X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/197380a09fb9b151f227edee850e251f28053309..4e15d1caa03346c126015019c1fdf093033ef40b:/docs/doxygen/overviews/unicode.h?ds=inline
diff --git a/docs/doxygen/overviews/unicode.h b/docs/doxygen/overviews/unicode.h
index a84dc50aa1..2f42904b30 100644
--- a/docs/doxygen/overviews/unicode.h
+++ b/docs/doxygen/overviews/unicode.h
@@ -3,13 +3,15 @@
// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@page overview_unicode Unicode Support in wxWidgets
+@tableofcontents
+
This section describes how does wxWidgets support Unicode and how can it affect
your programs.
@@ -19,15 +21,8 @@ correct any more. Please see @ref overview_changes_unicode for the details of
these changes.
You can skip the first two sections if you're already familiar with Unicode and
-wish to jump directly in the details of its support in the library:
-@li @ref overview_unicode_what
-@li @ref overview_unicode_encodings
-@li @ref overview_unicode_supportin
-@li @ref overview_unicode_pitfalls
-@li @ref overview_unicode_supportout
-@li @ref overview_unicode_settings
+wish to jump directly in the details of its support in the library.
-
@section overview_unicode_what What is Unicode?
@@ -126,11 +121,14 @@ terms reported above.
@section overview_unicode_supportin Unicode Support in wxWidgets
-Since wxWidgets 3.0 Unicode support is always enabled and building the library
-without it is not recommended any longer and will cease to be supported in the
-near future. This means that internally only Unicode strings are used and that,
-under Microsoft Windows, Unicode system API is used which means that wxWidgets
-programs require the Microsoft Layer for Unicode to run on Windows 95/98/ME.
+@subsection overview_unicode_support_default Unicode is Always Used by Default
+
+Since wxWidgets 3.0 Unicode support is always enabled and while building the
+library without it is still possible, it is not recommended any longer and will
+cease to be supported in the near future. This means that internally only
+Unicode strings are used and that, under Microsoft Windows, Unicode system API
+is used which means that wxWidgets programs require the Microsoft Layer for
+Unicode to run on Windows 95/98/ME.
However, unlike the Unicode build mode of the previous versions of wxWidgets, this
support is mostly transparent: you can still continue to work with the @b narrow
@@ -181,6 +179,54 @@ in your program there is really nothing special to do. However you should be
aware of the potential problems covered by the following section.
+@subsection overview_unicode_support_utf Choosing Unicode Representation
+
+wxWidgets uses the system @c wchar_t in wxString implementation by default
+under all systems. Thus, under Microsoft Windows, UCS-2 (simplified version of
+UTF-16 without support for surrogate characters) is used as @c wchar_t is 2
+bytes on this platform. Under Unix systems, including Mac OS X, UCS-4 (also
+known as UTF-32) is used by default, however it is also possible to build
+wxWidgets to use UTF-8 internally by passing @c --enable-utf8 option to
+configure.
+
+The interface provided by wxString is the same independently of the format used
+internally. However different formats have specific advantages and
+disadvantages. Notably, under Unix, the underlying graphical toolkit (e.g.
+GTK+) usually uses UTF-8 encoded strings and using the same representations for
+the strings in wxWidgets allows to avoid conversion from UTF-32 to UTF-8 and
+vice versa each time a string is shown in the UI or retrieved from it. The
+overhead of such conversions is usually negligible for small strings but may be
+important for some programs. If you believe that it would be advantageous to
+use UTF-8 for the strings in your particular application, you may rebuild
+wxWidgets to use UTF-8 as explained above (notice that this is currently not
+supported under Microsoft Windows and arguably doesn't make much sense there as
+Windows itself uses UTF-16 and not UTF-8) but be sure to be aware of the
+performance implications (see @ref overview_unicode_performance) of using UTF-8
+in wxString before doing this!
