0; i < BORDER_THICKNESS / 2; i++ ) - { - DrawSunkenBorder(dc, &rect); - } - break; - - case wxBORDER_STATIC: - DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); - break; - - case wxBORDER_RAISED: - for ( i = 0; i < BORDER_THICKNESS / 2; i++ ) - { - DrawRaisedBorder(dc, &rect); - } - break; - - case wxBORDER_DOUBLE: - DrawArrowBorder(dc, &rect); - DrawRect(dc, &rect, m_penLightGrey); - break; - - case wxBORDER_SIMPLE: - for ( i = 0; i < BORDER_THICKNESS / 2; i++ ) - { - DrawRect(dc, &rect, m_penBlack); - } - break; - - default: - wxFAIL_MSG(_T("unknown border type")); - // fall through - - case wxBORDER_DEFAULT: - case wxBORDER_NONE: - break; + // adjust it as we prepended a space + indexAccel++; } - if ( rectIn ) - *rectIn = rect; + wxStdRenderer::DrawFrameWithLabel(dc, label2, rectFrame, rectText, + flags, alignment, indexAccel); } -wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const +void wxWin32Renderer::DrawButtonLabel(wxDC& dc, + const wxString& label, + const wxBitmap& image, + const wxRect& rect, + int flags, + int alignment, + int indexAccel, + wxRect *rectBounds) { - wxCoord width; - switch ( border ) + // the underscores are not drawn for focused controls in wxMSW + if ( flags & wxCONTROL_PRESSED ) { - case wxBORDER_RAISED: - case wxBORDER_SUNKEN: - width = BORDER_THICKNESS; - break; - - case wxBORDER_SIMPLE: - case wxBORDER_STATIC: - width = 1; - break; - - case wxBORDER_DOUBLE: - width = 3; - break; - - default: - wxFAIL_MSG(_T("unknown border type")); - // fall through - - case wxBORDER_DEFAULT: - case wxBORDER_NONE: - width = 0; - break; + indexAccel = -1; } - wxRect rect; - rect.x = - rect.y = - rect.width = - rect.height = width; - - return rect; -} - -bool wxWin32Renderer::AreScrollbarsInsideBorder() const -{ - return TRUE; -} - -// ---------------------------------------------------------------------------- -// borders -// ---------------------------------------------------------------------------- - -void wxWin32Renderer::DrawTextBorder(wxDC& dc, - wxBorder border, - const wxRect& rect, - int flags, - wxRect *rectIn) -{ - // text controls are not special under windows - DrawBorder(dc, border, rect, flags, rectIn); + wxStdRenderer::DrawButtonLabel(dc, label, image, rect, flags, alignment, + indexAccel, rectBounds); } void wxWin32Renderer::DrawButtonBorder(wxDC& dc, @@ -1616,476 +1601,160 @@ void wxWin32Renderer::DrawButtonBorder(wxDC& dc, { wxRect rect = rectTotal; + wxPen penOut(*wxBLACK); if ( flags & wxCONTROL_PRESSED ) { // button pressed: draw a double border around it - DrawRect(dc, &rect, m_penBlack); + DrawRect(dc, &rect, penOut); DrawRect(dc, &rect, m_penDarkGrey); } - else + else // button not pressed { - // button not pressed - if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) ) { - // button either default or focused (or both): add an extra border around it - DrawRect(dc, &rect, m_penBlack); + // button either default or focused (or both): add an extra border + // around it + DrawRect(dc, &rect, penOut); } - // now draw a normal button - DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack); - DrawHalfRect(dc, &rect, m_penDarkGrey); + // now draw a normal button border + DrawRaisedBorder(dc, &rect); } if ( rectIn ) - { *rectIn = rect; - } } // ---------------------------------------------------------------------------- -// lines and frame +// (check)listbox items // ---------------------------------------------------------------------------- -void wxWin32Renderer::DrawHorizontalLine(wxDC& dc, - wxCoord y, wxCoord x1, wxCoord x2) -{ - dc.SetPen(m_penDarkGrey); - dc.DrawLine(x1, y, x2 + 1, y); - dc.SetPen(m_penHighlight); - y++; - dc.DrawLine(x1, y, x2 + 1, y); -} - -void wxWin32Renderer::DrawVerticalLine(wxDC& dc, - wxCoord x, wxCoord y1, wxCoord y2) -{ - dc.SetPen(m_penDarkGrey); - dc.DrawLine(x, y1, x, y2 + 1); - dc.SetPen(m_penHighlight); - x++; - dc.DrawLine(x, y1, x, y2 + 1); -} - -void wxWin32Renderer::DrawFrame(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags, - int alignment, - int indexAccel) +void wxWin32Renderer::DrawCheckItemBitmap(wxDC& dc, + const wxBitmap& bitmap, + const wxRect& rect, + int flags) { - wxCoord height = 0; // of the label - wxRect rectFrame = rect; - if ( !label.empty() ) + wxBitmap bmp; + if ( bitmap.Ok() ) { - // the text should touch the top border of the rect, so the frame - // itself should be lower - dc.GetTextExtent(label, NULL, &height); - rectFrame.y += height / 2; - rectFrame.height -= height / 2; - - // we have to draw each part of the frame individually as we can't - // erase the background beyond the label as it might contain some - // pixmap already, so drawing everything and then overwriting part of - // the frame with label doesn't work - - // TODO: the +5 and space insertion should be customizable - - wxRect rectText; - rectText.x = rectFrame.x + 5; - rectText.y = rect.y; - rectText.width = rectFrame.width - 7; // +2 border width - rectText.height = height; + bmp = bitmap; + } + else // use default bitmap + { + IndicatorStatus i = flags & wxCONTROL_CHECKED + ? IndicatorStatus_Checked + : IndicatorStatus_Unchecked; - wxString label2; - label2 << _T(' ') << label << _T(' '); - if ( indexAccel != -1 ) + if ( !m_bmpCheckBitmaps[i].Ok() ) { - // adjust it as we prepended a space - indexAccel++; + m_bmpCheckBitmaps[i] = wxBitmap(ms_xpmChecked[i]); } - wxRect rectLabel; - DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel); - - StandardDrawFrame(dc, rectFrame, rectLabel); - } - else - { - // just draw the complete frame - DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight); - DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey); + bmp = m_bmpCheckBitmaps[i]; } + + dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1, + true /* use mask */); } // ---------------------------------------------------------------------------- -// label +// check/radio buttons // ---------------------------------------------------------------------------- -void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect) -{ - // VZ: this doesn't work under Windows, the dotted pen has dots of 3 - // pixels each while we really need dots here... PS_ALTERNATE might - // work, but it is for NT 5 only -#if 0 - DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT)); -#else - // draw the pixels manually: note that to behave in the same manner as - // DrawRect(), we must exclude the bottom and right borders from the - // rectangle - wxCoord x1 = rect.GetLeft(), - y1 = rect.GetTop(), - x2 = rect.GetRight(), - y2 = rect.GetBottom(); - - dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID)); - - // this seems to be closer than what Windows does than wxINVERT although - // I'm still not sure if it's correct - dc.SetLogicalFunction(wxAND_REVERSE); - - wxCoord z; - for ( z = x1 + 1; z < x2; z += 2 ) - dc.DrawPoint(z, rect.GetTop()); - - wxCoord shift = z == x2 ? 0 : 1; - for ( z = y1 + shift; z < y2; z += 2 ) - dc.DrawPoint(x2, z); - - shift = z == y2 ? 0 : 1; - for ( z = x2 - shift; z > x1; z -= 2 ) - dc.DrawPoint(z, y2); - - shift = z == x1 ? 0 : 1; - for ( z = y2 - shift; z > y1; z -= 2 ) - dc.DrawPoint(x1, z); - - dc.SetLogicalFunction(wxCOPY); -#endif // 0/1 -} - -void wxWin32Renderer::DrawLabelShadow(wxDC& dc, - const wxString& label, - const wxRect& rect, - int alignment, - int indexAccel) -{ - // draw shadow of the text - dc.SetTextForeground(m_colHighlight); - wxRect rectShadow = rect; - rectShadow.x++; - rectShadow.y++; - dc.DrawLabel(label, rectShadow, alignment, indexAccel); - - // make the text grey - dc.SetTextForeground(m_colDarkGrey); -} - -void wxWin32Renderer::DrawLabel(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags, - int alignment, - int indexAccel, - wxRect *rectBounds) -{ - DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds); -} - -void wxWin32Renderer::DoDrawLabel(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags, - int alignment, - int indexAccel, - wxRect *rectBounds, - const wxPoint& focusOffset) +wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags) { - // the underscores are not drawn for focused controls in wxMSW - if ( flags & wxCONTROL_FOCUSED ) - { - indexAccel = -1; - } - - if ( flags & wxCONTROL_DISABLED ) - { - // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED - // currently only can happen for a menu item and it seems that Windows - // doesn't draw the shadow in this case, so we don't do it neither - if ( flags & wxCONTROL_SELECTED ) - { - // just make the label text greyed out - dc.SetTextForeground(m_colDarkGrey); - } - else // draw normal disabled label - { - DrawLabelShadow(dc, label, rect, alignment, indexAccel); - } - } - - wxRect rectLabel; - dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel); - - if ( flags & wxCONTROL_DISABLED ) - { - // restore the fg colour - dc.SetTextForeground(*wxBLACK); - } + IndicatorState indState; + IndicatorStatus indStatus; + GetIndicatorsFromFlags(flags, indState, indStatus); - if ( flags & wxCONTROL_FOCUSED ) + wxBitmap& bmp = m_bmpIndicators[indType][indState][indStatus]; + if ( !bmp.Ok() ) { - if ( focusOffset.x || focusOffset.y ) + const char **xpm = ms_xpmIndicators[indType][indState][indStatus]; + if ( xpm ) { - rectLabel.Inflate(focusOffset.x, focusOffset.y); + // create and cache it + bmp = wxBitmap(xpm); } - - DrawFocusRect(dc, rectLabel); } - if ( rectBounds ) - *rectBounds = rectLabel; + return bmp; } -void wxWin32Renderer::DrawButtonLabel(wxDC& dc, - const wxString& label, - const wxBitmap& image, - const wxRect& rect, - int flags, - int alignment, - int indexAccel, - wxRect *rectBounds) +// ---------------------------------------------------------------------------- +// toolbar stuff +// ---------------------------------------------------------------------------- + +#if wxUSE_TOOLBAR +void wxWin32Renderer::DrawToolBarButton(wxDC& dc, + const wxString& label, + const wxBitmap& bitmap, + const wxRect& rectOrig, + int flags, + long style, + int tbarStyle) { - // the underscores are not drawn for focused controls in wxMSW - if ( flags & wxCONTROL_PRESSED ) + if (style == wxTOOL_STYLE_BUTTON) { - indexAccel = -1; - } + wxRect rect = rectOrig; + rect.Deflate(BORDER_THICKNESS); - wxRect rectLabel = rect; - if ( !label.empty() ) - { - // shift the label if a button is pressed if ( flags & wxCONTROL_PRESSED ) { - rectLabel.x++; - rectLabel.y++; + DrawBorder(dc, wxBORDER_SUNKEN, rect, flags); } - - if ( flags & wxCONTROL_DISABLED ) + else if ( flags & wxCONTROL_CURRENT ) { - DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel); + DrawBorder(dc, wxBORDER_RAISED, rect, flags); } - // leave enough space for the focus rectangle - if ( flags & wxCONTROL_FOCUSED ) + if(tbarStyle & wxTB_TEXT) { - rectLabel.Inflate(-2); + if(tbarStyle & wxTB_HORIZONTAL) + { + dc.DrawLabel(label, bitmap, rect, wxALIGN_CENTRE); + } + else + { + dc.DrawLabel(label, bitmap, rect, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL); + } } - } - - dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds); - - if ( !label.empty() && (flags & wxCONTROL_FOCUSED) ) - { - if ( flags & wxCONTROL_PRESSED ) + else { - // the focus rectangle is never pressed, so undo the shift done - // above - rectLabel.x--; - rectLabel.y--; - rectLabel.width--; - rectLabel.height--; + int xpoint = (rect.GetLeft() + rect.GetRight() + 1 - bitmap.GetWidth()) / 2; + int ypoint = (rect.GetTop() + rect.GetBottom() + 1 - bitmap.GetHeight()) / 2; + dc.DrawBitmap(bitmap, xpoint, ypoint, bitmap.GetMask() != NULL); } - - DrawFocusRect(dc, rectLabel); } -} - -// ---------------------------------------------------------------------------- -// (check)listbox items -// ---------------------------------------------------------------------------- - -void wxWin32Renderer::DrawItem(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags) -{ - wxDCTextColourChanger colChanger(dc); - - if ( flags & wxCONTROL_SELECTED ) - { - colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); - - wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); - dc.SetBrush(wxBrush(colBg, wxSOLID)); - dc.SetPen(wxPen(colBg, 0, wxSOLID)); - dc.DrawRectangle(rect); - } - - wxRect rectText = rect; - rectText.x += 2; - rectText.width -= 2; - dc.DrawLabel(label, wxNullBitmap, rectText); - - if ( flags & wxCONTROL_FOCUSED ) + else if (style == wxTOOL_STYLE_SEPARATOR) { - DrawFocusRect(dc, rect); - } -} - -void wxWin32Renderer::DrawCheckItem(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags) -{ - wxBitmap bmp; - if ( bitmap.Ok() ) - { - bmp = bitmap; - } - else // use default bitmap - { - bmp = wxBitmap(flags & wxCONTROL_CHECKED ? checked_item_xpm - : unchecked_item_xpm); - } - - dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1, - TRUE /* use mask */); - - wxRect rectLabel = rect; - int bmpWidth = bmp.GetWidth(); - rectLabel.x += bmpWidth; - rectLabel.width -= bmpWidth; - - DrawItem(dc, label, rectLabel, flags); -} - -// ---------------------------------------------------------------------------- -// check/radio buttons -// ---------------------------------------------------------------------------- - -wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags) -{ - IndicatorState indState; - if ( flags & wxCONTROL_SELECTED ) - indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled - : IndicatorState_Selected; - else if ( flags & wxCONTROL_DISABLED ) - indState = IndicatorState_Disabled; - else if ( flags & wxCONTROL_PRESSED ) - indState = IndicatorState_Pressed; - else - indState = IndicatorState_Normal; - - IndicatorStatus indStatus = flags & wxCONTROL_CHECKED - ? IndicatorStatus_Checked - : IndicatorStatus_Unchecked; - - const char **xpm = bmpIndicators[indType][indState][indStatus]; - return xpm ? wxBitmap(xpm) : wxNullBitmap; -} - -void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags, - wxAlignment align, - int indexAccel, - wxCoord focusOffsetY) -{ - // calculate the position of the bitmap and of the label - wxCoord heightBmp = bitmap.GetHeight(); - wxCoord xBmp, - yBmp = rect.y + (rect.height - heightBmp) / 2; - - wxRect rectLabel; - dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height); - rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2; - - // align label vertically with the bitmap - looks nicer like this - rectLabel.y -= (rectLabel.height - heightBmp) % 2; - - // calc horz position - if ( align == wxALIGN_RIGHT ) - { - xBmp = rect.GetRight() - bitmap.GetWidth(); - rectLabel.x = rect.x + 3; - rectLabel.SetRight(xBmp); - } - else // normal (checkbox to the left of the text) case - { - xBmp = rect.x; - rectLabel.x = xBmp + bitmap.GetWidth() + 5; - rectLabel.SetRight(rect.GetRight()); + // leave a small gap aroudn the line, also account for the toolbar + // border itself + if(rectOrig.height > rectOrig.width) + { + // horizontal + DrawVerticalLine(dc, rectOrig.x + rectOrig.width/2, + rectOrig.y + 2*BORDER_THICKNESS, + rectOrig.GetBottom() - BORDER_THICKNESS); + } + else + { + // vertical + DrawHorizontalLine(dc, rectOrig.y + rectOrig.height/2, + rectOrig.x + 2*BORDER_THICKNESS, + rectOrig.GetRight() - BORDER_THICKNESS); + } } - - dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */); - - DoDrawLabel( - dc, label, rectLabel, - flags, - wxALIGN_LEFT | wxALIGN_TOP, - indexAccel, - NULL, // we don't need bounding rect - // use custom vert focus rect offset - wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY) - ); -} - -void wxWin32Renderer::DrawRadioButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags, - wxAlignment align, - int indexAccel) -{ - DrawCheckOrRadioButton(dc, label, - bitmap.Ok() ? bitmap : GetRadioBitmap(flags), - rect, flags, align, indexAccel, - FOCUS_RECT_OFFSET_Y); // default focus rect offset -} - -void wxWin32Renderer::DrawCheckButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags, - wxAlignment align, - int indexAccel) -{ - DrawCheckOrRadioButton(dc, label, - bitmap.Ok() ? bitmap : GetCheckBitmap(flags), - rect, flags, align, indexAccel, - 0); // no focus rect offset for checkboxes -} - -// ---------------------------------------------------------------------------- -// text control -// ---------------------------------------------------------------------------- - -void wxWin32Renderer::DrawTextLine(wxDC& dc, - const wxString& text, - const wxRect& rect, - int selStart, - int selEnd, - int flags) -{ - // nothing special to do here - StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags); -} - -void wxWin32Renderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect) -{ - // we don't draw them + // don't draw wxTOOL_STYLE_CONTROL } +#endif // wxUSE_TOOLBAR // ---------------------------------------------------------------------------- // notebook // ---------------------------------------------------------------------------- +#if wxUSE_NOTEBOOK + void wxWin32Renderer::DrawTab(wxDC& dc, const wxRect& rectOrig, wxDirection dir, @@ -2094,13 +1763,23 @@ void wxWin32Renderer::DrawTab(wxDC& dc, int flags, int indexAccel) { + #define SELECT_FOR_VERTICAL(X,Y) ( isVertical ? Y : X ) + #define REVERSE_FOR_VERTICAL(X,Y) \ + SELECT_FOR_VERTICAL(X,Y) \ + , \ + SELECT_FOR_VERTICAL(Y,X) + wxRect rect = rectOrig; + bool isVertical = ( dir == wxLEFT ) || ( dir == wxRIGHT ); + // the current tab is drawn indented (to the top for default case) and // bigger than the other ones const wxSize indent = GetTabIndent(); if ( flags & wxCONTROL_SELECTED ) { + rect.Inflate( SELECT_FOR_VERTICAL( indent.x , 0), + SELECT_FOR_VERTICAL( 0, indent.y )); switch ( dir ) { default: @@ -2108,153 +1787,240 @@ void wxWin32Renderer::DrawTab(wxDC& dc, // fall through case wxTOP: - rect.Inflate(indent.x, 0); rect.y -= indent.y; - rect.height += indent.y; - break; - + // fall through case wxBOTTOM: - rect.Inflate(indent.x, 0); rect.height += indent.y; break; case wxLEFT: + rect.x -= indent.x; + // fall through case wxRIGHT: - wxFAIL_MSG(_T("TODO")); + rect.width += indent.x; break; } } // draw the text, image and the focus around them (if necessary) - wxRect rectLabel = rect; + wxRect rectLabel( REVERSE_FOR_VERTICAL(rect.x,rect.y), + REVERSE_FOR_VERTICAL(rect.width,rect.height) + ); rectLabel.Deflate(1, 1); - DrawButtonLabel(dc, label, bitmap, rectLabel, - flags, wxALIGN_CENTRE, indexAccel); + if ( isVertical ) + { + // draw it horizontally into memory and rotate for screen + wxMemoryDC dcMem; + wxBitmap bitmapRotated, + bitmapMem( rectLabel.x + rectLabel.width, + rectLabel.y + rectLabel.height ); + dcMem.SelectObject(bitmapMem); + dcMem.SetBackground(dc.GetBackground()); + dcMem.SetFont(dc.GetFont()); + dcMem.SetTextForeground(dc.GetTextForeground()); + dcMem.Clear(); + bitmapRotated = +#if wxUSE_IMAGE + wxBitmap( wxImage( bitmap.ConvertToImage() ).Rotate90(dir==wxLEFT) ) +#else + bitmap +#endif // wxUSE_IMAGE + ; + DrawButtonLabel(dcMem, label, bitmapRotated, rectLabel, + flags, wxALIGN_CENTRE, indexAccel); + dcMem.SelectObject(wxNullBitmap); + bitmapMem = bitmapMem.GetSubBitmap(rectLabel); +#if wxUSE_IMAGE + bitmapMem = wxBitmap(wxImage(bitmapMem.ConvertToImage()).Rotate90(dir==wxRIGHT)); +#endif // wxUSE_IMAGE + dc.DrawBitmap(bitmapMem, rectLabel.y, rectLabel.x, false); + } + else + { + DrawButtonLabel(dc, label, bitmap, rectLabel, + flags, wxALIGN_CENTRE, indexAccel); + } // now draw the tab border itself (maybe use DrawRoundedRectangle()?) static const wxCoord CUTOFF = 2; // radius of the rounded corner - wxCoord x = rect.x, - y = rect.y, - x2 = rect.GetRight(), - y2 = rect.GetBottom(); + wxCoord x = SELECT_FOR_VERTICAL(rect.x,rect.y), + y = SELECT_FOR_VERTICAL(rect.y,rect.x), + x2 = SELECT_FOR_VERTICAL(rect.GetRight(),rect.GetBottom()), + y2 = SELECT_FOR_VERTICAL(rect.GetBottom(),rect.GetRight()); // FIXME: all this code will break if the tab indent or the border width, // it is tied to the fact that both of them are equal to 2 switch ( dir ) { default: + // default is top + case wxLEFT: + // left orientation looks like top but IsVertical makes x and y reversed case wxTOP: + // top is not vertical so use coordinates in written order dc.SetPen(m_penHighlight); - dc.DrawLine(x, y2, x, y + CUTOFF); - dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y); - dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y); + dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2), + REVERSE_FOR_VERTICAL(x, y + CUTOFF)); + dc.DrawLine(REVERSE_FOR_VERTICAL(x, y + CUTOFF), + REVERSE_FOR_VERTICAL(x + CUTOFF, y)); + dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y), + REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y)); dc.SetPen(m_penBlack); - dc.DrawLine(x2, y2, x2, y + CUTOFF); - dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y); + dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2), + REVERSE_FOR_VERTICAL(x2, y + CUTOFF)); + dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y + CUTOFF), + REVERSE_FOR_VERTICAL(x2 - CUTOFF, y)); dc.SetPen(m_penDarkGrey); - dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1); + dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y2), + REVERSE_FOR_VERTICAL(x2 - 1, y + CUTOFF - 1)); if ( flags & wxCONTROL_SELECTED ) { dc.SetPen(m_penLightGrey); // overwrite the part of the border below this tab - dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1); + dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 + 1), + REVERSE_FOR_VERTICAL(x2 - 1, y2 + 1)); // and the shadow of the tab to the left of us - dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1); + dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y + CUTOFF + 1), + REVERSE_FOR_VERTICAL(x + 1, y2 + 1)); } break; + case wxRIGHT: + // right orientation looks like bottom but IsVertical makes x and y reversed case wxBOTTOM: + // bottom is not vertical so use coordinates in written order dc.SetPen(m_penHighlight); // we need to continue one pixel further to overwrite the corner of // the border for the selected tab - dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0), - x, y2 - CUTOFF); - dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2); + dc.DrawLine(REVERSE_FOR_VERTICAL(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0)), + REVERSE_FOR_VERTICAL(x, y2 - CUTOFF)); + dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2 - CUTOFF), + REVERSE_FOR_VERTICAL(x + CUTOFF, y2)); dc.SetPen(m_penBlack); - dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2); - dc.DrawLine(x2, y, x2, y2 - CUTOFF); - dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2); + dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2), + REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2)); + dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y), + REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF)); + dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF), + REVERSE_FOR_VERTICAL(x2 - CUTOFF, y2)); dc.SetPen(m_penDarkGrey); - dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1); - dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1); + dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2 - 1), + REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2 - 1)); + dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y), + REVERSE_FOR_VERTICAL(x2 - 1, y2 - CUTOFF + 1)); if ( flags & wxCONTROL_SELECTED ) { dc.SetPen(m_penLightGrey); // overwrite the part of the (double!) border above this tab - dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1); - dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2); + dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 1), + REVERSE_FOR_VERTICAL(x2 - 1, y - 1)); + dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 2), + REVERSE_FOR_VERTICAL(x2 - 1, y - 2)); // and the shadow of the tab to the left of us - dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1); + dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 - CUTOFF), + REVERSE_FOR_VERTICAL(x + 1, y - 1)); } break; - - case wxLEFT: - case wxRIGHT: - wxFAIL_MSG(_T("TODO")); } + + #undef SELECT_FOR_VERTICAL + #undef REVERSE_FOR_VERTICAL } +#endif // wxUSE_NOTEBOOK + +#if wxUSE_SLIDER + // ---------------------------------------------------------------------------- // slider // ---------------------------------------------------------------------------- -wxSize wxWin32Renderer::GetSliderThumbSize(const wxRect& rect, - wxOrientation orient) const +wxSize +wxWin32Renderer::GetSliderThumbSize(const wxRect& WXUNUSED(rect), + int lenThumb, + wxOrientation orient) const { wxSize size; + wxCoord width = wxMax (lenThumb, SLIDER_THUMB_LENGTH) / 2; + wxCoord height = wxMax (lenThumb, SLIDER_THUMB_LENGTH); - wxRect rectShaft = GetSliderShaftRect(rect, orient); - if ( orient == wxHORIZONTAL ) + if (orient == wxHORIZONTAL) { - size.y = rect.height - 6; - size.x = wxMin(size.y / 2, rectShaft.width); + size.x = width; + size.y = height; } - else // vertical - { - size.x = rect.width - 6; - size.y = wxMin(size.x / 2, rectShaft.height); + else + { // == wxVERTICAL + size.x = height; + size.y = width; } return size; } wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig, - wxOrientation orient) const -{ - static const wxCoord SLIDER_MARGIN = 6; + int lenThumb, + wxOrientation orient, + long style) const +{ + bool transpose = (orient == wxVERTICAL); + bool left = ((style & wxSL_AUTOTICKS) != 0) & + (((style & wxSL_TOP) != 0) & !transpose | + ((style & wxSL_LEFT) != 0) & transpose | + ((style & wxSL_BOTH) != 0)); + bool right = ((style & wxSL_AUTOTICKS) != 0) & + (((style & wxSL_BOTTOM) != 0) & !transpose | + ((style & wxSL_RIGHT) != 0) & transpose | + ((style & wxSL_BOTH) != 0)); wxRect rect = rectOrig; - if ( orient == wxHORIZONTAL ) - { - // make the rect of minimal width and centre it - rect.height = 2*BORDER_THICKNESS; - rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2; - if ( rect.y < 0 ) - rect.y = 0; + wxSize sizeThumb = GetSliderThumbSize (rect, lenThumb, orient); - // leave margins on the sides - rect.Deflate(SLIDER_MARGIN, 0); + if (orient == wxHORIZONTAL) { + rect.x += SLIDER_MARGIN; + if (left & right) + { + rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS) / 2, sizeThumb.y/2); + } + else if (left) + { + rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS - sizeThumb.y/2), sizeThumb.y/2); + } + else + { + rect.y += sizeThumb.y/2; + } + rect.width -= 2*SLIDER_MARGIN; + rect.height = 2*BORDER_THICKNESS; } - else // vertical - { - // same as above but in other direction + else + { // == wxVERTICAL + rect.y += SLIDER_MARGIN; + if (left & right) + { + rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS) / 2, sizeThumb.x/2); + } + else