X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/193e19cfdfc0506d9ddc19b3532d340fd7421bae..3225a4b8b8656f25dac6cb20684a3c2c273cf796:/src/univ/themes/metal.cpp diff --git a/src/univ/themes/metal.cpp b/src/univ/themes/metal.cpp index 78db94c56f..1273d59cd6 100644 --- a/src/univ/themes/metal.cpp +++ b/src/univ/themes/metal.cpp @@ -1,11 +1,12 @@ -// Name: univ/themes/metal.cpp +/////////////////////////////////////////////////////////////////////////////// +// Name: src/univ/themes/metal.cpp // Purpose: wxUniversal theme implementing Win32-like LNF // Author: Vadim Zeitlin, Robert Roebling // Modified by: // Created: 06.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) -// Licence: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // =========================================================================== @@ -23,6 +24,10 @@ #pragma hdrstop #endif +#include "wx/univ/theme.h" + +#if wxUSE_THEME_METAL + #ifndef WX_PRECOMP #include "wx/timer.h" #include "wx/intl.h" @@ -40,78 +45,28 @@ #include "wx/textctrl.h" #include "wx/toolbar.h" - #ifdef __WXMSW__ - // for COLOR_* constants - #include "wx/msw/private.h" - #endif + #include "wx/menu.h" + #include "wx/settings.h" + #include "wx/toplevel.h" #endif // WX_PRECOMP #include "wx/notebook.h" #include "wx/spinbutt.h" -#include "wx/settings.h" -#include "wx/menu.h" #include "wx/artprov.h" -#include "wx/toplevel.h" #include "wx/univ/scrtimer.h" #include "wx/univ/renderer.h" +#include "wx/univ/inpcons.h" #include "wx/univ/inphand.h" #include "wx/univ/colschem.h" -#include "wx/univ/theme.h" // ---------------------------------------------------------------------------- -// constants -// ---------------------------------------------------------------------------- - -static const int BORDER_THICKNESS = 2; - -// the offset between the label and focus rect around it -static const int FOCUS_RECT_OFFSET_X = 1; -static const int FOCUS_RECT_OFFSET_Y = 1; - -static const int FRAME_BORDER_THICKNESS = 3; -static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4; -static const int FRAME_TITLEBAR_HEIGHT = 18; -static const int FRAME_BUTTON_WIDTH = 16; -static const int FRAME_BUTTON_HEIGHT = 14; - -static const size_t NUM_STATUSBAR_GRIP_BANDS = 3; -static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4; -static const size_t STATUSBAR_GRIP_SIZE = - WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS; - -enum IndicatorType -{ - IndicatorType_Check, - IndicatorType_Radio, - IndicatorType_Menu, - IndicatorType_Max -}; - -enum IndicatorState -{ - IndicatorState_Normal, - IndicatorState_Pressed, // this one is for check/radioboxes - IndicatorState_Selected = IndicatorState_Pressed, // for menus - IndicatorState_Disabled, - IndicatorState_SelectedDisabled, // only for the menus - IndicatorState_Max -}; - -enum IndicatorStatus -{ - IndicatorStatus_Checked, - IndicatorStatus_Unchecked, - IndicatorStatus_Max -}; - // wxMetalRenderer: draw the GUI elements in Metal style // ---------------------------------------------------------------------------- -class wxMetalRenderer : public wxRenderer +class wxMetalRenderer : public wxDelegateRenderer { -public: - // constants + // FIXME cut'n'paste from Win32 enum wxArrowDirection { Arrow_Left, @@ -126,4481 +81,468 @@ public: Arrow_Normal, Arrow_Disabled, Arrow_Pressed, - Arrow_Inversed, - Arrow_InversedDisabled, + Arrow_Inverted, + Arrow_InvertedDisabled, Arrow_StateMax }; +public: + wxMetalRenderer(wxRenderer *renderer, wxColourScheme* scheme); - enum wxFrameButtonType - { - FrameButton_Close, - FrameButton_Minimize, - FrameButton_Maximize, - FrameButton_Restore, - FrameButton_Help, - FrameButton_Max - }; - - // ctor - wxMetalRenderer(const wxColourScheme *scheme); - - // Metal gradient - void DrawMetal(wxDC &dc, const wxRect &rect ); - - // implement the base class pure virtuals - virtual void DrawBackground(wxDC& dc, - const wxColour& col, - const wxRect& rect, - int flags = 0, - wxWindow *window = NULL ); virtual void DrawButtonSurface(wxDC& dc, - const wxColour& col, - const wxRect& rect, - int flags ); - virtual void DrawLabel(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags = 0, - int alignment = wxALIGN_LEFT | wxALIGN_TOP, - int indexAccel = -1, - wxRect *rectBounds = NULL); - virtual void DrawButtonLabel(wxDC& dc, - const wxString& label, - const wxBitmap& image, - const wxRect& rect, - int flags = 0, - int alignment = wxALIGN_LEFT | wxALIGN_TOP, - int indexAccel = -1, - wxRect *rectBounds = NULL); - virtual void DrawBorder(wxDC& dc, - wxBorder border, - const wxRect& rect, - int flags = 0, - wxRect *rectIn = (wxRect *)NULL); - virtual void DrawHorizontalLine(wxDC& dc, - wxCoord y, wxCoord x1, wxCoord x2); - virtual void DrawVerticalLine(wxDC& dc, - wxCoord x, wxCoord y1, wxCoord y2); - virtual void DrawFrame(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags = 0, - int alignment = wxALIGN_LEFT, - int indexAccel = -1); - virtual void DrawTextBorder(wxDC& dc, - wxBorder border, - const wxRect& rect, - int flags = 0, - wxRect *rectIn = (wxRect *)NULL); - virtual void DrawButtonBorder(wxDC& dc, - const wxRect& rect, - int flags = 0, - wxRect *rectIn = (wxRect *)NULL); - virtual void DrawArrow(wxDC& dc, - wxDirection dir, - const wxRect& rect, - int flags = 0); - virtual void DrawScrollbarArrow(wxDC& dc, - wxDirection dir, - const wxRect& rect, - int flags = 0) - { DrawArrow(dc, dir, rect, flags); } + const wxColour& WXUNUSED(col), + const wxRect& rect, + int WXUNUSED(flags)) + { DrawMetal(dc, rect); } + virtual void DrawScrollbarThumb(wxDC& dc, wxOrientation orient, const wxRect& rect, - int flags = 0); + int flags); + virtual void DrawScrollbarShaft(wxDC& dc, wxOrientation orient, - const wxRect& rect, - int flags = 0); - virtual void DrawScrollCorner(wxDC& dc, - const wxRect& rect); - virtual void DrawItem(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags = 0); - virtual void DrawCheckItem(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags = 0); - virtual void DrawCheckButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags = 0, - wxAlignment align = wxALIGN_LEFT, - int indexAccel = -1); - virtual void DrawRadioButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags = 0, - wxAlignment align = wxALIGN_LEFT, - int indexAccel = -1); - virtual void DrawToolBarButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags); - virtual void DrawTextLine(wxDC& dc, - const wxString& text, - const wxRect& rect, - int selStart = -1, - int selEnd = -1, - int flags = 0); - virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect); - virtual void DrawTab(wxDC& dc, - const wxRect& rect, - wxDirection dir, - const wxString& label, - const wxBitmap& bitmap = wxNullBitmap, - int flags = 0, - int indexAccel = -1); - - virtual void DrawSliderShaft(wxDC& dc, - const wxRect& rect, - wxOrientation orient, - int flags = 0, - wxRect *rectShaft = NULL); - virtual void DrawSliderThumb(wxDC& dc, - const wxRect& rect, - wxOrientation orient, - int flags = 0); - virtual void DrawSliderTicks(wxDC& dc, - const wxRect& rect, - const wxSize& sizeThumb, - wxOrientation orient, - int start, - int end, - int step = 1, - int flags = 0); - - virtual void DrawMenuBarItem(wxDC& dc, - const wxRect& rect, - const wxString& label, - int flags = 0, - int indexAccel = -1); - virtual void DrawMenuItem(wxDC& dc, - wxCoord y, - const wxMenuGeometryInfo& geometryInfo, - const wxString& label, - const wxString& accel, - const wxBitmap& bitmap = wxNullBitmap, - int flags = 0, - int indexAccel = -1); - virtual void DrawMenuSeparator(wxDC& dc, - wxCoord y, - const wxMenuGeometryInfo& geomInfo); - - virtual void DrawStatusField(wxDC& dc, - const wxRect& rect, - const wxString& label, - int flags = 0); - - // titlebars - virtual void DrawFrameTitleBar(wxDC& dc, - const wxRect& rect, - const wxString& title, - const wxIcon& icon, - int flags, - int specialButton = 0, - int specialButtonFlags = 0); - virtual void DrawFrameBorder(wxDC& dc, - const wxRect& rect, - int flags); - virtual void DrawFrameBackground(wxDC& dc, - const wxRect& rect, - int flags); - virtual void DrawFrameTitle(wxDC& dc, - const wxRect& rect, - const wxString& title, - int flags); - virtual void DrawFrameIcon(wxDC& dc, - const wxRect& rect, - const wxIcon& icon, - int flags); - virtual void DrawFrameButton(wxDC& dc, - wxCoord x, wxCoord y, - int button, - int flags = 0); - virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const; - virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const; - virtual wxSize GetFrameMinSize(int flags) const; - virtual wxSize GetFrameIconSize() const; - virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const; + const wxRect& rectBar, + int flags); virtual void GetComboBitmaps(wxBitmap *bmpNormal, wxBitmap *bmpFocus, wxBitmap *bmpPressed, wxBitmap *bmpDisabled); - virtual void AdjustSize(wxSize *size, const wxWindow *window); - virtual wxRect GetBorderDimensions(wxBorder border) const; - virtual bool AreScrollbarsInsideBorder() const; - - virtual wxSize GetScrollbarArrowSize() const - { return m_sizeScrollbarArrow; } - virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar, - wxScrollBar::Element elem, - int thumbPos = -1) const; - virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar); - virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar, - const wxPoint& pt) const; - virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar, - int thumbPos = -1); - virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord); - virtual wxCoord GetListboxItemHeight(wxCoord fontHeight) - { return fontHeight + 2; } - virtual wxSize GetCheckBitmapSize() const - { return wxSize(13, 13); } - virtual wxSize GetRadioBitmapSize() const - { return wxSize(12, 12); } - virtual wxCoord GetCheckItemMargin() const - { return 0; } - - virtual wxSize GetToolBarButtonSize(wxCoord *separator) const - { if ( separator ) *separator = 5; return wxSize(16, 15); } - virtual wxSize GetToolBarMargin() const - { return wxSize(4, 4); } - - virtual wxRect GetTextTotalArea(const wxTextCtrl *text, - const wxRect& rect) const; - virtual wxRect GetTextClientArea(const wxTextCtrl *text, - const wxRect& rect, - wxCoord *extraSpaceBeyond) const; - - virtual wxSize GetTabIndent() const { return wxSize(2, 2); } - virtual wxSize GetTabPadding() const { return wxSize(6, 5); } - - virtual wxCoord GetSliderDim() const { return 20; } - virtual wxCoord GetSliderTickLen() const { return 4; } - virtual wxRect GetSliderShaftRect(const wxRect& rect, - wxOrientation orient) const; - virtual wxSize GetSliderThumbSize(const wxRect& rect, - wxOrientation orient) const; - virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); } - - virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const; - virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win, - const wxMenu& menu) const; - - virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const; - + virtual void DrawArrow(wxDC& dc, + wxDirection dir, + const wxRect& rect, + int flags = 0); protected: - // helper of DrawLabel() and DrawCheckOrRadioButton() - void DoDrawLabel(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags = 0, - int alignment = wxALIGN_LEFT | wxALIGN_TOP, - int indexAccel = -1, - wxRect *rectBounds = NULL, - const wxPoint& focusOffset - = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y)); - - // common part of DrawLabel() and DrawItem() - void DrawFocusRect(wxDC& dc, const wxRect& rect); - - // DrawLabel() and DrawButtonLabel() helper - void DrawLabelShadow(wxDC& dc, - const wxString& label, - const wxRect& rect, - int alignment, - int indexAccel); - - // DrawButtonBorder() helper - void DoDrawBackground(wxDC& dc, - const wxColour& col, - const wxRect& rect, - wxWindow *window = NULL ); - - // DrawBorder() helpers: all of them shift and clip the DC after drawing - // the border + void DrawArrowButton(wxDC& dc, + const wxRect& rectAll, + wxArrowDirection arrowDir, + wxArrowStyle arrowStyle); - // just draw a rectangle with the given pen void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen); - // draw the lower left part of rectangle - void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen); - - // draw the rectange using the first brush for the left and top sides and - // the second one for the bottom and right ones void DrawShadedRect(wxDC& dc, wxRect *rect, const wxPen& pen1, const wxPen& pen2); - // draw the normal 3D border - void DrawRaisedBorder(wxDC& dc, wxRect *rect); - - // draw the sunken 3D border - void DrawSunkenBorder(wxDC& dc, wxRect *rect); + void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false); - // draw the border used for scrollbar arrows - void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE); - - // public DrawArrow()s helper void DrawArrow(wxDC& dc, const wxRect& rect, wxArrowDirection arrowDir, wxArrowStyle arrowStyle); - // DrawArrowButton is used by DrawScrollbar and DrawComboButton - void DrawArrowButton(wxDC& dc, const wxRect& rect, - wxArrowDirection arrowDir, - wxArrowStyle arrowStyle); - - // DrawCheckButton/DrawRadioButton helper - void DrawCheckOrRadioButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags, - wxAlignment align, - int indexAccel, - wxCoord focusOffsetY); - - // draw a normal or transposed line (useful for using the same code fo both - // horizontal and vertical widgets) - void DrawLine(wxDC& dc, - wxCoord x1, wxCoord y1, - wxCoord x2, wxCoord y2, - bool transpose = FALSE) - { - if ( transpose ) - dc.DrawLine(y1, x1, y2, x2); - else - dc.DrawLine(x1, y1, x2, y2); - } - - // get the standard check/radio button bitmap - wxBitmap GetIndicator(IndicatorType indType, int flags); - wxBitmap GetCheckBitmap(int flags) - { return GetIndicator(IndicatorType_Check, flags); } - wxBitmap GetRadioBitmap(int flags) - { return GetIndicator(IndicatorType_Radio, flags); } - + void DrawMetal(wxDC &dc, const wxRect &rect ); private: - const wxColourScheme *m_scheme; - - // the sizing parameters (TODO make them changeable) - wxSize m_sizeScrollbarArrow; - - // GDI objects we use for drawing - wxColour m_colDarkGrey, - m_colHighlight; - wxPen m_penBlack, m_penDarkGrey, m_penLightGrey, m_penHighlight; - wxFont m_titlebarFont; - - // the checked and unchecked bitmaps for DrawCheckItem() - wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max]; - - // the bitmaps returned by GetIndicator() - wxBitmap m_bmpIndicators[IndicatorType_Max] - [IndicatorState_Max] - [IndicatorStatus_Max]; - - // titlebar icons: - wxBitmap m_bmpFrameButtons[FrameButton_Max]; - - // first row is for the normal state, second - for the disabled wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max]; }; // ---------------------------------------------------------------------------- -// wxMetalInputHandler and derived classes: process the keyboard and mouse -// messages according to Windows standards +// wxMetalTheme // ---------------------------------------------------------------------------- -class wxMetalInputHandler : public wxInputHandler +class wxMetalTheme : public wxDelegateTheme { public: - wxMetalInputHandler(wxMetalRenderer *renderer); - - virtual bool HandleKey(wxInputConsumer *control, - const wxKeyEvent& event, - bool pressed); - virtual bool HandleMouse(wxInputConsumer *control, - const wxMouseEvent& event); - -protected: - wxMetalRenderer *m_renderer; -}; - -class wxMetalScrollBarInputHandler : public wxStdScrollBarInputHandler -{ -public: - wxMetalScrollBarInputHandler(wxMetalRenderer *renderer, - wxInputHandler *handler); - - virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event); - virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event); - - virtual bool OnScrollTimer(wxScrollBar *scrollbar, - const wxControlAction& action); + wxMetalTheme() : wxDelegateTheme(wxT("win32")), m_renderer(NULL) {} + ~wxMetalTheme() { delete m_renderer; } protected: - virtual bool IsAllowedButton(int button) { return button == 1; } - - virtual void Highlight(wxScrollBar *scrollbar, bool doIt) + virtual wxRenderer *GetRenderer() { - // we don't highlight anything - } + if ( !m_renderer ) + { + m_renderer = new wxMetalRenderer(m_theme->GetRenderer(), + GetColourScheme()); + } - // the first and last event which caused the thumb to move - wxMouseEvent m_eventStartDrag, - m_eventLastDrag; + return m_renderer; + } - // have we paused the scrolling because the mouse moved? - bool m_scrollPaused; + wxRenderer *m_renderer; - // we remember the interval of the timer to be able to restart it - int m_interval; + WX_DECLARE_THEME(Metal) }; -class wxMetalCheckboxInputHandler : public wxStdCheckboxInputHandler -{ -public: - wxMetalCheckboxInputHandler(wxInputHandler *handler) - : wxStdCheckboxInputHandler(handler) { } +WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme")); - virtual bool HandleKey(wxInputConsumer *control, - const wxKeyEvent& event, - bool pressed); -}; -class wxMetalTextCtrlInputHandler : public wxStdTextCtrlInputHandler -{ -public: - wxMetalTextCtrlInputHandler(wxInputHandler *handler) - : wxStdTextCtrlInputHandler(handler) { } +// ============================================================================ +// implementation +// ============================================================================ - virtual bool HandleKey(wxInputConsumer *control, - const wxKeyEvent& event, - bool pressed); -}; +// ---------------------------------------------------------------------------- +// wxMetalRenderer +// ---------------------------------------------------------------------------- -class wxMetalStatusBarInputHandler : public wxStdInputHandler +wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme) + : wxDelegateRenderer(renderer) { -public: - wxMetalStatusBarInputHandler(wxInputHandler *handler); + // init colours and pens + m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID); + m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT), 0, wxSOLID); + m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID); + m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT), 0, wxSOLID); - virtual bool HandleMouse(wxInputConsumer *consumer, - const wxMouseEvent& event); + // init the arrow bitmaps + static const size_t ARROW_WIDTH = 7; + static const size_t ARROW_LENGTH = 4; - virtual bool HandleMouseMove(wxInputConsumer *consumer, - const wxMouseEvent& event); + wxMask *mask; + wxMemoryDC dcNormal, + dcDisabled, + dcInverse; + for ( size_t n = 0; n < Arrow_Max; n++ ) + { + bool isVertical = n > Arrow_Right; + int w, h; + if ( isVertical ) + { + w = ARROW_WIDTH; + h = ARROW_LENGTH; + } + else + { + h = ARROW_WIDTH; + w = ARROW_LENGTH; + } -protected: - // is the given point over the statusbar grip? - bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const; + // disabled arrow is larger because of the shadow + m_bmpArrows[Arrow_Normal][n].Create(w, h); + m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1); -private: - // the cursor we had replaced with the resize one - wxCursor m_cursorOld; + dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]); + dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]); - // was the mouse over the grip last time we checked? - bool m_isOnGrip; -}; + dcNormal.SetBackground(*wxWHITE_BRUSH); + dcDisabled.SetBackground(*wxWHITE_BRUSH); + dcNormal.Clear(); + dcDisabled.Clear(); -class wxMetalSystemMenuEvtHandler; + dcNormal.SetPen(m_penBlack); + dcDisabled.SetPen(m_penDarkGrey); -class wxMetalFrameInputHandler : public wxStdFrameInputHandler -{ -public: - wxMetalFrameInputHandler(wxInputHandler *handler); - ~wxMetalFrameInputHandler(); + // calculate the position of the point of the arrow + wxCoord x1, y1; + if ( isVertical ) + { + x1 = (ARROW_WIDTH - 1)/2; + y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1; + } + else // horizontal + { + x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1; + y1 = (ARROW_WIDTH - 1)/2; + } - virtual bool HandleMouse(wxInputConsumer *control, - const wxMouseEvent& event); + wxCoord x2 = x1, + y2 = y1; - virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); - - void PopupSystemMenu(wxTopLevelWindow *window, const wxPoint& pos) const; + if ( isVertical ) + x2++; + else + y2++; -private: - // was the mouse over the grip last time we checked? - wxMetalSystemMenuEvtHandler *m_menuHandler; -}; + for ( size_t i = 0; i < ARROW_LENGTH; i++ ) + { + dcNormal.DrawLine(x1, y1, x2, y2); + dcDisabled.DrawLine(x1, y1, x2, y2); -// ---------------------------------------------------------------------------- -// wxMetalColourScheme: uses (default) Metal colours -// ---------------------------------------------------------------------------- + if ( isVertical ) + { + x1--; + x2++; -class wxMetalColourScheme : public wxColourScheme -{ -public: - virtual wxColour Get(StdColour col) const; - virtual wxColour GetBackground(wxWindow *win) const; -}; + if ( n == Arrow_Up ) + { + y1++; + y2++; + } + else // down arrow + { + y1--; + y2--; + } + } + else // left or right arrow + { + y1--; + y2++; -// ---------------------------------------------------------------------------- -// wxMetalArtProvider -// ---------------------------------------------------------------------------- + if ( n == Arrow_Left ) + { + x1++; + x2++; + } + else + { + x1--; + x2--; + } + } + } -class wxMetalArtProvider : public wxArtProvider -{ -protected: - virtual wxBitmap CreateBitmap(const wxArtID& id, - const wxArtClient& client, - const wxSize& size); -}; + // draw the shadow for the disabled one + dcDisabled.SetPen(m_penHighlight); + switch ( n ) + { + case Arrow_Left: + y1 += 2; + dcDisabled.DrawLine(x1, y1, x2, y2); + break; -// ---------------------------------------------------------------------------- -// wxMetalTheme -// ---------------------------------------------------------------------------- + case Arrow_Right: + x1 = ARROW_LENGTH - 1; + y1 = (ARROW_WIDTH - 1)/2 + 1; + x2 = 0; + y2 = ARROW_WIDTH; + dcDisabled.DrawLine(x1, y1, x2, y2); + dcDisabled.DrawLine(++x1, y1, x2, ++y2); + break; -WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers); + case Arrow_Up: + x1 += 2; + dcDisabled.DrawLine(x1, y1, x2, y2); + break; -class wxMetalTheme : public wxTheme -{ -public: - wxMetalTheme(); - virtual ~wxMetalTheme(); + case Arrow_Down: + x1 = ARROW_WIDTH - 1; + y1 = 1; + x2 = (ARROW_WIDTH - 1)/2; + y2 = ARROW_LENGTH; + dcDisabled.DrawLine(x1, y1, x2, y2); + dcDisabled.DrawLine(++x1, y1, x2, ++y2); + break; - virtual wxRenderer *GetRenderer(); - virtual wxArtProvider *GetArtProvider(); - virtual wxInputHandler *GetInputHandler(const wxString& control); - virtual wxColourScheme *GetColourScheme(); + } -private: - // get the default input handler - wxInputHandler *GetDefaultInputHandler(); - - wxMetalRenderer *m_renderer; - - wxMetalArtProvider *m_artProvider; - - // the names of the already created handlers and the handlers themselves - // (these arrays are synchronized) - wxSortedArrayString m_handlerNames; - wxArrayHandlers m_handlers; - - wxMetalInputHandler *m_handlerDefault; - - wxMetalColourScheme *m_scheme; - - WX_DECLARE_THEME(Metal) -}; - -// ---------------------------------------------------------------------------- -// standard bitmaps -// ---------------------------------------------------------------------------- - -// frame buttons bitmaps - -static const char *frame_button_close_xpm[] = { -"12 10 2 1", -" c None", -". c black", -" ", -" .. .. ", -" .. .. ", -" .... ", -" .. ", -" .... ", -" .. .. ", -" .. .. ", -" ", -" "}; - -static const char *frame_button_help_xpm[] = { -"12 10 2 1", -" c None", -". c #000000", -" .... ", -" .. .. ", -" .. .. ", -" .. ", -" .. ", -" .. ", -" ", -" .. ", -" .. ", -" "}; - -static const char *frame_button_maximize_xpm[] = { -"12 10 2 1", -" c None", -". c #000000", -" ......... ", -" ......... ", -" . . ", -" . . ", -" . . ", -" . . ", -" . . ", -" . . ", -" ......... ", -" "}; - -static const char *frame_button_minimize_xpm[] = { -"12 10 2 1", -" c None", -". c #000000", -" ", -" ", -" ", -" ", -" ", -" ", -" ", -" ...... ", -" ...... ", -" "}; - -static const char *frame_button_restore_xpm[] = { -"12 10 2 1", -" c None", -". c #000000", -" ...... ", -" ...... ", -" . . ", -" ...... . ", -" ...... . ", -" . ... ", -" . . ", -" . . ", -" ...... ", -" "}; - -// menu bitmaps - -static const char *checked_menu_xpm[] = { -/* columns rows colors chars-per-pixel */ -"9 9 2 1", -"w c None", -"b c black", -/* pixels */ -"wwwwwwwww", -"wwwwwwwbw", -"wwwwwwbbw", -"wbwwwbbbw", -"wbbwbbbww", -"wbbbbbwww", -"wwbbbwwww", -"wwwbwwwww", -"wwwwwwwww" -}; - -static const char *selected_checked_menu_xpm[] = { -/* columns rows colors chars-per-pixel */ -"9 9 2 1", -"w c None", -"b c white", -/* pixels */ -"wwwwwwwww", -"wwwwwwwbw", -"wwwwwwbbw", -"wbwwwbbbw", -"wbbwbbbww", -"wbbbbbwww", -"wwbbbwwww", -"wwwbwwwww", -"wwwwwwwww" -}; - -static const char *disabled_checked_menu_xpm[] = { -/* columns rows colors chars-per-pixel */ -"9 9 3 1", -"w c None", -"b c #7f7f7f", -"W c #e0e0e0", -/* pixels */ -"wwwwwwwww", -"wwwwwwwbw", -"wwwwwwbbW", -"wbwwwbbbW", -"wbbwbbbWW", -"wbbbbbWWw", -"wwbbbWWww", -"wwwbWWwww", -"wwwwWwwww" -}; - -static const char *selected_disabled_checked_menu_xpm[] = { -/* columns rows colors chars-per-pixel */ -"9 9 2 1", -"w c None", -"b c #7f7f7f", -/* pixels */ -"wwwwwwwww", -"wwwwwwwbw", -"wwwwwwbbw", -"wbwwwbbbw", -"wbbwbbbww", -"wbbbbbwww", -"wwbbbwwww", -"wwwbwwwww", -"wwwwwwwww" -}; - -// checkbox and radiobox bitmaps below - -static const char *checked_xpm[] = { -/* columns rows colors chars-per-pixel */ -"13 13 5 1", -"w c white", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -"ddddddddddddh", -"dbbbbbbbbbbgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwbwgh", -"dbwwwwwwbbwgh", -"dbwbwwwbbbwgh", -"dbwbbwbbbwwgh", -"dbwbbbbbwwwgh", -"dbwwbbbwwwwgh", -"dbwwwbwwwwwgh", -"dbwwwwwwwwwgh", -"dgggggggggggh", -"hhhhhhhhhhhhh" -}; - -static const char *pressed_checked_xpm[] = { -/* columns rows colors chars-per-pixel */ -"13 13 4 1", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -"ddddddddddddh", -"dbbbbbbbbbbgh", -"dbggggggggggh", -"dbgggggggbggh", -"dbggggggbbggh", -"dbgbgggbbbggh", -"dbgbbgbbbgggh", -"dbgbbbbbggggh", -"dbggbbbgggggh", -"dbgggbggggggh", -"dbggggggggggh", -"dgggggggggggh", -"hhhhhhhhhhhhh" -}; - -static const char *pressed_disabled_checked_xpm[] = { -/* columns rows colors chars-per-pixel */ -"13 13 4 1", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -"ddddddddddddh", -"dbbbbbbbbbbgh", -"dbggggggggggh", -"dbgggggggdggh", -"dbggggggddggh", -"dbgdgggdddggh", -"dbgddgdddgggh", -"dbgdddddggggh", -"dbggdddgggggh", -"dbgggdggggggh", -"dbggggggggggh", -"dgggggggggggh", -"hhhhhhhhhhhhh" -}; - -static const char *checked_item_xpm[] = { -/* columns rows colors chars-per-pixel */ -"13 13 3 1", -"w c white", -"b c black", -"d c #808080", -/* pixels */ -"wwwwwwwwwwwww", -"wdddddddddddw", -"wdwwwwwwwwwdw", -"wdwwwwwwwbwdw", -"wdwwwwwwbbwdw", -"wdwbwwwbbbwdw", -"wdwbbwbbbwwdw", -"wdwbbbbbwwwdw", -"wdwwbbbwwwwdw", -"wdwwwbwwwwwdw", -"wdwwwwwwwwwdw", -"wdddddddddddw", -"wwwwwwwwwwwww" -}; - -static const char *unchecked_xpm[] = { -/* columns rows colors chars-per-pixel */ -"13 13 5 1", -"w c white", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -"ddddddddddddh", -"dbbbbbbbbbbgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwwwgh", -"dbwwwwwwwwwgh", -"dgggggggggggh", -"hhhhhhhhhhhhh" -}; - -static const char *pressed_unchecked_xpm[] = { -/* columns rows colors chars-per-pixel */ -"13 13 4 1", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -"ddddddddddddh", -"dbbbbbbbbbbgh", -"dbggggggggggh", -"dbggggggggggh", -"dbggggggggggh", -"dbggggggggggh", -"dbggggggggggh", -"dbggggggggggh", -"dbggggggggggh", -"dbggggggggggh", -"dbggggggggggh", -"dbggggggggggh", -"hhhhhhhhhhhhh" -}; - -static const char *unchecked_item_xpm[] = { -/* columns rows colors chars-per-pixel */ -"13 13 2 1", -"w c white", -"d c #808080", -/* pixels */ -"wwwwwwwwwwwww", -"wdddddddddddw", -"wdwwwwwwwwwdw", -"wdwwwwwwwwwdw", -"wdwwwwwwwwwdw", -"wdwwwwwwwwwdw", -"wdwwwwwwwwwdw", -"wdwwwwwwwwwdw", -"wdwwwwwwwwwdw", -"wdwwwwwwwwwdw", -"wdwwwwwwwwwdw", -"wdddddddddddw", -"wwwwwwwwwwwww" -}; - -static const char *checked_radio_xpm[] = { -/* columns rows colors chars-per-pixel */ -"12 12 6 1", -" c None", -"w c white", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -" dddd ", -" ddbbbbdd ", -" dbbwwwwbbh ", -" dbwwwwwwgh ", -"dbwwwbbwwwgh", -"dbwwbbbbwwgh", -"dbwwbbbbwwgh", -"dbwwwbbwwwgh", -" dbwwwwwwgh ", -" dggwwwwggh ", -" hhgggghh ", -" hhhh " -}; - -static const char *pressed_checked_radio_xpm[] = { -/* columns rows colors chars-per-pixel */ -"12 12 6 1", -" c None", -"w c white", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -" dddd ", -" ddbbbbdd ", -" dbbggggbbh ", -" dbgggggggh ", -"dbgggbbggggh", -"dbggbbbbgggh", -"dbggbbbbgggh", -"dbgggbbggggh", -" dbgggggggh ", -" dggggggggh ", -" hhgggghh ", -" hhhh " -}; - -static const char *pressed_disabled_checked_radio_xpm[] = { -/* columns rows colors chars-per-pixel */ -"12 12 6 1", -" c None", -"w c white", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -" dddd ", -" ddbbbbdd ", -" dbbggggbbh ", -" dbgggggggh ", -"dbgggddggggh", -"dbggddddgggh", -"dbggddddgggh", -"dbgggddggggh", -" dbgggggggh ", -" dggggggggh ", -" hhgggghh ", -" hhhh ", -}; - -static const char *unchecked_radio_xpm[] = { -/* columns rows colors chars-per-pixel */ -"12 12 6 1", -" c None", -"w c white", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -" dddd ", -" ddbbbbdd ", -" dbbwwwwbbh ", -" dbwwwwwwgh ", -"dbwwwwwwwwgh", -"dbwwwwwwwwgh", -"dbwwwwwwwwgh", -"dbwwwwwwwwgh", -" dbwwwwwwgh ", -" dggwwwwggh ", -" hhgggghh ", -" hhhh " -}; - -static const char *pressed_unchecked_radio_xpm[] = { -/* columns rows colors chars-per-pixel */ -"12 12 6 1", -" c None", -"w c white", -"b c black", -"d c #7f7f7f", -"g c #c0c0c0", -"h c #e0e0e0", -/* pixels */ -" dddd ", -" ddbbbbdd ", -" dbbggggbbh ", -" dbgggggggh ", -"dbgggggggggh", -"dbgggggggggh", -"dbgggggggggh", -"dbgggggggggh", -" dbgggggggh ", -" dggggggggh ", -" hhgggghh ", -" hhhh " -}; - -static const char ** - xpmIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] = -{ - // checkboxes first - { - // normal state - { checked_xpm, unchecked_xpm }, - - // pressed state - { pressed_checked_xpm, pressed_unchecked_xpm }, - - // disabled state - { pressed_disabled_checked_xpm, pressed_unchecked_xpm }, - }, - - // radio - { - // normal state - { checked_radio_xpm, unchecked_radio_xpm }, - - // pressed state - { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm }, - - // disabled state - { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm }, - }, - - // menu - { - // normal state - { checked_menu_xpm, NULL }, - - // selected state - { selected_checked_menu_xpm, NULL }, - - // disabled state - { disabled_checked_menu_xpm, NULL }, - - // disabled selected state - { selected_disabled_checked_menu_xpm, NULL }, - } -}; - -static const char **xpmChecked[IndicatorStatus_Max] = -{ - checked_item_xpm, - unchecked_item_xpm -}; - -// ============================================================================ -// implementation -// ============================================================================ - -WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme")); - -// ---------------------------------------------------------------------------- -// wxMetalTheme -// ---------------------------------------------------------------------------- - -wxMetalTheme::wxMetalTheme() -{ - m_scheme = NULL; - m_renderer = NULL; - m_handlerDefault = NULL; -} - -wxMetalTheme::~wxMetalTheme() -{ - size_t count = m_handlers.GetCount(); - for ( size_t n = 0; n < count; n++ ) - { - if ( m_handlers[n] != m_handlerDefault ) - delete m_handlers[n]; - } - - delete m_handlerDefault; - - delete m_renderer; - delete m_scheme; -} - -wxRenderer *wxMetalTheme::GetRenderer() -{ - if ( !m_renderer ) - { - m_renderer = new wxMetalRenderer(GetColourScheme()); - } - - return m_renderer; -} - -wxArtProvider *wxMetalTheme::GetArtProvider() -{ - if ( !m_artProvider ) - { - m_artProvider = new wxMetalArtProvider; - } - - return m_artProvider; -} - -wxInputHandler *wxMetalTheme::GetDefaultInputHandler() -{ - if ( !m_handlerDefault ) - { - m_handlerDefault = new wxMetalInputHandler(m_renderer); - } - - return m_handlerDefault; -} - -wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control) -{ - wxInputHandler *handler; - int n = m_handlerNames.Index(control); - if ( n == wxNOT_FOUND ) - { - // create a new handler - if ( control == wxINP_HANDLER_SCROLLBAR ) - handler = new wxMetalScrollBarInputHandler(m_renderer, - GetDefaultInputHandler()); -#if wxUSE_BUTTON - else if ( control == wxINP_HANDLER_BUTTON ) - handler = new wxStdButtonInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_BUTTON -#if wxUSE_CHECKBOX - else if ( control == wxINP_HANDLER_CHECKBOX ) - handler = new wxMetalCheckboxInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_CHECKBOX -#if wxUSE_COMBOBOX - else if ( control == wxINP_HANDLER_COMBOBOX ) - handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_COMBOBOX -#if wxUSE_LISTBOX - else if ( control == wxINP_HANDLER_LISTBOX ) - handler = new wxStdListboxInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_LISTBOX -#if wxUSE_CHECKLISTBOX - else if ( control == wxINP_HANDLER_CHECKLISTBOX ) - handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_CHECKLISTBOX -#if wxUSE_TEXTCTRL - else if ( control == wxINP_HANDLER_TEXTCTRL ) - handler = new wxMetalTextCtrlInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_TEXTCTRL -#if wxUSE_SLIDER - else if ( control == wxINP_HANDLER_SLIDER ) - handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_SLIDER -#if wxUSE_SPINBTN - else if ( control == wxINP_HANDLER_SPINBTN ) - handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_SPINBTN -#if wxUSE_NOTEBOOK - else if ( control == wxINP_HANDLER_NOTEBOOK ) - handler = new wxStdNotebookInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_NOTEBOOK -#if wxUSE_STATUSBAR - else if ( control == wxINP_HANDLER_STATUSBAR ) - handler = new wxMetalStatusBarInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_STATUSBAR -#if wxUSE_TOOLBAR - else if ( control == wxINP_HANDLER_TOOLBAR ) - handler = new wxStdToolbarInputHandler(GetDefaultInputHandler()); -#endif // wxUSE_TOOLBAR - else if ( control == wxINP_HANDLER_TOPLEVEL ) - handler = new wxMetalFrameInputHandler(GetDefaultInputHandler()); - else - handler = GetDefaultInputHandler(); - - n = m_handlerNames.Add(control); - m_handlers.Insert(handler, n); - } - else // we already have it - { - handler = m_handlers[n]; - } - - return handler; -} - -wxColourScheme *wxMetalTheme::GetColourScheme() -{ - if ( !m_scheme ) - { - m_scheme = new wxMetalColourScheme; - } - return m_scheme; -} - -// ============================================================================ -// wxMetalColourScheme -// ============================================================================ - -wxColour wxMetalColourScheme::GetBackground(wxWindow *win) const -{ - wxColour col; - if ( win->UseBgCol() ) - { - // use the user specified colour - col = win->GetBackgroundColour(); - } - - if ( win->IsContainerWindow() ) - { - wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl); - if ( text ) - { - if ( !text->IsEnabled() ) // not IsEditable() - col = Get(CONTROL); - //else: execute code below - } - - if ( !col.Ok() ) - { - // doesn't depend on the state - col = Get(WINDOW); - } - } - else - { - int flags = win->GetStateFlags(); - - // the colour set by the user should be used for the normal state - // and for the states for which we don't have any specific colours - if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 ) - { - if ( wxDynamicCast(win, wxScrollBar) ) - col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED - : SCROLLBAR); - else - col = Get(CONTROL); - } - } - - return col; -} - -wxColour wxMetalColourScheme::Get(wxMetalColourScheme::StdColour col) const -{ - switch ( col ) - { - // use the system colours under Windows -#if defined(__WXMSW__) - case WINDOW: return wxColour(GetSysColor(COLOR_WINDOW)); - - case CONTROL_PRESSED: - case CONTROL_CURRENT: - case CONTROL: return wxColour(GetSysColor(COLOR_BTNFACE)); - - case CONTROL_TEXT: return wxColour(GetSysColor(COLOR_BTNTEXT)); - -#if defined(COLOR_3DLIGHT) - case SCROLLBAR: return wxColour(GetSysColor(COLOR_3DLIGHT)); -#else - case SCROLLBAR: return wxColour(0xe0e0e0); -#endif - case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_BTNTEXT)); - - case HIGHLIGHT: return wxColour(GetSysColor(COLOR_HIGHLIGHT)); - case HIGHLIGHT_TEXT: return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT)); - -#if defined(COLOR_3DDKSHADOW) - case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW)); -#else - case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DHADOW)); -#endif - - case CONTROL_TEXT_DISABLED: - case SHADOW_HIGHLIGHT: return wxColour(GetSysColor(COLOR_BTNHIGHLIGHT)); - - case SHADOW_IN: return wxColour(GetSysColor(COLOR_BTNFACE)); - - case CONTROL_TEXT_DISABLED_SHADOW: - case SHADOW_OUT: return wxColour(GetSysColor(COLOR_BTNSHADOW)); - - case TITLEBAR: return wxColour(GetSysColor(COLOR_INACTIVECAPTION)); - case TITLEBAR_ACTIVE: return wxColour(GetSysColor(COLOR_ACTIVECAPTION)); - case TITLEBAR_TEXT: return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT)); - case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT)); - - case DESKTOP: return wxColour(0x808000); -#else // !__WXMSW__ - // use the standard Windows colours elsewhere - case WINDOW: return *wxWHITE; - - case CONTROL_PRESSED: - case CONTROL_CURRENT: - case CONTROL: return wxColour(0xc0c0c0); - - case CONTROL_TEXT: return *wxBLACK; - - case SCROLLBAR: return wxColour(0xe0e0e0); - case SCROLLBAR_PRESSED: return *wxBLACK; - - case HIGHLIGHT: return wxColour(0x800000); - case HIGHLIGHT_TEXT: return wxColour(0xffffff); - - case SHADOW_DARK: return *wxBLACK; - - case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0); - case SHADOW_HIGHLIGHT: return wxColour(0xffffff); - - case SHADOW_IN: return wxColour(0xc0c0c0); - - case CONTROL_TEXT_DISABLED_SHADOW: - case SHADOW_OUT: return wxColour(0x7f7f7f); - - case TITLEBAR: return wxColour(0xaeaaae); - case TITLEBAR_ACTIVE: return wxColour(0x820300); - case TITLEBAR_TEXT: return wxColour(0xc0c0c0); - case TITLEBAR_ACTIVE_TEXT:return *wxWHITE; - - case DESKTOP: return wxColour(0x808000); -#endif // __WXMSW__ - - case GAUGE: return Get(HIGHLIGHT); - - case MAX: - default: - wxFAIL_MSG(_T("invalid standard colour")); - return *wxBLACK; - } -} - -// ============================================================================ -// wxMetalRenderer -// ============================================================================ - -// ---------------------------------------------------------------------------- -// construction -// ---------------------------------------------------------------------------- - -wxMetalRenderer::wxMetalRenderer(const wxColourScheme *scheme) -{ - // init data - m_scheme = scheme; - m_sizeScrollbarArrow = wxSize(16, 16); - - // init colours and pens - m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID); - - m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT); - m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID); - - m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID); - - m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT); - m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID); - - m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT); - m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD); - - // init the arrow bitmaps - static const size_t ARROW_WIDTH = 7; - static const size_t ARROW_LENGTH = 4; - - wxMask *mask; - wxMemoryDC dcNormal, - dcDisabled, - dcInverse; - for ( size_t n = 0; n < Arrow_Max; n++ ) - { - bool isVertical = n > Arrow_Right; - int w, h; - if ( isVertical ) - { - w = ARROW_WIDTH; - h = ARROW_LENGTH; - } - else - { - h = ARROW_WIDTH; - w = ARROW_LENGTH; - } - - // disabled arrow is larger because of the shadow - m_bmpArrows[Arrow_Normal][n].Create(w, h); - m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1); - - dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]); - dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]); - - dcNormal.SetBackground(*wxWHITE_BRUSH); - dcDisabled.SetBackground(*wxWHITE_BRUSH); - dcNormal.Clear(); - dcDisabled.Clear(); - - dcNormal.SetPen(m_penBlack); - dcDisabled.SetPen(m_penDarkGrey); - - // calculate the position of the point of the arrow - wxCoord x1, y1; - if ( isVertical ) - { - x1 = (ARROW_WIDTH - 1)/2; - y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1; - } - else // horizontal - { - x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1; - y1 = (ARROW_WIDTH - 1)/2; - } - - wxCoord x2 = x1, - y2 = y1; - - if ( isVertical ) - x2++; - else - y2++; - - for ( size_t i = 0; i < ARROW_LENGTH; i++ ) - { - dcNormal.DrawLine(x1, y1, x2, y2); - dcDisabled.DrawLine(x1, y1, x2, y2); - - if ( isVertical ) - { - x1--; - x2++; - - if ( n == Arrow_Up ) - { - y1++; - y2++; - } - else // down arrow - { - y1--; - y2--; - } - } - else // left or right arrow - { - y1--; - y2++; - - if ( n == Arrow_Left ) - { - x1++; - x2++; - } - else - { - x1--; - x2--; - } - } - } - - // draw the shadow for the disabled one - dcDisabled.SetPen(m_penHighlight); - switch ( n ) - { - case Arrow_Left: - y1 += 2; - dcDisabled.DrawLine(x1, y1, x2, y2); - break; - - case Arrow_Right: - x1 = ARROW_LENGTH - 1; - y1 = (ARROW_WIDTH - 1)/2 + 1; - x2 = 0; - y2 = ARROW_WIDTH; - dcDisabled.DrawLine(x1, y1, x2, y2); - dcDisabled.DrawLine(++x1, y1, x2, ++y2); - break; - - case Arrow_Up: - x1 += 2; - dcDisabled.DrawLine(x1, y1, x2, y2); - break; - - case Arrow_Down: - x1 = ARROW_WIDTH - 1; - y1 = 1; - x2 = (ARROW_WIDTH - 1)/2; - y2 = ARROW_LENGTH; - dcDisabled.DrawLine(x1, y1, x2, y2); - dcDisabled.DrawLine(++x1, y1, x2, ++y2); - break; - - } - - // create the inversed bitmap but only for the right arrow as we only - // use it for the menus - if ( n == Arrow_Right ) - { - m_bmpArrows[Arrow_Inversed][n].Create(w, h); - dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]); - dcInverse.Clear(); - dcInverse.Blit(0, 0, w, h, - &dcNormal, 0, 0, - wxXOR); - dcInverse.SelectObject(wxNullBitmap); - - mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK); - m_bmpArrows[Arrow_Inversed][n].SetMask(mask); - - m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h); - dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]); - dcInverse.Clear(); - dcInverse.Blit(0, 0, w, h, - &dcDisabled, 0, 0, - wxXOR); - dcInverse.SelectObject(wxNullBitmap); - - mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK); - m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask); - } - - dcNormal.SelectObject(wxNullBitmap); - dcDisabled.SelectObject(wxNullBitmap); - - mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE); - m_bmpArrows[Arrow_Normal][n].SetMask(mask); - mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE); - m_bmpArrows[Arrow_Disabled][n].SetMask(mask); - - m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n]; - } - - // init the frame buttons bitmaps - m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm); - m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm); - m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm); - m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm); - m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm); -} - -// ---------------------------------------------------------------------------- -// border stuff -// ---------------------------------------------------------------------------- - -/* - The raised border in Metal looks like this: - - IIIIIIIIIIIIIIIIIIIIIIB - I GB - I GB I = white (HILIGHT) - I GB H = light grey (LIGHT) - I GB G = dark grey (SHADOI) - I GB B = black (DKSHADOI) - I GB I = hIghlight (COLOR_3DHILIGHT) - I GB - IGGGGGGGGGGGGGGGGGGGGGB - BBBBBBBBBBBBBBBBBBBBBBB - - The sunken border looks like this: - - GGGGGGGGGGGGGGGGGGGGGGI - GBBBBBBBBBBBBBBBBBBBBHI - GB HI - GB HI - GB HI - GB HI - GB HI - GB HI - GHHHHHHHHHHHHHHHHHHHHHI - IIIIIIIIIIIIIIIIIIIIIII - - The static border (used for the controls which don't get focus) is like - this: - - GGGGGGGGGGGGGGGGGGGGGGW - G W - G W - G W - G W - G W - G W - G W - WWWWWWWWWWWWWWWWWWWWWWW - - The most complicated is the double border: - - HHHHHHHHHHHHHHHHHHHHHHB - HWWWWWWWWWWWWWWWWWWWWGB - HWHHHHHHHHHHHHHHHHHHHGB - HWH HGB - HWH HGB - HWH HGB - HWH HGB - HWHHHHHHHHHHHHHHHHHHHGB - HGGGGGGGGGGGGGGGGGGGGGB - BBBBBBBBBBBBBBBBBBBBBBB - - And the simple border is, well, simple: - - BBBBBBBBBBBBBBBBBBBBBBB - B B - B B - B B - B B - B B - B B - B B - B B - BBBBBBBBBBBBBBBBBBBBBBB -*/ - -void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) -{ - // draw - dc.SetPen(pen); - dc.SetBrush(*wxTRANSPARENT_BRUSH); - dc.DrawRectangle(*rect); - - // adjust the rect - rect->Inflate(-1); -} - -void wxMetalRenderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen) -{ - // draw the bottom and right sides - dc.SetPen(pen); - dc.DrawLine(rect->GetLeft(), rect->GetBottom(), - rect->GetRight() + 1, rect->GetBottom()); - dc.DrawLine(rect->GetRight(), rect->GetTop(), - rect->GetRight(), rect->GetBottom()); - - // adjust the rect - rect->width--; - rect->height--; -} - -void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect, - const wxPen& pen1, const wxPen& pen2) -{ - // draw the rectangle - dc.SetPen(pen1); - dc.DrawLine(rect->GetLeft(), rect->GetTop(), - rect->GetLeft(), rect->GetBottom()); - dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), - rect->GetRight(), rect->GetTop()); - dc.SetPen(pen2); - dc.DrawLine(rect->GetRight(), rect->GetTop(), - rect->GetRight(), rect->GetBottom()); - dc.DrawLine(rect->GetLeft(), rect->GetBottom(), - rect->GetRight() + 1, rect->GetBottom()); - - // adjust the rect - rect->Inflate(-1); -} - -void wxMetalRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect) -{ - DrawShadedRect(dc, rect, m_penHighlight, m_penBlack); - DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey); -} - -void wxMetalRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect) -{ - DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight); - DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey); -} - -void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed) -{ - if ( isPressed ) - { - DrawRect(dc, rect, m_penDarkGrey); - - // the