+
+Generally speaking you should only use non-default UTF-8 build in specific
+circumstances e.g. building for resource-constrained systems where the overhead
+of conversions (and also reduced memory usage of UTF-8 compared to UTF-32 for
+the European languages) can be important. If the environment in which your
+program is running is under your control -- as is quite often the case in such
+scenarios -- consider ensuring that the system always uses UTF-8 locale and
+use @c --enable-utf8only configure option to disable support for the other
+locales and consider all strings to be in UTF-8. This further reduces the code
+size and removes the need for conversions in more cases.
+
+
+@subsection overview_unicode_settings Unicode Related Preprocessor Symbols
+
+@c wxUSE_UNICODE is defined as 1 now to indicate Unicode support. It can be
+explicitly set to 0 in @c setup.h under MSW or you can use @c --disable-unicode
+under Unix but doing this is strongly discouraged. By default, @c
+wxUSE_UNICODE_WCHAR is also defined as 1, however in UTF-8 build (described in
+the previous section), it is set to 0 and @c wxUSE_UNICODE_UTF8, which is
+usually 0, is set to 1 instead. In the latter case, @c wxUSE_UTF8_LOCALE_ONLY
+can also be set to 1 to indicate that all strings are considered to be in UTF-8.
+
+
+
@section overview_unicode_pitfalls Potential Unicode Pitfalls
The problems can be separated into three broad classes:
@@ -198,7 +244,7 @@ work. Here are some examples, using a wxString object @c s and some integer @c
n:
- Writing @code switch ( s[n] ) @endcode doesn't work because the argument of
- the switch statement must an integer expression so you need to replace
+ the switch statement must be an integer expression so you need to replace
@c s[n] with @code s[n].GetValue() @endcode. You may also force the
conversion to @c char or @c wchar_t by using an explicit cast but beware that
converting the value to char uses the conversion to current locale and may
@@ -230,7 +276,7 @@ problems:
- Using a cast to force the issue (listed only for completeness):
@code printf("Hello, %s", (const char *)s.c_str()) @endcode
- - The result of @c c_str() can not be cast to @c char* but only to @c const @c
+ - The result of @c c_str() cannot be cast to @c char* but only to @c const @c
@c char*. Of course, modifying the string via the pointer returned by this
method has never been possible but unfortunately it was occasionally useful
to use a @c const_cast here to pass the value to const-incorrect functions.
@@ -280,17 +326,18 @@ wxWidgets 3.0 and the new code should be used with this in mind and ideally
avoiding implicit conversions to @c char*.
-@subsection overview_unicode_performance Unicode Performance Implications
+@subsection overview_unicode_performance Performance Implications of Using UTF-8
-Under Unix systems wxString class uses variable-width UTF-8 encoding for
-internal representation and this implies that it can't guarantee constant-time
-access to N-th element of the string any longer as to find the position of this
-character in the string we have to examine all the preceding ones. Usually this
-doesn't matter much because most algorithms used on the strings examine them
-sequentially anyhow and because wxString implements a cache for iterating over
-the string by index but it can have serious consequences for algorithms
-using random access to string elements as they typically acquire O(N^2) time
-complexity instead of O(N) where N is the length of the string.
+As mentioned above, under Unix systems wxString class can use variable-width
+UTF-8 encoding for internal representation. In this case it can't guarantee
+constant-time access to N-th element of the string any longer as to find the
+position of this character in the string we have to examine all the preceding
+ones. Usually this doesn't matter much because most algorithms used on the
+strings examine them sequentially anyhow and because wxString implements a
+cache for iterating over the string by index but it can have serious
+consequences for algorithms using random access to string elements as they
+typically acquire O(N^2) time complexity instead of O(N) where N is the length
+of the string.
Even despite caching the index, indexed access should be replaced with
sequential access using string iterators. For example a typical loop:
@@ -384,15 +431,4 @@ But, once again, none of these cryptic types is really needed if you just pass
the return value of any of the functions mentioned in this section to another
function directly.
-@section overview_unicode_settings Unicode Related Compilation Settings
-
-@c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support.
-If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is
-also defined, otherwise @c wxUSE_UNICODE_WCHAR is.
-
-You are encouraged to always use the default build settings of wxWidgets; this avoids
-the need of different builds of the same application/library because of different
-"build modes".
-
*/
-