if (left) + { + rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS - sizeThumb.x/2), sizeThumb.x/2); + } + else + { + rect.x += sizeThumb.x/2; + } rect.width = 2*BORDER_THICKNESS; - rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2; - if ( rect.x < 0 ) - rect.x = 0; - - rect.Deflate(0, SLIDER_MARGIN); + rect.height -= 2*SLIDER_MARGIN; } return rect; @@ -2262,19 +2028,37 @@ wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig, void wxWin32Renderer::DrawSliderShaft(wxDC& dc, const wxRect& rectOrig, + int lenThumb, wxOrientation orient, int flags, + long style, wxRect *rectShaft) { - if ( flags & wxCONTROL_FOCUSED ) - { - DrawFocusRect(dc, rectOrig); + /* show shaft geometry + + shaft + +-------------+ + | | + | XXX | <-- x1 + | XXX | + | XXX | + | XXX | + | XXX | <-- x2 + | | + +-------------+ + + ^ ^ + | | + y1 y2 + */ + + if (flags & wxCONTROL_FOCUSED) { + DrawFocusRect(NULL, dc, rectOrig); } - wxRect rect = GetSliderShaftRect(rectOrig, orient); + wxRect rect = GetSliderShaftRect(rectOrig, lenThumb, orient, style); - if ( rectShaft ) - *rectShaft = rect; + if (rectShaft) *rectShaft = rect; DrawSunkenBorder(dc, &rect); } @@ -2282,26 +2066,31 @@ void wxWin32Renderer::DrawSliderShaft(wxDC& dc, void wxWin32Renderer::DrawSliderThumb(wxDC& dc, const wxRect& rect, wxOrientation orient, - int flags) -{ - /* - we are drawing a shape of this form - - HHHHHHB <--- y - H DB - H DB - H DB where H is hightlight colour - H DB D dark grey - H DB B black - H DB - H DB <--- y3 - H DB - HDB - B <--- y2 - - ^ ^ ^ - | | | - x x3 x2 + int flags, + long style) +{ + /* show thumb geometry + + H <--- y1 + H H B + H H B + H H B <--- y3 + H D B + H D B + H D B + H D B where H is highlight colour + H D B D dark grey + H D B B black + H D B + H D B + H D B <--- y4 + H D B + H D B + B <--- y2 + + ^ ^ ^ + | | | + x1 x3 x2 The interior of this shape is filled with the hatched brush if the thumb is pressed. @@ -2309,53 +2098,84 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc, DrawBackground(dc, wxNullColour, rect, flags); - bool transpose = orient == wxVERTICAL; + bool transpose = (orient == wxVERTICAL); + bool left = ((style & wxSL_AUTOTICKS) != 0) & + (((style & wxSL_TOP) != 0) & !transpose | + ((style & wxSL_LEFT) != 0) & transpose) & + ((style & wxSL_BOTH) == 0); + bool right = ((style & wxSL_AUTOTICKS) != 0) & + (((style & wxSL_BOTTOM) != 0) & !transpose | + ((style & wxSL_RIGHT) != 0) & transpose) & + ((style & wxSL_BOTH) == 0); + + wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2; + wxCoord c = ((transpose ? rect.height : rect.width) - 2*sizeArrow); + + wxCoord x1, x2, x3, y1, y2, y3, y4; + x1 = (transpose ? rect.y : rect.x); + x2 = (transpose ? rect.GetBottom() : rect.GetRight()); + x3 = (x1-1+c) + sizeArrow; + y1 = (transpose ? rect.x : rect.y); + y2 = (transpose ? rect.GetRight() : rect.GetBottom()); + y3 = (left ? (y1-1+c) + sizeArrow : y1); + y4 = (right ? (y2+1-c) - sizeArrow : y2); - wxCoord x, y, x2, y2; - if ( transpose ) + dc.SetPen(m_penBlack); + if (left) { + DrawLine(dc, x3+1-c, y1, x2, y3, transpose); + } + DrawLine(dc, x2, y3, x2, y4, transpose); + if (right) { - x = rect.y; - y = rect.x; - x2 = rect.GetBottom(); - y2 = rect.GetRight(); + DrawLine(dc, x3+1-c, y2, x2, y4, transpose); } else { - x = rect.x; - y = rect.y; - x2 = rect.GetRight(); - y2 = rect.GetBottom(); + DrawLine(dc, x1, y2, x2, y2, transpose); } - // the size of the pointed part of the thumb - wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2; - - wxCoord x3 = x + sizeArrow, - y3 = y2 - sizeArrow; - - dc.SetPen(m_penHighlight); - DrawLine(dc, x, y, x2, y, transpose); - DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose); - DrawLine(dc, x, y3, x3, y2, transpose); - - dc.SetPen(m_penBlack); - DrawLine(dc, x3, y2, x2, y3, transpose); - DrawLine(dc, x2, y3, x2, y - 1, transpose); - dc.SetPen(m_penDarkGrey); - DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose); - DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose); + DrawLine(dc, x2-1, y3+1, x2-1, y4-1, transpose); + if (right) { + DrawLine(dc, x3+1-c, y2-1, x2-1, y4, transpose); + } + else + { + DrawLine(dc, x1+1, y2-1, x2-1, y2-1, transpose); + } - if ( flags & wxCONTROL_PRESSED ) + dc.SetPen(m_penHighlight); + if (left) + { + DrawLine(dc, x1, y3, x3, y1, transpose); + DrawLine(dc, x3+1-c, y1+1, x2-1, y3, transpose); + } + else { + DrawLine(dc, x1, y1, x2, y1, transpose); + } + DrawLine(dc, x1, y3, x1, y4, transpose); + if (right) + { + DrawLine(dc, x1, y4, x3+c, y2+c, transpose); + } + + if (flags & wxCONTROL_PRESSED) { // TODO: MSW fills the entire area inside, not just the rect wxRect rectInt = rect; if ( transpose ) - rectInt.SetRight(y3); + { + rectInt.SetLeft(y3); + rectInt.SetRight(y4); + } else - rectInt.SetBottom(y3); + { + rectInt.SetTop(y3); + rectInt.SetBottom(y4); + } rectInt.Deflate(2); +#if !defined(__WXMGL__) static const char *stipple_xpm[] = { /* columns rows colors chars-per-pixel */ "2 2 2 1", @@ -2365,6 +2185,24 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc, "w ", " w", }; +#else + // VS: MGL can only do 8x8 stipple brushes + static const char *stipple_xpm[] = { + /* columns rows colors chars-per-pixel */ + "8 8 2 1", + " c None", + "w c white", + /* pixels */ + "w w w w ", + " w w w w", + "w w w w ", + " w w w w", + "w w w w ", + " w w w w", + "w w w w ", + " w w w w", + }; +#endif dc.SetBrush(wxBrush(stipple_xpm)); dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT)); @@ -2376,78 +2214,90 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc, void wxWin32Renderer::DrawSliderTicks(wxDC& dc, const wxRect& rect, - const wxSize& sizeThumb, + int lenThumb, wxOrientation orient, int start, int end, int step, - int flags) + int WXUNUSED(flags), + long style) { - if ( end == start ) - { - // empty slider? - return; - } + /* show ticks geometry - // the variable names correspond to horizontal case, but they can be used - // for both orientations - wxCoord x1, x2, y1, y2, len, widthThumb; - if ( orient == wxHORIZONTAL ) - { - x1 = rect.GetLeft(); - x2 = rect.GetRight(); - - // draw from bottom to top to leave one pixel space between the ticks - // and the slider as Windows do - y1 = rect.GetBottom(); - y2 = rect.GetTop(); - - len = rect.width; - - widthThumb = sizeThumb.x; - } - else // vertical - { - x1 = rect.GetTop(); - x2 = rect.GetBottom(); + left right + ticks shaft ticks + ---- XX ---- <-- x1 + ---- XX ---- + ---- XX ---- + ---- XX ---- <-- x2 - y1 = rect.GetRight(); - y2 = rect.GetLeft(); - - len = rect.height; - - widthThumb = sizeThumb.y; - } - - // the first tick should be positioned in such way that a thumb drawn in - // the first position points down directly to it - x1 += widthThumb / 2; - x2 -= widthThumb / 2; + ^ ^ ^ ^ + | | | | + y3 y1 y2 y4 + */ - // this also means that we have slightly less space for the ticks in - // between the first and the last - len -= widthThumb; + // empty slider? + if (end == start) return; + + bool transpose = (orient == wxVERTICAL); + bool left = ((style & wxSL_AUTOTICKS) != 0) & + (((style & wxSL_TOP) != 0) & !transpose | + ((style & wxSL_LEFT) != 0) & transpose | + ((style & wxSL_BOTH) != 0)); + bool right = ((style & wxSL_AUTOTICKS) != 0) & + (((style & wxSL_BOTTOM) != 0) & !transpose | + ((style & wxSL_RIGHT) != 0) & transpose | + ((style & wxSL_BOTH) != 0)); + + // default thumb size + wxSize sizeThumb = GetSliderThumbSize (rect, 0, orient); + wxCoord defaultLen = (transpose ? sizeThumb.x : sizeThumb.y); + + // normal thumb size + sizeThumb = GetSliderThumbSize (rect, lenThumb, orient); + wxCoord widthThumb = (transpose ? sizeThumb.y : sizeThumb.x); + + wxRect rectShaft = GetSliderShaftRect (rect, lenThumb, orient, style); + + wxCoord x1, x2, y1, y2, y3, y4 , len; + x1 = (transpose ? rectShaft.y : rectShaft.x) + widthThumb/2; + x2 = (transpose ? rectShaft.GetBottom() : rectShaft.GetRight()) - widthThumb/2; + y1 = (transpose ? rectShaft.x : rectShaft.y) - defaultLen/2; + y2 = (transpose ? rectShaft.GetRight() : rectShaft.GetBottom()) + defaultLen/2; + y3 = (transpose ? rect.x : rect.y); + y4 = (transpose ? rect.GetRight() : rect.GetBottom()); + len = x2 - x1; dc.SetPen(m_penBlack); int range = end - start; - for ( int n = 0; n < range; n += step ) - { + for ( int n = 0; n < range; n += step ) { wxCoord x = x1 + (len*n) / range; - DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL); + if (left & (y1 > y3)) { + DrawLine(dc, x, y1, x, y3, orient == wxVERTICAL); + } + if (right & (y4 > y2)) { + DrawLine(dc, x, y2, x, y4, orient == wxVERTICAL); + } } - // always draw the line at the end position - DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL); + if (left & (y1 > y3)) { + DrawLine(dc, x2, y1, x2, y3, orient == wxVERTICAL); + } + if (right & (y4 > y2)) { + DrawLine(dc, x2, y2, x2, y4, orient == wxVERTICAL); + } } +#endif // wxUSE_SLIDER + +#if wxUSE_MENUS + // ---------------------------------------------------------------------------- // menu and menubar // ---------------------------------------------------------------------------- -#if wxUSE_MENUS - // wxWin32MenuGeometryInfo: the wxMenuGeometryInfo used by wxWin32Renderer class WXDLLEXPORT wxWin32MenuGeometryInfo : public wxMenuGeometryInfo { @@ -2472,12 +2322,10 @@ private: // the height of a normal (not separator) item wxCoord m_heightItem; - friend wxMenuGeometryInfo *wxWin32Renderer:: - GetMenuGeometry(wxWindow *, const wxMenu&) const; + friend wxMenuGeometryInfo * + wxWin32Renderer::GetMenuGeometry(wxWindow *, const wxMenu&) const; }; -#endif // wxUSE_MENUS - // FIXME: all constants are hardcoded but shouldn't be static const wxCoord MENU_LEFT_MARGIN = 9; static const wxCoord MENU_RIGHT_MARGIN = 18; @@ -2497,10 +2345,6 @@ static const wxCoord MENU_SEPARATOR_HEIGHT = 3; // the size of the standard checkmark bitmap static const wxCoord MENU_CHECK_SIZE = 9; -// we can't implement these methods without wxMenuGeometryInfo implementation -// which we don't have if !wxUSE_MENUS -#if wxUSE_MENUS - void wxWin32Renderer::DrawMenuBarItem(wxDC& dc, const wxRect& rectOrig, const wxString& label, @@ -2516,9 +2360,9 @@ void wxWin32Renderer::DrawMenuBarItem(wxDC& dc, { colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); - wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); - dc.SetBrush(wxBrush(colBg, wxSOLID)); - dc.SetPen(wxPen(colBg, 0, wxSOLID)); + const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); + dc.SetBrush(colBg); + dc.SetPen(colBg); dc.DrawRectangle(rect); } @@ -2551,9 +2395,9 @@ void wxWin32Renderer::DrawMenuItem(wxDC& dc, { colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); - wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); - dc.SetBrush(wxBrush(colBg, wxSOLID)); - dc.SetPen(wxPen(colBg, 0, wxSOLID)); + const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); + dc.SetBrush(colBg); + dc.SetPen(colBg); dc.DrawRectangle(rect); } @@ -2590,12 +2434,12 @@ void wxWin32Renderer::DrawMenuItem(wxDC& dc, rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN; rect.width = MENU_RIGHT_MARGIN; - wxArrowStyle arrowStyle; + ArrowStyle arrowStyle; if ( flags & wxCONTROL_DISABLED ) - arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled + arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InvertedDisabled : Arrow_Disabled; else if ( flags & wxCONTROL_SELECTED ) - arrowStyle = Arrow_Inversed; + arrowStyle = Arrow_Inverted; else arrowStyle = Arrow_Normal; @@ -2626,7 +2470,7 @@ wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win, { // prepare the dc: for now we draw all the items with the system font wxClientDC dc(win); - dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT)); + dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); // the height of a normal item wxCoord heightText = dc.GetCharHeight(); @@ -2644,7 +2488,7 @@ wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win, widthAccelMax = 0, widthBmpMax = MENU_LEFT_MARGIN; - for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst(); + for ( wxMenuItemList::compatibility_iterator node = menu.GetMenuItems().GetFirst(); node; node = node->GetNext() ) { @@ -2661,7 +2505,7 @@ wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win, h = heightText; wxCoord widthLabel; - dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL); + dc.GetTextExtent(item->GetItemLabelText(), &widthLabel, NULL); if ( widthLabel > widthLabelMax ) { widthLabelMax = widthLabel; @@ -2712,55 +2556,93 @@ wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win, return gi; } -#else // !wxUSE_MENUS +#endif // wxUSE_MENUS -/* -void wxWin32Renderer::DrawMenuBarItem(wxDC& WXUNUSED(dc), - const wxRect& WXUNUSED(rectOrig), - const wxString& WXUNUSED(label), - int WXUNUSED(flags), - int WXUNUSED(indexAccel)) -{ -} +#if wxUSE_STATUSBAR -void wxWin32Renderer::DrawMenuItem(wxDC& WXUNUSED(dc), - wxCoord WXUNUSED(y), - const wxMenuGeometryInfo& WXUNUSED(gi), - const wxString& WXUNUSED(label), - const wxString& WXUNUSED(accel), - const wxBitmap& WXUNUSED(bitmap), - int WXUNUSED(flags), - int WXUNUSED(indexAccel)) -{ -} +// ---------------------------------------------------------------------------- +// status bar +// ---------------------------------------------------------------------------- -void wxWin32Renderer::DrawMenuSeparator(wxDC& WXUNUSED(dc), - wxCoord WXUNUSED(y), - const wxMenuGeometryInfo& WXUNUSED(gi)) +void wxWin32Renderer::DrawStatusField(wxDC& dc, + const wxRect& rect, + const wxString& label, + int flags, + int style) { -} + wxRect rectIn; -wxSize wxWin32Renderer::GetMenuBarItemSize(const wxSize& size) const -{ - return size; -} + if ( flags & wxCONTROL_SIZEGRIP ) + { + // draw the size grip: it is a normal rect except that in the lower + // right corner we have several bands which may be used for dragging + // the status bar corner + // + // each band consists of 4 stripes: m_penHighlight, double + // m_penDarkGrey and transparent one + wxCoord x2 = rect.GetRight(), + y2 = rect.GetBottom(); + + // draw the upper left part of the rect normally + if (style != wxSB_FLAT) + { + if (style == wxSB_RAISED) + dc.SetPen(m_penHighlight); + else + dc.SetPen(m_penDarkGrey); + dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2); + dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop()); + } + + // draw the grey stripes of the grip + size_t n; + wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1; + for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND ) + { + dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs); + dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1); + } + + // draw the white stripes + dc.SetPen(m_penHighlight); + ofs = WIDTH_STATUSBAR_GRIP_BAND + 1; + for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND ) + { + dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs); + } + + // draw the remaining rect boundaries + if (style != wxSB_FLAT) + { + if (style == wxSB_RAISED) + dc.SetPen(m_penDarkGrey); + else + dc.SetPen(m_penHighlight); + ofs -= WIDTH_STATUSBAR_GRIP_BAND; + dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1); + dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2); + } + + rectIn = rect; + rectIn.Deflate(1); -wxMenuGeometryInfo * -wxWin32Renderer::GetMenuGeometry(wxWindow *WXUNUSED(win), - const wxMenu& WXUNUSED(menu)) const -{ - return NULL; + rectIn.width -= STATUSBAR_GRIP_SIZE; + + // this will prevent the standard version from drawing any borders + style = wxSB_FLAT; + } + + wxStdRenderer::DrawStatusField(dc, rect, label, flags, style); } -*/ -#endif // wxUSE_MENUS/!wxUSE_MENUS +#endif // wxUSE_STATUSBAR // ---------------------------------------------------------------------------- // combobox // ---------------------------------------------------------------------------- void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal, - wxBitmap *bmpFocus, + wxBitmap * WXUNUSED(bmpFocus), wxBitmap *bmpPressed, wxBitmap *bmpDisabled) { @@ -2795,53 +2677,35 @@ void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal, } // ---------------------------------------------------------------------------- -// background +// scrollbar // ---------------------------------------------------------------------------- -void wxWin32Renderer::DoDrawBackground(wxDC& dc, - const wxColour& col, - const wxRect& rect) +void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed) { - wxBrush brush(col, wxSOLID); - dc.SetBrush(brush); - dc.SetPen(*wxTRANSPARENT_PEN); - dc.DrawRectangle(rect); -} + if ( isPressed ) + { + DrawRect(dc, rect, m_penDarkGrey); -void wxWin32Renderer::DrawBackground(wxDC& dc, - const wxColour& col, - const wxRect& rect, - int flags) -{ - // just fill it with the given or default bg colour - wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL); - DoDrawBackground(dc, colBg, rect); + // the arrow is usually drawn inside border of width 2 and is offset by + // another pixel in both directions when it's pressed - as the border + // in this case is more narrow as well, we have to adjust rect like + // this: + rect->Inflate(-1); + rect->x++; + rect->y++; + } + else // !pressed + { + DrawAntiSunkenBorder(dc, rect); + } } -// ---------------------------------------------------------------------------- -// scrollbar -// ---------------------------------------------------------------------------- - void wxWin32Renderer::DrawArrow(wxDC& dc, wxDirection dir, const wxRect& rect, int flags) { - // get the bitmap for this arrow - wxArrowDirection arrowDir; - switch ( dir ) - { - case wxLEFT: arrowDir = Arrow_Left; break; - case wxRIGHT: arrowDir = Arrow_Right; break; - case wxUP: arrowDir = Arrow_Up; break; - case wxDOWN: arrowDir = Arrow_Down; break; - - default: - wxFAIL_MSG(_T("unknown