arrow is usually drawn inside border of width 2 and is offset by - // another pixel in both directions when it's pressed - as the border - // in this case is more narrow as well, we have to adjust rect like - // this: - rect->Inflate(-1); - rect->x++; - rect->y++; - } - else - { - DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); - DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); - } -} - -void wxMetalRenderer::DrawBorder(wxDC& dc, - wxBorder border, - const wxRect& rectTotal, - int WXUNUSED(flags), - wxRect *rectIn) -{ - int i; - - wxRect rect = rectTotal; - - switch ( border ) - { - case wxBORDER_SUNKEN: - for ( i = 0; i < BORDER_THICKNESS / 2; i++ ) - { - DrawSunkenBorder(dc, &rect); - } - break; - - case wxBORDER_STATIC: - DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); - break; - - case wxBORDER_RAISED: - for ( i = 0; i < BORDER_THICKNESS / 2; i++ ) - { - DrawRaisedBorder(dc, &rect); - } - break; - - case wxBORDER_DOUBLE: - DrawArrowBorder(dc, &rect); - DrawRect(dc, &rect, m_penLightGrey); - break; - - case wxBORDER_SIMPLE: - for ( i = 0; i < BORDER_THICKNESS / 2; i++ ) - { - DrawRect(dc, &rect, m_penBlack); - } - break; - - default: - wxFAIL_MSG(_T("unknown border type")); - // fall through - - case wxBORDER_DEFAULT: - case wxBORDER_NONE: - break; - } - - if ( rectIn ) - *rectIn = rect; -} - -wxRect wxMetalRenderer::GetBorderDimensions(wxBorder border) const -{ - wxCoord width; - switch ( border ) - { - case wxBORDER_RAISED: - case wxBORDER_SUNKEN: - width = BORDER_THICKNESS; - break; - - case wxBORDER_SIMPLE: - case wxBORDER_STATIC: - width = 1; - break; - - case wxBORDER_DOUBLE: - width = 3; - break; - - default: - { - // char *crash = NULL; - // *crash = 0; - wxFAIL_MSG(_T("unknown border type")); - // fall through - } - - case wxBORDER_DEFAULT: - case wxBORDER_NONE: - width = 0; - break; - } - - wxRect rect; - rect.x = - rect.y = - rect.width = - rect.height = width; - - return rect; -} - -bool wxMetalRenderer::AreScrollbarsInsideBorder() const -{ - return TRUE; -} - -// ---------------------------------------------------------------------------- -// borders -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawTextBorder(wxDC& dc, - wxBorder border, - const wxRect& rect, - int flags, - wxRect *rectIn) -{ - // text controls are not special under windows - DrawBorder(dc, border, rect, flags, rectIn); -} - -void wxMetalRenderer::DrawButtonBorder(wxDC& dc, - const wxRect& rectTotal, - int flags, - wxRect *rectIn) -{ - wxRect rect = rectTotal; - - if ( flags & wxCONTROL_PRESSED ) - { - // button pressed: draw a double border around it - DrawRect(dc, &rect, m_penBlack); - DrawRect(dc, &rect, m_penDarkGrey); - } - else - { - // button not pressed - - if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) ) - { - // button either default or focused (or both): add an extra border around it - DrawRect(dc, &rect, m_penBlack); - } - - // now draw a normal button - DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack); - DrawHalfRect(dc, &rect, m_penDarkGrey); - } - - if ( rectIn ) - { - *rectIn = rect; - } -} - -// ---------------------------------------------------------------------------- -// lines and frame -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawHorizontalLine(wxDC& dc, - wxCoord y, wxCoord x1, wxCoord x2) -{ - dc.SetPen(m_penDarkGrey); - dc.DrawLine(x1, y, x2 + 1, y); - dc.SetPen(m_penHighlight); - y++; - dc.DrawLine(x1, y, x2 + 1, y); -} - -void wxMetalRenderer::DrawVerticalLine(wxDC& dc, - wxCoord x, wxCoord y1, wxCoord y2) -{ - dc.SetPen(m_penDarkGrey); - dc.DrawLine(x, y1, x, y2 + 1); - dc.SetPen(m_penHighlight); - x++; - dc.DrawLine(x, y1, x, y2 + 1); -} - -void wxMetalRenderer::DrawFrame(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags, - int alignment, - int indexAccel) -{ - wxCoord height = 0; // of the label - wxRect rectFrame = rect; - if ( !label.empty() ) - { - // the text should touch the top border of the rect, so the frame - // itself should be lower - dc.GetTextExtent(label, NULL, &height); - rectFrame.y += height / 2; - rectFrame.height -= height / 2; - - // we have to draw each part of the frame individually as we can't - // erase the background beyond the label as it might contain some - // pixmap already, so drawing everything and then overwriting part of - // the frame with label doesn't work - - // TODO: the +5 and space insertion should be customizable - - wxRect rectText; - rectText.x = rectFrame.x + 5; - rectText.y = rect.y; - rectText.width = rectFrame.width - 7; // +2 border width - rectText.height = height; - - wxString label2; - label2 << _T(' ') << label << _T(' '); - if ( indexAccel != -1 ) - { - // adjust it as we prepended a space - indexAccel++; - } - - wxRect rectLabel; - DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel); - - StandardDrawFrame(dc, rectFrame, rectLabel); - } - else - { - // just draw the complete frame - DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight); - DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey); - } -} - -// ---------------------------------------------------------------------------- -// label -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect) -{ - // VZ: this doesn't work under Windows, the dotted pen has dots of 3 - // pixels each while we really need dots here... PS_ALTERNATE might - // work, but it is for NT 5 only -#if 0 - DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT)); -#else - // draw the pixels manually: note that to behave in the same manner as - // DrawRect(), we must exclude the bottom and right borders from the - // rectangle - wxCoord x1 = rect.GetLeft(), - y1 = rect.GetTop(), - x2 = rect.GetRight(), - y2 = rect.GetBottom(); - - dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID)); - - // this seems to be closer than what Windows does than wxINVERT although - // I'm still not sure if it's correct - dc.SetLogicalFunction(wxAND_REVERSE); - - wxCoord z; - for ( z = x1 + 1; z < x2; z += 2 ) - dc.DrawPoint(z, rect.GetTop()); - - wxCoord shift = z == x2 ? 0 : 1; - for ( z = y1 + shift; z < y2; z += 2 ) - dc.DrawPoint(x2, z); - - shift = z == y2 ? 0 : 1; - for ( z = x2 - shift; z > x1; z -= 2 ) - dc.DrawPoint(z, y2); - - shift = z == x1 ? 0 : 1; - for ( z = y2 - shift; z > y1; z -= 2 ) - dc.DrawPoint(x1, z); - - dc.SetLogicalFunction(wxCOPY); -#endif // 0/1 -} - -void wxMetalRenderer::DrawLabelShadow(wxDC& dc, - const wxString& label, - const wxRect& rect, - int alignment, - int indexAccel) -{ - // draw shadow of the text - dc.SetTextForeground(m_colHighlight); - wxRect rectShadow = rect; - rectShadow.x++; - rectShadow.y++; - dc.DrawLabel(label, rectShadow, alignment, indexAccel); - - // make the text grey - dc.SetTextForeground(m_colDarkGrey); -} - -void wxMetalRenderer::DrawLabel(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags, - int alignment, - int indexAccel, - wxRect *rectBounds) -{ - DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds); -} - -void wxMetalRenderer::DoDrawLabel(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags, - int alignment, - int indexAccel, - wxRect *rectBounds, - const wxPoint& focusOffset) -{ - // the underscores are not drawn for focused controls in wxMSW - if ( flags & wxCONTROL_FOCUSED ) - { - indexAccel = -1; - } - - if ( flags & wxCONTROL_DISABLED ) - { - // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED - // currently only can happen for a menu item and it seems that Windows - // doesn't draw the shadow in this case, so we don't do it neither - if ( flags & wxCONTROL_SELECTED ) - { - // just make the label text greyed out - dc.SetTextForeground(m_colDarkGrey); - } - else // draw normal disabled label - { - DrawLabelShadow(dc, label, rect, alignment, indexAccel); - } - } - - wxRect rectLabel; - dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel); - - if ( flags & wxCONTROL_DISABLED ) - { - // restore the fg colour - dc.SetTextForeground(*wxBLACK); - } - - if ( flags & wxCONTROL_FOCUSED ) - { - if ( focusOffset.x || focusOffset.y ) - { - rectLabel.Inflate(focusOffset.x, focusOffset.y); - } - - DrawFocusRect(dc, rectLabel); - } - - if ( rectBounds ) - *rectBounds = rectLabel; -} - -void wxMetalRenderer::DrawButtonLabel(wxDC& dc, - const wxString& label, - const wxBitmap& image, - const wxRect& rect, - int flags, - int alignment, - int indexAccel, - wxRect *rectBounds) -{ - // the underscores are not drawn for focused controls in wxMSW - if ( flags & wxCONTROL_PRESSED ) - { - indexAccel = -1; - } - - wxRect rectLabel = rect; - if ( !label.empty() ) - { - // shift the label if a button is pressed - if ( flags & wxCONTROL_PRESSED ) - { - rectLabel.x++; - rectLabel.y++; - } - - if ( flags & wxCONTROL_DISABLED ) - { - DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel); - } - - // leave enough space for the focus rectangle - if ( flags & wxCONTROL_FOCUSED ) - { - rectLabel.Inflate(-2); - } - } - - dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds); - - if ( !label.empty() && (flags & wxCONTROL_FOCUSED) ) - { - if ( flags & wxCONTROL_PRESSED ) - { - // the focus rectangle is never pressed, so undo the shift done - // above - rectLabel.x--; - rectLabel.y--; - rectLabel.width--; - rectLabel.height--; - } - - DrawFocusRect(dc, rectLabel); - } -} - -// ---------------------------------------------------------------------------- -// (check)listbox items -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawItem(wxDC& dc, - const wxString& label, - const wxRect& rect, - int flags) -{ - wxDCTextColourChanger colChanger(dc); - - if ( flags & wxCONTROL_SELECTED ) - { - colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); - - wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); - dc.SetBrush(wxBrush(colBg, wxSOLID)); - dc.SetPen(wxPen(colBg, 0, wxSOLID)); - dc.DrawRectangle(rect); - } - - wxRect rectText = rect; - rectText.x += 2; - rectText.width -= 2; - dc.DrawLabel(label, wxNullBitmap, rectText); - - if ( flags & wxCONTROL_FOCUSED ) - { - DrawFocusRect(dc, rect); - } -} - -void wxMetalRenderer::DrawCheckItem(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags) -{ - wxBitmap bmp; - if ( bitmap.Ok() ) - { - bmp = bitmap; - } - else // use default bitmap - { - IndicatorStatus i = flags & wxCONTROL_CHECKED - ? IndicatorStatus_Checked - : IndicatorStatus_Unchecked; - - if ( !m_bmpCheckBitmaps[i].Ok() ) - { - m_bmpCheckBitmaps[i] = wxBitmap(xpmChecked[i]); - } - - bmp = m_bmpCheckBitmaps[i]; - } - - dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1, - TRUE /* use mask */); - - wxRect rectLabel = rect; - int bmpWidth = bmp.GetWidth(); - rectLabel.x += bmpWidth; - rectLabel.width -= bmpWidth; - - DrawItem(dc, label, rectLabel, flags); -} - -// ---------------------------------------------------------------------------- -// check/radio buttons -// ---------------------------------------------------------------------------- - -wxBitmap wxMetalRenderer::GetIndicator(IndicatorType indType, int flags) -{ - IndicatorState indState; - if ( flags & wxCONTROL_SELECTED ) - indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled - : IndicatorState_Selected; - else if ( flags & wxCONTROL_DISABLED ) - indState = IndicatorState_Disabled; - else if ( flags & wxCONTROL_PRESSED ) - indState = IndicatorState_Pressed; - else - indState = IndicatorState_Normal; - - IndicatorStatus indStatus = flags & wxCONTROL_CHECKED - ? IndicatorStatus_Checked - : IndicatorStatus_Unchecked; - - wxBitmap bmp = m_bmpIndicators[indType][indState][indStatus]; - if ( !bmp.Ok() ) - { - const char **xpm = xpmIndicators[indType][indState][indStatus]; - if ( xpm ) - { - // create and cache it - bmp = wxBitmap(xpm); - m_bmpIndicators[indType][indState][indStatus] = bmp; - } - } - - return bmp; -} - -void wxMetalRenderer::DrawCheckOrRadioButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags, - wxAlignment align, - int indexAccel, - wxCoord focusOffsetY) -{ - // calculate the position of the bitmap and of the label - wxCoord heightBmp = bitmap.GetHeight(); - wxCoord xBmp, - yBmp = rect.y + (rect.height - heightBmp) / 2; - - wxRect rectLabel; - dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height); - rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2; - - // align label vertically with the bitmap - looks nicer like this - rectLabel.y -= (rectLabel.height - heightBmp) % 2; - - // calc horz position - if ( align == wxALIGN_RIGHT ) - { - xBmp = rect.GetRight() - bitmap.GetWidth(); - rectLabel.x = rect.x + 3; - rectLabel.SetRight(xBmp); - } - else // normal (checkbox to the left of the text) case - { - xBmp = rect.x; - rectLabel.x = xBmp + bitmap.GetWidth() + 5; - rectLabel.SetRight(rect.GetRight()); - } - - dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */); - - DoDrawLabel( - dc, label, rectLabel, - flags, - wxALIGN_LEFT | wxALIGN_TOP, - indexAccel, - NULL, // we don't need bounding rect - // use custom vert focus rect offset - wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY) - ); -} - -void wxMetalRenderer::DrawRadioButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags, - wxAlignment align, - int indexAccel) -{ - wxBitmap bmp; - if ( bitmap.Ok() ) - bmp = bitmap; - else - bmp = GetRadioBitmap(flags); - - DrawCheckOrRadioButton(dc, label, - bmp, - rect, flags, align, indexAccel, - FOCUS_RECT_OFFSET_Y); // default focus rect offset -} - -void wxMetalRenderer::DrawCheckButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rect, - int flags, - wxAlignment align, - int indexAccel) -{ - wxBitmap bmp; - if ( bitmap.Ok() ) - bmp = bitmap; - else - bmp = GetCheckBitmap(flags); - - DrawCheckOrRadioButton(dc, label, - bmp, - rect, flags, align, indexAccel, - 0); // no focus rect offset for checkboxes -} - -void wxMetalRenderer::DrawToolBarButton(wxDC& dc, - const wxString& label, - const wxBitmap& bitmap, - const wxRect& rectOrig, - int flags) -{ - if ( !label.empty() || bitmap.Ok() ) - { - wxRect rect = rectOrig; - rect.Deflate(BORDER_THICKNESS); - - if ( flags & wxCONTROL_PRESSED ) - { - DrawBorder(dc, wxBORDER_SUNKEN, rect, flags); - } - else if ( flags & wxCONTROL_CURRENT ) - { - DrawBorder(dc, wxBORDER_RAISED, rect, flags); - } - - dc.DrawLabel(label, bitmap, rect, wxALIGN_CENTRE); - } - else // a separator - { - // leave a small gap aroudn the line, also account for the toolbar - // border itself - DrawVerticalLine(dc, rectOrig.x + rectOrig.width/2, - rectOrig.y + 2*BORDER_THICKNESS, - rectOrig.GetBottom() - BORDER_THICKNESS); - } -} - -// ---------------------------------------------------------------------------- -// text control -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawTextLine(wxDC& dc, - const wxString& text, - const wxRect& rect, - int selStart, - int selEnd, - int flags) -{ - // nothing special to do here - StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags); -} - -void wxMetalRenderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect) -{ - // we don't draw them -} - -// ---------------------------------------------------------------------------- -// notebook -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawTab(wxDC& dc, - const wxRect& rectOrig, - wxDirection dir, - const wxString& label, - const wxBitmap& bitmap, - int flags, - int indexAccel) -{ - wxRect rect = rectOrig; - - // the current tab is drawn indented (to the top for default case) and - // bigger than the other ones - const wxSize indent = GetTabIndent(); - if ( flags & wxCONTROL_SELECTED ) - { - switch ( dir ) - { - default: - wxFAIL_MSG(_T("invaild notebook tab orientation")); - // fall through - - case wxTOP: - rect.Inflate(indent.x, 0); - rect.y -= indent.y; - rect.height += indent.y; - break; - - case wxBOTTOM: - rect.Inflate(indent.x, 0); - rect.height += indent.y; - break; - - case wxLEFT: - case wxRIGHT: - wxFAIL_MSG(_T("TODO")); - break; - } - } - - // draw the text, image and the focus around them (if necessary) - wxRect rectLabel = rect; - rectLabel.Deflate(1, 1); - DrawButtonLabel(dc, label, bitmap, rectLabel, - flags, wxALIGN_CENTRE, indexAccel); - - // now draw the tab border itself (maybe use DrawRoundedRectangle()?) - static const wxCoord CUTOFF = 2; // radius of the rounded corner - wxCoord x = rect.x, - y = rect.y, - x2 = rect.GetRight(), - y2 = rect.GetBottom(); - - // FIXME: all this code will break if the tab indent or the border width, - // it is tied to the fact that both of them are equal to 2 - switch ( dir ) - { - default: - case wxTOP: - dc.SetPen(m_penHighlight); - dc.DrawLine(x, y2, x, y + CUTOFF); - dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y); - dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y); - - dc.SetPen(m_penBlack); - dc.DrawLine(x2, y2, x2, y + CUTOFF); - dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y); - - dc.SetPen(m_penDarkGrey); - dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1); - - if ( flags & wxCONTROL_SELECTED ) - { - dc.SetPen(m_penLightGrey); - - // overwrite the part of the border below this tab - dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1); - - // and the shadow of the tab to the left of us - dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1); - } - break; - - case wxBOTTOM: - dc.SetPen(m_penHighlight); - // we need to continue one pixel further to overwrite the corner of - // the border for the selected tab - dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0), - x, y2 - CUTOFF); - dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2); - - dc.SetPen(m_penBlack); - dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2); - dc.DrawLine(x2, y, x2, y2 - CUTOFF); - dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2); - - dc.SetPen(m_penDarkGrey); - dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1); - dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1); - - if ( flags & wxCONTROL_SELECTED ) - { - dc.SetPen(m_penLightGrey); - - // overwrite the part of the (double!) border above this tab - dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1); - dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2); - - // and the shadow of the tab to the left of us - dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1); - } - break; - - case wxLEFT: - case wxRIGHT: - wxFAIL_MSG(_T("TODO")); - } -} - -// ---------------------------------------------------------------------------- -// slider -// ---------------------------------------------------------------------------- - -wxSize wxMetalRenderer::GetSliderThumbSize(const wxRect& rect, - wxOrientation orient) const -{ - wxSize size; - - wxRect rectShaft = GetSliderShaftRect(rect, orient); - if ( orient == wxHORIZONTAL ) - { - size.y = rect.height - 6; - size.x = wxMin(size.y / 2, rectShaft.width); - } - else // vertical - { - size.x = rect.width - 6; - size.y = wxMin(size.x / 2, rectShaft.height); - } - - return size; -} - -wxRect wxMetalRenderer::GetSliderShaftRect(const wxRect& rectOrig, - wxOrientation orient) const -{ - static const wxCoord SLIDER_MARGIN = 6; - - wxRect rect = rectOrig; - - if ( orient == wxHORIZONTAL ) - { - // make the rect of minimal width and centre it - rect.height = 2*BORDER_THICKNESS; - rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2; - if ( rect.y < 0 ) - rect.y = 0; - - // leave margins on the sides - rect.Deflate(SLIDER_MARGIN, 0); - } - else // vertical - { - // same as above but in other direction - rect.width = 2*BORDER_THICKNESS; - rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2; - if ( rect.x < 0 ) - rect.x = 0; - - rect.Deflate(0, SLIDER_MARGIN); - } - - return rect; -} - -void wxMetalRenderer::DrawSliderShaft(wxDC& dc, - const wxRect& rectOrig, - wxOrientation orient, - int flags, - wxRect *rectShaft) -{ - if ( flags & wxCONTROL_FOCUSED ) - { - DrawFocusRect(dc, rectOrig); - } - - wxRect rect = GetSliderShaftRect(rectOrig, orient); - - if ( rectShaft ) - *rectShaft = rect; - - DrawSunkenBorder(dc, &rect); -} - -void wxMetalRenderer::DrawSliderThumb(wxDC& dc, - const wxRect& rect, - wxOrientation orient, - int flags) -{ - /* - we are drawing a shape of this form - - HHHHHHB <--- y - H DB - H DB - H DB where H is hightlight colour - H DB D dark grey - H DB B black - H DB - H DB <--- y3 - H DB - HDB - B <--- y2 - - ^ ^ ^ - | | | - x x3 x2 - - The interior of this shape is filled with the hatched brush if the thumb - is pressed. - */ - - DrawBackground(dc, wxNullColour, rect, flags); - - bool transpose = orient == wxVERTICAL; - - wxCoord x, y, x2, y2; - if ( transpose ) - { - x = rect.y; - y = rect.x; - x2 = rect.GetBottom(); - y2 = rect.GetRight(); - } - else - { - x = rect.x; - y = rect.y; - x2 = rect.GetRight(); - y2 = rect.GetBottom(); - } - - // the size of the pointed part of the thumb - wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2; - - wxCoord x3 = x + sizeArrow, - y3 = y2 - sizeArrow; - - dc.SetPen(m_penHighlight); - DrawLine(dc, x, y, x2, y, transpose); - DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose); - DrawLine(dc, x, y3, x3, y2, transpose); - - dc.SetPen(m_penBlack); - DrawLine(dc, x3, y2, x2, y3, transpose); - DrawLine(dc, x2, y3, x2, y - 1, transpose); - - dc.SetPen(m_penDarkGrey); - DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose); - DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose); - - if ( flags & wxCONTROL_PRESSED ) - { - // TODO: MSW fills the entire area inside, not just the rect - wxRect rectInt = rect; - if ( transpose ) - rectInt.SetRight(y3); - else - rectInt.SetBottom(y3); - rectInt.Deflate(2); - -#if !defined(__WXMGL__) - static const char *stipple_xpm[] = { - /* columns rows colors chars-per-pixel */ - "2 2 2 1", - " c None", - "w c white", - /* pixels */ - "w ", - " w", - }; -#else - // VS: MGL can only do 8x8 stipple brushes - static const char *stipple_xpm[] = { - /* columns rows colors chars-per-pixel */ - "8 8 2 1", - " c None", - "w c white", - /* pixels */ - "w w w w ", - " w w w w", - "w w w w ", - " w w w w", - "w w w w ", - " w w w w", - "w w w w ", - " w w w w", - }; -#endif - dc.SetBrush(wxBrush(stipple_xpm)); - - dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT)); - dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, CONTROL)); - dc.SetPen(*wxTRANSPARENT_PEN); - dc.DrawRectangle(rectInt); - } -} - -void wxMetalRenderer::DrawSliderTicks(wxDC& dc, - const wxRect& rect, - const wxSize& sizeThumb, - wxOrientation orient, - int start, - int end, - int step, - int flags) -{ - if ( end == start ) - { - // empty slider? - return; - } - - // the variable names correspond to horizontal case, but they can be used - // for both orientations - wxCoord x1, x2, y1, y2, len, widthThumb; - if ( orient == wxHORIZONTAL ) - { - x1 = rect.GetLeft(); - x2 = rect.GetRight(); - - // draw from bottom to top to leave one pixel space between the ticks - // and the slider as Windows do - y1 = rect.GetBottom(); - y2 = rect.GetTop(); - - len = rect.width; - - widthThumb = sizeThumb.x; - } - else // vertical - { - x1 = rect.GetTop(); - x2 = rect.GetBottom(); - - y1 = rect.GetRight(); - y2 = rect.GetLeft(); - - len = rect.height; - - widthThumb = sizeThumb.y; - } - - // the first tick should be positioned in such way that a thumb drawn in - // the first position points down directly to it - x1 += widthThumb / 2; - x2 -= widthThumb / 2; - - // this also means that we have slightly less space for the ticks in - // between the first and the last - len -= widthThumb; - - dc.SetPen(m_penBlack); - - int range = end - start; - for ( int n = 0; n < range; n += step ) - { - wxCoord x = x1 + (len*n) / range; - - DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL); - } - - // always draw the line at the end position - DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL); -} - -// ---------------------------------------------------------------------------- -// menu and menubar -// ---------------------------------------------------------------------------- - -// wxMetalMenuGeometryInfo: the wxMenuGeometryInfo used by wxMetalRenderer -class WXDLLEXPORT wxMetalMenuGeometryInfo : public wxMenuGeometryInfo -{ -public: - virtual wxSize GetSize() const { return m_size; } - - wxCoord GetLabelOffset() const { return m_ofsLabel; } - wxCoord GetAccelOffset() const { return m_ofsAccel; } - - wxCoord GetItemHeight() const { return m_heightItem; } - -private: - // the total size of the menu - wxSize m_size; - - // the offset of the start of the menu item label - wxCoord m_ofsLabel; - - // the offset of the start of the accel label - wxCoord m_ofsAccel; - - // the height of a normal (not separator) item - wxCoord m_heightItem; - - friend wxMenuGeometryInfo * - wxMetalRenderer::GetMenuGeometry(wxWindow *, const wxMenu&) const; -}; - -// FIXME: all constants are hardcoded but shouldn't be -static const wxCoord MENU_LEFT_MARGIN = 9; -static const wxCoord MENU_RIGHT_MARGIN = 18; -static const wxCoord MENU_VERT_MARGIN = 3; - -// the margin around bitmap/check marks (on each side) -static const wxCoord MENU_BMP_MARGIN = 2; - -// the margin between the labels and accel strings -static const wxCoord MENU_ACCEL_MARGIN = 8; - -// the separator height in pixels: in fact, strangely enough, the real height -// is 2 but Windows adds one extra pixel in the bottom margin, so take it into -// account here -static const wxCoord MENU_SEPARATOR_HEIGHT = 3; - -// the size of the standard checkmark bitmap -static const wxCoord MENU_CHECK_SIZE = 9; - -void wxMetalRenderer::DrawMenuBarItem(wxDC& dc, - const wxRect& rectOrig, - const wxString& label, - int flags, - int indexAccel) -{ - wxRect rect = rectOrig; - rect.height--; - - wxDCTextColourChanger colChanger(dc); - - if ( flags & wxCONTROL_SELECTED ) - { - colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); - - wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); - dc.SetBrush(wxBrush(colBg, wxSOLID)); - dc.SetPen(wxPen(colBg, 0, wxSOLID)); - dc.DrawRectangle(rect); - } - - // don't draw the focus rect around menu bar items - DrawLabel(dc, label, rect, flags & ~wxCONTROL_FOCUSED, - wxALIGN_CENTRE, indexAccel); -} - -void wxMetalRenderer::DrawMenuItem(wxDC& dc, - wxCoord y, - const wxMenuGeometryInfo& gi, - const wxString& label, - const wxString& accel, - const wxBitmap& bitmap, - int flags, - int indexAccel) -{ - const wxMetalMenuGeometryInfo& geometryInfo = - (const wxMetalMenuGeometryInfo&)gi; - - wxRect rect; - rect.x = 0; - rect.y = y; - rect.width = geometryInfo.GetSize().x; - rect.height = geometryInfo.GetItemHeight(); - - // draw the selected item specially - wxDCTextColourChanger colChanger(dc); - if ( flags & wxCONTROL_SELECTED ) - { - colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); - - wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); - dc.SetBrush(wxBrush(colBg, wxSOLID)); - dc.SetPen(wxPen(colBg, 0, wxSOLID)); - dc.DrawRectangle(rect); - } - - // draw the bitmap: use the bitmap provided or the standard checkmark for - // the checkable items - wxBitmap bmp = bitmap; - if ( !bmp.Ok() && (flags & wxCONTROL_CHECKED) ) - { - bmp = GetIndicator(IndicatorType_Menu, flags); - } - - if ( bmp.Ok() ) - { - rect.SetRight(geometryInfo.GetLabelOffset()); - wxControlRenderer::DrawBitmap(dc, bmp, rect); - } - - // draw the label - rect.x = geometryInfo.GetLabelOffset(); - rect.SetRight(geometryInfo.GetAccelOffset()); - - DrawLabel(dc, label, rect, flags, wxALIGN_CENTRE_VERTICAL, indexAccel); - - // draw the accel string - rect.x = geometryInfo.GetAccelOffset(); - rect.SetRight(geometryInfo.GetSize().x); - - // NB: no accel index here - DrawLabel(dc, accel, rect, flags, wxALIGN_CENTRE_VERTICAL); - - // draw the submenu indicator - if ( flags & wxCONTROL_ISSUBMENU ) - { - rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN; - rect.width = MENU_RIGHT_MARGIN; - - wxArrowStyle arrowStyle; - if ( flags & wxCONTROL_DISABLED ) - arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled - : Arrow_Disabled; - else if ( flags & wxCONTROL_SELECTED ) - arrowStyle = Arrow_Inversed; - else - arrowStyle = Arrow_Normal; - - DrawArrow(dc, rect, Arrow_Right, arrowStyle); - } -} - -void wxMetalRenderer::DrawMenuSeparator(wxDC& dc, - wxCoord y, - const wxMenuGeometryInfo& geomInfo) -{ - DrawHorizontalLine(dc, y + MENU_VERT_MARGIN, 0, geomInfo.GetSize().x); -} - -wxSize wxMetalRenderer::GetMenuBarItemSize(const wxSize& sizeText) const -{ - wxSize size = sizeText; - - // FIXME: menubar height is configurable under Windows - size.x += 12; - size.y += 6; - - return size; -} - -wxMenuGeometryInfo *wxMetalRenderer::GetMenuGeometry(wxWindow *win, - const wxMenu& menu) const -{ - // prepare the dc: for now we draw all the items with the system font - wxClientDC dc(win); - dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); - - // the height of a normal item - wxCoord heightText = dc.GetCharHeight(); - - // the total height - wxCoord height = 0; - - // the max length of label and accel strings: the menu width is the sum of - // them, even if they're for different items (as the accels should be - // aligned) - // - // the max length of the bitmap is never 0 as Windows always leaves enough - // space for a check mark indicator - wxCoord widthLabelMax = 0, - widthAccelMax = 0, - widthBmpMax = MENU_LEFT_MARGIN; - - for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst(); - node; - node = node->GetNext() ) - { - // height of this item - wxCoord h; - - wxMenuItem *item = node->GetData(); - if ( item->IsSeparator() ) - { - h = MENU_SEPARATOR_HEIGHT; - } - else // not separator - { - h = heightText; - - wxCoord widthLabel; - dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL); - if ( widthLabel > widthLabelMax ) - { - widthLabelMax = widthLabel; - } - - wxCoord widthAccel; - dc.GetTextExtent(item->GetAccelString(), &widthAccel, NULL); - if ( widthAccel > widthAccelMax ) - { - widthAccelMax = widthAccel; - } - - const wxBitmap& bmp = item->GetBitmap(); - if ( bmp.Ok() ) - { - wxCoord widthBmp = bmp.GetWidth(); - if ( widthBmp > widthBmpMax ) - widthBmpMax = widthBmp; - } - //else if ( item->IsCheckable() ): no need to check for this as - // MENU_LEFT_MARGIN is big enough to show the check mark - } - - h += 2*MENU_VERT_MARGIN; - - // remember the item position and height - item->SetGeometry(height, h); - - height += h; - } - - // bundle the metrics into a struct and return it - wxMetalMenuGeometryInfo *gi = new wxMetalMenuGeometryInfo; - - gi->m_ofsLabel = widthBmpMax + 2*MENU_BMP_MARGIN; - gi->m_ofsAccel = gi->m_ofsLabel + widthLabelMax; - if ( widthAccelMax > 0 ) - { - // if we actually have any accesl, add a margin - gi->m_ofsAccel += MENU_ACCEL_MARGIN; - } - - gi->m_heightItem = heightText + 2*MENU_VERT_MARGIN; - - gi->m_size.x = gi->m_ofsAccel + widthAccelMax + MENU_RIGHT_MARGIN; - gi->m_size.y = height; - - return gi; -} - -// ---------------------------------------------------------------------------- -// status bar -// ---------------------------------------------------------------------------- - -static const wxCoord STATBAR_BORDER_X = 2; -static const