X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/1a4fe894fea30f773876b7a7a2e55ece5ef7ac90..013151c7443afaf751ba2aa76e867bcbfa492508:/docs/msw/wince/readme.txt diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index 030f8551a1..aa837604cc 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,70 +1,149 @@ ================================================= - Welcome to wxWindows/CE 2.3.4 (is becoming 2.5.0) + Welcome to wxWidgets/CE ================================================= -You have downloaded version 2.3.4 of the WinCE 3.0 port of -the wxWindows GUI library. This runs on WindowsCE 3.0. +You have downloaded the Windows CE port of the wxWidgets GUI library. +This runs on Pocket PC 2002/2003, Smartphone 2002/2003, +Windows CE .NET 4.x, and Windows Mobile 5. -More information about the wxWindows project as a whole +More information about the wxWidgets project as a whole can be found at: - http://www.wxwindows.org + http://www.wxwidgets.org +Information about the Windows CE port in particular can be found in +the wxWinCE topic in the wxWidgets reference manual. Supported platforms =================== -These are the supported platform at the moment -- x86 emulator -- PocketPC (StrongARM) - -You can test the library and applications using PocketPC emulator -and/or Compaq iPAQ or other PDAs using PocketPC - -WindowsCE.NET is not supported. +These are the supported platforms at the moment: +- x86 emulator build in eVC 3 and eVC 4.x +- Pocket PC (StrongARM) +- Smartphone (StrongARM) +- Windows Mobile 5 +You can test the library and applications using the Pocket PC emulator +and/or Compaq iPAQ or other PDAs using Pocket PC. Compiler installation ===================== +1. Embedded Visual C++ +---------------------- + Get the Visual C++ embedded (FREE) from Microsoft website http://msdn.microsoft.com/vstudio/device/embedded/download.asp -You must use Visual Tools 3.0 for CE 3.0  - (this is the same we are currently using for wxWinCE) +You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. + +You can download the Smartphone 2002/3 and Pocket PC 2002/3 +SDKs separately. + +2. Visual Studio 2005 +--------------------- + +VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC +2003 applications should also run on Mobile 5. VS 2005 must +be purchased, and you can then download the Mobile 5 2005 SDK +from Microsoft's site. -Install selecting only the two target platforms used: -- WCE x86em (PocketPC emulation) -- WCE ARM (PocketPC StrongARM) +wxWidgets/CE Configuration +================================ +You may wish to customize the following file +before compiling wxWinCE: +include/wx/msw/wince/setup.h -General installation notes -========================== +wxWidgets/CE Compilation +================================ -Alter your WXWIN environment variable to point to the root directory of the -wxWindows installation. +NOTE: to generate targets not in the standard project files, +you should rebuild the project files using Bakefile. +Also, if you are building from a CVS version of wxWidgets, +you need to create eVC++ project files or get them from +somewhere, such as the daily makefile builds here: -Add wxWindows include and library paths into Tools-Options-Directories +http://biolpc22.york.ac.uk/pub/CVS_Makefiles/ +See technote docs/tech/tn0016.txt for details on using Bakefile, +and you can get Bakefile from: +http://bakefile.sf.net -wxWindows/CE Compilation -================================ +Open build/wince/wx.vcw, select an ARM or x86 target (or emulator +target for eVC++ 4), and compile. + +Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator +target, and compile. You can use the emulator or real hardware to run +the sample. + +There may be long delays while eVC++ computes dependencies, and expect +to wait a long time for loading and saving workspaces. Do not attempt to +save the wxWidgets library project file: it will take forever and generate +a huge file, so make alterations either using Bakefile or by editing the +project file with a text editor, and reloading. Sample project files are OK +to save. + +To compile using the emulator on eVC++3: -The following sections explain how to compile wxWindows/CE with the -Visual C++ embedded compiler. +- Open build/wince/wx.vcw, select the + WIN32 (WCE x86) Debug Unicode configuration, close the dialog, + then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, + and compile. +- Open samples/minimal/minimal.vcw, select the + WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and + Pocket PC 2002 Emulation as before. +To compile using the emulator on eVC++4: + +- Open build/wince/wx.vcw, select the + WIN32 (WCE Emulator) Debug configuration, and compile. + +- Open samples/minimal/minimal.vcw with eVC++, select the + WIN32 (WCE emulator) Debug configuration, and compile. + +Note: builds for the different SDKs (Smartphone, PPC, .Net) +use the same directory and library names, so for the moment +these builds cannot co-exist simultaneously. + +To use Visual Studio 2005, you need to allow VS to convert the projects +first (but install all the SDKs you need to _before_ converting), and then +you need to adjust the library settings of each wxWidgets and sample project. + +Edit the configuration properties for each configuration and in the Librarian, +add a relative path ..\..\lib to each library path. For example: + +..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib + +Then, for a sample you want to compile, edit the configuration properties +and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional +Library Directories property. Also change the Linker/Input/Additional Dependencies +property to something like: + +coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib + +since the library names in the wxWidgets workspace were changed +by VS 2005. Status ====== -Currently develompment +It's possible to create working Pocket PC or Smartphone +applications with this port. For further information +about how to use wxWidgets with Windows CE, and further +work that needs to be done, see the wxWinCE topic in the +reference manual, and also: +http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE +The "Life!" demo in demos/life has some adaptations for +wxWinCE, and also demonstrates how to make an installer for +a Pocket PC application. Disclaimer ========== @@ -72,9 +151,3 @@ Disclaimer All product names are used for identification purposes and are trademarks or registered trademarks owned by their respective companies. - - - Marco Cavallini -www.koansoftware.com - -.eof.