arrow direction")); - return; - } - - wxArrowStyle arrowStyle; + ArrowStyle arrowStyle; if ( flags & wxCONTROL_PRESSED ) { // can't be pressed and disabled @@ -2852,13 +2716,13 @@ void wxWin32Renderer::DrawArrow(wxDC& dc, arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal; } - DrawArrowButton(dc, rect, arrowDir, arrowStyle); + DrawArrowButton(dc, rect, GetArrowDirection(dir), arrowStyle); } void wxWin32Renderer::DrawArrow(wxDC& dc, const wxRect& rect, - wxArrowDirection arrowDir, - wxArrowStyle arrowStyle) + ArrowDirection arrowDir, + ArrowStyle arrowStyle) { const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir]; @@ -2872,24 +2736,24 @@ void wxWin32Renderer::DrawArrow(wxDC& dc, x--; // draw it - dc.DrawBitmap(bmp, x, y, TRUE /* use mask */); + dc.DrawBitmap(bmp, x, y, true /* use mask */); } void wxWin32Renderer::DrawArrowButton(wxDC& dc, const wxRect& rectAll, - wxArrowDirection arrowDir, - wxArrowStyle arrowStyle) + ArrowDirection arrowDir, + ArrowStyle arrowStyle) { wxRect rect = rectAll; - DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect); + DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect); DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed); DrawArrow(dc, rect, arrowDir, arrowStyle); } void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc, - wxOrientation orient, + wxOrientation WXUNUSED(orient), const wxRect& rect, - int flags) + int WXUNUSED(flags)) { // we don't use the flags, the thumb never changes appearance wxRect rectThumb = rect; @@ -2898,78 +2762,327 @@ void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc, } void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc, - wxOrientation orient, + wxOrientation WXUNUSED(orient), const wxRect& rectBar, int flags) { wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED ? wxColourScheme::SCROLLBAR_PRESSED : wxColourScheme::SCROLLBAR; - DoDrawBackground(dc, m_scheme->Get(col), rectBar); + DrawBackground(dc, m_scheme->Get(col), rectBar); } -void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect) -{ - DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect); -} +// ---------------------------------------------------------------------------- +// standard icons +// ---------------------------------------------------------------------------- -wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar, - wxScrollBar::Element elem, - int thumbPos) const -{ - return StandardGetScrollbarRect(scrollbar, elem, - thumbPos, m_sizeScrollbarArrow); -} +/* Copyright (c) Julian Smart */ +static char *error_xpm[]={ +/* columns rows colors chars-per-pixel */ +"32 32 70 1", +"- c #BF0101", +"b c #361F1F", +"& c #C08484", +"X c #BF3333", +"# c #C08181", +"% c #C01111", +"d c #C51515", +"s c #551818", +"O c #C07E7E", +": c #C00E0E", +"u c #E28A8A", +"2 c #C81F1F", +"8 c #FFFFFF", +"p c #E59494", +"< c #BB0101", +"y c #DA6A6A", +"A c #4C4C4C", +"9 c #F7DFDF", +"@ c #BF5353", +"w c #FAE9E9", +"F c #272727", +"5 c #D24A4A", +". c #C06363", +"n c #BF8282", +"7 c #F2C9C9", +"t c #C09292", +"M c #3E3E3E", +"x c #4D4D4D", +"4 c #CA2A2A", +"h c #E79F9F", +"* c #C05454", +"D c #711212", +"V c #737373", +"$ c #BF3232", +"N c #900B0B", +"6 c #BD0303", +"3 c #DF7F7F", +"K c #6F1212", +"C c #BD0000", +"m c #950909", +"P c #8A8A8A", +"j c #D75F5F", +" c None", +"e c #F4D4D4", +"S c #BF2020", +"L c #747474", +"G c #842C2C", +"c c #ECB4B4", +"l c #2E2121", +"g c #BF7E7E", +"k c #9B0808", +"= c #BF0505", +"a c #B10303", +"q c #7E2020", +"1 c #642222", +"J c #676767", +"B c #322020", +"; c #C00303", +"i c #242424", +"o c #C00000", +"> c #BF1F1F", +", c #842B2B", +"f c #701212", +"0 c #BE0000", +"r c #960909", +"H c #686868", +"v c #BC0000", +"Z c #671414", +"+ c #C02020", +"z c #CD3535", +/* pixels */ +" ", +" ", +" .XoooOO ", +" .+ooooooooo@# ", +" $oooooooooooo%& ", +" *=-ooooooooooooo;: ", +" *oooooooooooooooooo> ", +" =ooooooooooooooooooo, ", +" $-ooooooooooooooooooo<1 ", +" .oooooo2334ooo533oooooo6 ", +" +ooooooo789oo2883oooooo0q ", +" oooooooo2w83o78eoooooooor ", +" toooooooooy88u884oooooooori ", +" Xooooooooooe888poooooooooas ", +" ooooooooooo4889doooooooooof ", +" ooooooooooo588w2oooooooooofi ", +" oooooooooodw8887oooooooooofi ", +" goooooooooh8w588jooooooookli ", +" tooooooooz885op8wdooooooorix ", +" oooooood98cood98cooooooori ", +" @oooooop8w2ooo5885ooooovbi ", +" n%ooooooooooooooooooooomiM ", +" &;oooooooooooooooooooNBiV ", +" :ooooooooooooooooooCZiA ", +" nSooooooooooooooooCDiF ", +" nG c #2D32F5", +"o c #CBCCFD", +"# c #0309F3", +"@ c #8C8FFA", +"$ c #EAEBFE", +/* pixels */ +" ....... ", +" ...XXXXXXX... ", +" ..XXXXXXXXXXXXX.. ", +" .XXXXXXXXXXXXXXXXX. ", +" .XXXXXXXXoO+XXXXXXXX. ", +" .XXXXXXXXX@#OXXXXXXXXX. ", +" .XXXXXXXXXX$@oXXXXXXXXXX. ", +" .XXXXXXXXXXXXXXXXXXXXXXX.% ", +" .XXXXXXXXX&*=-XXXXXXXXXX.%% ", +".XXXXXXXXXX;:#>XXXXXXXXXXX.% ", +".XXXXXXXXXXX;#+XXXXXXXXXXX.% ", +".XXXXXXXXXXX;#+XXXXXXXXXXX.%% ", +" .XXXXXXXXXX;#+XXXXXXXXXX.%%% ", +" .XXXXXXXXXX;#+XXXXXXXXXX.%%% ", +" .XXXXXXXXXX;#+XXXXXXXXXX.%% ", +" .XXXXXXXX*-##+XXXXXXXX.%%% ", +" .XXXXXXXXXXXXXXXXXXX.%%%% ", +" .XXXXXXXXXXXXXXXXX.%%%% ", +" ..XXXXXXXXXXXXX..%%%% ", +" %...XXXXXXXX..%%%%% ", +" %%%..XXXXXX.%%%%% ", +" %%%.XXXXX.%%% ", +" %.XXXX.%% ", +" .XXX.%% ", +" .XX.%% ", +" .X.%% ", +" ..%% ", +" .%% ", +" %% ", +" % ", +" ", +" " +}; -wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar, - const wxPoint& pt) const -{ - return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow); -} +/* Copyright (c) Julian Smart */ +static char *question_xpm[]={ +/* columns rows colors chars-per-pixel */ +"32 32 16 1", +"O c #A3A3FF", +"X c #FFFFFF", +"% c #CACAFF", +"- c #4141FF", +"= c #6060FF", +"* c #2B2BFF", +"@ c #B5B5FF", +" c None", +"# c #1616FF", +"+ c #8181FF", +"$ c #0000FF", +". c #C0C0C0", +"; c #5555FF", +": c #242424", +"o c #E7E7FF", +"& c #7575FF", +/* pixels */ +" ....... ", +" ...XXXXXXX... ", +" ..XXXXXXXXXXXXX.. ", +" .XXXXXXoO++@XXXXXX. ", +" .XXXXXXO#$$$$#%XXXXX. ", +" .XXXXXX@$$#&&#$#oXXXXX. ", +" .XXXXXXX*$$%XX%$$=XXXXXX. ", +" .XXXXXXX+-;XXXX$$-XXXXXX.: ", +" .XXXXXXXXXXXXX+$$&XXXXXX.:: ", +".XXXXXXXXXXXXo;$$*oXXXXXXX.: ", +".XXXXXXXXXXXo*$$*oXXXXXXXX.: ", +".XXXXXXXXXXX+$$*oXXXXXXXXX.:: ", +" .XXXXXXXXXX-$$oXXXXXXXXX.::: ", +" .XXXXXXXXXXX--XXXXXXXXXX.::: ", +" .XXXXXXXXXXXXXXXXXXXXXXX.:: ", +" .XXXXXXXXX-$$XXXXXXXXX.::: ", +" .XXXXXXXX-$$XXXXXXXX.:::: ", +" .XXXXXXXO++XXXXXXX.:::: ", +" ..XXXXXXXXXXXXX..:::: ", +" :...XXXXXXXX..::::: ", +" :::..XXXXXX.::::: ", +" :::.XXXXX.::: ", +" :.XXXX.:: ", +" .XXX.:: ", +" .XX.:: ", +" .X.:: ", +" ..:: ", +" .:: ", +" :: ", +" : ", +" ", +" " +}; -wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar, - int thumbPos) -{ - return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow); -} +/* Copyright (c) Julian Smart */ +static char *warning_xpm[]={ +/* columns rows colors chars-per-pixel */ +"32 32 9 1", +"@ c Black", +"o c #A6A800", +"+ c #8A8C00", +"$ c #B8BA00", +" c None", +"O c #6E7000", +"X c #DCDF00", +". c #C00000", +"# c #373800", +/* pixels */ +" ", +" ", +" ", +" . ", +" ... ", +" ... ", +" ..... ", +" ...X.. ", +" ..XXX.. ", +" ...XXX... ", +" ..XXXXX.. ", +" ..XXXXXX... ", +" ...XXoO+XX.. ", +" ..XXXO@#XXX.. ", +" ..XXXXO@#XXX... ", +" ...XXXXO@#XXXX.. ", +" ..XXXXXO@#XXXX... ", +" ...XXXXXo@OXXXXX.. ", +" ...XXXXXXo@OXXXXXX.. ", +" ..XXXXXXX$@OXXXXXX... ", +" ...XXXXXXXX@XXXXXXXX.. ", +" ...XXXXXXXXXXXXXXXXXX... ", +" ..XXXXXXXXXXOXXXXXXXXX.. ", +" ...XXXXXXXXXO@#XXXXXXXXX.. ", +" ..XXXXXXXXXXX#XXXXXXXXXX... ", +" ...XXXXXXXXXXXXXXXXXXXXXXX.. ", +" ...XXXXXXXXXXXXXXXXXXXXXXXX... ", +" .............................. ", +" .............................. ", +" ", +" ", +" " +}; -int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar, - wxCoord coord) + +wxBitmap wxWin32ArtProvider::CreateBitmap(const wxArtID& id, + const wxArtClient& WXUNUSED(client), + const wxSize& WXUNUSED(size)) { - return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow); + if ( id == wxART_INFORMATION ) + return wxBitmap(info_xpm); + if ( id == wxART_ERROR ) + return wxBitmap(error_xpm); + if ( id == wxART_WARNING ) + return wxBitmap(warning_xpm); + if ( id == wxART_QUESTION ) + return wxBitmap(question_xpm); + return wxNullBitmap; } + +#if wxUSE_TEXTCTRL + // ---------------------------------------------------------------------------- // text control geometry // ---------------------------------------------------------------------------- -static inline int GetTextBorderWidth() -{ - return 1; -} - -wxRect wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text, - const wxRect& rect) +wxRect +wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text, + const wxRect& rect) const { - wxRect rectTotal = rect; - - wxCoord widthBorder = GetTextBorderWidth(); - rectTotal.Inflate(widthBorder); + wxRect rectTotal = wxStdRenderer::GetTextTotalArea(text, rect); - // this is what Windows does + // this is strange but it's what Windows does rectTotal.height++; return rectTotal; } -wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text, - const wxRect& rect, - wxCoord *extraSpaceBeyond) +wxRect +wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text, + const wxRect& rect, + wxCoord *extraSpaceBeyond) const { wxRect rectText = rect; @@ -2977,15 +3090,11 @@ wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text, if ( rectText.height > 0 ) rectText.height--; - wxCoord widthBorder = GetTextBorderWidth(); - rectText.Inflate(-widthBorder); - - if ( extraSpaceBeyond ) - *extraSpaceBeyond = 0; - - return rectText; + return wxStdRenderer::GetTextClientArea(text, rect, extraSpaceBeyond); } +#endif // wxUSE_TEXTCTRL + // ---------------------------------------------------------------------------- // size adjustments // ---------------------------------------------------------------------------- @@ -3005,10 +3114,23 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window) // skip border width adjustments, they don't make sense for us return; } -#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR +#endif // wxUSE_SCROLLBAR -#if wxUSE_BUTTON - if ( wxDynamicCast(window, wxButton) ) +#if wxUSE_BMPBUTTON + if ( wxDynamicCast(window, wxBitmapButton) ) + { + // do nothing + } else +#endif // wxUSE_BMPBUTTON +#if wxUSE_BUTTON || wxUSE_TOGGLEBTN + if ( 0 +# if wxUSE_BUTTON + || wxDynamicCast(window, wxButton) +# endif // wxUSE_BUTTON +# if wxUSE_TOGGLEBTN + || wxDynamicCast(window, wxToggleButton) +# endif // wxUSE_TOGGLEBTN + ) { if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) ) { @@ -3022,15 +3144,35 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window) size->y += 9; } + // for compatibility with other ports, the buttons default size is never + // less than the standard one, but not when display not PDAs. + if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) + { + if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) ) + { + wxSize szDef = wxButton::GetDefaultSize(); + if ( size->x < szDef.x ) + size->x = szDef.x; + } + } + // no border width adjustments for buttons return; } -#endif // wxUSE_BUTTON +#endif // wxUSE_BUTTON || wxUSE_TOGGLEBTN + + wxStdRenderer::AdjustSize(size, window); +} + +wxBitmap wxWin32Renderer::GetFrameButtonBitmap(FrameButtonType type) +{ + wxBitmap& bmp = m_bmpFrameButtons[type]; + if ( !bmp.Ok() ) + { + bmp = wxBitmap(ms_xpmFrameButtons[type]); + } - // take into account the border width - wxRect rectBorder = GetBorderDimensions(window->GetBorder()); - size->x += rectBorder.x + rectBorder.width; - size->y += rectBorder.y + rectBorder.height; + return bmp; } // ============================================================================ @@ -3041,34 +3183,43 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window) // wxWin32InputHandler // ---------------------------------------------------------------------------- -wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer) +bool wxWin32InputHandler::HandleKey(wxInputConsumer * WXUNUSED(control), + const wxKeyEvent& WXUNUSED(event), + bool WXUNUSED(pressed)) { - m_renderer = renderer; + return false; } -bool wxWin32InputHandler::HandleKey(wxControl *control, - const wxKeyEvent& event, - bool pressed) -{ - return FALSE; -} - -bool wxWin32InputHandler::HandleMouse(wxControl *control, +bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control, const wxMouseEvent& event) { - return FALSE; + // clicking on the control gives it focus + if ( event.ButtonDown() ) + { + wxWindow * const win = control->GetInputWindow(); + + if ( win->CanAcceptFocus() && wxWindow::FindFocus() != win ) + { + win->SetFocus(); + + return true; + } + } + + return false; } +#if wxUSE_SCROLLBAR + // ---------------------------------------------------------------------------- // wxWin32ScrollBarInputHandler // ---------------------------------------------------------------------------- wxWin32ScrollBarInputHandler:: -wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer, - wxInputHandler *handler) +wxWin32ScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler) : wxStdScrollBarInputHandler(renderer, handler) { - m_scrollPaused = FALSE; + m_scrollPaused = false; m_interval = 0; } @@ -3077,16 +3228,14 @@ bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar, { // stop if went beyond the position of the original click (this can only // happen when we scroll by pages) - bool stop = FALSE; + bool stop = false; if ( action == wxACTION_SCROLL_PAGE_DOWN ) { - stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling) - != wxHT_SCROLLBAR_BAR_2; + stop = scrollbar->HitTestBar(m_ptStartScrolling) != wxHT_SCROLLBAR_BAR_2; } else if ( action == wxACTION_SCROLL_PAGE_UP ) { - stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling) - != wxHT_SCROLLBAR_BAR_1; + stop = scrollbar->HitTestBar(m_ptStartScrolling) != wxHT_SCROLLBAR_BAR_1; } if ( stop ) @@ -3095,13 +3244,13 @@ bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar, scrollbar->Refresh(); - return FALSE; + return false; } return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action); } -bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control, +bool wxWin32ScrollBarInputHandler::HandleMouse(wxInputConsumer *control, const wxMouseEvent& event) { // remember the current state @@ -3121,22 +3270,22 @@ bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control, return rc; } -bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control, +bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event) { // we don't highlight scrollbar elements, so there is no need to process // mouse move events normally - only do it while mouse is captured (i.e. // when we're dragging the thumb or pressing on something) if ( !m_winCapture ) - return FALSE; + return false; if ( event.Entering() ) { // we're not interested in this at all - return FALSE; + return false; } - wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar); + wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar); wxHitTest ht; if ( m_scrollPaused ) { @@ -3145,20 +3294,20 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control, if ( event.Leaving() ) { // it surely didn't - return FALSE; + return false; } - ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition()); + ht = scrollbar->HitTestBar(event.GetPosition()); if ( ht == m_htLast ) { // yes it did, resume scrolling - m_scrollPaused = FALSE; + m_scrollPaused = false; if ( m_timerScroll ) { // we were scrolling by line/page, restart timer m_timerScroll->Start(m_interval); - Press(scrollbar, TRUE); + Press(scrollbar, true); } else // we were dragging the thumb { @@ -3166,7 +3315,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control, HandleThumbMove(scrollbar, m_eventLastDrag); } - return TRUE; + return true; } } else // normal case, scrolling hasn't been paused @@ -3174,14 +3323,31 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control, // if we're scrolling the scrollbar because the arrow or the shaft was // pressed, check that the mouse stays on the same scrollbar element +#if 0 + // Always let thumb jump back if we leave the scrollbar if ( event.Moving() ) { - ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition()); + ht = scrollbar->HitTestBar(event.GetPosition()); } else // event.Leaving() { ht = wxHT_NOWHERE; } +#else + // Jump back only if we get far away from it + wxPoint pos = event.GetPosition(); + if (scrollbar->HasFlag( wxVERTICAL )) + { + if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40) + pos.x = 5; + } + else + { + if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40) + pos.y = 5; + } + ht = scrollbar->HitTestBar(pos); +#endif // if we're dragging the thumb and the mouse stays in the scrollbar, it // is still ok - we only want to catch the case when the mouse leaves @@ -3201,10 +3367,10 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control, // pause scrolling m_interval = m_timerScroll->GetInterval(); m_timerScroll->Stop(); - m_scrollPaused = TRUE; + m_scrollPaused = true; // unpress the arrow - Press(scrollbar, FALSE); + Press(scrollbar, false); } else // we were dragging the thumb { @@ -3217,18 +3383,22 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control, HandleThumbMove(scrollbar, m_eventStartDrag); } - return TRUE; + return true; } } - return wxStdScrollBarInputHandler::HandleMouseMove(control, event); + return wxStdInputHandler::HandleMouseMove(control, event); } +#endif // wxUSE_SCROLLBAR + +#if wxUSE_CHECKBOX + // ---------------------------------------------------------------------------- // wxWin32CheckboxInputHandler // ---------------------------------------------------------------------------- -bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control, +bool