wxCoord STATBAR_BORDER_Y = 2; - -wxSize wxMetalRenderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const -{ - if ( borderBetweenFields ) - *borderBetweenFields = 2; - - return wxSize(STATBAR_BORDER_X, STATBAR_BORDER_Y); -} - -void wxMetalRenderer::DrawStatusField(wxDC& dc, - const wxRect& rect, - const wxString& label, - int flags) -{ - wxRect rectIn; - - if ( flags & wxCONTROL_ISDEFAULT ) - { - // draw the size grip: it is a normal rect except that in the lower - // right corner we have several bands which may be used for dragging - // the status bar corner - // - // each band consists of 4 stripes: m_penHighlight, double - // m_penDarkGrey and transparent one - wxCoord x2 = rect.GetRight(), - y2 = rect.GetBottom(); - - // draw the upper left part of the rect normally - dc.SetPen(m_penDarkGrey); - dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2); - dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop()); - - // draw the grey stripes of the grip - size_t n; - wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1; - for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND ) - { - dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs); - dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1); - } - - // draw the white stripes - dc.SetPen(m_penHighlight); - ofs = WIDTH_STATUSBAR_GRIP_BAND + 1; - for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND ) - { - dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs); - } - - // draw the remaining rect boundaries - ofs -= WIDTH_STATUSBAR_GRIP_BAND; - dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1); - dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2); - - rectIn = rect; - rectIn.Deflate(1); - - rectIn.width -= STATUSBAR_GRIP_SIZE; - } - else // normal pane - { - DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn); - } - - rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y); - - wxDCClipper clipper(dc, rectIn); - DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL); -} - -// ---------------------------------------------------------------------------- -// combobox -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal, - wxBitmap *bmpFocus, - wxBitmap *bmpPressed, - wxBitmap *bmpDisabled) -{ - static const wxCoord widthCombo = 16; - static const wxCoord heightCombo = 17; - - wxMemoryDC dcMem; - - if ( bmpNormal ) - { - bmpNormal->Create(widthCombo, heightCombo); - dcMem.SelectObject(*bmpNormal); - DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), - Arrow_Down, Arrow_Normal); - } - - if ( bmpPressed ) - { - bmpPressed->Create(widthCombo, heightCombo); - dcMem.SelectObject(*bmpPressed); - DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), - Arrow_Down, Arrow_Pressed); - } - - if ( bmpDisabled ) - { - bmpDisabled->Create(widthCombo, heightCombo); - dcMem.SelectObject(*bmpDisabled); - DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), - Arrow_Down, Arrow_Disabled); - } -} - -// ---------------------------------------------------------------------------- -// metal gradient -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect ) -{ - dc.SetPen(*wxTRANSPARENT_PEN); - for (int y = rect.y; y < rect.height+rect.y; y++) - { - int intens = 230 + 80 * (rect.y-y) / rect.height; - dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) ); - dc.DrawRectangle( rect.x, y, rect.width, 1 ); - } -} - -// ---------------------------------------------------------------------------- -// background -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawButtonSurface(wxDC& dc, - const wxColour& col, - const wxRect& rect, - int flags ) -{ - DrawMetal( dc, rect ); -} - -void wxMetalRenderer::DoDrawBackground(wxDC& dc, - const wxColour& col, - const wxRect& rect, - wxWindow *window ) -{ - dc.SetPen(*wxTRANSPARENT_PEN); - wxBrush brush(col, wxSOLID); - dc.SetBrush(brush); - dc.DrawRectangle(rect); -} - -void wxMetalRenderer::DrawBackground(wxDC& dc, - const wxColour& col, - const wxRect& rect, - int flags, - wxWindow *window ) -{ - // just fill it with the given or default bg colour - wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL); - DoDrawBackground(dc, colBg, rect, window); -} - -// ---------------------------------------------------------------------------- -// scrollbar -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::DrawArrow(wxDC& dc, - wxDirection dir, - const wxRect& rect, - int flags) -{ - // get the bitmap for this arrow - wxArrowDirection arrowDir; - switch ( dir ) - { - case wxLEFT: arrowDir = Arrow_Left; break; - case wxRIGHT: arrowDir = Arrow_Right; break; - case wxUP: arrowDir = Arrow_Up; break; - case wxDOWN: arrowDir = Arrow_Down; break; - - default: - wxFAIL_MSG(_T("unknown arrow direction")); - return; - } - - wxArrowStyle arrowStyle; - if ( flags & wxCONTROL_PRESSED ) - { - // can't be pressed and disabled - arrowStyle = Arrow_Pressed; - } - else - { - arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal; - } - - DrawArrowButton(dc, rect, arrowDir, arrowStyle); -} - -void wxMetalRenderer::DrawArrow(wxDC& dc, - const wxRect& rect, - wxArrowDirection arrowDir, - wxArrowStyle arrowStyle) -{ - const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir]; - - // under Windows the arrows always have the same size so just centre it in - // the provided rectangle - wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2, - y = rect.y + (rect.height - bmp.GetHeight()) / 2; - - // Windows does it like this... - if ( arrowDir == Arrow_Left ) - x--; - - // draw it - dc.DrawBitmap(bmp, x, y, TRUE /* use mask */); -} - -void wxMetalRenderer::DrawArrowButton(wxDC& dc, - const wxRect& rectAll, - wxArrowDirection arrowDir, - wxArrowStyle arrowStyle) -{ - wxRect rect = rectAll; - DrawMetal( dc, rect ); - DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed); - DrawArrow(dc, rect, arrowDir, arrowStyle); -} - -void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc, - wxOrientation orient, - const wxRect& rect, - int flags) -{ - // we don't use the flags, the thumb never changes appearance - wxRect rectThumb = rect; - DrawArrowBorder(dc, &rectThumb); - DrawMetal( dc, rectThumb ); -} - -void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc, - wxOrientation orient, - const wxRect& rectBar, - int flags) -{ - DrawMetal( dc, rectBar ); -} - -void wxMetalRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect) -{ - DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect); -} - -wxRect wxMetalRenderer::GetScrollbarRect(const wxScrollBar *scrollbar, - wxScrollBar::Element elem, - int thumbPos) const -{ - return StandardGetScrollbarRect(scrollbar, elem, - thumbPos, m_sizeScrollbarArrow); -} - -wxCoord wxMetalRenderer::GetScrollbarSize(const wxScrollBar *scrollbar) -{ - return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow); -} - -wxHitTest wxMetalRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, - const wxPoint& pt) const -{ - return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow); -} - -wxCoord wxMetalRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, - int thumbPos) -{ - return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow); -} - -int wxMetalRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, - wxCoord coord) -{ - return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow); -} - -// ---------------------------------------------------------------------------- -// top level windows -// ---------------------------------------------------------------------------- - -int wxMetalRenderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const -{ - wxRect client = GetFrameClientArea(rect, flags); - - if ( client.Inside(pt) ) - return wxHT_TOPLEVEL_CLIENT_AREA; - - if ( flags & wxTOPLEVEL_TITLEBAR ) - { - wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR); - - if ( flags & wxTOPLEVEL_ICON ) - { - if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) ) - return wxHT_TOPLEVEL_ICON; - } - - wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH, - client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2, - FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT); - - if ( flags & wxTOPLEVEL_BUTTON_CLOSE ) - { - if ( btnRect.Inside(pt) ) - return wxHT_TOPLEVEL_BUTTON_CLOSE; - btnRect.x -= FRAME_BUTTON_WIDTH + 2; - } - if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE ) - { - if ( btnRect.Inside(pt) ) - return wxHT_TOPLEVEL_BUTTON_MAXIMIZE; - btnRect.x -= FRAME_BUTTON_WIDTH; - } - if ( flags & wxTOPLEVEL_BUTTON_RESTORE ) - { - if ( btnRect.Inside(pt) ) - return wxHT_TOPLEVEL_BUTTON_RESTORE; - btnRect.x -= FRAME_BUTTON_WIDTH; - } - if ( flags & wxTOPLEVEL_BUTTON_ICONIZE ) - { - if ( btnRect.Inside(pt) ) - return wxHT_TOPLEVEL_BUTTON_ICONIZE; - btnRect.x -= FRAME_BUTTON_WIDTH; - } - if ( flags & wxTOPLEVEL_BUTTON_HELP ) - { - if ( btnRect.Inside(pt) ) - return wxHT_TOPLEVEL_BUTTON_HELP; - btnRect.x -= FRAME_BUTTON_WIDTH; - } - - if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT ) - return wxHT_TOPLEVEL_TITLEBAR; - } - - if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) ) - { - // we are certainly at one of borders, lets decide which one: - - int border = 0; - // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined! - if ( pt.x < client.x ) - border |= wxHT_TOPLEVEL_BORDER_W; - else if ( pt.x >= client.width + client.x ) - border |= wxHT_TOPLEVEL_BORDER_E; - if ( pt.y < client.y ) - border |= wxHT_TOPLEVEL_BORDER_N; - else if ( pt.y >= client.height + client.y ) - border |= wxHT_TOPLEVEL_BORDER_S; - return border; - } - - return wxHT_NOWHERE; -} - -void wxMetalRenderer::DrawFrameTitleBar(wxDC& dc, - const wxRect& rect, - const wxString& title, - const wxIcon& icon, - int flags, - int specialButton, - int specialButtonFlags) -{ - if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) ) - { - DrawFrameBorder(dc, rect, flags); - } - if ( flags & wxTOPLEVEL_TITLEBAR ) - { - DrawFrameBackground(dc, rect, flags); - if ( flags & wxTOPLEVEL_ICON ) - DrawFrameIcon(dc, rect, icon, flags); - DrawFrameTitle(dc, rect, title, flags); - - wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR); - wxCoord x,y; - x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH; - y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2; - - if ( flags & wxTOPLEVEL_BUTTON_CLOSE ) - { - DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE, - (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ? - specialButtonFlags : 0); - x -= FRAME_BUTTON_WIDTH + 2; - } - if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE ) - { - DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE, - (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ? - specialButtonFlags : 0); - x -= FRAME_BUTTON_WIDTH; - } - if ( flags & wxTOPLEVEL_BUTTON_RESTORE ) - { - DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE, - (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ? - specialButtonFlags : 0); - x -= FRAME_BUTTON_WIDTH; - } - if ( flags & wxTOPLEVEL_BUTTON_ICONIZE ) - { - DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE, - (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ? - specialButtonFlags : 0); - x -= FRAME_BUTTON_WIDTH; - } - if ( flags & wxTOPLEVEL_BUTTON_HELP ) - { - DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP, - (specialButton == wxTOPLEVEL_BUTTON_HELP) ? - specialButtonFlags : 0); - x -= FRAME_BUTTON_WIDTH; - } - } -} - -void wxMetalRenderer::DrawFrameBorder(wxDC& dc, - const wxRect& rect, - int flags) -{ - if ( !(flags & wxTOPLEVEL_BORDER) ) return; - - wxRect r(rect); - - DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack); - DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey); - DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey); - if ( flags & wxTOPLEVEL_RESIZEABLE ) - DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey); -} - -void wxMetalRenderer::DrawFrameBackground(wxDC& dc, - const wxRect& rect, - int flags) -{ - if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return; - - wxColour col = (flags & wxTOPLEVEL_ACTIVE) ? - wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) : - wxSCHEME_COLOUR(m_scheme, TITLEBAR); - - wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR); - r.height = FRAME_TITLEBAR_HEIGHT; - - DrawBackground(dc, col, r); -} - -void wxMetalRenderer::DrawFrameTitle(wxDC& dc, - const wxRect& rect, - const wxString& title, - int flags) -{ - wxColour col = (flags & wxTOPLEVEL_ACTIVE) ? - wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) : - wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT); - - wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR); - r.height = FRAME_TITLEBAR_HEIGHT; - if ( flags & wxTOPLEVEL_ICON ) - { - r.x += FRAME_TITLEBAR_HEIGHT; - r.width -= FRAME_TITLEBAR_HEIGHT + 2; - } - else - { - r.x += 1; - r.width -= 3; - } - - if ( flags & wxTOPLEVEL_BUTTON_CLOSE ) - r.width -= FRAME_BUTTON_WIDTH + 2; - if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE ) - r.width -= FRAME_BUTTON_WIDTH; - if ( flags & wxTOPLEVEL_BUTTON_RESTORE ) - r.width -= FRAME_BUTTON_WIDTH; - if ( flags & wxTOPLEVEL_BUTTON_ICONIZE ) - r.width -= FRAME_BUTTON_WIDTH; - if ( flags & wxTOPLEVEL_BUTTON_HELP ) - r.width -= FRAME_BUTTON_WIDTH; - - dc.SetFont(m_titlebarFont); - dc.SetTextForeground(col); - - wxCoord textW; - dc.GetTextExtent(title, &textW, NULL); - if ( textW > r.width ) - { - // text is too big, let's shorten it and add "..." after it: - size_t len = title.length(); - wxCoord WSoFar, letterW; - - dc.GetTextExtent(wxT("..."), &WSoFar, NULL); - if ( WSoFar > r.width ) - { - // not enough space to draw anything - return; - } - - wxString s; - s.Alloc(len); - for (size_t i = 0; i < len; i++) - { - dc.GetTextExtent(title[i], &letterW, NULL); - if ( letterW + WSoFar > r.width ) - break; - WSoFar += letterW; - s << title[i]; - } - s << wxT("..."); - dc.DrawLabel(s, wxNullBitmap, r, - wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL); - } - else - dc.DrawLabel(title, wxNullBitmap, r, - wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL); -} - -void wxMetalRenderer::DrawFrameIcon(wxDC& dc, - const wxRect& rect, - const wxIcon& icon, - int flags) -{ - if ( icon.Ok() ) - { - wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR); - dc.DrawIcon(icon, r.x, r.y); - } -} - -void wxMetalRenderer::DrawFrameButton(wxDC& dc, - wxCoord x, wxCoord y, - int button, - int flags) -{ - wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT); - - size_t idx = 0; - switch (button) - { - case wxTOPLEVEL_BUTTON_CLOSE: idx = FrameButton_Close; break; - case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break; - case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break; - case wxTOPLEVEL_BUTTON_RESTORE: idx = FrameButton_Restore; break; - case wxTOPLEVEL_BUTTON_HELP: idx = FrameButton_Help; break; - default: - wxFAIL_MSG(wxT("incorrect button specification")); - } - - if ( flags & wxCONTROL_PRESSED ) - { - DrawShadedRect(dc, &r, m_penBlack, m_penHighlight); - DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey); - DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r); - dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, TRUE); - } - else - { - DrawShadedRect(dc, &r, m_penHighlight, m_penBlack); - DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey); - DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r); - dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, TRUE); - } -} - - -wxRect wxMetalRenderer::GetFrameClientArea(const wxRect& rect, - int flags) const -{ - wxRect r(rect); - - if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) ) - { - int border = (flags & wxTOPLEVEL_RESIZEABLE) ? - RESIZEABLE_FRAME_BORDER_THICKNESS : - FRAME_BORDER_THICKNESS; - r.Inflate(-border); - } - if ( flags & wxTOPLEVEL_TITLEBAR ) - { - r.y += FRAME_TITLEBAR_HEIGHT; - r.height -= FRAME_TITLEBAR_HEIGHT; - } - - return r; -} - -wxSize wxMetalRenderer::GetFrameTotalSize(const wxSize& clientSize, - int flags) const -{ - wxSize s(clientSize); - - if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) ) - { - int border = (flags & wxTOPLEVEL_RESIZEABLE) ? - RESIZEABLE_FRAME_BORDER_THICKNESS : - FRAME_BORDER_THICKNESS; - s.x += 2*border; - s.y += 2*border; - } - if ( flags & wxTOPLEVEL_TITLEBAR ) - s.y += FRAME_TITLEBAR_HEIGHT; - - return s; -} - -wxSize wxMetalRenderer::GetFrameMinSize(int flags) const -{ - wxSize s(0, 0); - - if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) ) - { - int border = (flags & wxTOPLEVEL_RESIZEABLE) ? - RESIZEABLE_FRAME_BORDER_THICKNESS : - FRAME_BORDER_THICKNESS; - s.x += 2*border; - s.y += 2*border; - } - - if ( flags & wxTOPLEVEL_TITLEBAR ) - { - s.y += FRAME_TITLEBAR_HEIGHT; - - if ( flags & wxTOPLEVEL_ICON ) - s.x += FRAME_TITLEBAR_HEIGHT + 2; - if ( flags & wxTOPLEVEL_BUTTON_CLOSE ) - s.x += FRAME_BUTTON_WIDTH + 2; - if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE ) - s.x += FRAME_BUTTON_WIDTH; - if ( flags & wxTOPLEVEL_BUTTON_RESTORE ) - s.x += FRAME_BUTTON_WIDTH; - if ( flags & wxTOPLEVEL_BUTTON_ICONIZE ) - s.x += FRAME_BUTTON_WIDTH; - if ( flags & wxTOPLEVEL_BUTTON_HELP ) - s.x += FRAME_BUTTON_WIDTH; - } - - return s; -} - -wxSize wxMetalRenderer::GetFrameIconSize() const -{ - return wxSize(16, 16); -} - - -// ---------------------------------------------------------------------------- -// standard icons -// ---------------------------------------------------------------------------- - -static char *error_xpm[]={ -"32 32 5 1", -". c None", -"# c #800000", -"b c #808080", -"a c #ff0000", -"c c #ffffff", -"...........