X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1acd70f921609754caa7f1a6cd9ade044b0b3c19..c084a1ac064cff672b777e1e6a3624fd838387e7:/src/mgl/evtloop.cpp diff --git a/src/mgl/evtloop.cpp b/src/mgl/evtloop.cpp index e4b4f26373..ff5d985cce 100644 --- a/src/mgl/evtloop.cpp +++ b/src/mgl/evtloop.cpp @@ -1,20 +1,16 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: mgl/evtloop.cpp +// Name: src/mgl/evtloop.cpp // Purpose: implements wxEventLoop for MGL // Author: Vaclav Slavik // RCS-ID: $Id$ -// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) -// License: wxWindows license +// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) +// License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "evtloop.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -26,12 +22,13 @@ #include "wx/window.h" #include "wx/app.h" #include "wx/thread.h" + #include "wx/timer.h" #endif //WX_PRECOMP #include "wx/evtloop.h" -#include "wx/timer.h" + +#include "wx/generic/private/timer.h" #include "wx/mgl/private.h" -#include "pmapi.h" // ---------------------------------------------------------------------------- // wxEventLoopImpl @@ -44,19 +41,19 @@ public: wxEventLoopImpl() { SetExitCode(0); - SetKeepLooping(TRUE); + SetKeepLooping(true); } // process an event void Dispatch(); - // generate an idle event, return TRUE if more idle time requested + // generate an idle event, return true if more idle time requested bool SendIdleEvent(); // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } int GetExitCode() const { return m_exitcode; } - + void SetKeepLooping(bool k) { m_keepLooping = k; } bool GetKeepLooping() const { return m_keepLooping; } @@ -64,7 +61,7 @@ private: // the exit code of the event loop int m_exitcode; - // FALSE if the loop should end + // false if the loop should end bool m_keepLooping; }; @@ -76,63 +73,53 @@ void wxEventLoopImpl::Dispatch() { event_t evt; - MGL_wmUpdateDC(g_winMng); - // VS: The code bellow is equal to MGL's EVT_halt implementation, with // two things added: sleeping (busy waiting is stupid, lets make CPU's // life a bit easier) and timers updating // EVT_halt(&evt, EVT_EVERYEVT); - do + for (;;) { - EVT_pollJoystick(); - EVT_getNext(&evt, EVT_EVERYEVT); #if wxUSE_TIMER - wxTimer::NotifyTimers(); + wxGenericTimerImpl::NotifyTimers(); #endif + MGL_wmUpdateDC(g_winMng); + + EVT_pollJoystick(); + if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; PM_sleep(10); - } while (!(evt.what & EVT_EVERYEVT)); + } // end of EVT_halt - + MGL_wmProcessEvent(g_winMng, &evt); } bool wxEventLoopImpl::SendIdleEvent() { - wxIdleEvent event; - - return wxTheApp->ProcessEvent(event) && event.MoreRequested(); + return wxTheApp->ProcessIdle(); } // ============================================================================ -// wxEventLoop implementation +// wxGUIEventLoop implementation // ============================================================================ // ---------------------------------------------------------------------------- -// wxEventLoop running and exiting +// wxGUIEventLoop running and exiting // ---------------------------------------------------------------------------- -wxEventLoop *wxEventLoop::ms_activeLoop = NULL; - -wxEventLoop::~wxEventLoop() +wxGUIEventLoop::~wxGUIEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } -bool wxEventLoop::IsRunning() const -{ - return m_impl != NULL; -} - -int wxEventLoop::Run() +int wxGUIEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; - - wxEventLoop *oldLoop = ms_activeLoop; - ms_activeLoop = this; + + wxEventLoopActivator activate(this); for ( ;; ) { @@ -153,22 +140,22 @@ int wxEventLoop::Run() } } + OnExit(); + int exitcode = m_impl->GetExitCode(); delete m_impl; m_impl = NULL; - ms_activeLoop = oldLoop; - return exitcode; } -void wxEventLoop::Exit(int rc) +void wxGUIEventLoop::Exit(int rc) { wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); m_impl->SetExitCode(rc); - m_impl->SetKeepLooping(FALSE); - + m_impl->SetKeepLooping(false); + // Send a dummy event so that the app won't block in EVT_halt if there // are no user-generated events in the queue: EVT_post(0, EVT_USEREVT, 0, 0); @@ -178,16 +165,22 @@ void wxEventLoop::Exit(int rc) // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- -bool wxEventLoop::Pending() const +bool wxGUIEventLoop::Pending() const { + // update the display here, so that wxYield refreshes display and + // changes take effect immediately, not after emptying events queue: + MGL_wmUpdateDC(g_winMng); + + // is there an event in the queue? event_t evt; - return EVT_peekNext(&evt, EVT_EVERYEVT); + return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT)); } -bool wxEventLoop::Dispatch() +bool wxGUIEventLoop::Dispatch() { - wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); + wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); m_impl->Dispatch(); return m_impl->GetKeepLooping(); } +