wxWin32CheckboxInputHandler::HandleKey(wxInputConsumer *control, const wxKeyEvent& event, bool pressed) { @@ -3254,22 +3424,26 @@ bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control, break; } - if ( !!action ) + if ( !action.IsEmpty() ) { control->PerformAction(action); - return TRUE; + return true; } } - return FALSE; + return false; } +#endif // wxUSE_CHECKBOX + +#if wxUSE_TEXTCTRL + // ---------------------------------------------------------------------------- // wxWin32TextCtrlInputHandler // ---------------------------------------------------------------------------- -bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control, +bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer *control, const wxKeyEvent& event, bool pressed) { @@ -3296,10 +3470,310 @@ bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control, { control->PerformAction(action); - return TRUE; + return true; + } + } + + return wxStdInputHandler::HandleKey(control, event, pressed); +} + +#endif // wxUSE_TEXTCTRL + +#if wxUSE_STATUSBAR + +// ---------------------------------------------------------------------------- +// wxWin32StatusBarInputHandler +// ---------------------------------------------------------------------------- + +wxWin32StatusBarInputHandler:: +wxWin32StatusBarInputHandler(wxInputHandler *handler) + : wxStdInputHandler(handler) +{ + m_isOnGrip = false; +} + +bool wxWin32StatusBarInputHandler::IsOnGrip(wxWindow *statbar, + const wxPoint& pt) const +{ + if ( statbar->HasFlag(wxST_SIZEGRIP) && + statbar->GetParent()->HasFlag(wxRESIZE_BORDER) ) + { + wxTopLevelWindow * + parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow); + + wxCHECK_MSG( parentTLW, false, + _T("the status bar should be a child of a TLW") ); + + // a maximized window can't be resized anyhow + if ( !parentTLW->IsMaximized() ) + { + // VZ: I think that the standard Windows behaviour is to only + // show the resizing cursor when the mouse is on top of the + // grip itself but apparently different Windows versions behave + // differently (?) and it seems a better UI to allow resizing + // the status bar even when the mouse is above the grip + wxSize sizeSbar = statbar->GetSize(); + + int diff = sizeSbar.x - pt.x; + return diff >= 0 && diff < (wxCoord)STATUSBAR_GRIP_SIZE; + } + } + + return false; +} + +bool wxWin32StatusBarInputHandler::HandleMouse(wxInputConsumer *consumer, + const wxMouseEvent& event) +{ + if ( event.Button(1) ) + { + if ( event.ButtonDown(1) ) + { + wxWindow *statbar = consumer->GetInputWindow(); + + if ( IsOnGrip(statbar, event.GetPosition()) ) + { + wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(), + wxTopLevelWindow); + if ( tlw ) + { + tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE, + wxHT_TOPLEVEL_BORDER_SE); + + statbar->SetCursor(m_cursorOld); + + return true; + } + } + } + } + + return wxStdInputHandler::HandleMouse(consumer, event); +} + +bool wxWin32StatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer, + const wxMouseEvent& event) +{ + wxWindow *statbar = consumer->GetInputWindow(); + + bool isOnGrip = IsOnGrip(statbar, event.GetPosition()); + if ( isOnGrip != m_isOnGrip ) + { + m_isOnGrip = isOnGrip; + if ( isOnGrip ) + { + m_cursorOld = statbar->GetCursor(); + statbar->SetCursor(wxCURSOR_SIZENWSE); + } + else + { + statbar->SetCursor(m_cursorOld); + } + } + + return wxStdInputHandler::HandleMouseMove(consumer, event); +} + +#endif // wxUSE_STATUSBAR + +// ---------------------------------------------------------------------------- +// wxWin32FrameInputHandler +// ---------------------------------------------------------------------------- + +class wxWin32SystemMenuEvtHandler : public wxEvtHandler +{ +public: + wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler); + + void Attach(wxInputConsumer *consumer); + void Detach(); + +private: + DECLARE_EVENT_TABLE() + void OnSystemMenu(wxCommandEvent &event); + void OnCloseFrame(wxCommandEvent &event); + void OnClose(wxCloseEvent &event); + + wxWin32FrameInputHandler *m_inputHnd; + wxTopLevelWindow *m_wnd; +#if wxUSE_ACCEL + wxAcceleratorTable m_oldAccelTable; +#endif +}; + +wxWin32SystemMenuEvtHandler:: +wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler) +{ + m_inputHnd = handler; + m_wnd = NULL; +} + +void wxWin32SystemMenuEvtHandler::Attach(wxInputConsumer *consumer) +{ + wxASSERT_MSG( m_wnd == NULL, _T("can't attach the handler twice!") ); + + m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow); + m_wnd->PushEventHandler(this); + +#if wxUSE_ACCEL + // VS: This code relies on using generic implementation of + // wxAcceleratorTable in wxUniv! + wxAcceleratorTable table = *m_wnd->GetAcceleratorTable(); + m_oldAccelTable = table; + table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_SPACE, wxID_SYSTEM_MENU)); + table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_F4, wxID_CLOSE_FRAME)); + m_wnd->SetAcceleratorTable(table); +#endif +} + +void wxWin32SystemMenuEvtHandler::Detach() +{ + if ( m_wnd ) + { +#if wxUSE_ACCEL + m_wnd->SetAcceleratorTable(m_oldAccelTable); +#endif + m_wnd->RemoveEventHandler(this); + m_wnd = NULL; + } +} + +BEGIN_EVENT_TABLE(wxWin32SystemMenuEvtHandler, wxEvtHandler) + EVT_MENU(wxID_SYSTEM_MENU, wxWin32SystemMenuEvtHandler::OnSystemMenu) + EVT_MENU(wxID_CLOSE_FRAME, wxWin32SystemMenuEvtHandler::OnCloseFrame) + EVT_CLOSE(wxWin32SystemMenuEvtHandler::OnClose) +END_EVENT_TABLE() + +void wxWin32SystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event)) +{ +#if wxUSE_ACCEL + wxAcceleratorTable table = *m_wnd->GetAcceleratorTable(); + m_wnd->SetAcceleratorTable(wxNullAcceleratorTable); +#endif + +#if wxUSE_MENUS + m_inputHnd->PopupSystemMenu(m_wnd); +#endif // wxUSE_MENUS + +#if wxUSE_ACCEL + m_wnd->SetAcceleratorTable(table); +#endif +} + +void wxWin32SystemMenuEvtHandler::OnCloseFrame(wxCommandEvent &WXUNUSED(event)) +{ + m_wnd->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, + wxTOPLEVEL_BUTTON_CLOSE); +} + +void wxWin32SystemMenuEvtHandler::OnClose(wxCloseEvent &event) +{ + m_wnd = NULL; + event.Skip(); +} + + +wxWin32FrameInputHandler::wxWin32FrameInputHandler(wxInputHandler *handler) + : wxStdInputHandler(handler) +{ + m_menuHandler = new wxWin32SystemMenuEvtHandler(this); +} + +wxWin32FrameInputHandler::~wxWin32FrameInputHandler() +{ + if ( m_menuHandler ) + { + m_menuHandler->Detach(); + delete m_menuHandler; + } +} + +bool wxWin32FrameInputHandler::HandleMouse(wxInputConsumer *consumer, + const wxMouseEvent& event) +{ + if ( event.LeftDClick() || event.LeftDown() || event.RightDown() ) + { + wxTopLevelWindow *tlw = + wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow); + + long hit = tlw->HitTest(event.GetPosition()); + + if ( event.LeftDClick() && hit == wxHT_TOPLEVEL_TITLEBAR ) + { + tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, + tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE + : wxTOPLEVEL_BUTTON_MAXIMIZE); + return true; + } + else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU ) + { + if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) || + (event.RightDown() && + (hit == wxHT_TOPLEVEL_TITLEBAR || + hit == wxHT_TOPLEVEL_ICON)) ) + { +#if wxUSE_MENUS + PopupSystemMenu(tlw); +#endif // wxUSE_MENUS + return true; + } + } + } + + return wxStdInputHandler::HandleMouse(consumer, event); +} + +#if wxUSE_MENUS + +void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window) const +{ + wxMenu menu; + + if ( window->GetWindowStyle() & wxMAXIMIZE_BOX ) + menu.Append(wxID_RESTORE_FRAME , _("&Restore")); + menu.Append(wxID_MOVE_FRAME , _("&Move")); + if ( window->GetWindowStyle() & wxRESIZE_BORDER ) + menu.Append(wxID_RESIZE_FRAME , _("&Size")); + if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) ) + menu.Append(wxID_ICONIZE_FRAME , _("Mi&nimize")); + if ( window->GetWindowStyle() & wxMAXIMIZE_BOX ) + menu.Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize")); + menu.AppendSeparator(); + menu.Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4")); + + if ( window->GetWindowStyle() & wxMAXIMIZE_BOX ) + { + if ( window->IsMaximized() ) + { + menu.Enable(wxID_MAXIMIZE_FRAME, false); + menu.Enable(wxID_MOVE_FRAME, false); + if ( window->GetWindowStyle() & wxRESIZE_BORDER ) + menu.Enable(wxID_RESIZE_FRAME, false); + } + else + menu.Enable(wxID_RESTORE_FRAME, false); + } + + window->PopupMenu(&menu, wxPoint(0, 0)); +} + +#endif // wxUSE_MENUS + +bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer, + bool activated) +{ + if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU ) + { + // always detach if active frame changed: + m_menuHandler->Detach(); + + if ( activated ) + { + m_menuHandler->Attach(consumer); } } - return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed); + return wxStdInputHandler::HandleActivation(consumer, activated); } +#endif // wxUSE_THEME_WIN32