########.............", -"........###aaaaaaaa###..........", -".......#aaaaaaaaaaaaaa#.........", -".....##aaaaaaaaaaaaaaaa##.......", -"....#aaaaaaaaaaaaaaaaaaaa#......", -"...#aaaaaaaaaaaaaaaaaaaaaa#.....", -"...#aaaaaaaaaaaaaaaaaaaaaa#b....", -"..#aaaaaacaaaaaaaaaacaaaaaa#b...", -".#aaaaaacccaaaaaaaacccaaaaaa#...", -".#aaaaacccccaaaaaacccccaaaaa#b..", -".#aaaaaacccccaaaacccccaaaaaa#bb.", -"#aaaaaaaacccccaacccccaaaaaaaa#b.", -"#aaaaaaaaaccccccccccaaaaaaaaa#b.", -"#aaaaaaaaaaccccccccaaaaaaaaaa#bb", -"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb", -"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb", -"#aaaaaaaaaaccccccccaaaaaaaaaa#bb", -"#aaaaaaaaaccccccccccaaaaaaaaa#bb", -"#aaaaaaaacccccaacccccaaaaaaaa#bb", -".#aaaaaacccccaaaacccccaaaaaa#bbb", -".#aaaaacccccaaaaaacccccaaaaa#bbb", -".#aaaaaacccaaaaaaaacccaaaaaa#bb.", -"..#aaaaaacaaaaaaaaaacaaaaaa#bbb.", -"...#aaaaaaaaaaaaaaaaaaaaaa#bbbb.", -"...#aaaaaaaaaaaaaaaaaaaaaa#bbb..", -"....#aaaaaaaaaaaaaaaaaaaa#bbb...", -".....##aaaaaaaaaaaaaaaa##bbbb...", -"......b#aaaaaaaaaaaaaa#bbbbb....", -".......b###aaaaaaaa###bbbbb.....", -".........bb########bbbbbb.......", -"..........bbbbbbbbbbbbbb........", -".............bbbbbbbb..........."}; - -static char *info_xpm[]={ -"32 32 6 1", -". c None", -"d c #000000", -"c c #0000ff", -"# c #808080", -"a c #c0c0c0", -"b c #ffffff", -"...........########.............", -"........###abbbbbba###..........", -"......##abbbbbbbbbbbba##........", -".....#abbbbbbbbbbbbbbbba#.......", -"....#bbbbbbbaccccabbbbbbbd......", -"...#bbbbbbbbccccccbbbbbbbbd.....", -"..#bbbbbbbbbccccccbbbbbbbbbd....", -".#abbbbbbbbbaccccabbbbbbbbbad...", -".#bbbbbbbbbbbbbbbbbbbbbbbbbbd#..", -"#abbbbbbbbbbbbbbbbbbbbbbbbbbad#.", -"#bbbbbbbbbbcccccccbbbbbbbbbbbd#.", -"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##", -"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##", -"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##", -"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##", -"#abbbbbbbbbbbcccccbbbbbbbbbbad##", -".#bbbbbbbbbbbcccccbbbbbbbbbbd###", -".#abbbbbbbbbbcccccbbbbbbbbbad###", -"..#bbbbbbbbcccccccccbbbbbbbd###.", -"...dbbbbbbbbbbbbbbbbbbbbbbd####.", -"....dbbbbbbbbbbbbbbbbbbbbd####..", -".....dabbbbbbbbbbbbbbbbad####...", -"......ddabbbbbbbbbbbbadd####....", -".......#dddabbbbbbaddd#####.....", -"........###dddabbbd#######......", -"..........####dbbbd#####........", -".............#dbbbd##...........", -"...............dbbd##...........", -"................dbd##...........", -".................dd##...........", -"..................###...........", -"...................##..........."}; - -static char *question_xpm[]={ -"32 32 6 1", -". c None", -"c c #000000", -"d c #0000ff", -"# c #808080", -"a c #c0c0c0", -"b c #ffffff", -"...........########.............", -"........###abbbbbba###..........", -"......##abbbbbbbbbbbba##........", -".....#abbbbbbbbbbbbbbbba#.......", -"....#bbbbbbbbbbbbbbbbbbbbc......", -"...#bbbbbbbaddddddabbbbbbbc.....", -"..#bbbbbbbadabbddddabbbbbbbc....", -".#abbbbbbbddbbbbddddbbbbbbbac...", -".#bbbbbbbbddddbbddddbbbbbbbbc#..", -"#abbbbbbbbddddbaddddbbbbbbbbac#.", -"#bbbbbbbbbaddabddddbbbbbbbbbbc#.", -"#bbbbbbbbbbbbbadddbbbbbbbbbbbc##", -"#bbbbbbbbbbbbbdddbbbbbbbbbbbbc##", -"#bbbbbbbbbbbbbddabbbbbbbbbbbbc##", -"#bbbbbbbbbbbbbddbbbbbbbbbbbbbc##", -"#abbbbbbbbbbbbbbbbbbbbbbbbbbac##", -".#bbbbbbbbbbbaddabbbbbbbbbbbc###", -".#abbbbbbbbbbddddbbbbbbbbbbac###", -"..#bbbbbbbbbbddddbbbbbbbbbbc###.", -"...cbbbbbbbbbaddabbbbbbbbbc####.", -"....cbbbbbbbbbbbbbbbbbbbbc####..", -".....cabbbbbbbbbbbbbbbbac####...", -"......ccabbbbbbbbbbbbacc####....", -".......#cccabbbbbbaccc#####.....", -"........###cccabbbc#######......", -"..........####cbbbc#####........", -".............#cbbbc##...........", -"...............cbbc##...........", -"................cbc##...........", -".................cc##...........", -"..................###...........", -"...................##..........."}; - -static char *warning_xpm[]={ -"32 32 6 1", -". c None", -"c c #000000", -"# c #808000", -"d c #808080", -"b c #c0c0c0", -"a c #ffff00", -".............###................", -"............#aabc...............", -"...........#aaaabcd.............", -"...........#aaaaacdd............", -"..........#aaaaaabcdd...........", -"..........#aaaaaaacdd...........", -".........#aaaaaaaabcdd..........", -".........#aaaaaaaaacdd..........", -"........#aaaaaaaaaabcdd.........", -"........#aaabcccbaaacdd.........", -".......#aaaacccccaaabcdd........", -".......#aaaacccccaaaacdd........", -"......#aaaaacccccaaaabcdd.......", -"......#aaaaacccccaaaaacdd.......", -".....#aaaaaacccccaaaaabcdd......", -".....#aaaaaa#ccc#aaaaaacdd......", -"....#aaaaaaabcccbaaaaaabcdd.....", -"....#aaaaaaaacccaaaaaaaacdd.....", -"...#aaaaaaaaa#c#aaaaaaaabcdd....", -"...#aaaaaaaaabcbaaaaaaaaacdd....", -"..#aaaaaaaaaaacaaaaaaaaaabcdd...", -"..#aaaaaaaaaaaaaaaaaaaaaaacdd...", -".#aaaaaaaaaaabccbaaaaaaaaabcdd..", -".#aaaaaaaaaaaccccaaaaaaaaaacdd..", -"#aaaaaaaaaaaaccccaaaaaaaaaabcdd.", -"#aaaaaaaaaaaabccbaaaaaaaaaaacdd.", -"#aaaaaaaaaaaaaaaaaaaaaaaaaaacddd", -"#aaaaaaaaaaaaaaaaaaaaaaaaaabcddd", -".#aaaaaaaaaaaaaaaaaaaaaaaabcdddd", -"..#ccccccccccccccccccccccccddddd", -"....ddddddddddddddddddddddddddd.", -".....ddddddddddddddddddddddddd.."}; - -wxBitmap wxMetalArtProvider::CreateBitmap(const wxArtID& id, - const wxArtClient& WXUNUSED(client), - const wxSize& WXUNUSED(size)) -{ - if ( id == wxART_INFORMATION ) - return wxBitmap(info_xpm); - if ( id == wxART_ERROR ) - return wxBitmap(error_xpm); - if ( id == wxART_WARNING ) - return wxBitmap(warning_xpm); - if ( id == wxART_QUESTION ) - return wxBitmap(question_xpm); - return wxNullBitmap; -} - - -// ---------------------------------------------------------------------------- -// text control geometry -// ---------------------------------------------------------------------------- - -static inline int GetTextBorderWidth() -{ - return 1; -} - -wxRect wxMetalRenderer::GetTextTotalArea(const wxTextCtrl *text, - const wxRect& rect) const -{ - wxRect rectTotal = rect; - - wxCoord widthBorder = GetTextBorderWidth(); - rectTotal.Inflate(widthBorder); - - // this is what Windows does - rectTotal.height++; - - return rectTotal; -} - -wxRect wxMetalRenderer::GetTextClientArea(const wxTextCtrl *text, - const wxRect& rect, - wxCoord *extraSpaceBeyond) const -{ - wxRect rectText = rect; - - // undo GetTextTotalArea() - if ( rectText.height > 0 ) - rectText.height--; - - wxCoord widthBorder = GetTextBorderWidth(); - rectText.Inflate(-widthBorder); - - if ( extraSpaceBeyond ) - *extraSpaceBeyond = 0; - - return rectText; -} - -// ---------------------------------------------------------------------------- -// size adjustments -// ---------------------------------------------------------------------------- - -void wxMetalRenderer::AdjustSize(wxSize *size, const wxWindow *window) -{ -#if wxUSE_SCROLLBAR - if ( wxDynamicCast(window, wxScrollBar) ) - { - // we only set the width of vert scrollbars and height of the - // horizontal ones - if ( window->GetWindowStyle() & wxSB_HORIZONTAL ) - size->y = m_sizeScrollbarArrow.y; - else - size->x = m_sizeScrollbarArrow.x; - - // skip border width adjustments, they don't make sense for us - return; - } -#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR - -#if wxUSE_BUTTON - if ( wxDynamicCast(window, wxButton) ) - { - if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) ) - { - // TODO: don't harcode all this - size->x += 3*window->GetCharWidth(); - - wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10; - if ( size->y < heightBtn - 8 ) - size->y = heightBtn; - else - size->y += 9; - } - - // no border width adjustments for buttons - return; - } -#endif // wxUSE_BUTTON - - // take into account the border width - wxRect rectBorder = GetBorderDimensions(window->GetBorder()); - size->x += rectBorder.x + rectBorder.width; - size->y += rectBorder.y + rectBorder.height; -} - -// ============================================================================ -// wxInputHandler -// ============================================================================ - -// ---------------------------------------------------------------------------- -// wxMetalInputHandler -// ---------------------------------------------------------------------------- - -wxMetalInputHandler::wxMetalInputHandler(wxMetalRenderer *renderer) -{ - m_renderer = renderer; -} - -bool wxMetalInputHandler::HandleKey(wxInputConsumer *control, - const wxKeyEvent& event, - bool pressed) -{ - return FALSE; -} - -bool wxMetalInputHandler::HandleMouse(wxInputConsumer *control, - const wxMouseEvent& event) -{ - // clicking on the control gives it focus - if ( event.ButtonDown() ) - { - wxWindow *win = control->GetInputWindow(); - - if (( wxWindow::FindFocus() != control->GetInputWindow() ) && - ( win->AcceptsFocus() ) ) - { - win->SetFocus(); - - return TRUE; - } - } - - return FALSE; -} - -// ---------------------------------------------------------------------------- -// wxMetalScrollBarInputHandler -// ---------------------------------------------------------------------------- - -wxMetalScrollBarInputHandler:: -wxMetalScrollBarInputHandler(wxMetalRenderer *renderer, - wxInputHandler *handler) - : wxStdScrollBarInputHandler(renderer, handler) -{ - m_scrollPaused = FALSE; - m_interval = 0; -} - -bool wxMetalScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar, - const wxControlAction& action) -{ - // stop if went beyond the position of the original click (this can only - // happen when we scroll by pages) - bool stop = FALSE; - if ( action == wxACTION_SCROLL_PAGE_DOWN ) - { - stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling) - != wxHT_SCROLLBAR_BAR_2; - } - else if ( action == wxACTION_SCROLL_PAGE_UP ) - { - stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling) - != wxHT_SCROLLBAR_BAR_1; - } - - if ( stop ) - { - StopScrolling(scrollbar); - - scrollbar->Refresh(); - - return FALSE; - } - - return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action); -} - -bool wxMetalScrollBarInputHandler::HandleMouse(wxInputConsumer *control, - const wxMouseEvent& event) -{ - // remember the current state - bool wasDraggingThumb = m_htLast == wxHT_SCROLLBAR_THUMB; - - // do process the message - bool rc = wxStdScrollBarInputHandler::HandleMouse(control, event); - - // analyse the changes - if ( !wasDraggingThumb && (m_htLast == wxHT_SCROLLBAR_THUMB) ) - { - // we just started dragging the thumb, remember its initial position to - // be able to restore it if the drag is cancelled later - m_eventStartDrag = event; - } - - return rc; -} - -bool wxMetalScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control, - const wxMouseEvent& event) -{ - // we don't highlight scrollbar elements, so there is no need to process - // mouse move events normally - only do it while mouse is captured (i.e. - // when we're dragging the thumb or pressing on something) - if ( !m_winCapture ) - return FALSE; - - if ( event.Entering() ) - { - // we're not interested in this at all - return FALSE; - } - - wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar); - wxHitTest ht; - if ( m_scrollPaused ) - { - // check if the mouse returned to its original location - - if ( event.Leaving() ) - { - // it surely didn't - return FALSE; - } - - ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition()); - if ( ht == m_htLast ) - { - // yes it did, resume scrolling - m_scrollPaused = FALSE; - if ( m_timerScroll ) - { - // we were scrolling by line/page, restart timer - m_timerScroll->Start(m_interval); - - Press(scrollbar, TRUE); - } - else // we were dragging the thumb - { - // restore its last location - HandleThumbMove(scrollbar, m_eventLastDrag); - } - - return TRUE; - } - } - else // normal case, scrolling hasn't been paused - { - // if we're scrolling the scrollbar because the arrow or the shaft was - // pressed, check that the mouse stays on the same scrollbar element - -#if 0 - // Always let thumb jump back if we leave the scrollbar - if ( event.Moving() ) - { - ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition()); - } - else // event.Leaving() - { - ht = wxHT_NOWHERE; - } -#else - // Jump back only if we get far away from it - wxPoint pos = event.GetPosition(); - if (scrollbar->HasFlag( wxVERTICAL )) - { - if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40) - pos.x = 5; - } - else - { - if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40) - pos.y = 5; - } - ht = m_renderer->HitTestScrollbar(scrollbar, pos ); -#endif - - // if we're dragging the thumb and the mouse stays in the scrollbar, it - // is still ok - we only want to catch the case when the mouse leaves - // the scrollbar here - if ( m_htLast == wxHT_SCROLLBAR_THUMB && ht != wxHT_NOWHERE ) - { - ht = wxHT_SCROLLBAR_THUMB; - } - - if ( ht != m_htLast ) + // create the inverted bitmap but only for the right arrow as we only + // use it for the menus + if ( n == Arrow_Right ) { - // what were we doing? 