X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1acd70f921609754caa7f1a6cd9ade044b0b3c19..125c798467477966f89eb6ebb4ec2370e754dba3:/src/mgl/evtloop.cpp diff --git a/src/mgl/evtloop.cpp b/src/mgl/evtloop.cpp index e4b4f26373..d9fd929566 100644 --- a/src/mgl/evtloop.cpp +++ b/src/mgl/evtloop.cpp @@ -3,15 +3,15 @@ // Purpose: implements wxEventLoop for MGL // Author: Vaclav Slavik // RCS-ID: $Id$ -// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) -// License: wxWindows license +// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) +// License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "evtloop.h" #endif @@ -31,7 +31,6 @@ #include "wx/evtloop.h" #include "wx/timer.h" #include "wx/mgl/private.h" -#include "pmapi.h" // ---------------------------------------------------------------------------- // wxEventLoopImpl @@ -76,22 +75,21 @@ void wxEventLoopImpl::Dispatch() { event_t evt; - MGL_wmUpdateDC(g_winMng); - // VS: The code bellow is equal to MGL's EVT_halt implementation, with // two things added: sleeping (busy waiting is stupid, lets make CPU's // life a bit easier) and timers updating // EVT_halt(&evt, EVT_EVERYEVT); - do + for (;;) { - EVT_pollJoystick(); - EVT_getNext(&evt, EVT_EVERYEVT); #if wxUSE_TIMER wxTimer::NotifyTimers(); + MGL_wmUpdateDC(g_winMng); #endif + EVT_pollJoystick(); + if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; PM_sleep(10); - } while (!(evt.what & EVT_EVERYEVT)); + } // end of EVT_halt MGL_wmProcessEvent(g_winMng, &evt); @@ -99,9 +97,7 @@ void wxEventLoopImpl::Dispatch() bool wxEventLoopImpl::SendIdleEvent() { - wxIdleEvent event; - - return wxTheApp->ProcessEvent(event) && event.MoreRequested(); + return wxTheApp->ProcessIdle(); } // ============================================================================ @@ -180,6 +176,11 @@ void wxEventLoop::Exit(int rc) bool wxEventLoop::Pending() const { + // update the display here, so that wxYield refreshes display and + // changes take effect immediately, not after emptying events queue: + MGL_wmUpdateDC(g_winMng); + + // is there an event in the queue? event_t evt; return EVT_peekNext(&evt, EVT_EVERYEVT); }