2 possibilities: either an arrow/shaft was - // pressed in which case we have a timer and so we just stop it or - // we were dragging the thumb - if ( m_timerScroll ) - { - // pause scrolling - m_interval = m_timerScroll->GetInterval(); - m_timerScroll->Stop(); - m_scrollPaused = TRUE; + m_bmpArrows[Arrow_Inverted][n].Create(w, h); + dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]); + dcInverse.Clear(); + dcInverse.Blit(0, 0, w, h, + &dcNormal, 0, 0, + wxXOR); + dcInverse.SelectObject(wxNullBitmap); - // unpress the arrow - Press(scrollbar, FALSE); - } - else // we were dragging the thumb - { - // remember the current thumb position to be able to restore it - // if the mouse returns to it later - m_eventLastDrag = event; + mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK); + m_bmpArrows[Arrow_Inverted][n].SetMask(mask); - // and restore the original position (before dragging) of the - // thumb for now - HandleThumbMove(scrollbar, m_eventStartDrag); - } + m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h); + dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]); + dcInverse.Clear(); + dcInverse.Blit(0, 0, w, h, + &dcDisabled, 0, 0, + wxXOR); + dcInverse.SelectObject(wxNullBitmap); - return TRUE; + mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK); + m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask); } - } - - return wxStdScrollBarInputHandler::HandleMouseMove(control, event); -} - -// ---------------------------------------------------------------------------- -// wxMetalCheckboxInputHandler -// ---------------------------------------------------------------------------- - -bool wxMetalCheckboxInputHandler::HandleKey(wxInputConsumer *control, - const wxKeyEvent& event, - bool pressed) -{ - if ( pressed ) - { - wxControlAction action; - int keycode = event.GetKeyCode(); - switch ( keycode ) - { - case WXK_SPACE: - action = wxACTION_CHECKBOX_TOGGLE; - break; - - case WXK_SUBTRACT: - case WXK_NUMPAD_SUBTRACT: - action = wxACTION_CHECKBOX_CHECK; - break; - case WXK_ADD: - case WXK_NUMPAD_ADD: - case WXK_NUMPAD_EQUAL: - action = wxACTION_CHECKBOX_CLEAR; - break; - } + dcNormal.SelectObject(wxNullBitmap); + dcDisabled.SelectObject(wxNullBitmap); - if ( !!action ) - { - control->PerformAction(action); + mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE); + m_bmpArrows[Arrow_Normal][n].SetMask(mask); + mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE); + m_bmpArrows[Arrow_Disabled][n].SetMask(mask); - return TRUE; - } + m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n]; } - - return FALSE; } -// ---------------------------------------------------------------------------- -// wxMetalTextCtrlInputHandler -// ---------------------------------------------------------------------------- - -bool wxMetalTextCtrlInputHandler::HandleKey(wxInputConsumer *control, - const wxKeyEvent& event, - bool pressed) +void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc, + wxOrientation WXUNUSED(orient), + const wxRect& rect, + int WXUNUSED(flags)) { - // handle only MSW-specific text bindings here, the others are handled in - // the base class - if ( pressed ) - { - int keycode = event.GetKeyCode(); - - wxControlAction action; - if ( keycode == WXK_DELETE && event.ShiftDown() ) - { - action = wxACTION_TEXT_CUT; - } - else if ( keycode == WXK_INSERT ) - { - if ( event.ControlDown() ) - action = wxACTION_TEXT_COPY; - else if ( event.ShiftDown() ) - action = wxACTION_TEXT_PASTE; - } - - if ( action != wxACTION_NONE ) - { - control->PerformAction(action); - - return TRUE; - } - } - - return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed); + // we don't use the flags, the thumb never changes appearance + wxRect rectThumb = rect; + DrawArrowBorder(dc, &rectThumb); + DrawMetal(dc, rectThumb); } -// ---------------------------------------------------------------------------- -// wxMetalStatusBarInputHandler -// ---------------------------------------------------------------------------- - -wxMetalStatusBarInputHandler:: -wxMetalStatusBarInputHandler(wxInputHandler *handler) - : wxStdInputHandler(handler) +void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc, + wxOrientation WXUNUSED(orient), + const wxRect& rectBar, + int WXUNUSED(flags)) { - m_isOnGrip = FALSE; + DrawMetal(dc, rectBar); } -bool wxMetalStatusBarInputHandler::IsOnGrip(wxWindow *statbar, - const wxPoint& pt) const +void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal, + wxBitmap * WXUNUSED(bmpFocus), + wxBitmap *bmpPressed, + wxBitmap *bmpDisabled) { - if ( statbar->HasFlag(wxST_SIZEGRIP) && - statbar->GetParent()->HasFlag(wxRESIZE_BORDER) ) - { - wxTopLevelWindow * - parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow); + static const wxCoord widthCombo = 16; + static const wxCoord heightCombo = 17; - wxCHECK_MSG( parentTLW, FALSE, - _T("the status bar should be a child of a TLW") ); + wxMemoryDC dcMem; - // a maximized window can't be resized anyhow - if ( !parentTLW->IsMaximized() ) - { - // VZ: I think that the standard Windows behaviour is to only - // show the resizing cursor when the mouse is on top of the - // grip itself but apparently different Windows versions behave - // differently (?) and it seems a better UI to allow resizing - // the status bar even when the mouse is above the grip - wxSize sizeSbar = statbar->GetSize(); + if ( bmpNormal ) + { + bmpNormal->Create(widthCombo, heightCombo); + dcMem.SelectObject(*bmpNormal); + DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), + Arrow_Down, Arrow_Normal); + } - int diff = sizeSbar.x - pt.x; - return diff >= 0 && diff < (wxCoord)STATUSBAR_GRIP_SIZE; - } + if ( bmpPressed ) + { + bmpPressed->Create(widthCombo, heightCombo); + dcMem.SelectObject(*bmpPressed); + DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), + Arrow_Down, Arrow_Pressed); } - return FALSE; + if ( bmpDisabled ) + { + bmpDisabled->Create(widthCombo, heightCombo); + dcMem.SelectObject(*bmpDisabled); + DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), + Arrow_Down, Arrow_Disabled); + } } -bool wxMetalStatusBarInputHandler::HandleMouse(wxInputConsumer *consumer, - const wxMouseEvent& event) +void wxMetalRenderer::DrawArrow(wxDC& dc, + wxDirection dir, + const wxRect& rect, + int flags) { - if ( event.Button(1) ) + // get the bitmap for this arrow + wxArrowDirection arrowDir; + switch ( dir ) { - if ( event.ButtonDown(1) ) - { - wxWindow *statbar = consumer->GetInputWindow(); - - if ( IsOnGrip(statbar, event.GetPosition()) ) - { - wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(), - wxTopLevelWindow); - if ( tlw ) - { - tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE, - wxHT_TOPLEVEL_BORDER_SE); - - statbar->SetCursor(m_cursorOld); + case wxLEFT: arrowDir = Arrow_Left; break; + case wxRIGHT: arrowDir = Arrow_Right; break; + case wxUP: arrowDir = Arrow_Up; break; + case wxDOWN: arrowDir = Arrow_Down; break; - return TRUE; - } - } - } + default: + wxFAIL_MSG(wxT("unknown arrow direction")); + return; } - return wxStdInputHandler::HandleMouse(consumer, event); -} - -bool wxMetalStatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer, - const wxMouseEvent& event) -{ - wxWindow *statbar = consumer->GetInputWindow(); - - bool isOnGrip = IsOnGrip(statbar, event.GetPosition()); - if ( isOnGrip != m_isOnGrip ) + wxArrowStyle arrowStyle; + if ( flags & wxCONTROL_PRESSED ) { - m_isOnGrip = isOnGrip; - if ( isOnGrip ) - { - m_cursorOld = statbar->GetCursor(); - statbar->SetCursor(wxCURSOR_SIZENWSE); - } - else - { - statbar->SetCursor(m_cursorOld); - } + // can't be pressed and disabled + arrowStyle = Arrow_Pressed; + } + else + { + arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal; } - return wxStdInputHandler::HandleMouseMove(consumer, event); -} - -// ---------------------------------------------------------------------------- -// wxMetalFrameInputHandler -// ---------------------------------------------------------------------------- - -class wxMetalSystemMenuEvtHandler : public wxEvtHandler -{ -public: - wxMetalSystemMenuEvtHandler(wxMetalFrameInputHandler *handler); - - void Attach(wxInputConsumer *consumer); - void Detach(); - -private: - DECLARE_EVENT_TABLE() - void OnSystemMenu(wxCommandEvent &event); - void OnCloseFrame(wxCommandEvent &event); - void OnClose(wxCloseEvent &event); - - wxMetalFrameInputHandler *m_inputHnd; - wxTopLevelWindow *m_wnd; - wxAcceleratorTable m_oldAccelTable; -}; - -wxMetalSystemMenuEvtHandler::wxMetalSystemMenuEvtHandler( - wxMetalFrameInputHandler *handler) -{ - m_inputHnd = handler; - m_wnd = NULL; + DrawArrowButton(dc, rect, arrowDir, arrowStyle); } -void wxMetalSystemMenuEvtHandler::Attach(wxInputConsumer *consumer) -{ - wxASSERT_MSG( m_wnd == NULL, _T("can't attach the handler twice!") ); - - m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow); - m_wnd->PushEventHandler(this); - - // VS: This code relies on using generic implementation of - // wxAcceleratorTable in wxUniv! - wxAcceleratorTable table = *m_wnd->GetAcceleratorTable(); - m_oldAccelTable = table; - table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_SPACE, wxID_SYSTEM_MENU)); - table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_F4, wxID_CLOSE_FRAME)); - m_wnd->SetAcceleratorTable(table); -} +// +// protected functions +// -void wxMetalSystemMenuEvtHandler::Detach() +void wxMetalRenderer::DrawArrowButton(wxDC& dc, + const wxRect& rectAll, + wxArrowDirection arrowDir, + wxArrowStyle arrowStyle) { - if ( m_wnd ) - { - m_wnd->SetAcceleratorTable(m_oldAccelTable); - m_wnd->RemoveEventHandler(this); - m_wnd = NULL; - } + wxRect rect = rectAll; + DrawMetal( dc, rect ); + DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed); + DrawArrow(dc, rect, arrowDir, arrowStyle); } -BEGIN_EVENT_TABLE(wxMetalSystemMenuEvtHandler, wxEvtHandler) - EVT_MENU(wxID_SYSTEM_MENU, wxMetalSystemMenuEvtHandler::OnSystemMenu) - EVT_MENU(wxID_CLOSE_FRAME, wxMetalSystemMenuEvtHandler::OnCloseFrame) - EVT_CLOSE(wxMetalSystemMenuEvtHandler::OnClose) -END_EVENT_TABLE() - -void wxMetalSystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event)) +void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) { - int border = ((m_wnd->GetWindowStyle() & wxRESIZE_BORDER) && - !m_wnd->IsMaximized()) ? - RESIZEABLE_FRAME_BORDER_THICKNESS : - FRAME_BORDER_THICKNESS; - wxPoint pt = m_wnd->GetClientAreaOrigin(); - pt.x = -pt.x + border; - pt.y = -pt.y + border + FRAME_TITLEBAR_HEIGHT; + // draw + dc.SetPen(pen); + dc.SetBrush(*wxTRANSPARENT_BRUSH); + dc.DrawRectangle(*rect); - wxAcceleratorTable table = *m_wnd->GetAcceleratorTable(); - m_wnd->SetAcceleratorTable(wxNullAcceleratorTable); - m_inputHnd->PopupSystemMenu(m_wnd, pt); - m_wnd->SetAcceleratorTable(table); + // adjust the rect + rect->Inflate(-1); } -void wxMetalSystemMenuEvtHandler::OnCloseFrame(wxCommandEvent &WXUNUSED(event)) +void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect, + const wxPen& pen1, const wxPen& pen2) { - m_wnd->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, - wxTOPLEVEL_BUTTON_CLOSE); -} + // draw the rectangle + dc.SetPen(pen1); + dc.DrawLine(rect->GetLeft(), rect->GetTop(), + rect->GetLeft(), rect->GetBottom()); + dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), + rect->GetRight(), rect->GetTop()); + dc.SetPen(pen2); + dc.DrawLine(rect->GetRight(), rect->GetTop(), + rect->GetRight(), rect->GetBottom()); + dc.DrawLine(rect->GetLeft(), rect->GetBottom(), + rect->GetRight() + 1, rect->GetBottom()); -void wxMetalSystemMenuEvtHandler::OnClose(wxCloseEvent &event) -{ - m_wnd = NULL; - event.Skip(); + // adjust the rect + rect->Inflate(-1); } - -wxMetalFrameInputHandler::wxMetalFrameInputHandler(wxInputHandler *handler) - : wxStdFrameInputHandler(handler) +void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed) { - m_menuHandler = new wxMetalSystemMenuEvtHandler(this); -} + if ( isPressed ) + { + DrawRect(dc, rect, m_penDarkGrey); -wxMetalFrameInputHandler::~wxMetalFrameInputHandler() -{ - if ( m_menuHandler ) + // the arrow is usually drawn inside border of width 2 and is offset by + // another pixel in both directions when it's pressed - as the border + // in this case is more narrow as well, we have to adjust rect like + // this: + rect->Inflate(-1); + rect->x++; + rect->y++; + } + else { - m_menuHandler->Detach(); - delete m_menuHandler; + DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); + DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); } } -bool wxMetalFrameInputHandler::HandleMouse(wxInputConsumer *consumer, - const wxMouseEvent& event) +void wxMetalRenderer::DrawArrow(wxDC& dc, + const wxRect& rect, + wxArrowDirection arrowDir, + wxArrowStyle arrowStyle) { - if ( event.LeftDClick() || event.LeftDown() || event.RightDown() ) - { - wxTopLevelWindow *tlw = - wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow); + const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir]; - long hit = tlw->HitTest(event.GetPosition()); + // under Windows the arrows always have the same size so just centre it in + // the provided rectangle + wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2, + y = rect.y + (rect.height - bmp.GetHeight()) / 2; - if ( event.LeftDClick() && hit == wxHT_TOPLEVEL_TITLEBAR ) - { - tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK, - tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE - : wxTOPLEVEL_BUTTON_MAXIMIZE); - return TRUE; - } - else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU ) - { - if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) || - (event.RightDown() && - (hit == wxHT_TOPLEVEL_TITLEBAR || - hit == wxHT_TOPLEVEL_ICON)) ) - { - PopupSystemMenu(tlw, event.GetPosition()); - return TRUE; - } - } - } + // Windows does it like this... + if ( arrowDir == Arrow_Left ) + x--; - return wxStdFrameInputHandler::HandleMouse(consumer, event); + // draw it + dc.DrawBitmap(bmp, x, y, true /* use mask */); } -void wxMetalFrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window, - const wxPoint& pos) const -{ - wxMenu *menu = new wxMenu; - - if ( window->GetWindowStyle() & wxMAXIMIZE_BOX ) - menu->Append(wxID_RESTORE_FRAME , _("&Restore")); - menu->Append(wxID_MOVE_FRAME , _("&Move")); - if ( window->GetWindowStyle() & wxRESIZE_BORDER ) - menu->Append(wxID_RESIZE_FRAME , _("&Size")); - if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) ) - menu->Append(wxID_ICONIZE_FRAME , _("Mi&nimize")); - if ( window->GetWindowStyle() & wxMAXIMIZE_BOX ) - menu->Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize")); - menu->AppendSeparator(); - menu->Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4")); - - if ( window->GetWindowStyle() & wxMAXIMIZE_BOX ) - { - if ( window->IsMaximized() ) - { - menu->Enable(wxID_MAXIMIZE_FRAME, FALSE); - menu->Enable(wxID_MOVE_FRAME, FALSE); - if ( window->GetWindowStyle() & wxRESIZE_BORDER ) - menu->Enable(wxID_RESIZE_FRAME, FALSE); - } - else - menu->Enable(wxID_RESTORE_FRAME, FALSE); - } - - window->PopupMenu(menu, pos); - delete menu; -} +// ---------------------------------------------------------------------------- +// metal gradient +// ---------------------------------------------------------------------------- -bool wxMetalFrameInputHandler::HandleActivation(wxInputConsumer *consumer, - bool activated) +void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect ) { - if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU ) + dc.SetPen(*wxTRANSPARENT_PEN); + for (int y = rect.y; y < rect.height+rect.y; y++) { - // always detach if active frame changed: - m_menuHandler->Detach(); - - if ( activated ) - { - m_menuHandler->Attach(consumer); - } + unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height); + dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) ); + dc.DrawRectangle( rect.x, y, rect.width, 1 ); } - - return wxStdFrameInputHandler::HandleActivation(consumer, activated); } + +#endif // wxUSE_THEME_METAL